Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Flesh Gourmand2B Creature - Zombie(C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard. 2/2
Wings of Resistance - 3WW Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life. I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island. "I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming PresenceG
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield. "When the Aquiarch speaks, one listens." —Alessia, fate witch
Common 6/10:
Bladed Blast2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Next: Welcome to Scilur. This plane is covered in a sea of blood. The new color maroon is fueled by Bloodseas. Also, lots and lots of sacrificing and demons and cults. Yay death! Everyone likes death. Also, there's a huge leviathan pod screwing everything up, or something.
Dintrel is a plane that has recently been created and it's fledgling inhabitants are only just discovering magic themselves. We are exploring themes of discovery and naivety about everything.
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life. "There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu: Sorcery (C)
Draw two cards. Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead. Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card. "My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand. "It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu: Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one. Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering BoltR Instant(C)
~ deals 3 damage to target creature or player chosen at random.
Marsh Shade2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) B: Marsh Shade gets +1/+1 until end of turn. As mana awakened in Dintrel, so did its denizens.
1/2
Teleportal Apprentice2U
Creature-Human Wizard
When Teleportal Apprentice enters the battlefield,return target creature you control and target creature you don't control to their owners' hands. " You can travel in pairs,unfortunately there's still no guarantee which pair will travel."
1/3
Uncommon 2/3
Wide ExpanseG
Sorcery U
Target player reveals cards from the top of his or her library until he or she reveals a land card. That player puts that card onto the battlefield tapped and all other cards revealed this way into his or her graveyard. "I strive to reach a place that lies just over the horizon. And when I finally arrive at my destination, there shall be another horizon waiting for me." —Rini, explorer
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand. "The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge." -- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn. "It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes Artifact Creature - Gnome(C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life. 0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1 Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards. "Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Uncommon 1/3
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control.
"In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
Round of Beer2RW
Sorcery Join Forces - Each player may discard a card. Then each player draws a card for each card discarded this way.
At some point in the distant past, the planeswalker Riel discovered an empty "pocket dimension" - one that was too small to contain a universe by itself, yet large enough to provide a place for her to rest. Being of an aesthetic bent and harboring a great love for all things alcoholic, she felt that this corner of the multiverse could be so much more, and decided to make it her own personal project.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Cards so far:
Moot Brawler(R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature. Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated ScholarU
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard. "Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar3(W/G)(W/G)
Creature - Giant Monk (C) 2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand1B
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn. "It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher1
Artifact (C)
Sacrifice ~: Game spells you play cost 1 less until the end of turn. Draw a card.
Ale Gnomes3 Artifact Creature - Gnome(C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life. 0/0
Llanowar Barmaid1G
Creature - Elf Shaman T: Add G to your mana pool and gain 1 life.
1/1
Common 8/9
Scrutinize2U
Sorcery C
Draw three cards, then discard two cards. "Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Common 9/9:
Mead of Magic3
Artifact ,T,Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Welcome to Airanimod, land of power! The white and black aligned asses and the red and white aligned chickens both ready their armies. The turbo slugs of red and blue race across the land, ready to kill. The blue-green Mega-Men fight to unturn the Zig. For great justice! Finally, all of your base are belong to the black-green aligned Camarid/Indrik hybrids who possess the evil Quacking Curse.
Camarindrik Stomper3(B/G)
Creature - Homarid Beast C Quackers — Whenever you say a word other than "quack", sacrifice Camarindrik Stomper. "That sure ain't no duck." —Gargox, goblin gambler
4/4
Razia's Hot Ass :symrw::symrw: Creature - Donkey Wizard(C)
When ~ enters the battlefield, you may have it deal 1/2 damage to target creature or player. You gain 1/2 life. 2/2
Turbo Angry Slug2RR
Creature - Slug
Haste
Super haste
3/3
Mega-Man Scout - :symu::symg: Creature - Man Scout (C)
: Target player becomes Zig (This effect lasts until another player becomes Zig)
2/1
Common 5/10
Razorfeather ShieldW
Instant C
Name a card. As long as you control a creature card with that name, each other creature you control is indestructible until end of turn.
If a player is Zig, untap all creatures you control.
Welcome to Airanimod, land of power! The white and black aligned asses and the red and white aligned chickens both ready their armies. The turbo slugs of red and blue race across the land, ready to kill. The blue-green Mega-Men fight to unturn the Zig. For great justice! Finally, all of your base are belong to the black-green aligned Camarid/Indrik hybrids who possess the evil Quacking Curse.
