I've had solid success against kiki-chord but thats in part because of warping wail and MD surgical; it wrecks so much of their deck and exiles it, if you can drop relic and keep their yard in check scooze and e-wit lose so much of their value. as for memorcide and depending if i have an active relic i will name resto.
I think in an open field where you're expecting 30+% of the meta to be very linear jam the updated list with sorin + vault & MD skite they all go a long way.
12 creatures might seem lite, but most GBx decks run 13 + this list is packing 4 copies of souls, 2 wail and 1 sorin to generate creatures. & turning on herder on is fairly easy (4 relic, 4 PtE, 2 Wail, 1 Surgical).
I've been really impressed with both Sorin, its not uncommon to curve herder with process trigger into sorin +1 and usually the game is out of reach.
The manabase breaks down to 14 (11 non tapped) & 12 :symw:. I've reduced GQ from 4 to 3 still affording you the ability to draw it naturally by T3 at 43% of the time, while adding vault.
By removing both sowers and upping herder and bringing in Sorin; I've the effective curve has been reduced. As for the sideboard Flaying has been great but ratchet bomb has continually over performed and left me wanting another copy so I made the switch. I still prefer rest for the weary over timely because of instant speed and interacting with a skullcrack on the stack.
I can't imagine going in with only 12 creatures though. That seems way too light for me (bearing in mind that Wasteland Strangler is a pseudo removal spell as well). All in all I think we are on the same lines (though maybe cutting an inquisition for TKS solves both problems of creature count and still gives you a discard style effect).
Here is my list once again.. gonna see if I can pick up some leylines and run them in the sideboard for Regionals.
Just had the realization that the majority of my ratchet bombs are for Artifacts or Enchantments. I think I'm going down to 1 and upping my Disenchants to 2. Again tweaks will happen along the way and I'll have a tournament report tomorrow for tonight's tournament. As I have said before, I am uber comfortable with where my deck is at. It's by no means perfect but my results speak for themselves that I think I have enough versatile answers to answer whatever gets thrown at me. Here is hoping it happens on Saturday.
Ratchet bomb has been so good against tokens, boggles and affinity and zoo that while flaying certainly has a spot in the 75 ratchet just offers so much value.
With Regionals right upon, I was hoping to get a list of tips and tricks for taking the BW Eldrazi to victory and bring forth it into the tier 1 it deserves to be in. So anyone with tips, please feel free to list and contribute to them. I'm just going to list what I've had personal interactions with, but will expand.
When playing against the infinite melira combo or kitchen finks, you can surgical extraction it or break the relic while the persist trigger is on the stack to remove it and stop those shenanigans.
I've dealt with a goyfs by processing a strangler,flaying tendrils, and a surgical extraction. They combo well together to break apart any graveyard synergy creatures.
Wasteland strangler is great at processing rift bolts and lotus blooms.
In the mirror match, I've found reality smasher to be game breaking and the opponent was convinced to add them to his deck. I cannot stress how awesome the smasher is. I love Oblivion sower, but the threat is real.
I've dropped my number of Eye/Urborg/Map to 2/1/2. Land destruction doesn't cripple me as much as they want. The real weakness is the temples. But as long as they think they can remove 4 eyes or urborgs, I'm more than happy to reveal less. It's also a reason I've been playing less full playsets. Makes surical and slaughter games less effective.
Tutoring up bojuka bog is a thing.(or any land for that matter) Totally changed my mind and made me include a couple of maps since we have some decent lands.
When using GQ or Surgical often try to hold off until their draw step when they've passed priority. For example against Tron most lists run 1 some times 2 forests IF you GQ in their draw step there is a possibly of them getting strip mine'd. Similar with surgical extraction if you're going to take something if possible wait until their draw step to possibly nullify that draw.
12 creatures might seem lite, but most GBx decks run 13 + this list is packing 4 copies of souls, 2 wail and 1 sorin to generate creatures. & turning on herder on is fairly easy (4 relic, 4 PtE, 2 Wail, 1 Surgical).
I've been really impressed with both Sorin, its not uncommon to curve herder with process trigger into sorin +1 and usually the game is out of reach.
The manabase breaks down to 14 (11 non tapped) & 12 . I've reduced GQ from 4 to 3 still affording you the ability to draw it naturally by T3 at 43% of the time, while adding vault.
By removing both sowers and upping herder and bringing in Sorin; I've the effective curve has been reduced. As for the sideboard Flaying has been great but ratchet bomb has continually over performed and left me wanting another copy so I made the switch. I still prefer rest for the weary over timely because of instant speed and interacting with a skullcrack on the stack.
I stand behind 2 eye & urborg, like i posted earlier it reduces your virtual mulligans over the course of the day and you have a back up if the first gets GQ'd.
Solid reports everyone. I tried nodes back when this thread was originally created and was hot and cold on the card. I've reduced my celestial purge count in the board by 1 for the second flaying tendrils.
