What if Angel of the Harvest's second activated ability (the mana gain) was :symq:?
Or what if both were :symq:?
-
Designed my first ever legendary today. : )
...He's probably terrible. : (
-
Addendum:
What is the general consensus about Planeswalkers with a different number of abilities than three? There was Jace 2.0 with four abilities and then he was banned and everyone hated him ever. : (
Then, while there are no official planeswalkers with this, I'm sure theoretically one could have two activated abilities and a passive "always-on" ability. What about that?
I also have to say I've been pretty impressed with how Blydden came out of the gates! Great stuff from a new user!
...
I'mma cry tears of joy and squee at the same time now into my comfy pillow.
T_T *SQUEE* T_T
-
One of my main things I'm trying to do is to take calculated balancing risks when designing my cards. Sure you could make a bland evergreen card that will win 1 or 2 points, but that doesn't really improve one's inner card designer.
I still have yet to make a legendary creature or planeswalker....ever. *crippling fear of failure*
-
Re-reading my submissions over the month, I didn't even notice I won Friday the 13th's DCC. I might as well talk about it, I guess? O,o
I'm really surprised that I actually managed to win one, although I'm not sure how mechanically this card works THAT well. Thematically though, I know EXACTLY why!
Heart of the Mountain
Legendary Land
Heart of the Mountain enters the battlefield tapped.
:symtap:: Add to your mana pool.
Threshold - :symtap:: Add RG to your mana pool.
Like I do most every day, I try to germinate an idea. My boyfriend has the most awesome D&D setting...
Basically, the last sanctuary of a rebuilding yet ruinous world after a great war with the undead apocalypse is a tremendous mountainous dwarven cavity that stands as one of the few last remnants of civilization in an overgrown druidic land. Mountain's Heart.
Before the war, Mountain's Heart was merely the dwarven capital of the world. Not really all that special. (So, you can tap it for 1, the turn after it enters the battlefield. Not really all that special.)
However, one of the things dwarves were great at was defending their home. The mountain itself was the perfect terrain to exist as a bastion and hold a Heroic Last Stand between the living and the undead. Losses were great on both sides, but in the end, life prevailed.
Hence, threshold. To honor all that died in the War of Bones, all the races united under Mountain's Heart to build it into a thriving metropolis, so it could be everyone's home.
It is R, because Mountain. Not really much need to explain there.
It is also G, because of the fact the majority of the world is an overgrown wilderness unfit for the everyday journeyer, now with no one willing to tame the landscape, Green is abundant.
What happened to U? With only Mountain's Heart and a couple other non-arcane civilizations, there really aren't a lot of things that are blue. Many things that were arcane were destroyed by the undead in their pursuit of conquest. Knowledge was burned, history was undone, really its kind of a Blue personal hell!
What happened to W & B? During the Heroic Last Stand, the side of Good and the side of Evil both fought until their last. They are not really around anymore to declare themselves as a source of mana. Both of said forces are too weak.
Oh wow there is a thread for this! I might as well post or something...
~
For the record, Paranoid Darkness was supposed to reveal all of the cards in your opponent's hand...maybe I should have remembered to write that in. ITS ANCIENT HISTORY NOW THOUGH MOVING ON ->
Damned Shade by Blydden
- Adding the shade ability to control magic has some interesting applications. It's a nice choice. I wouldn't cost this card BBB, though. That cost has certain special histories attached to it, and while this card has cool back-end, it's not that right sort of special to demand the cost, even in a set with devotion.
Mainly bringing this up because I'm curious and want to know the special histories attached to the cost BBB. I also posted it up because it won my local forum's weekly CaC competition and I was so excited to post it up...
Angel of the Harvest by Blydden
- This just doesn't feel like an angel top me. I also dislike when larger creatures have marginal tap abilities; I wanna beat in with by 3 powered flier, not recycle my creatures and lands.
Mainly bringing this up because I want to know how I could improve on this card. I want it to feel black, white, and green at the same time...which is a bit of a tall thing to ask, but I'll explain it this way.
A fallen angel that has redeemed herself (while remaining edgy {that's a scythe pun}), through the power of nature. An Angel of Autumn.
I was thinking of adding Vigilance to the card so that she could tap and still swing her scythe, but that's one effect too many without making her legendary...and I avoid legendary [& planeswalkers] like the plague x-x
Flying is a must because well, she's an angel. I also want the black being prominent, hence the two ways to sacrifice cards you control.
