Ocean SwallowerXU
Creature - Plankton
When ~this comes into play, put X creature tokens into play that are copies of ~this, but without this ability.
~This isn't put into the graveyard as a result of having toughness zero or less. They say each day an entire ocean passes through their tiny bodies.
-5/-5
Innovate5UU
Sorcery
Search your library for an artifact card with converted mana cost at least twice as high as any artifact you control and put it into play. Repeat this process any number of times. Shuffle your library afterwards.
External Organs 4
Artifact - Equipment
At the beginning of your upkeep, sacrifice ~this unless you pay 1. 0: Regenerate equipped creature.
When ~this unattaches from equipped creature, destroy that creature.
Equip 5
Unfair Diversion2RG
Instant
Three target creatures you control gain lure until end of turn. Other creatures you control gain double strike until end of turn.
Reconnaissance2R
Enchantment
At the beginning of your combat phase, target opponent chooses any number of creatures from among creatures he or she controls. During that player's next turn, the chosen creatures must attack if able, and only those creatures may attack.
Power Overwhelming2R
Enchantment - Aura
Enchant creature
~This comes into play with a power counter on it for each color of mana spent to play ~this.
Enchanted creature gets +X/+0, where X is the number of power counters on ~this.
At the beginning of your upkeep, double the amount of power counters on ~this.
Directionless WandererW
Creature - Human
Plainswalk
If any player controls fewer tapped lands than any other player, he or she gains control of ~this. After a few days of going in circles, he switched to figures of eight.
1/1
ActivateUR
Sorcery
Until end of turn, you may play activated abilities of artifact sources without paying the mana part of their activation cost (Any X in that cost would be zero.)
Paltry PhantomsU
Creature - Illusion
Defender
~This may block any number of nonblack non-artifact creatures.
Creatures blocked by ~this phase out.
0/0
Sarnath'd
Array of the Void3U
Enchantment 2: Draw a card. If it's a permanent, you may remove it from the game. Else, put it on the bottom of your library. Any player may play this ability.
When ~this is put into the graveyard, remove all permanents from the game and simultaneously return all cards removed from the game with ~this to play under their owners' control.
Oblique Knowledge 3U
Sorcery
Target opponent searches your library for up to five cards and sets them aside, then shuffles your library and puts the cards back on top of it in any order. You do the same with that opponent's library.
Then, each player may pay 5 life. If a player does, he or she draws 5 cards.
Artifact Creature - Golem
Whenever ~this is dealt damage, you lose that much life.
5/5
Final Nightmare
Enchantment
Activated abilities of creatures lose "Play this ability only once each turn."
All But Gone
Sorcery
Each player sacrifices a creature, unless they discard a card from their hand. Repeat this process X times.
Next: Acquire Target
Creature - Plankton
When ~this comes into play, put X creature tokens into play that are copies of ~this, but without this ability.
~This isn't put into the graveyard as a result of having toughness zero or less.
They say each day an entire ocean passes through their tiny bodies.
-5/-5
Next: Rendezvous
Sorcery
Search your library for an artifact card with converted mana cost at least twice as high as any artifact you control and put it into play. Repeat this process any number of times. Shuffle your library afterwards.
Next: Expedite
Artifact - Equipment
At the beginning of your upkeep, sacrifice ~this unless you pay 1.
0: Regenerate equipped creature.
When ~this unattaches from equipped creature, destroy that creature.
Equip 5
Next: Mana Mushrooms
Instant
Three target creatures you control gain lure until end of turn. Other creatures you control gain double strike until end of turn.
Next: Automated Navigator
Enchantment
At the beginning of your combat phase, target opponent chooses any number of creatures from among creatures he or she controls. During that player's next turn, the chosen creatures must attack if able, and only those creatures may attack.
Next: Happenstance
Artifact
Indestructible
All other nonland permanents have cumulative upkeep 1.
All things come to an end. The Relic stays.
Next: Bag of Spacetime
Enchantment - Aura
Enchant creature
~This comes into play with a power counter on it for each color of mana spent to play ~this.
Enchanted creature gets +X/+0, where X is the number of power counters on ~this.
At the beginning of your upkeep, double the amount of power counters on ~this.
Next: Toxic Noise
Creature - Human
Plainswalk
If any player controls fewer tapped lands than any other player, he or she gains control of ~this.
After a few days of going in circles, he switched to figures of eight.
1/1
Next: Hooded Stranger
Sorcery
Until end of turn, you may play activated abilities of artifact sources without paying the mana part of their activation cost (Any X in that cost would be zero.)
Next: Indirect Hit
Instant
Remove all age counters from the game.
Draw a card.
Next: Conjunction
Creature - Illusion
Defender
~This may block any number of nonblack non-artifact creatures.
Creatures blocked by ~this phase out.
0/0
Sarnath'd
Array of the Void 3U
Enchantment
2: Draw a card. If it's a permanent, you may remove it from the game. Else, put it on the bottom of your library. Any player may play this ability.
When ~this is put into the graveyard, remove all permanents from the game and simultaneously return all cards removed from the game with ~this to play under their owners' control.
Next: Fossil Footsteps
Sorcery
Target opponent searches your library for up to five cards and sets them aside, then shuffles your library and puts the cards back on top of it in any order. You do the same with that opponent's library.
Then, each player may pay 5 life. If a player does, he or she draws 5 cards.
Next: Permeable Wall