Camarindrik Stomper3(B/G)
Creature - Homarid Beast C Quackers — Whenever you say a word other than "quack", sacrifice Camarindrik Stomper. "That sure ain't no duck." —Gargox, goblin gambler
4/4
Common 2/10
Razia's Hot Ass :symrw::symrw: Creature - Donkey Wizard(C)
When ~ enters the battlefield, you may have it deal 1/2 damage to target creature or player. You gain 1/2 life. 2/2
Common 3/10
Turbo Angry Slug2RR
Creature - Slug
Haste
Super haste
3/3
Welcome to Airanimod, land of power! The white and black aligned asses and the red and white aligned chickens both ready their armies. The turbo slugs of red and blue race across the land, ready to kill. The blue-green Mega-Men fight to unturn the Zig. For great justice! Finally, all of your base are belong to the black-green aligned Camarid/Indrik hybrids who possess the evil Quacking Curse.
Windspawn
This set focuses on the struggle between two cultures who share different surfaces of a plane. The outside of the spherical plane of Boria is a freezing nightmare of wind, ice and shadow (). The rigidly hierarchical cult that worships the Demonic Wind God, Ithaqua, wishes to control the entire plane and bring it under the rule of their lord. The interior of the sphere, accessible only through an opening in the northern pole, is a tropical paradise of islands, jungles and mountains warmed by the planet's core, a mini sun. The tribal people here have advanced magics, but do not use them for technology. They live in close knit, tribal communes () in the high mountain caves with their gigantic fruit bat pets which serve as loyal mounts and guardians. The have only begun to thwart assaults by the Wind cult, but are soon planning an offensive strike to protect their way of life.
Cards so far:
Ithaqua's Shade
Snow Creature - Shade (C)
Shadow
As long as your opponent controls a non-basic land, ~ gets +1/+1.
2/1
Windwing Trainee
Creature - Human C
When Windwing Trainee is mounting a creature,
that creature gets +1/+1.
Mount
1/1 Snowfall: Whenever a snow permanent enters the battlefield under your control (Something happens)
Common 3/10
Wind Cult WarriorUBW
Snow Creature- Human Cleric Snowfall- Whenever a snow permanent enters the battlefield under your control, Wind Cult Warrior gets +1/+1 and first strike until end of turn.
3/1
Freeze Elemental - 2UU Creature - Elemental Snowfall- Whenever a snow permanent enters the battlefield under your control, tap target permanent
2/3
Common 5/10
Jungle Springs GG
Sorcery
Gain 5 life. Landfall - If a land entered the battlefield under your control this turn then gain 8 life instead.
It has been centuries since the denizens of Dominaria have been involved with the goings on of the Planeswalkers. However as they are all being drawn to the plane at once it's getting a little crowded. We have Urza, Serra, Gaea, Jace, Chandra, Garruk, and many others all in the same place at the same time but for what reason? In this first set of the new Return to Dominaria block we explore the beginnings of this meeting.
Cards so far:
Wisdom of the Ages
Sorcery (C)
Draw a card for each color of mana spent to cast Wisdom of the Ages.
Hybrid Kavu
Creature- Kavu Plant Mutant C
3G, Sacrifice a basic land: Put two +1/+1 counters on Hybrid Kavu.
1/2
Ebonwing Feeder
Creature - Bird
Flying
~ enters the battlefield with a +1/+1 counter for each color used to play it.
2/1
Common 4/10
Nakaya Crocodile
Creature - Crocodile (C)
Intimidate
: ~ loses intimidate until end of turn. Any player may activate this ability.
4/3
Metathran Remnant -
Creature - Metathran Nomad (C)
As long as you control a blue or white planeswalker, ~ gets +1/+1 and has shroud.
"Long have I awaited my creators return, and so I humbly ask, are thou him ?"
1/1
Common 5/10
Hurloon Survivor
Creature - Minotaur Nomad C
Whenever Hurloon Survivor attacks alone, it gets +2/+0
until end of turn.
The ages have not been kind to this once noble race.
2/2
Scryb Emissaries
Creature - Faerie
Flying
When Scryb Emissaries enter the battlefield, draw a card.
