Wastes was a fairly pointless addition, however it set a precedent that new basic lands are not untenable.
Casual table top magic players desperately need the following land...
Ravnica Land - Basic Land
Ravnica Land comes into play tapped
Tap: Add one mana of any color to your mana pool.
As far as competitive play goes, this would not make any impact. Decades of experience demonstrated that comes into play tapped lands are a nonstarter in competitive gameplay, especially in a world where fetchlands and duallands exist.
Where this would make a HUGE impact is casual/kitchen table play. The cost of manabases is insane. Its what makes magic so obscenely expensive, and its a barrier to the game that Wizards can and should address by printing a land like the above.
This idea shares a lot with a similar suggestion posted in the MTG Arena user feedback forums that was right on point:
Name: High Land
Text: A deck can have any number of cards named Highland.
Tap - Add one mana of any color. You may use this ability only if your deck contains no more than a single copy of any card other than Highland.
They could just make the card a basic land like Wastes and remove some of the text.
“This one card would instantly shake up the meta completely. Suddenly so many new unique varied strategies would make an appearance in standard, modern, legacy and vintage. It would add so much variety to the game that I'm blown away the Wizards already hasn't printed such a land.
Of course, it should be a common, as widely available as wastes atleast, but lets think about how it would impact magic as a whole.
You can play a traditional consistent deck with 4 opt, 4 fumigate, and 4 teferi for control, 4 bomat courier and 4 lightning strike and 4 goblin chainwhirler for aggro etc.
Or you can forgeo consistency by playing only a single copy of each card, to be able to play cards of any color you want.
Those decks become a lot less predictable, decks would feel more similar to draft decks, with tons of possible starting hands and variety of game play. No two games would feel the same.
It would make deck building a lot more fun too. You can use the most powerful cards you have, regardless of color, but you only get to play one copy of them.
You could play your brawl deck in standard, or your edh deck in legacy and not have an inconsistent manabase.”
Its a massive and significant addition to the game that would make Magic far more affordable for beginners and casual players everywhere.
For the first time ever, You could play your brawl deck in standard, or your edh deck in legacy and not have an inconsistent manabase. Its well past time that Wizards does something to address the out of control prices of manabases.
Highland could actually potentially enable a whole new slew of competitive decks in standard and legacy, its unlikely but possible. If it does enable some new legacy decks, that would be a welcome addition to the format.
It would at the very least generate a ton of interest in magic and bring back some players who stopped playing due to surge in costs of manabases, which is good for the game.
Making brawl decks portable over to standard and EDH decks easily portable over to legacy is going to be a significant Quality of Life improvement for EDH and Brawl players.
am i supposed to call a judge every time my opponent plays this land and ask for a deck check ?
No you wouldnt need to call a judge whenever this land gets played.
Do players call a judge at the start of every brawl or EDH game? Do standard players automatically assume their opponents are playing 5 Goblin Chainwhirlers and call the judge preemptively to check?
If your opponent ever plays a second copy of a card they already played, thats when you call the judge.
If your opponent never casts the same card twice, why would call a judge?
The real question is, how many standard players wish they could make a standard legal brawl deck that doesnt automatically suck due to having a horribly inconsistent manabase?
What do you mean by manabases being very expensive and how would adding another land help that?
Manabases are crazy expensive. The average EDH decks costs several thousands of dollars and much of that cost is due to the really pricy manabases those decks need to compete. This would fix that problem. But thats just one of the numerous positive impacts this will have on Magic as outlined in the OP.
What do you mean by manabases being very expensive and how would adding another land help that?
Manabases are crazy expensive. The average EDH decks costs several thousands of dollars and much of that cost is due to the really pricy manabases those decks need to compete. This would fix that problem.
Maybe it's because I haven't played EDH, but I'm not sure what a "manabase" is. Do you mean dualcolor lands?
What do you mean by manabases being very expensive and how would adding another land help that?
Manabases are crazy expensive. The average EDH decks costs several thousands of dollars and much of that cost is due to the really pricy manabases those decks need to compete. This would fix that problem.
Maybe it's because I haven't played EDH, but I'm not sure what a "manabase" is. Do you mean dualcolor lands?
Manabase generally refers to all the cards in the deck that generate mana, so mostly the costs of lands.
The cost of dual lands and fetchlands is absurdly high and it creates a very high barrier for entry into the EDH format.
What do you mean by manabases being very expensive and how would adding another land help that?
Manabases are crazy expensive. The average EDH decks costs several thousands of dollars and much of that cost is due to the really pricy manabases those decks need to compete. This would fix that problem.
Maybe it's because I haven't played EDH, but I'm not sure what a "manabase" is. Do you mean dualcolor lands?
Manabase generally refers to all the cards in the deck that generate mana, so mostly the costs of lands.
