Sylph of the Spring Zephyr1WU
Legendary Enchantment Creature – Elemental
Flying, vigilance
Sylph of the Spring Zephyr's power and toughness are each equal to the number of enchantments on the battlefield. */*
One More TimeU
Sorcery
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Tethen Hassad, Lord of Sands2RW
Legendary Creature – Human Barbarian
Desertwalk, haste RW,T: Tethen Hassad, Lord of Sands deals 1 damage to target creature or player for each Desert you control. You gain that much life. 2/3
Insectoloth5RG
Creature – Giant Insect
Affinity for Insects (This costs 1 less to cast for each Insect you control.)
Trample, haste
Whenever Insectoloth deals combat damage to a player, you may put two 1/1 green Insect creature tokens into the battlefield. 5/4
Tormenting Vapors1BB
Sorcery
Choose one – Target player discards a card for each enchantment you control; or target player loses 1 life for each enchantment you control.
Entwine 2B
Deadman's Gearblade2
Artifact – Equipment
Equipped creature gets +2/+0 and has first strike. If equipped creature is a Zombie or Skeleton, it gets an additional +2/+0.
Equip: 4 or :symb::symb:
Archangel of Order4WW
Creature – Angel
Flying
Whenever Archangel of Order deals combat damage to a player, spells that player casts cost 1 more to cast until the beginning of your next upkeep. 4/4
Next, let's complete the cycle: Archangel of the Wild
Creature – Elemental Drake
Flying
When Magmatic Wyvern enters the battlefield, it deals 3 damage to target creature.
3/2
Next: Bloodclaw Agent
Legendary Enchantment Creature – Elemental
Flying, vigilance
Sylph of the Spring Zephyr's power and toughness are each equal to the number of enchantments on the battlefield.
*/*
Next: Forgetful Assassin
Sorcery
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Next: Jungle Drums
Sorcery
Put a +1/+1 counter on each white creature you control. Those creatures gain vigilance until end of turn.
Next: Fury of the Night Pack
Legendary Creature – Human Barbarian
Desertwalk, haste
RW,T: Tethen Hassad, Lord of Sands deals 1 damage to target creature or player for each Desert you control. You gain that much life.
2/3
Next: Grathmaa, Quagmire Queen
Creature – Giant Insect
Affinity for Insects (This costs 1 less to cast for each Insect you control.)
Trample, haste
Whenever Insectoloth deals combat damage to a player, you may put two 1/1 green Insect creature tokens into the battlefield.
5/4
Next: Horrifying Bloodbath
Creature – Demon
Flying
Other Demon, Skeleton, Vampire and Zombie creatures get +2/+1 and have intimidate.
5/5
Next: Rain of Petals
Sorcery
Choose one – Target player discards a card for each enchantment you control; or target player loses 1 life for each enchantment you control.
Entwine 2B
Next: Maelstrom Champion
Artifact – Equipment
Equipped creature gets +2/+0 and has first strike. If equipped creature is a Zombie or Skeleton, it gets an additional +2/+0.
Equip: 4 or :symb::symb:
Next: Glimmervoid Guardian
Creature – Goblin Berserker
Provoke, haste
2/2
Next: Hive Queen
Creature – Human Cleric Knight
Vigilance, lifelink
1W: Target Cleric or Knight gets +0/+2 until end of turn.
2/2
Next: Master Dragonspeaker
Creature – Beast
Trample
2/2
Next: Canopy Web
Demasculinize 1B
Instant
Destroy target permanent with a male character in its card art.
Next: Music of the Angels
Creature – Angel
Flying
Whenever Archangel of Order deals combat damage to a player, spells that player casts cost 1 more to cast until the beginning of your next upkeep.
4/4
Next, let's complete the cycle: Archangel of the Wild
Creature – Cat Cleric
As long as Roaring Hierarch is equipped, it gets +3/+3 and has lifelink.
1/3
Next: Archangel of the Abyss