Upon the arrival of the planeswalkers, the Scryb brought gifts from the wood.
1/2
Dementia
Instant (C)
Target creature gets -1/-1 and lose all abilities until end of turn.
Shadetap
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 and has deathtouch.
When Shadetap is put into a graveyard from the battlefield, return Shadetap to its owner's hand.
Uncommon 1/3
Kavu Rampager4G
Creature- Kavu
Trample
Kavu Rampager has haste as long as you control a red permanent.
4/4
Returning Spark - 3BB Sorcery (U)
Choose one -- Return target creature card from your graveyard to the battlefield, or return target Planeswalker card from your graveyard to your hand.
Mythic 1/1
The Sylex of Golgothia3
Legendary Artifact X,t,, Sacrifice ~: Each player sacrifices all but X nonland permanents.
It has been centuries since the denizens of Dominaria have been involved with the goings on of the Planeswalkers. However as they are all being drawn to the plane at once it's getting a little crowded. We have Urza, Serra, Gaea, Jace, Chandra, Garruk, and many others all in the same place at the same time but for what reason? In this first set of the new Return to Dominaria block we explore the beginnings of this meeting.
Cards so far:
Wisdom of the Ages
Sorcery (C)
Draw a card for each color of mana spent to cast Wisdom of the Ages.
Hybrid Kavu
Creature- Kavu Plant Mutant C
3G, Sacrifice a basic land: Put two +1/+1 counters on Hybrid Kavu.
1/2
Ebonwing Feeder
Creature - Bird
Flying
~ enters the battlefield with a +1/+1 counter for each color used to play it.
2/1
Common 4/10
Nakaya Crocodile
Creature - Crocodile (C)
Intimidate
: ~ loses intimidate until end of turn. Any player may activate this ability.
4/3
Metathran Remnant -
Creature - Metathran Nomad (C)
As long as you control a blue or white planeswalker, ~ gets +1/+1 and has shroud.
"Long have I awaited my creators return, and so I humbly ask, are thou him ?"
1/1
Common 5/10
Hurloon Survivor
Creature - Minotaur Nomad C
Whenever Hurloon Survivor attacks alone, it gets +2/+0
until end of turn.
The ages have not been kind to this once noble race.
2/2
Scryb Emissaries
Creature - Faerie
Flying
When Scryb Emissaries enter the battlefield, draw a card.
Upon the arrival of the planeswalkers, the Scryb brought gifts from the wood.
1/2
Dementia
Instant (C)
Target creature gets -1/-1 and lose all abilities until end of turn.
Shadetap
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 and has deathtouch.
When Shadetap is put into a graveyard from the battlefield, return Shadetap to its owner's hand.
Uncommon 1/3
Kavu Rampager4G
Creature- Kavu
Trample
Kavu Rampager has haste as long as you control a red permanent.
4/4
It has been centuries since the denizens of Dominaria have been involved with the goings on of the Planeswalkers. However as they are all being drawn to the plane at once it's getting a little crowded. We have Urza, Serra, Gaea, Jace, Chandra, Garruk, and many others all in the same place at the same time but for what reason? In this first set of the new Return to Dominaria block we explore the beginnings of this meeting.
Cards so far:
Wisdom of the Ages
Sorcery (C)
Draw a card for each color of mana spent to cast Wisdom of the Ages.
Hybrid Kavu
Creature- Kavu Plant Mutant C
3G, Sacrifice a basic land: Put two +1/+1 counters on Hybrid Kavu.
1/2
Ebonwing Feeder
Creature - Bird
Flying
~ enters the battlefield with a +1/+1 counter for each color used to play it.
2/1
Common 4/10
Nakaya Crocodile
Creature - Crocodile (C)
Intimidate
: ~ loses intimidate until end of turn. Any player may activate this ability.
4/3
Metathran Remnant -
Creature - Metathran Nomad (C)
As long as you control a blue or white planeswalker, ~ gets +1/+1 and has shroud.
"Long have I awaited my creators return, and so I humbly ask, are thou him ?"
1/1
Common 5/10
Hurloon Survivor
Creature - Minotaur Nomad C
Whenever Hurloon Survivor attacks alone, it gets +2/+0
until end of turn.
The ages have not been kind to this once noble race.
2/2
Scryb Emissaries 2G
Creature - Faerie
Flying
When Scryb Emissaries enter the battlefield, draw a card. Upon the arrival of the planeswalkers, the Scryb brought gifts from the wood.