The cost of dual lands and fetchlands is absurdly high and it creates a very high barrier for entry into the EDH format.
Having looked those up, yeah, those are nutso prices.
Wastes isn't an actual basic land type; it's just a basic land with no type and "t: Add C." If you have a plains, an island, a swamp, a forest, a mountain, and a wastes, and you cast something with domain, you only count 5, no more.
Second one is impossible to enforce. Plus, Commander already has what you're looking for in the form of Command Tower.
Commander players can also use common (if not very good) lands.
One more thing: Maybe people shouldn't build five-color decks with Cryptic Command.
Private Mod Note
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Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Wrong Forum. Who cares about EDH? Nothing is sanctioned, just proxy, no one cares about your 100 card decks of magical christmas fun land that completely negates the skill needed to play a REAL game of magic, and a format that isn't political or based on what stupid combination of cards you managed to put together to do some other absurd thing that was never intended to be played that way to begin with. You severely underestimate how serious EDH is looked on as...Whenever I see an "EDH" game going, I just think "oh look, there's the little kids table at dinner time. Where do the adults sit, so we can eat real food and have grownup conversations?" ROFL
I didnt know that about Wastes. But yes, this land would be along the same lines as Wastes.
EDH is just one of the many ways it would benefit magic to have a land like this.
It would also make Magic far more affordable for beginners and casual players everywhere. Beginner players with limited collections could just throw together all of the powerful 1 ofs they have along with 24 Highlands and while it wouldnt be super competitive, such a deck would be decent enough that they wouldnt have to feel dejected about not having a $1000 to buy into a competitive manabase.
Highland could actually potentially enable a whole new slew of competitive decks in standard and legacy, its unlikely since highland decks would be inconsistent and unpredictable but it would be possible. If it does enable some new legacy decks, that would be a welcome addition to the format.
Decks that actually feel different to play each time because they have such a wide variety of cards are a blast to play with and play against.
It would at the very least generate a ton of interest in magic and bring back some players who stopped playing due to surge in costs of manabases, which is good for the game.
What do you mean by manabases being very expensive and how would adding another land help that?
Manabases are crazy expensive. The average EDH decks costs several thousands of dollars and much of that cost is due to the really pricy manabases those decks need to compete. This would fix that problem. But thats just one of the numerous positive impacts this will have on Magic as outlined in the OP.
Edh decks being thousands of dollars, and mana bases costing a fortune is actually pretty false once youre out of the hyper aggressive t2 win meta. You dont need abu duals to function, you need them to function better. You can still build a solid manabase for cheap, and most decks clock in under 1k once you start moving away from aggressive goldfish edh
What do you mean by manabases being very expensive and how would adding another land help that?
Manabases are crazy expensive. The average EDH decks costs several thousands of dollars and much of that cost is due to the really pricy manabases those decks need to compete. This would fix that problem. But thats just one of the numerous positive impacts this will have on Magic as outlined in the OP.
Nonsense. The only EDH deck I own that's anywhere North $1,000 is Alara and the manabase is probably less than half the cost. When you use cards like The Tabernacle at Pendrell Vale and Drop of Honey, $2,5000 for a set of Revised Duals or $50 for a fetchland start looking like good deals. (I do not enjoy $2,000 cards but that's a different argument.) I own 8 others and all are easily below $200 or $300.
Wait... why are you competing with EDH? The whole point of EDH is to have fun for everybody. Even if it means playing a weaker card. If you're playing cEDH then I can't really see the point of your argument.
I'm all for lowering the cost of Magic, but this isn't it.
Casual table top magic players desperately need the following land...
Ravnica Land - Basic Land
Ravnica Land comes into play tapped
Tap: Add one mana of any color to your mana pool.
As far as competitive play goes, this would not make any impact. Decades of experience demonstrated that comes into play tapped lands are a nonstarter in competitive gameplay, especially in a world where fetchlands and duallands exist.
Where this would make a HUGE impact is casual/kitchen table play. The cost of manabases is insane. Its what makes magic so obscenely expensive, and its a barrier to the game that Wizards can and should address by printing a land like the above.
This idea shares a lot with a similar suggestion posted in the MTG Arena user feedback forums that was right on point:
Name: High Land
Text: A deck can have any number of cards named Highland.
Tap - Add one mana of any color. You may use this ability only if your deck contains no more than a single copy of any card other than Highland.
They could just make the card a basic land like Wastes and remove some of the text.
“This one card would instantly shake up the meta completely. Suddenly so many new unique varied strategies would make an appearance in standard, modern, legacy and vintage. It would add so much variety to the game that I'm blown away the Wizards already hasn't printed such a land.
Of course, it should be a common, as widely available as wastes atleast, but lets think about how it would impact magic as a whole.