I agree. While smasher is super powerful there is obviously a cost associated with him and in the mirror it gets blanked by sower handily. Also against decks packing GQ/Fulminator/Molten Rain, sower can undo a lot of that damage quickly. Also to your point, I'll often diversify my threats with eye before landing the knock out with ulamog.
Great job. I would like to hear how your Boggles and Scapeshift wins went and how your loss to tron went. How did slaughter pact perform for you? How did 3 TKS feel? Also if you're cutting Damnation any consideration to flaying tendrills? and please feel free to post your sideboard plan. In the near future I would really like to get a soft dedicated sideboard guide for the deck for new players that read the primer.
Going into the ATL Modern Classic, I was set on playing Tron. I hadn’t played tournament Magic since the beginning of November, so I played in one of the Modern Challenges on Saturday to get the rust off. I ended up going 3-0-1 with Tron and felt somewhat comfortable with the list, but didn’t have all the cards at the time to build my own copy as I had borrowed a copy from a friend. As I was leaving the center Saturday night with my friends, one of them suggested I play B/W Eldrazi with 4 Thought-Knot Seers. I asked if he had a list, and he said go find a recent list and cut the 4 worst cards for 4 Thought-Knot Seers. I replied back to him “you greatly over estimate my card evaluation skills, don’t you?” I got home that night and googled “Modern B/W Eldrazi” and this was the second link that came up, so I took a look. After looking at various lists, comments, and reports, I came up with and registered the 75 below:
Conclusion
All-in-all, the deck felt great and I am glad that I picked it up for the tournament regardless of results. There are a number of changes that I would make based on my experience, but that doesn’t necessarily mean they are right for all playstyles, just based on what I saw. I did mess up the mana base when I was building because I couldn’t locate everything I needed in a timely manner. I would definitely go -1 Godless Shire for +1 Caves of Koilos, as well as possibly going -1 Eye of Ugin for +1 Marsh Flats. Double Eye of Ugin hands were very clunky and difficult to deal with. I am probably going to cut Oblivion Sower completely from my list and play 4 Reality Smasher as that card was a house every time I played it and there were many where I was wishing to draw one to close out the game. I never really felt the same about Sower and normally boarded it out in just about every matchup. I would also probably go -1 Go for the Throat for +1 Lingering Souls, and wanted to play 4 Souls to begin with, but couldn’t find a 4th copy to play. The sideboard was pretty great but I never had a chance to use the Stony Silences or Disenchants because I never played a matchup (e.g. Tron, Bogles, Ad Nauseum, Storm, etc…) where I would bring them in.
Great tournament report and insights, I'm firmly in the surgical extraction is a hell of a card camp. I've felt the same way about Eye as you drew your conclusion to, I only had to mulligan a double eye hand once during my tournament. Any changes you would consider to your SB? I'm strongly considering dropping Purge down to 1 since twin is no longer real and upping flaying by 1.
I think if you're willing to reduce your explosiveness by reducing your eye count from 3 - 2 you're doing two things; first your dropping your odds of having it by T3 from 42% to 30% sans map but secondly you're also reducing your virtual mulligans over the course of a day, if you think Reality smasher should be included in this deck then maybe by that same virtue you're ok upping your explosiveness and dropping some % to mulligans. I think your assessment of relic and map is fair, maybe I should reduce their value accordingly but even in doing so we're talking about a very small percentage from "virtual lands".
After going through the mana base this morning from reading your post and having forgone the impacts of MD surgical when I made the last minute switch, I think the following changes could be implemented very cleanly to help smooth the deck out even more. Cut Bojuka Bog for another godless shrine or fetch and possibly cut 1 swamp for an additional plains. In doing these two things the mana distribution mirrors the mana source distribution 47% 53% but two notes, 23% of the time your T1 black source is going to come into play tapped and we've now reduced said black sources from the ideal 14 for 90% T1 source to 13 of which 11 don't come into play tapped. so some food for thought. Bojuka is nice but with MD surgical in addition to Wail & TKS you're upping your exile affects on curve to turn on strangler and herders processing.
I'm not against adding fetches as you stated our reliance on double or is only factored in by the board.
I feel that our creature base out classes nearly everything in modern and so with Path we can afford to go with conditional removal that additionally fills a ton of roles like wail, no there wasn't a time in the tournament or in my testing where i was like i wish this was dismember or go for the throat or pact.
I don't understand how Blood Moon doesn't hose this deck.
You can cast Blight Herder, Sower, & Relic with all mountains, that's about it. The decks that play blood moon are agressive, you need your removal online. Affinity, Delver-tempo, shape Anew Combo, Grixis Delve.
If you don't run fetches you can't reliably get basics to play around it. Colorless mana is completely hosed by Blood Moon as there's no way to get Wastes, and nobody is really gonna map on a Wastes, or bother running Wastes in the deck.
If your opponent plays blood moon, and you don't already have basics on the table, or fetches out ready to get basics, you can play Expedition Map to find a basic, then try to Disenchant the Blood Moon, but that's really the only line I see.