1/2
Common 8/10
DementiaB
Instant (C)
Target creature gets -1/-1 and lose all abilities until end of turn.
Common 9/10
ShadetapB
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 and has deathtouch.
When Shadetap is put into a graveyard from the battlefield, return Shadetap to its owner's hand.
It has been centuries since the denizens of Dominaria have been involved with the goings on of the Planeswalkers. However as they are all being drawn to the plane at once it's getting a little crowded. We have Urza, Serra, Gaea, Jace, Chandra, Garruk, and many others all in the same place at the same time but for what reason? In this first set of the new Return to Dominaria block we explore the beginnings of this meeting.
Cards so far:
Wisdom of the Ages
Sorcery (C)
Draw a card for each color of mana spent to cast Wisdom of the Ages.
Hybrid Kavu
Creature- Kavu Plant Mutant C
3G, Sacrifice a basic land: Put two +1/+1 counters on Hybrid Kavu.
1/2
Ebonwing Feeder
Creature - Bird
Flying
~ enters the battlefield with a +1/+1 counter for each color used to play it.
2/1
Common 4/10
Nakaya Crocodile
Creature - Crocodile (C)
Intimidate
: ~ loses intimidate until end of turn. Any player may activate this ability.
4/3
Metathran Remnant -
Creature - Metathran Nomad (C)
As long as you control a blue or white planeswalker, ~ gets +1/+1 and has shroud.
"Long have I awaited my creators return, and so I humbly ask, are thou him ?"
1/1
Common 5/10
Hurloon Survivor2R
Creature - Minotaur Nomad C
Whenever Hurloon Survivor attacks alone, it gets +2/+0
until end of turn. The ages have not been kind to this once noble race.
2/2
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Powerstone Bomb2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
Uncommon 1/3
Rigger Chieftain1R
Creature - Goblin Rigger
Rigger creatures you control get +1/+1.
1/1
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Flesh Gourmand 2B
Creature - Zombie (C)
Whenever ~ attacks a player with a creature card in his or hers graveyard, it gets +1/+1 and gains trample until end of turn.
Whenever ~ deals combat damage to a player, exile target creature card from that player's graveyard.
2/2
Wings of Resistance - 3WW
Creature - Angel
Flying
Whenever Wings of Resistance attacks or blocks, you gain 2 life.
I have not given up hope for Scilur... and as long as my heart beats, I will dry this endless sea of blood.
3/3
Bloody Waters - 1U
Creature - Elemental
Whenever a creature you don't control dies, you may untap target Island.
"I do really enjoy this place - Even the baths are more comfortable than in Innistrad"
- Tibalt, the fiend-blooded
1/2
Hemorrhage - 2R
Instant
Hemorrhage deals 2 damage to target creature.
Bloodflow (When you cast this spell, copy it if a creature you controlled died this turn. You may choose new targets for the copies.)
Common 5/10:
Looming Presence G
Instant C
Prevent all combat damage that would be dealt this turn by creatures with power lower than the highest power among creatures on the battlefield.
"When the Aquiarch speaks, one listens." —Alessia, fate witch
Common 6/10:
Bladed Blast 2 (Maroon Mana)
Instant
Target player loses 2 life.
Put a -1/-1 counter on target creature.
~ deals 1 damage to target creature.
Plague Burst :2mana::symb:
Sorcery C
Target creature gets -5/-5 until end of turn.
At the beginning of the next end step, you lose 5 life.
"There is a price for this new power we have, and I fear what happens if we cannot pay." —Elder Wyton
Feeling of Discovery - :symu::symu:
Sorcery (C)
Draw two cards.
Novelty - if there is a card that shares a name with this card in your graveyard, draw two cards and discard two cards instead.
Briar Elemental :4mana::symg:
Creature - Elemental C
The problem with summoning a thirty-foot-tall elemental is that sometimes the first thing it does is step on you.
4/5
Presdigitation :1mana::symu::symw:
Instant
Put two 1/1 Blue and White bird creature tokens with flying onto the battlefield.
Novelty - If there is a card that shares a name with this card in your graveyard, put one 1/1 Blue and White bird creature token with flying onto the battlefield instead.
Two in the hand is worth one in the ether
Dust Shaman :2mana::symr:
Creature - Human Shaman C
When Dust Shaman enters the battlefield, you may discard a card. If you do, draw a card.
