Have a helicopter drop you off out front. Light your cigar with a small Indonesian boy holding a black lotus. Then bust out a craw wurm deck with no sleeves. Raw dog shuffle, loose terribly, flip the table, leave in a hovercraft.
This might explain why 10 only shows up once. Does this seem a little much for anybody else? At 8 life, I don't think you'll need anymore help killing them. Good in multiplayer though.
I want to believe it. It sounds more likely that they will vary the blooded number from 10 to other numbers rather than wizards only having 1 blooded vampire in this set.
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If it were real, it would have a creature type other than vampire (Wizards' whole species/class thing). This seems like a jank rare to me if it is real, for reasons expressed by previous posters.
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EDH
:symu:Sun Quan, Lord of Wu:symu:
:symbg::symwb::symwg:Ghave, Guru of Spores:symwg::symwb::symbg:
:symur::symwr::symwu:Zedruu The Greathearted:symwu::symwr::symur: Casual
:symbw:Token Punisher:symbw:
:symb:Enter Karn's Dungeon:symb:
:symbw:Cleric Cult:symbw:
Interesting at least, if it's real. "Vampires" is pretty good on the threats already though, and this gets going a little late (at which point you've usually got it won anyway). Maybe one or two copies of this at most.
Granted I'm not very familiar with the specifics of Zendikar vampire flavor, but vampires are not, generally speaking, born. So probable flavor fail.
Mechanically, this just feels all wrong. Wonky life total trigger number, all but useless before it turns on, strangely lifelinked once it is (if it's killing in two hits, does it really need to be gaining you life at the same time?).
EDIT: Having "bloodied" triggers at different numbers also leads to more memory issues than wizards has been willing to do recently. Plus, changing it up damages it from a flavor standpoint. In case you missed it, the whole mechanic is inspired by D&D (where a creature is considered "bloodied" if it is missing at least half of its hit points).
This card is not terribly good since it requires you to pretty much have already just about finished the game up by the time it's active. As a 1/1, it's not going to be doing much in the early game and gets blocked and killed all day until your opponent is already dead... and by that point, Bloodghast or Malakir Bloodwitch can seal the deal.
My hope is that this is real, as I don't think Vampires really need more Standard-quality vampires to make the deck better, even if this is really clutter in boosters at the Rare slot.
Checks out in the orb, but minimal source info, misspelled title, no second creature type and 8 life? I call shenanigans.
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Malakir Highborn 1B
Rare Vampire
As long as an opponent has 8 or less life Malakir Highborn gets +4/+4 and gains flying and lifelink.
1/1
60/145
Edit: Forgot Vampire
EDIT: malakir and highborn both hit the orb twice so it is possible.
Garruk's Predators
Liliana's Corruption
I call fake because it seems inconsistent compare to the other life "threshold" Vampire cards.
Highborn-2
8-1
+4/+4 -1
Seems pretty legit.
Current post- Grand Prix KC Modern Postmortem (7/7/13)
EDIT: Also good point Kirblar
Garruk's Predators
Liliana's Corruption
But uh it sounds reasonable.
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forcing Contraptions in YMTC4,
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And now it is finally sinking in why mana burn was removed, with some of the odd ways to switch around life totals.
How else can one go about with a quick life switch to get the ball rolling a.s.a.p. for the life-matters vampires?
I smell a strange deck brewing...
EDH
:symu:Sun Quan, Lord of Wu:symu:
:symbg::symwb::symwg:Ghave, Guru of Spores:symwg::symwb::symbg:
:symur::symwr::symwu:Zedruu The Greathearted:symwu::symwr::symur:
Casual
:symbw:Token Punisher:symbw:
:symb:Enter Karn's Dungeon:symb:
:symbw:Cleric Cult:symbw:
Garruk's Predators
Liliana's Corruption
And protection from Angels and Beasts.
But to be serious, even if this was real I would be reluctant to use it.
Mechanically, this just feels all wrong. Wonky life total trigger number, all but useless before it turns on, strangely lifelinked once it is (if it's killing in two hits, does it really need to be gaining you life at the same time?).
EDIT: Having "bloodied" triggers at different numbers also leads to more memory issues than wizards has been willing to do recently. Plus, changing it up damages it from a flavor standpoint. In case you missed it, the whole mechanic is inspired by D&D (where a creature is considered "bloodied" if it is missing at least half of its hit points).
Okay then. This doesn't feel like a rare regardless.
Thanks to Spiderboy4 for the sig!
Calling it right now.... Junk vampires!
"My friend told me this and I don't know where he got it from" is almost always an indicator of a faked card.
Vampires trigger at 10 life, not 8.
Very strange that it only becomes huge and gains lifelink once you're within one attack of winning anyway.
.
My hope is that this is real, as I don't think Vampires really need more Standard-quality vampires to make the deck better, even if this is really clutter in boosters at the Rare slot.
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"I am confident that if anyone actually
penetrates our facades, even the most
perceptive would still be fundamentally
unprepared for the truth of House Dimir."