You can play a traditional consistent deck with 4 opt, 4 fumigate, and 4 teferi for control, 4 bomat courier and 4 lightning strike and 4 goblin chainwhirler for aggro etc.
Or you can forgeo consistency by playing only a single copy of each card, to be able to play cards of any color you want.
Those decks become a lot less predictable, decks would feel more similar to draft decks, with tons of possible starting hands and variety of game play. No two games would feel the same.
It would make deck building a lot more fun too. You can use the most powerful cards you have, regardless of color, but you only get to play one copy of them.
You could play your brawl deck in standard, or your edh deck in legacy and not have an inconsistent manabase.”
Its a massive and significant addition to the game that would make Magic far more affordable for beginners and casual players everywhere.
For the first time ever, You could play your brawl deck in standard, or your edh deck in legacy and not have an inconsistent manabase. Its well past time that Wizards does something to address the out of control prices of manabases.
Highland could actually potentially enable a whole new slew of competitive decks in standard and legacy, its unlikely but possible. If it does enable some new legacy decks, that would be a welcome addition to the format.
It would at the very least generate a ton of interest in magic and bring back some players who stopped playing due to surge in costs of manabases, which is good for the game.
Making brawl decks portable over to standard and EDH decks easily portable over to legacy is going to be a significant Quality of Life improvement for EDH and Brawl players.
No you wouldnt need to call a judge whenever this land gets played.
Do players call a judge at the start of every brawl or EDH game? Do standard players automatically assume their opponents are playing 5 Goblin Chainwhirlers and call the judge preemptively to check?
If your opponent ever plays a second copy of a card they already played, thats when you call the judge.
If your opponent never casts the same card twice, why would call a judge?
The real question is, how many standard players wish they could make a standard legal brawl deck that doesnt automatically suck due to having a horribly inconsistent manabase?
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Manabases are crazy expensive. The average EDH decks costs several thousands of dollars and much of that cost is due to the really pricy manabases those decks need to compete. This would fix that problem. But thats just one of the numerous positive impacts this will have on Magic as outlined in the OP.
Maybe it's because I haven't played EDH, but I'm not sure what a "manabase" is. Do you mean dualcolor lands?
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Manabase generally refers to all the cards in the deck that generate mana, so mostly the costs of lands.
The cost of dual lands and fetchlands is absurdly high and it creates a very high barrier for entry into the EDH format.
Having looked those up, yeah, those are nutso prices.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
First one is too good. Rupture Spire exists for a reason. (And yes, I know, painlands are better than taplands, but City of Brass and Mana Confluence exist.)
Second one is impossible to enforce. Plus, Commander already has what you're looking for in the form of Command Tower.
Commander players can also use common (if not very good) lands.
One more thing: Maybe people shouldn't build five-color decks with Cryptic Command.
On phasing:
EDH is just one of the many ways it would benefit magic to have a land like this.
It would also make Magic far more affordable for beginners and casual players everywhere. Beginner players with limited collections could just throw together all of the powerful 1 ofs they have along with 24 Highlands and while it wouldnt be super competitive, such a deck would be decent enough that they wouldnt have to feel dejected about not having a $1000 to buy into a competitive manabase.
Highland could actually potentially enable a whole new slew of competitive decks in standard and legacy, its unlikely since highland decks would be inconsistent and unpredictable but it would be possible. If it does enable some new legacy decks, that would be a welcome addition to the format.
Decks that actually feel different to play each time because they have such a wide variety of cards are a blast to play with and play against.
It would at the very least generate a ton of interest in magic and bring back some players who stopped playing due to surge in costs of manabases, which is good for the game.
It will be very exciting to see what people put together in modern, standard and legacy when faced with this limitation.
But, if you want to just play a single copy, isn't that what EDH/Commander is for?
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Edh decks being thousands of dollars, and mana bases costing a fortune is actually pretty false once youre out of the hyper aggressive t2 win meta. You dont need abu duals to function, you need them to function better. You can still build a solid manabase for cheap, and most decks clock in under 1k once you start moving away from aggressive goldfish edh
Nonsense. The only EDH deck I own that's anywhere North $1,000 is Alara and the manabase is probably less than half the cost. When you use cards like The Tabernacle at Pendrell Vale and Drop of Honey, $2,5000 for a set of Revised Duals or $50 for a fetchland start looking like good deals. (I do not enjoy $2,000 cards but that's a different argument.) I own 8 others and all are easily below $200 or $300.
Wait... why are you competing with EDH? The whole point of EDH is to have fun for everybody. Even if it means playing a weaker card. If you're playing cEDH then I can't really see the point of your argument.
I'm all for lowering the cost of Magic, but this isn't it.
Currently Playing:
Legacy: Something U/W Controlish
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