"My words feed the sands of the desert, and she nourishes me in return."
2/2
Eager Idealist
Creature- Human Wizard (C)
Whenever ~ becomes the target of a spell or ability, draw a card. If you do, return ~ to your hand.
"It's funny to see such eager mages create such an ideal lifestyle. They'll learn eventually"- Havoc Joku
Forget the Past - :xmana::symu:
Sorcery (C)
Exile X cards from your graveyard.
Then Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
New Cure 1W
Instant
Prevent all damage this turn. Gain four life.
Novelty- If there is a card that shares a name with this card in your graveyard, instead, choose one.
Whenever a disease is known, you'll know that a cure is waiting to be discovered.
Flickering Bolt R
Instant (C)
~ deals 3 damage to target creature or player chosen at random.
Marsh Shade 2BB
Creature - Shade C
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
B: Marsh Shade gets +1/+1 until end of turn.
As mana awakened in Dintrel, so did its denizens.
1/2
Teleportal Apprentice 2U
Creature-Human Wizard
When Teleportal Apprentice enters the battlefield,return target creature you control and target creature you don't control to their owners' hands.
" You can travel in pairs,unfortunately there's still no guarantee which pair will travel."
1/3
Uncommon 2/3
Wide Expanse G
Sorcery U
Target player reveals cards from the top of his or her library until he or she reveals a land card. That player puts that card onto the battlefield tapped and all other cards revealed this way into his or her graveyard.
"I strive to reach a place that lies just over the horizon. And when I finally arrive at my destination, there shall be another horizon waiting for me." —Rini, explorer
Uncommon 3/3
New Grounds 2GG
Enchantment
G: Tap target land.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Moot Brawler :symgr::symgr:
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar :3mana::symwg::symwg:
Creature - Giant Monk (C)
:2mana:, , Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand :1mana::symb:
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher
Artifact (C)
Sacrifice ~: Game spells you play cost less until the end of turn. Draw a card.
Ale Gnomes
Artifact Creature - Gnome (C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life.
0/0
Llanowar Barmaid :1mana::symg:
Creature - Elf Shaman
: Add to your mana pool and gain 1 life.
1/1
Scrutinize :2mana::symu:
Sorcery C
Draw three cards, then discard two cards.
"Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Mead of Magic
Artifact
:2mana:, , Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Uncommon 1/3
Game of Faith- 1WW
Instant- Game (U)
Flip a coin. If you win the flip, exile target attacking creature. If you lose the flip, target opponent may exile either target land you control, or target creature you control.
"In this game, your reward is to erase one's life. Lose, well, yours will be at risk." Riel, Keeper of Taverns.
Round of Beer 2RW
Sorcery
Join Forces - Each player may discard a card. Then each player draws a card for each card discarded this way.
Generations later, the Wayward Spark occupies a unique place in the multiverse. The entire dimension is a gigantic tavern, nightclub and entertainment spot; where all doors open to new rooms, and denizens (often transplanted by Riel herself) work for the pleasure of the planeswalker and her constant guests. Patrons may imbibe an infinite selection of cocktails from many different planes, participate in backroom games unimagined in lifetimes, or dance the timeless hours away on a floor that extends into the stars.
Cards so far:
Moot Brawler (R/G)(R/G)
Creature - Human Barbarian
Whenever ~ attacks, it fights another target creature.
Most establishments in the hearth-quarter always keep a broom on hand.
"The Bullseye Pub" keeps a shovel.
3/1
Inebriated Scholar U
Creature-- Vedalken Advisor
When Inebriated Scholar enters the battlefield, look at the top card of your library. You may put that card into your graveyard.
"Funny how liquor always seems to strip away all a man's knowledge."
-- Dack Fayden
1/1
Merry Friar 3(W/G)(W/G)
Creature - Giant Monk (C)
2, T, Imbibe: You gain 3 life. (If you've imbibed since your last turn, you can't cast spells with converted mana cost equal to or less than the number of times you've imbibed.)
3/3
Venombrand 1B
Sorcery - Game (C)
Put a -1/-1 counter on target creature you control and target creature you don't control. Those creatures gain "When this creature is put into a graveyard from the battlefield, its controller loses 2 life" until end of turn.
