Rishadan Undertow 2(R/G)(R/G)
Enchantment
As Rishadan Undertow comes into play, each player sacrifices all blue creature he or she controls.
Blue creatures don't untap during their controllers' untap steps.
Blue creatures have “2: Untap this creature.”
Creatures with islandwalk can be blocked as though they didn’t have islandwalk.
Hell's Dancers1BB
Creature -- Imp Wizard T: Target creature gets +2/+1 until end of turn. 3BB,T, Sacrifice five creatures: Search your library for a black creature card with converted mana cost 6 or more and put it into play. Then shuffle your library.
Cosmic ChangeUB
Target creature's power and toughness each become X, where X is the total of that creature's power and toughness. (For example, 3/4 creature becomes a 7/7.)
Target creature's power and toughness become X/Y, where X is the root of that creature's power rounded down, and Y is the root of that creature's toughness rounded down. (For example, a 9/16 creature becomes a 3/4.)
Kind sir, I did not use a dictionary for these words.:) Why is it that you ask?
Sorry if the words were a bit byzantine.
Alliteration is cool!:teach:
Blatant IgnoranceRG
Enchantment
Whenever an opponent plays a spell, you may remove your hand from the game. If you do, return it at end of turn and draw two cards.
Cosmic Halation3WB
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from instants and sorceries.
Enchanted creature gets +1/+1 for each Plains you control.
Enchanted creature gets +1/+1 for each Swamp you control.
Whenever enchanted creature deals damage to an opponent, that opponent skips his or her next combat phase and sacrifices a permanent.
Truth AcceptedRG
Instant
Spells you play this turn can't be countered by spells and abilities.
Draw a card.
///// FalsehoodUB
Instant
Counter target spell. If that spell is countered this way, its controller discards a card.
Draw a card.
Keldon Pillager3RR
Creature -- Human Berserker
Trample
When Keldon Pillager comes into play, creatures you control get +2/+1 and gain haste and trample until end of turn.
3/3
Fleeting PotentialUBR
Enchantment
At the beginning of your upkeep, fliip a coin. If you win the flip, draw two cards, then each opponent returns a permanent he or she controls to its owner's hand. If you lose the flip, discard a card, then sacrifice a permanent you control.
Floral Wind2GG
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature is put into a graveyard from play, put a 1/1 green Saproling creature token into play for each fungus counter on that creature. GG: Put a fungus counter on target creature.
Furious Banter1BR
Enchantment
Whenever a creature an opponent control attacks or blocks, Furious Banter deals 1 damage to it. 1BR: Target creature without defender attacks this turn if able. If that creature doesn’t attack, destroy it at end of turn unless it came under its controller’s control this turn. Play this ability only during that creature’s controller’s turn before the declare attackers step. 1BR: Target creature blocks this turn if able.
Thrashing Gargoyle2RWG
Creature -- Gargoyle Berserker
First strike, trample, haste
When Thrashing Gargoyle comes into play, creatures you control get +1/+1 and gain haste and trample until end of turn.
When Thrashing Gargoyle becomes becomes blocked, it gets +2/+2 for each creature blocking it. 3/3
Soul Puncture WW(R/B)(R/B)
Destroy target creature. You gain life equal to that creature's toughness, and Soul Puncture deals that damage to that creature's controller equal to that creature's power.
Destroy target creature. You gain life equal to that creature's toughness, and Soul Puncture deals that damage to that creature's controller equal to that creature's power.
Destroy target creature. You gain life equal to that creature's toughness, and Soul Puncture deals that damage to that creature's controller equal to that creature's power.
Instant
Touch of the Firemind deals 3 damage to target creature or player.
Draw three cards.
Click the effects for the explanation.:) Edit: This card is ba-roken to the max. It's a crazy Lightning Helix gone awfully wrong!
Next: Lightmare.
Enchantment
As Rishadan Undertow comes into play, each player sacrifices all blue creature he or she controls.
Blue creatures don't untap during their controllers' untap steps.