Green is a little shoe-horned, I'm not sure how to make it fit better. : (
She's a wedge card for the people that care to read this post that may not notice at first glance, BWG
To make a hybrid mana symbol, use :sym[WUBRG][WURBG]:
symbg:
symbr:
symgu:
symgw:
symrg:
symrw:
symub:
symur:
symwb:
symwu:
To make a phyrexian mana symbol, use :symp[WURBG]:
sympw:
sympu:
sympb:
sympr:
sympg:
To make a 2/color mana symbol, use :sym2[WUBRG]:
sym2w:
sym2u:
sym2b:
sym2r:
sym2g:
What if Angel of the Harvest's second activated ability (the mana gain) was :symq:?
Or what if both were :symq:?
-
Designed my first ever legendary today. : )
...He's probably terrible. : (
-
Addendum:
What is the general consensus about Planeswalkers with a different number of abilities than three? There was Jace 2.0 with four abilities and then he was banned and everyone hated him ever. : (
Then, while there are no official planeswalkers with this, I'm sure theoretically one could have two activated abilities and a passive "always-on" ability. What about that?
...
I'mma cry tears of joy and squee at the same time now into my comfy pillow.
T_T *SQUEE* T_T
-
One of my main things I'm trying to do is to take calculated balancing risks when designing my cards. Sure you could make a bland evergreen card that will win 1 or 2 points, but that doesn't really improve one's inner card designer.
I still have yet to make a legendary creature or planeswalker....ever. *crippling fear of failure*
-
Re-reading my submissions over the month, I didn't even notice I won Friday the 13th's DCC. I might as well talk about it, I guess? O,o
I'm really surprised that I actually managed to win one, although I'm not sure how mechanically this card works THAT well. Thematically though, I know EXACTLY why!
Like I do most every day, I try to germinate an idea. My boyfriend has the most awesome D&D setting...
Basically, the last sanctuary of a rebuilding yet ruinous world after a great war with the undead apocalypse is a tremendous mountainous dwarven cavity that stands as one of the few last remnants of civilization in an overgrown druidic land. Mountain's Heart.
Before the war, Mountain's Heart was merely the dwarven capital of the world. Not really all that special. (So, you can tap it for 1, the turn after it enters the battlefield. Not really all that special.)
However, one of the things dwarves were great at was defending their home. The mountain itself was the perfect terrain to exist as a bastion and hold a Heroic Last Stand between the living and the undead. Losses were great on both sides, but in the end, life prevailed.
Hence, threshold. To honor all that died in the War of Bones, all the races united under Mountain's Heart to build it into a thriving metropolis, so it could be everyone's home.
It is R, because Mountain. Not really much need to explain there.
It is also G, because of the fact the majority of the world is an overgrown wilderness unfit for the everyday journeyer, now with no one willing to tame the landscape, Green is abundant.
What happened to U? With only Mountain's Heart and a couple other non-arcane civilizations, there really aren't a lot of things that are blue. Many things that were arcane were destroyed by the undead in their pursuit of conquest. Knowledge was burned, history was undone, really its kind of a Blue personal hell!
What happened to W & B? During the Heroic Last Stand, the side of Good and the side of Evil both fought until their last. They are not really around anymore to declare themselves as a source of mana. Both of said forces are too weak.
~
For the record, Paranoid Darkness was supposed to reveal all of the cards in your opponent's hand...maybe I should have remembered to write that in. ITS ANCIENT HISTORY NOW THOUGH MOVING ON ->
~
Mainly bringing this up because I'm curious and want to know the special histories attached to the cost BBB. I also posted it up because it won my local forum's weekly CaC competition and I was so excited to post it up...
~
Mainly bringing this up because I want to know how I could improve on this card. I want it to feel black, white, and green at the same time...which is a bit of a tall thing to ask, but I'll explain it this way.
A fallen angel that has redeemed herself (while remaining edgy {that's a scythe pun}), through the power of nature. An Angel of Autumn.
I was thinking of adding Vigilance to the card so that she could tap and still swing her scythe, but that's one effect too many without making her legendary...and I avoid legendary [& planeswalkers] like the plague x-x
Flying is a must because well, she's an angel. I also want the black being prominent, hence the two ways to sacrifice cards you control.
Green is a little shoe-horned, I'm not sure how to make it fit better. : (
She's a wedge card for the people that care to read this post that may not notice at first glance, BWG