"It'll cost you three riels to buy in, stranger. Survivors split the pot. Antidotes cost extra." —Daanq of Managua
Game Voucher 1
Artifact (C)
Sacrifice ~: Game spells you play cost 1 less until the end of turn. Draw a card.
Ale Gnomes 3
Artifact Creature - Gnome (C)
~ enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from ~: You gain 1 life.
0/0
Llanowar Barmaid 1G
Creature - Elf Shaman
T: Add G to your mana pool and gain 1 life.
1/1
Scrutinize 2U
Sorcery C
Draw three cards, then discard two cards.
"Keep an eye on the Ravnican at table six. He's been winning a little too much for his own good." —Bannick Moss, security officer
Common 9/9:
Mead of Magic 3
Artifact
,T,Sacrifice ~: You gain 2 life. Regenerate each creature you control.
Creature - Homarid Beast C
Quackers — Whenever you say a word other than "quack", sacrifice Camarindrik Stomper.
"That sure ain't no duck." —Gargox, goblin gambler
4/4
Razia's Hot Ass :symrw::symrw:
Creature - Donkey Wizard (C)
When ~ enters the battlefield, you may have it deal 1/2 damage to target creature or player. You gain 1/2 life.
2/2
Turbo Angry Slug 2RR
Creature - Slug
Haste
Super haste
3/3
Mega-Man Scout - :symu::symg:
Creature - Man Scout (C)
: Target player becomes Zig (This effect lasts until another player becomes Zig)
2/1
Common 5/10
Razorfeather Shield W
Instant C
Name a card. As long as you control a creature card with that name, each other creature you control is indestructible until end of turn.
If a player is Zig, untap all creatures you control.
Common 6/10
Asswipe BW
Instant
Destroy target non-Ass creature.
Creature - Homarid Beast C
Quackers — Whenever you say a word other than "quack", sacrifice Camarindrik Stomper.
"That sure ain't no duck." —Gargox, goblin gambler
4/4
Common 2/10
Razia's Hot Ass :symrw::symrw:
Creature - Donkey Wizard (C)
When ~ enters the battlefield, you may have it deal 1/2 damage to target creature or player. You gain 1/2 life.
2/2
Common 3/10
Turbo Angry Slug 2RR
Creature - Slug
Haste
Super haste
3/3
This set focuses on the struggle between two cultures who share different surfaces of a plane. The outside of the spherical plane of Boria is a freezing nightmare of wind, ice and shadow (). The rigidly hierarchical cult that worships the Demonic Wind God, Ithaqua, wishes to control the entire plane and bring it under the rule of their lord. The interior of the sphere, accessible only through an opening in the northern pole, is a tropical paradise of islands, jungles and mountains warmed by the planet's core, a mini sun. The tribal people here have advanced magics, but do not use them for technology. They live in close knit, tribal communes () in the high mountain caves with their gigantic fruit bat pets which serve as loyal mounts and guardians. The have only begun to thwart assaults by the Wind cult, but are soon planning an offensive strike to protect their way of life.
Cards so far:
Ithaqua's Shade
Snow Creature - Shade (C)
Shadow
As long as your opponent controls a non-basic land, ~ gets +1/+1.
2/1
Windwing Trainee
Creature - Human C
When Windwing Trainee is mounting a creature,
that creature gets +1/+1.
Mount
1/1
Snowfall: Whenever a snow permanent enters the battlefield under your control (Something happens)
Common 3/10
Wind Cult Warrior UBW
Snow Creature- Human Cleric
Snowfall- Whenever a snow permanent enters the battlefield under your control, Wind Cult Warrior gets +1/+1 and first strike until end of turn.
3/1
Freeze Elemental - 2UU
Creature - Elemental
Snowfall- Whenever a snow permanent enters the battlefield under your control, tap target permanent
2/3
Common 5/10
Jungle Springs GG
Sorcery
Gain 5 life.
Landfall - If a land entered the battlefield under your control this turn then gain 8 life instead.
Common 6/10
Preempt 1B
Instant
Destroy target untapped creature.
It has been centuries since the denizens of Dominaria have been involved with the goings on of the Planeswalkers. However as they are all being drawn to the plane at once it's getting a little crowded. We have Urza, Serra, Gaea, Jace, Chandra, Garruk, and many others all in the same place at the same time but for what reason? In this first set of the new Return to Dominaria block we explore the beginnings of this meeting.