Blue creatures have “2: Untap this creature.”
Creatures with islandwalk can be blocked as though they didn’t have islandwalk.
Next: Moss-Mutated Messenger.
Creature -- Imp Wizard
T: Target creature gets +2/+1 until end of turn.
3BB,T, Sacrifice five creatures: Search your library for a black creature card with converted mana cost 6 or more and put it into play. Then shuffle your library.
Next: Salvation of Sanctity.
Target creature's power and toughness each become X, where X is the total of that creature's power and toughness. (For example, 3/4 creature becomes a 7/7.)
Target creature's power and toughness become X/Y, where X is the root of that creature's power rounded down, and Y is the root of that creature's toughness rounded down. (For example, a 9/16 creature becomes a 3/4.)
Next: Exponential Growth.
Kind sir, I did not use a dictionary for these words.:) Why is it that you ask?
Sorry if the words were a bit byzantine.
Alliteration is cool!:teach:
Blatant Ignorance RG
Enchantment
Whenever an opponent plays a spell, you may remove your hand from the game. If you do, return it at end of turn and draw two cards.
More alliteration? Maybe not.;)
Next: Rowdy 'Roid Rage, as in Rowdy Steroid Rage.
Enchantment -- Aura
Enchant creature
Enchanted creature has protection from instants and sorceries.
Enchanted creature gets +1/+1 for each Plains you control.
Enchanted creature gets +1/+1 for each Swamp you control.
Whenever enchanted creature deals damage to an opponent, that opponent skips his or her next combat phase and sacrifices a permanent.
Next: Abberant Anastylosis Anathema.
Instant
Spells you play this turn can't be countered by spells and abilities.
Draw a card.
/////
Falsehood UB
Instant
Counter target spell. If that spell is countered this way, its controller discards a card.
Draw a card.
Next: Mitotic Gooling
Creature -- Human Berserker
Trample
When Keldon Pillager comes into play, creatures you control get +2/+1 and gain haste and trample until end of turn.
3/3
Next: Caustic Ickspitter.
Enchantment
At the beginning of your upkeep, fliip a coin. If you win the flip, draw two cards, then each opponent returns a permanent he or she controls to its owner's hand. If you lose the flip, discard a card, then sacrifice a permanent you control.
Next: Fil'Cerce, Entropy Magus
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature is put into a graveyard from play, put a 1/1 green Saproling creature token into play for each fungus counter on that creature.
GG: Put a fungus counter on target creature.
Alcatraz Island
Enchantment
Whenever a creature an opponent control attacks or blocks, Furious Banter deals 1 damage to it.
1BR: Target creature without defender attacks this turn if able. If that creature doesn’t attack, destroy it at end of turn unless it came under its controller’s control this turn. Play this ability only during that creature’s controller’s turn before the declare attackers step.
1BR: Target creature blocks this turn if able.
Next: Dodgy Djinni
Creature -- Gargoyle Berserker
First strike, trample, haste
When Thrashing Gargoyle comes into play, creatures you control get +1/+1 and gain haste and trample until end of turn.
When Thrashing Gargoyle becomes becomes blocked, it gets +2/+2 for each creature blocking it.
3/3
Next: Away Without Leave
Creature -- Demon Shaman
Flying
2BR, T, Discard a card: Destroy target creature. Rakdso Annihilator deals 2 damage to that creature's controller.
3/2
Next: Parabolic Mutation
Destroy target creature. You gain life equal to that creature's toughness, and Soul Puncture deals that damage to that creature's controller equal to that creature's power.
Destroy target creature. You gain life equal to that creature's toughness, and Soul Puncture deals that damage to that creature's controller equal to that creature's power.
Destroy target creature. You gain life equal to that creature's toughness, and Soul Puncture deals that damage to that creature's controller equal to that creature's power.
Next: Ex-Terminate
Enchantment
Creatures you control with at least three keyword abilities get +3/+3, and are unblockable.
Next: Mind Hack