Viridian Charger2GG
Creature - Rhino
Trample
Whenever Viridian Charger deals damage to an artifact creature, destroy that creature and put a +1/+1 counter on Viridian Charger.
3/3
Try with "When Borrowing Drake comes into play, take control of target non-land permanent as long as it has 2 or less borrow counters on it. At the beginning of your upkeep, put a borrow counter on that creature."
Even better would be:
Borrowing Drake 2UW
Creature - Drake
When Borrowing Drake comes into play, gain control of target nonland permanent as long as it has two or less Borrow counters on it. It gains "At the beginning of your upkeep, put a Borrow counter on this creature."
3/3
Crestfallen Drake :sym2w::sym2u::symu::symw:
Creature - Drake
Flying
Whenever Crestfallen Drake attacks, sacrifice each other attacking creature unless you pay :xmana:, where X is equal to the number of attacking creatures.
4/4
@M_E Not to mention Haste granting abilities/enchantments, and so on.
Volatile Liquid :4mana::symru:
Creature - Weird
Whenever a nonland permanent becomes tapped, flip a coin. If you win the flip, you may tap Volatile Liquid.
:1mana:,:symq:: Each other nonland permanent you control becomes a 4/4 red and blue Weird creature in addition to its other types until end of turn.
1/1
Juxtapositron :sym2u::sym2r:
Creature - Weird
:symtap:: Counter target spell. Play this ability only if was paid to play Juxtapositron.
:symru:,:symq:: Juxtapositron deals 2 damage to target player. Play this ability only if was paid to play Juxtapositron.
1/1
Hazagorka :symr::symu::symw:
Creature - Weird
Hazagorka costs less to play if you were dealt damage this turn.
Hazagorka costs less to play if you control a tapped creature.
Hazagorka costs less to play if you gained life this turn.
4/4
Xo19
Legendary Artifact Creature - Construct
Affinity for permanents you control. Created to never be unleashed, ironically the only ones terrified at its sudden appearance were its creators.
10/10
Netherfin School
Creature - Fish
Fish you control are unblockable. Try as they will/Those who hunt the gill//Will only meet with bone and fin and scale/And an amusing, electrifying tale.
1/1
Luckweaver :1mana::symuw:
Creature - Fish Spellshaper
:2mana:: Target blue or white creature gains Persist until end of turn. Let its luck guide your actions.
1/1
Private Mod Note
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Creature - Rhino
Trample
Whenever Viridian Charger deals damage to an artifact creature, destroy that creature and put a +1/+1 counter on Viridian Charger.
3/3
Creature - Homonculus
Quizzical Homonculi is blue.
When Quizzical Homonculi comes into play, scry 3.
1/1
Creature - Elf Scout
Remove Creakwood Hopper from the game: Put a creature card with power 1 or less from your hand into play.
1/1
Creature - Elf Archer
Reach
Other creatures you control have Reach.
1/1
Even better would be:
I think.
Ebonflow Drake :sym2b::sym2b::sym2b:
Creature - Drake Minion
Flying, First Strike, Wither
2/2
Creature - Drake
Flying
Whenever Crestfallen Drake attacks, sacrifice each other attacking creature unless you pay :xmana:, where X is equal to the number of attacking creatures.
4/4
Volatile Liquid :4mana::symru:
Creature - Weird
Whenever a nonland permanent becomes tapped, flip a coin. If you win the flip, you may tap Volatile Liquid.
:1mana:,:symq:: Each other nonland permanent you control becomes a 4/4 red and blue Weird creature in addition to its other types until end of turn.
1/1
Creature - Weird
:symtap:: Counter target spell. Play this ability only if was paid to play Juxtapositron.
:symru:,:symq:: Juxtapositron deals 2 damage to target player. Play this ability only if was paid to play Juxtapositron.
1/1
Creature - Weird
Hazagorka costs less to play if you were dealt damage this turn.
Hazagorka costs less to play if you control a tapped creature.
Hazagorka costs less to play if you gained life this turn.
4/4
Creature - Bird Minion
Flying
Sacrifice a creature: Destroy target creature that was dealt damage this turn.
3/3
Legendary Artifact Creature - Construct
Affinity for permanents you control.
Created to never be unleashed, ironically the only ones terrified at its sudden appearance were its creators.
10/10
Artifact Creature - Bird Construct
Flying
As long you control exactly two permanents, Sparrow Flitter is indestructible.
1/1
Creature - Spirit Nomad
Defender
:symr::symr:: Mountains you control gain shroud until end of turn.
3/3
Creature - Fish
Fish you control are unblockable.
Try as they will/Those who hunt the gill//Will only meet with bone and fin and scale/And an amusing, electrifying tale.
1/1
Creature - Fish Spellshaper
:2mana:: Target blue or white creature gains Persist until end of turn.
Let its luck guide your actions.
1/1