Cards so far:
Sorcery (C)
Draw a card for each color of mana spent to cast Wisdom of the Ages.
Hybrid Kavu
Creature- Kavu Plant Mutant C
3G, Sacrifice a basic land: Put two +1/+1 counters on Hybrid Kavu.
1/2
Ebonwing Feeder
Creature - Bird
Flying
~ enters the battlefield with a +1/+1 counter for each color used to play it.
2/1
Common 4/10
Nakaya Crocodile
Creature - Crocodile (C)
Intimidate
: ~ loses intimidate until end of turn. Any player may activate this ability.
4/3
Metathran Remnant -
Creature - Metathran Nomad (C)
As long as you control a blue or white planeswalker, ~ gets +1/+1 and has shroud.
"Long have I awaited my creators return, and so I humbly ask, are thou him ?"
1/1
Common 5/10
Hurloon Survivor
Creature - Minotaur Nomad C
Whenever Hurloon Survivor attacks alone, it gets +2/+0
until end of turn.
The ages have not been kind to this once noble race.
2/2
Urborg Remnant
Creature - Metathran Zombie
Haste, flying
3/1
Scryb Emissaries
Creature - Faerie
Flying
When Scryb Emissaries enter the battlefield, draw a card.
Upon the arrival of the planeswalkers, the Scryb brought gifts from the wood.
1/2
Dementia
Instant (C)
Target creature gets -1/-1 and lose all abilities until end of turn.
Shadetap
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 and has deathtouch.
When Shadetap is put into a graveyard from the battlefield, return Shadetap to its owner's hand.
Uncommon 1/3
Kavu Rampager 4G
Creature- Kavu
Trample
Kavu Rampager has haste as long as you control a red permanent.
4/4
Uncommon 2/3
Rogue Metathran R
Creature - Metathran Rebel
Haste
Echo 2BB
2/2
uncommon 3/3
Returning Spark - 3BB
Sorcery (U)
Choose one -- Return target creature card from your graveyard to the battlefield, or return target Planeswalker card from your graveyard to your hand.
Mythic 1/1
The Sylex of Golgothia 3
Legendary Artifact
X,t,, Sacrifice ~: Each player sacrifices all but X nonland permanents.
It has been centuries since the denizens of Dominaria have been involved with the goings on of the Planeswalkers. However as they are all being drawn to the plane at once it's getting a little crowded. We have Urza, Serra, Gaea, Jace, Chandra, Garruk, and many others all in the same place at the same time but for what reason? In this first set of the new Return to Dominaria block we explore the beginnings of this meeting.
Cards so far:
Sorcery (C)
Draw a card for each color of mana spent to cast Wisdom of the Ages.
Hybrid Kavu
Creature- Kavu Plant Mutant C
3G, Sacrifice a basic land: Put two +1/+1 counters on Hybrid Kavu.
1/2
Ebonwing Feeder
Creature - Bird
Flying
~ enters the battlefield with a +1/+1 counter for each color used to play it.
2/1
Common 4/10
Nakaya Crocodile
Creature - Crocodile (C)
Intimidate
: ~ loses intimidate until end of turn. Any player may activate this ability.
4/3
Metathran Remnant -
Creature - Metathran Nomad (C)
As long as you control a blue or white planeswalker, ~ gets +1/+1 and has shroud.
"Long have I awaited my creators return, and so I humbly ask, are thou him ?"
1/1
Common 5/10
Hurloon Survivor
Creature - Minotaur Nomad C
Whenever Hurloon Survivor attacks alone, it gets +2/+0
until end of turn.
The ages have not been kind to this once noble race.
2/2
Urborg Remnant
Creature - Metathran Zombie
Haste, flying
3/1
Scryb Emissaries
Creature - Faerie
Flying
When Scryb Emissaries enter the battlefield, draw a card.
Upon the arrival of the planeswalkers, the Scryb brought gifts from the wood.
1/2
Dementia
Instant (C)
Target creature gets -1/-1 and lose all abilities until end of turn.
Shadetap
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 and has deathtouch.
When Shadetap is put into a graveyard from the battlefield, return Shadetap to its owner's hand.
Uncommon 1/3
Kavu Rampager 4G
Creature- Kavu
Trample
Kavu Rampager has haste as long as you control a red permanent.
