Ok it seems that everyone thinks blue is gods gift to magic, the most OP, ect, SO now the fights are going to get interesting, WHO can topple blue! How much will it take to down the great king of the island.
The Rules, ALL permanents start in play UNLESS the color does NOT want them in play, you have the equivalent Converted Mana cost of All permanents in plays CMC. each side has a base starting of 400 life, and a library/hand of every permanent not in play and spell not used
We start out fight out with blues natural foes, RED and GREEN!
Yes, the least important part of that is sorcery speed. The point is, blue wins in response to whatever anyone else thinks about doing.
Not to mention blue has access to the most powerful spells period.
Cyclonic Rift is definitely what kills Red and Green here. Blue has every creature out already, they can just swing in with everything once they rift and it's game over for R/G...
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Blue is obviously overwhelmed by creatures. Green has Abundance to counter the draw. Molten Disaster also pretty much ends the game (split second with that huge mana base for red/green? makes pretty big X creatures), Quagnoth, word of Seizing that Echo Mage.
Morph seems like an activated ability. Countered by one of the cards I listed.
Except it's not an activated ability.
702.36d If you have priority, you may turn a face-down permanent you control face up. This is a special action; it doesn‘t use the stack (see rule 115). To do this, show all players what the permanent‘s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn‘t have a morph cost if it were face up, it can‘t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don‘t trigger when it‘s turned face up and don‘t have any effect, because the permanent has already entered the battlefield.
Green goes first, has Dosan, the Falling Leaf, Ascetisism, and Spinebiter on the battlefield and 2 copies of Might of Old Krosa in hand. There is nothing that blue can do to stop it from losing.
Green goes first, has Dosan, the Falling Leaf, Ascetisism, and Spinebiter on the battlefield and 2 copies of Might of Old Krosa in hand. There is nothing that blue can do to stop it from losing.
EDIT: If you want something that doesn't rely on summoning sickness: Dispersing Orb hits both Asceticism and Dosan. Or Blue could use Azami to tap Surgespanner to hit the Asceticism. I'm sure there's even more options, I just don't care to find them.
The point is: It doesn't matter who goes first, Blue wins. Every time.
Why do people keep saying "if green goes first...."?
Time Stop is a card.... Either blue lets green/red try to do stuff then just ends the turn when they feel like it, or they just start by ending the turn so they can do stuff....
Votting will close this sunday, it looks like blue might have This one in the bag, Next up if blue wins.... Blue already having beatten both of its foes, decides that perhaps it would be best as the only colour, it turns on its ally's! Blue God of knowledge VS Black and White Good and Evil merge as one!
Why do people keep saying "if green goes first...."?
Time Stop is a card.... Either blue lets green/red try to do stuff then just ends the turn when they feel like it, or they just start by ending the turn so they can do stuff....
Can we do a green and white against blue? Because blue can't beat Grand Abolisher, Spinebiter, Ascetiscism, and 2 Invigorate if the green and white player goes first (and just to be on the safe side, add Opalescense so that all of your enchantments are hexproof with Ascetism). If anyone can figure out how blue can beat that, please, try.
Can we do a green and white against blue? Because blue can't beat Grand Abolisher, Spinebiter, Ascetiscism, and 2 Invigorate if the green and white player goes first (and just to be on the safe side, add Opalescense so that all of your enchantments are hexproof with Ascetism). If anyone can figure out how blue can beat that, please, try.
Ok, fine. White and Green team up against blue and now you've finally reduced the game to a "who goes first." If White and Green go first, then I suppose they win, but if Blue goes first, Blue wins. At best this is a tie.
And you know what? If it takes stacked teams and dice rolls to beat Blue, I think we can all agree that it's simply more proof that Blue is the best color around.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
Blue is not the best color around, there is always better.
Sticking fingers in your ears and repeating phrases like this does not make them true.
We've shown how Blue beats every other color individually. The only way the other colors can win is if they're played as the same player. Having them on proper teams doesn't even work, because then White's Grand Abolisher doesn't have the hexproof protection that green offers, so it'll get blown back into hand by the infinite morph shenanigans blue can do. Then Blue can use its other abilities to bounce the Asceticism and Dosan. Blue can counter the split second Molten Disaster that would create a draw, again because morph can respond to split second. Not even Black with an in play infinite combo of Sanguine Blood can win fast enough because Blue does everything it needs in response. Blue takes the win against any scenario you can conjure up, even if Blue is on the draw.
I'll say it again.
The only thing that beats Blue is more Blue.
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"[Screw] you and the green you ramped in on." - My EDH battle cry. If I had one. Which I don't.
As has been stated... Blue can because blue has utility in Morph. (Also I am sure there are countless creatures/enchantments that would bounce it) but again... morph, you cant respond to it. It's a state change, it's faster than split second...
Maybe you also seem to forget that blue does not have the monopole of morph: Aven Liberator if white joins the game against blue. Add to that the multicolored cards and you clearly put the nail in the Blue coffin.
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Casual crazy magic player, otaku maniac, unrully cosplayer, what did you expect me to be?
Maybe you also seem to forget that blue does not have the monopole of morph: Aven Liberator if white joins the game against blue. Add to that the multicolored cards and you clearly put the nail in the Blue coffin.
Ok, you win you blue elitist. Whaterver we will ever say, you will always reject by saying blue will always win.
OP, maybe you should make things simpler for the BOTC. Like a setting where they start from scratch, receive 1 new mana source each of their turns with a deck made of all the cards in their spercific colors.
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Casual crazy magic player, otaku maniac, unrully cosplayer, what did you expect me to be?