With all that being said, I really do miss my 2 Shambling Vents, after reading Beatox's report. I might cut a Ghost quarter for one or something. Tapped was never that big of an issue, with only 2 tapped lands.
Blood moon doesn't hose you because the vast majority of your threats are generic colorless and you've got 4 GQ and 2 maps to find basic plains or swamp and unlike tron where if they have active tron with moon out they're mana production is reduced by 4, we're only reduced on average by 1 or 2 and our threats come down a lot faster. Lastly blood moon also slows are opponent down as well to one per turn.
Shambling vents is worth the cost in this deck.
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Ratchet bomb has been so good against tokens, boggles and affinity and zoo that while flaying certainly has a spot in the 75 ratchet just offers so much value.
When using GQ or Surgical often try to hold off until their draw step when they've passed priority. For example against Tron most lists run 1 some times 2 forests IF you GQ in their draw step there is a possibly of them getting strip mine'd. Similar with surgical extraction if you're going to take something if possible wait until their draw step to possibly nullify that draw.
1 Spellskite
2 Wasteland Strangler
2 Thought-Knot Seer
2 Reality Smasher
4 Blight Herder
1 Ulamog, the Ceaseless Hunger
Planeswalker (1)
1 Sorin, Solemn Visitor
Instant (7)
4 Path to Exile
2 Warping Wail
1 Surgical Extraction
Sorcery (9)
4 Lingering Souls
3 Inquisition of Kozilek
2 Thoughtseize
4 Relic of Progenitus
2 Expedition Map
Lands (25)
4 Caves of Koilos
4 Godless Shrine
4 Eldrazi Temple
3 Shambling Vent
3 Ghost Quarter
2 Swamp
2 Eye of Ugin
1 Urborg, Tomb of Yawgmoth
1 Plains
1 Vault of the Archangel
3 Rest for the Weary
2 Disenchant
2 Stony Silence
2 Ratchet Bomb
1 Memoricide
1 Flaying Tendrils
1 Crucible of Worlds
1 Celestial Purge
1 Pithing Needle
1 Surgical Extraction
12 creatures might seem lite, but most GBx decks run 13 + this list is packing 4 copies of souls, 2 wail and 1 sorin to generate creatures. & turning on herder on is fairly easy (4 relic, 4 PtE, 2 Wail, 1 Surgical).
I've been really impressed with both Sorin, its not uncommon to curve herder with process trigger into sorin +1 and usually the game is out of reach.
The manabase breaks down to 14 (11 non tapped) & 12 . I've reduced GQ from 4 to 3 still affording you the ability to draw it naturally by T3 at 43% of the time, while adding vault.
By removing both sowers and upping herder and bringing in Sorin; I've the effective curve has been reduced. As for the sideboard Flaying has been great but ratchet bomb has continually over performed and left me wanting another copy so I made the switch. I still prefer rest for the weary over timely because of instant speed and interacting with a skullcrack on the stack.
Great tournament report and insights, I'm firmly in the surgical extraction is a hell of a card camp. I've felt the same way about Eye as you drew your conclusion to, I only had to mulligan a double eye hand once during my tournament. Any changes you would consider to your SB? I'm strongly considering dropping Purge down to 1 since twin is no longer real and upping flaying by 1.
I think if you're willing to reduce your explosiveness by reducing your eye count from 3 - 2 you're doing two things; first your dropping your odds of having it by T3 from 42% to 30% sans map but secondly you're also reducing your virtual mulligans over the course of a day, if you think Reality smasher should be included in this deck then maybe by that same virtue you're ok upping your explosiveness and dropping some % to mulligans. I think your assessment of relic and map is fair, maybe I should reduce their value accordingly but even in doing so we're talking about a very small percentage from "virtual lands".
After going through the mana base this morning from reading your post and having forgone the impacts of MD surgical when I made the last minute switch, I think the following changes could be implemented very cleanly to help smooth the deck out even more. Cut Bojuka Bog for another godless shrine or fetch and possibly cut 1 swamp for an additional plains. In doing these two things the mana distribution mirrors the mana source distribution 47% 53% but two notes, 23% of the time your T1 black source is going to come into play tapped and we've now reduced said black sources from the ideal 14 for 90% T1 source to 13 of which 11 don't come into play tapped. so some food for thought. Bojuka is nice but with MD surgical in addition to Wail & TKS you're upping your exile affects on curve to turn on strangler and herders processing.
I'm not against adding fetches as you stated our reliance on double or is only factored in by the board.
Blood moon doesn't hose you because the vast majority of your threats are generic colorless and you've got 4 GQ and 2 maps to find basic plains or swamp and unlike tron where if they have active tron with moon out they're mana production is reduced by 4, we're only reduced on average by 1 or 2 and our threats come down a lot faster. Lastly blood moon also slows are opponent down as well to one per turn.
Shambling vents is worth the cost in this deck.