Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Common 6/10
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Common 4/10: Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Common 5/10
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle AwayBG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter. Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead. The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner DregmageBBG
Creature - Horror Wizard t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R Sorcery
Each player returns a creature he or she controls to its owners hand. Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of RiddulRR
Creature - Human t: Add R to your mana pool.
3/1
Uncommon 3/3
Impose Sentence1WB
Sorcery U
Choose two target creatures an opponent controls. That opponent sacrifices one of those creatures and exiles the other. At the beginning of your next end step, return the exiled card to the battlefield under its owner's control. The arbiters of Scydeon's courts tend to make their judgments personal.
Rare 1/1
Poisoner Pustule3
Artifact
Whenever a player casts a spell, that player gets two poison counters.
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle AwayBG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter. Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead. The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner DregmageBBG
Creature - Horror Wizard t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R Sorcery
Each player returns a creature he or she controls to its owners hand. Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of RiddulRR
Creature - Human t: Add R to your mana pool.
3/1
[B]Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...[/B]
[B]Never-There Avaunt [/B]RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
[B]Leeching Potion[/B] - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
[B]Poisonmental [/B]4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
[B]Essence-Twist Contract [/B]1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
[B]Rot Scent[/B] 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
[B]Fevered Supplicant[/B] 1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
[B]Whittle Away[/B] BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter. Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead. The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
[B]Immune Ones[/B] 1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Common 10/10
[B]Poisoner Dregmage[B] BBG
Creature - Horror Wizard t: Each player gets a poison counter.
2/3
Scydeon is a world where traditional forms of element magic are dying or dead, and the strange powers of paradox and opposition must be called upon. But the meeting of enemy powers may be slow poison...
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn. Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C) BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Common 6/10
Fevered Supplicant1R
Creature- Human Berserker
Haste Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Common 7/10
Whittle AwayBG
Sorcery
Target player gets a poison counter.
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
City Gate Land - Gate(C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn. T: Add W to your mana pool.
Homarid Harvester - 3U Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf LaborerB
Creature - Human Serf t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Uncommon 1/3
Chain Gang1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card. "The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
[/QUOTE]
Uncommon 2/3
Camarid SpawnUU
Creature - Camarid Mutant
Other Camarids you control have flying.
1/1
Haibar is a world filled with Citizens, Camarids, Thrulls, Saprolings, and Deserters who all live in idyllic peace. That is, until the Serfs come...
Infiltrator's Lies
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card. The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Common 7/10
City Gate Land - Gate(C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn. T: Add W to your mana pool.
Homarid Harvester - 3U Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Common 9/10
Serf LaborerB
Creature - Human Serf t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
THREE issues with this card.
1) "The demon"? There is more than one on Innistrad.
2) Shouldn't the last clause just be "sacrifice a creature"? You can sac the dude that made the pact...
3) Pacts should be like this: Slaughter Pact.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Nephalia Swindler - 2B Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Common 7/10
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior Vigilance 1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3 The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Common 3/10
Drawn DaggersRR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.) Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear2
Artifact - Equipment C
Equip 4
Equip to Warrior 1(1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg1G
Snow Creature - Beast C Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield. "The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR SorceryC
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. WarcastR - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You!RW
Instant - Shout C
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Rime Elemental4U
Snow Creature - Elemental U
When Rime Elemental enters the battlefield, creatures and lands are snow and gain hexproof until end of turn.
Warcast 3U(You may cast this spell for its Warcast cost as long as a creature you control is attacking.)
4/4
Uncommon 2/3
Neverending Blizzard1UU
Enchantment
At the beginning of each end step, tap each untapped creature. Those creatures don't untap during their controller's untap steps.
Riccolo, Captain of the Merrianne2UU
Legendary Creature - Human Pirate
Islandwalk
Other creatures you control with islandwalk get +1/+1 and have lifelink.
2/2
Rare 1/1
EDIT Nath'd
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Common 6/10
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Common 7/10
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Common 4/10:
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Common 5/10
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Common 2/10
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle Away BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter.
Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead.
The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones 1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner Dregmage BBG
Creature - Horror Wizard
t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R
Sorcery
Each player returns a creature he or she controls to its owners hand.
Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of Riddul RR
Creature - Human
t: Add R to your mana pool.
3/1
Uncommon 3/3
Impose Sentence 1WB
Sorcery U
Choose two target creatures an opponent controls. That opponent sacrifices one of those creatures and exiles the other. At the beginning of your next end step, return the exiled card to the battlefield under its owner's control.
The arbiters of Scydeon's courts tend to make their judgments personal.
Rare 1/1
Poisoner Pustule 3
Artifact
Whenever a player casts a spell, that player gets two poison counters.
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle Away BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter.
Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead.
The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
Immune Ones 1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Poisoner Dregmage BBG
Creature - Horror Wizard
t: Each player gets a poison counter.
2/3
Uncommon 1/3
Tainted Tides - U(U/R)R
Sorcery
Each player returns a creature he or she controls to its owners hand.
Spelltaint -- If a player has one or more poison counters on him or her, ~ deals X damage to each creature that player controls where X is the number of poison counters on that player.
Uncommon 2/3
Jester of Riddul RR
Creature - Human
t: Add R to your mana pool.
3/1
[B]Never-There Avaunt [/B]RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
[B]Leeching Potion[/B] - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
[B]Poisonmental [/B]4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
[B]Essence-Twist Contract [/B]1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
[B]Rot Scent[/B] 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
[B]Fevered Supplicant[/B] 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
[B]Whittle Away[/B] BG
Sorcery
Target player gets a poison counter.
Hallucinatory Insight 3U
Sorcery
Target player draws two cards and gains a poison counter.
Spelltaint-- If a player has one or more poison counters on him or her, that player draws three cards, then discards two cards and gains a poison counter instead.
The pungent smoke of Jataka witch-incense expands the mind as it sickens the body.
[B]Immune Ones[/B] 1W
Creature - Hound Warrior (C)
Vigilance, protection from instants and from sorceries
1/1
Common 10/10
[B]Poisoner Dregmage[B] BBG
Creature - Horror Wizard
t: Each player gets a poison counter.
2/3
(Enemy color pairs are a theme, as is poison counters... But no poisonous or infect; this is spell poison!)
Never-There Avaunt RW
Instant
Never-There Avaunt deals 2 damage to target creature. Another target creature gets +1/+2 until end of turn.
Spellvenom - Target player gets a poison counter.
Leeching Potion - 2
Artifact (C)
BW, sacrifice ~: Choose one - Target player loses 3 life or remove two poison counters from target player.
Poisonmental 4BG
Creature - Elemental (C)
Trample
When ~ enters the battlefield, target player gains a poison counter.
3/3
Essence-Twist Contract 1WB
Sorcery (C)
Each player gains 6 life and two poison counters.
Rot Scent 4(U/G)
Sorcery
Put a 1/1 green and blue Snake creature token onto the battlefield for each poison counter your opponents have.
Common 6/10
Fevered Supplicant 1R
Creature- Human Berserker
Haste
Spelltaint-- When Fevered Supplicant enters the battlefield, if a player has one or more poison counters on him or her, Fevered Supplicant gets +1/+0 until end of turn.
2/1
Whittle Away BG
Sorcery
Target player gets a poison counter.
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Land - Gate (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn.
T: Add W to your mana pool.
Homarid Harvester - 3U
Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Serf Laborer B
Creature - Human Serf
t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
Root Ally - 2G
Creature - Human Shaman
When Root Ally comes into play, put 2 green 1/1 saproling creatures into play.
1/1
Uncommon 1/3
Chain Gang 1BB
Enchantment (U)
Whenever a creature you control attacks and isn't blocked, you may remove it from combat. If you do, defending player discards a card.
"The deeds these serfs commit at their masters' behest defy all decency and reason! It's really quite... uncitizenly!"
Uncommon 2/3
Camarid Spawn UU
Creature - Camarid Mutant
Other Camarids you control have flying.
1/1
Instant C
Destroy target token, then put a 0/1 black Serf creature token onto the battlefield.
Varied Procession 4
Sorcery C (Color Indicator: Gold)
Choose white Citizen, blue Camarid, black Thrull, red Deserter, or green Saproling. Put two 1/1 tokens of the chosen color and type into play.
Zap 2R
Instant C
Zap deals 1 damage to target creature or player.
Draw a card.
The races had long wondered what the purpose of the obsidian lenses were. The Sarannyi deserters taught them in the blink of an eye.
Autocrat's Mantle 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1. When enchanted creature deals combat damage to a player or planeswalker, put a 0/1 black Serf creature token onto the battlefield.
Thrull Spawner - B
Creature - Thrull (C)
Whenever ~ deals combat damageto an opponent, you may pay 1B. If you do, sacrifice ~ and put two 1/1 black thrull creature tokens into the battlefield.
1/1
Might of the Roots - 3(W/G)(W/G)
Instant
Target creature gets +X/+X until end of turn where X is the number of forests you control.
Target creature gets +X/+X until end of turn where X is the number of plains you control.
Common 7/10
Land - Gate (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, target Citizen gains protection from creatures until end of turn.
T: Add W to your mana pool.
Homarid Harvester - 3U
Creature - Homarid
When Homarid Harvester deals combat damage to a player, you may return target insant or sorcery spell with converted mana cost one or less from your graveyard to your hand.