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The Rules, ALL permanents start in play UNLESS the color does NOT want them in play, you have the equivalent Converted Mana cost of All permanents in plays CMC. each side has a base starting of 400 life, and a library/hand of every permanent not in play and spell not used
We start out fight out with blues natural foes, RED and GREEN!
Level up Echo Mage
Overload Cyclonic Rift
Quicken
Windfall
Twincast the Windfall.
Echo Mage the Windfall twice.
Meletis Charlatan the Windfall.
Sigil Tracer the Windfall many more times.
Notice how all of this happens at instant speed.
Laboratory Maniac is in play.
Pristaxcontrombmodruu!
Yes, the least important part of that is sorcery speed. The point is, blue wins in response to whatever anyone else thinks about doing.
Pristaxcontrombmodruu!
Not to mention blue has access to the most powerful spells period.
Cyclonic Rift is definitely what kills Red and Green here. Blue has every creature out already, they can just swing in with everything once they rift and it's game over for R/G...
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Avoid Fate, Bind, Burnout, Guttural Response, Molten Influence, Pyroblast, Red Elemental Blast for the counterspells in red and green.
Fireball, Blaze, Bonfire of the Damned, Borrowing the East Wind, Chain Reaction, Citadel of Pain, Clan Defiance.
Active Volcano, Akroma, Angel of Fury, Aphibious Kavu, Autumn's Veil, Bloated Toad, Chaotic Backlash, Combust, Ember Gale, Evaporate, Eyes of the Wisent, Glade Gnarr, Gloomwidow's Feast, Jaya Ballard, Task Mage, Magistrate's Veto, Magnetic Mountain, Mystcutter Hydra, Mold Adder, Mudbrawler Raiders, Nature's Wrath, Reing of Chaos, Ricochet Trap, Seedtime, Sirocco, Snake Pit, Spellbane Centaur, Thelon's Curse, Tropical Storm, Wallop (blue sure has Levitate in play).
Do I need to list more cards that can wack back at blue?
Yes, because Voidmage Apprentice counters your Molten Disaster. And no matter what else red/green can do, blue wins in response.
Pristaxcontrombmodruu!
Also nope. Grand Abolisher can't stop Morph actions, so Chromeshell Crab can steal it, Shaper Parasite can kill it or Echo Tracer can bounce it (and Willbender or Voidmage Apprentice can stop whatever you were going to use to protect it (and Master of the Veil combos with Weaver of Lies so these can happen forever)).
Pristaxcontrombmodruu!
Except it's not an activated ability.
Reference.
Pristaxcontrombmodruu!
Storm Crow is strictly worse than Seacoast Drake.
Still nope. Nephalia Smuggler blinks Stern Proctor so that Asceticism goes back to green's hand, then Echo Tracer bounces Dosan.
EDIT: If you want something that doesn't rely on summoning sickness: Dispersing Orb hits both Asceticism and Dosan. Or Blue could use Azami to tap Surgespanner to hit the Asceticism. I'm sure there's even more options, I just don't care to find them.
The point is: It doesn't matter who goes first, Blue wins. Every time.
The only thing that can beat blue is more blue.
Pristaxcontrombmodruu!
Time Stop is a card.... Either blue lets green/red try to do stuff then just ends the turn when they feel like it, or they just start by ending the turn so they can do stuff....
Blue has this thing in the bag...
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Because, if green starts with Dosan, the Falling Leaf in play and blue can't remove it, they can't use Time Stop.
Can we do a green and white against blue? Because blue can't beat Grand Abolisher, Spinebiter, Ascetiscism, and 2 Invigorate if the green and white player goes first (and just to be on the safe side, add Opalescense so that all of your enchantments are hexproof with Ascetism). If anyone can figure out how blue can beat that, please, try.
Storm Crow is strictly worse than Seacoast Drake.
Except we've shown exactly how Blue can remove it.
Ok, fine. White and Green team up against blue and now you've finally reduced the game to a "who goes first." If White and Green go first, then I suppose they win, but if Blue goes first, Blue wins. At best this is a tie.
And you know what? If it takes stacked teams and dice rolls to beat Blue, I think we can all agree that it's simply more proof that Blue is the best color around.
Pristaxcontrombmodruu!
Sticking fingers in your ears and repeating phrases like this does not make them true.
We've shown how Blue beats every other color individually. The only way the other colors can win is if they're played as the same player. Having them on proper teams doesn't even work, because then White's Grand Abolisher doesn't have the hexproof protection that green offers, so it'll get blown back into hand by the infinite morph shenanigans blue can do. Then Blue can use its other abilities to bounce the Asceticism and Dosan. Blue can counter the split second Molten Disaster that would create a draw, again because morph can respond to split second. Not even Black with an in play infinite combo of Sanguine Blood can win fast enough because Blue does everything it needs in response. Blue takes the win against any scenario you can conjure up, even if Blue is on the draw.
I'll say it again.
The only thing that beats Blue is more Blue.
Pristaxcontrombmodruu!
As has been stated... Blue can because blue has utility in Morph. (Also I am sure there are countless creatures/enchantments that would bounce it) but again... morph, you cant respond to it. It's a state change, it's faster than split second...
Aven Liberator if white joins the game against blue. Add to that the multicolored cards and you clearly put the nail in the Blue coffin.
Gee, that's nice. Aven Liberator's ability just got Willbender'd onto something meaningless.
Remember, blue can do this infinitely.
Pristaxcontrombmodruu!
OP, maybe you should make things simpler for the BOTC. Like a setting where they start from scratch, receive 1 new mana source each of their turns with a deck made of all the cards in their spercific colors.