4/4
Uncommon 2/3
Rogue Metathran R
Creature - Metathran Rebel
Haste
Echo 2BB
2/2
It has been centuries since the denizens of Dominaria have been involved with the goings on of the Planeswalkers. However as they are all being drawn to the plane at once it's getting a little crowded. We have Urza, Serra, Gaea, Jace, Chandra, Garruk, and many others all in the same place at the same time but for what reason? In this first set of the new Return to Dominaria block we explore the beginnings of this meeting.
Cards so far:
Wisdom of the Ages
Sorcery (C)
Draw a card for each color of mana spent to cast Wisdom of the Ages.
Hybrid Kavu
Creature- Kavu Plant Mutant C
3G, Sacrifice a basic land: Put two +1/+1 counters on Hybrid Kavu.
1/2
Ebonwing Feeder
Creature - Bird
Flying
~ enters the battlefield with a +1/+1 counter for each color used to play it.
2/1
Common 4/10
Nakaya Crocodile
Creature - Crocodile (C)
Intimidate
: ~ loses intimidate until end of turn. Any player may activate this ability.
4/3
Metathran Remnant -
Creature - Metathran Nomad (C)
As long as you control a blue or white planeswalker, ~ gets +1/+1 and has shroud.
"Long have I awaited my creators return, and so I humbly ask, are thou him ?"
1/1
Common 5/10
Hurloon Survivor
Creature - Minotaur Nomad C
Whenever Hurloon Survivor attacks alone, it gets +2/+0
until end of turn.
The ages have not been kind to this once noble race.
2/2
Urborg Remnant
Creature - Metathran Zombie
Haste, flying
3/1
Scryb Emissaries 2G
Creature - Faerie
Flying
When Scryb Emissaries enter the battlefield, draw a card.
Upon the arrival of the planeswalkers, the Scryb brought gifts from the wood.
1/2
Common 8/10
Dementia B
Instant (C)
Target creature gets -1/-1 and lose all abilities until end of turn.
Common 9/10
Shadetap B
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 and has deathtouch.
When Shadetap is put into a graveyard from the battlefield, return Shadetap to its owner's hand.
It has been centuries since the denizens of Dominaria have been involved with the goings on of the Planeswalkers. However as they are all being drawn to the plane at once it's getting a little crowded. We have Urza, Serra, Gaea, Jace, Chandra, Garruk, and many others all in the same place at the same time but for what reason? In this first set of the new Return to Dominaria block we explore the beginnings of this meeting.
Cards so far:
Wisdom of the Ages
Sorcery (C)
Draw a card for each color of mana spent to cast Wisdom of the Ages.
Hybrid Kavu
Creature- Kavu Plant Mutant C
3G, Sacrifice a basic land: Put two +1/+1 counters on Hybrid Kavu.
1/2
Ebonwing Feeder
Creature - Bird
Flying
~ enters the battlefield with a +1/+1 counter for each color used to play it.
2/1
Common 4/10
Nakaya Crocodile
Creature - Crocodile (C)
Intimidate
: ~ loses intimidate until end of turn. Any player may activate this ability.
4/3
Metathran Remnant -
Creature - Metathran Nomad (C)
As long as you control a blue or white planeswalker, ~ gets +1/+1 and has shroud.
"Long have I awaited my creators return, and so I humbly ask, are thou him ?"
1/1
Common 5/10
Hurloon Survivor 2R
Creature - Minotaur Nomad C
Whenever Hurloon Survivor attacks alone, it gets +2/+0
until end of turn.
The ages have not been kind to this once noble race.
2/2
Common 6/10
Urborg Remnant 1UB
Creature - Metathran Zombie
Haste, flying
3/1
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4
Common 8/10
Mindwracking Hum BB
Sorcery
Target player reveals his/her hand. Choose a non-land non-artifact card from it and that player discards that card.
Rogue Wrecker 1GG
Creature - Beast
Artifact landwalk
3/3
Common 10/10
Powerstone Bomb 2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
Uncommon 1/3
Rigger Chieftain 1R
Creature - Goblin Rigger
Rigger creatures you control get +1/+1.
1/1
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4
Common 8/10
Mindwracking Hum BB
Sorcery
Target player reveals his/her hand. Choose a non-land non-artifact card from it and that player discards that card.
Common 9/10
Rogue Wrecker 1GG
Creature - Beast
Artifact landwalk
3/3