2/3
Common 9/10
Serf Laborer B
Creature - Human Serf
t:, Exile a card from your graveyard: Add 1 to your mane pool.
0/1
TWO issues with this critique.
1)See the flavor texts of Yoke of the Damned, Rain of Gore, Curse of Bloodletting, and Demonic Rising. "The demon" is fine.
3) Darkpact, Grave Pact, Tainted Pact, Unhallowed Pact, and Wicked Pact exist.
Rare 1/1
Hellbrood Demon 2B
Creature - Demon
Flying
Whenever ~ deals combat damage to a player, put a 1/1 red Devil creature token onto the battlefield.
1/1
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Cathars' Call - 3W
Insant
Put 2 1/1 white human solider tokens into play.
Target creature you control gets +1/+1 and lifelink until end of turn.
Creature - Spirit (C)
Swampwalk
Sacrifice a Swamp: Regenerate ~.
3/2
Nephalia Swindler - 2B
Creature - Human Rogue
Whenever Nephalia Swindler dies, you may pay 3 life. If you do, draw a card.
2/1
Common 7/10
Angelic Imprisonment 1WW
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield you may gain 3 life.
Enchanted creature cannot attack or block.
The new found tyranny of the angels was sudden and unexpected.
Pact with the Demon 3B
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature or sacrifice enchanted creature.
Common 9/10
Starlit Angel 3WW
Creature - Angel
Flying
3/4
Dark secrets are returning to Innistrad, talks of the Unholy have returned and the Angels seem over protective very suddenly.
Knife of the Alchemist
Artifact - Equipment
Equipped creature has , Put the top two cards of your library into your graveyard. Put a 2/2 blue Homunculus creature token onto the battlefield.
Equip
Common 2/10
Sigarda's Hunter 2WG
Creature - Wolf Warrior
Vigilance
1G: ~ gets +2/+2 until end of turn. Do this only once per turn.
2/3
The Angels deployed them to safeguard the boundaries of human towns. From what, is something the Angels only knew.
Common 3/10
Drawn Daggers RR
Instant
Two target creatures each get +2/+0 until end of turn. Those creatures attack or block this turn if able.
Loki's Familiar
Creature - Elemental C
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Blizzard Pathfinder - :3mana::symw:
Creature - Human Warrior C
Snow-Covered Landwalk
2/3
Wrath of Hel :4mana::symb:
Enchantment C
When ~ enters the battlefield, exile cards in all graveyards.
Whenever a card would be put into graveyard, exile it instead.
When ~ leaves the battlefield, return all cards exiled by it to their owner's graveyards.
Vengeful Berserker :1mana::symgr::symgr:
Creature - Human Warrior C
When ~ ETB, you may have it fight target creature your opponent controls.
3/1
Godsight 3U
Sorcery C
Draw a card.
Recall (Put this card back in your hand as it resolves.)
Mimir's blessing brings a glimpse of the future. Mimir's curse brings the knowledge of all of it.
Icehome Spear 2
Artifact - Equipment C
Equip 4
Equip to Warrior 1 (1: Attach to target Warrior creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +2/+0 and gains First Strike.
Ullr's Karstbolg 1G
Snow Creature - Beast C
Sacrosanct — When Ullr's Karstbolg dies, each opponent puts a 3/3 green Beast creature token onto the battlefield.
"The glimmering tusks. The silver pelt. The withering gaze. Hunt it at your peril." —Ivar Jorsson
3/3
Sudden Avalanche - 3RR
Sorcery C
As an additional cost to play Sudden Avalanche, sacrifice any number of snow-covered lands you control. Sudden Avalanche deals damage to target creature or player equal to double the number of snow-covered lands sacrificed this way.
Thor's Thunderbolt 2RR
Instant C
~ deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Warcast R - You may cast this spell for its Warcast cost if a creature you control is attacking.
I Will Avenge You! RW
Instant - Shout C
Cast ~ only if a creature you control died in combat this turn.
Target creature you control gets +6/+6 until end of turn and fights target creature you don't control.
Rime Elemental 4U
Snow Creature - Elemental U
When Rime Elemental enters the battlefield, creatures and lands are snow and gain hexproof until end of turn.
Warcast 3U (You may cast this spell for its Warcast cost as long as a creature you control is attacking.)
4/4
Uncommon 2/3
Neverending Blizzard 1UU
Enchantment
At the beginning of each end step, tap each untapped creature. Those creatures don't untap during their controller's untap steps.
Legendary Creature - Human Pirate
Islandwalk
Other creatures you control with islandwalk get +1/+1 and have lifelink.
2/2
Rare 1/1
EDIT Nath'd
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.