Jace, the Mind Sculptor2UU
Planeswalker - Jace (MR)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
[0]
Deathmark B
Sorcery
Destroy target green or white land.
Relenting Rats 1BB
Creature - Rat
Relenting Rats gets +1/+1 for each other creature in play named Relenting Rats.
A deck cannot have any cards named Relenting Rats.
Psionic Blast 2U
Instant
Psionic Blast deals 4 damage to target creature or player and 20 damage to you.
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices the creature and return Animate Dead to his/her hand.
Enchanted creature gets +X/-X. X is the creature's toughness.
Originally Posted by Koopa
Jace, the Mind Sculptor
Planeswalker - Jace (MR)
Whenever you cast Jace, the Mind Sculptor, you lose the game
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
[0]
You failed to note the Planeswalker's starting loyalty. (On the last line.)
*** Siren's Call
Sorcery, U (1)
Cast Siren's Call only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. But, if a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. However, if a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. And, if a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. But not if a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
This card is slightly more readable than the original - but only because reading it once is like reading the original card 4 times; which I have to do anyways. So - thanks! Reduced the amount of reading I feel like I'm doing.
NecropotenceBBB
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down.
Brothers Yamazaki2R
Legendary Creature - Human Samurai
Bushido 1
If there are exactly three permanents named Brothers Yamazaki in play, the "Legend Rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and haste.
2/1
Panglacial Wurm5GG
Creature - Wurm
Trample
While you're searching your library, you may play Panglacial Wurm from your hand.
9/5
Urza's Armor6
Artifact
If a player would deal damage to you, prevent 1 of that damage.
Pact of Negation0
Instant
Pact of Negation is blue.
Counter target spell.
Pay 3UU. If you don't, you lose the game.
Brothers Yamazaki2R
Legendary Creature - Human Samurai
Bushido 1
If there are exactly three permanents named Brothers Yamazaki in play, the "Legend Rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and haste.
2/1
Equipped creature gets +2/+2 and has protection from blue and from red. Whenever equipped creature deals combat damage to a player draw a card and Sword of Fire and Ice deals 2 damage to target creature or player.
Equipped creature gets +2/+2 and has protection from blue and from red. Whenever equipped creature deals combat damage to a player draw a card and Sword of Fire and Ice deals 2 damage to target creature or player.
Protection means that the equipped creature would have protection from the Sword, causing it to fall off as soon as you equip it. Still useful for getting rid of Claustrophobia though.
Krark's Thumb 2
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one of an opponent's choice.
I'll begin:
Essence of the Wild
Legendary Creature - Avatar 6/6, 3GGG (6)
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Force Spike
Instant, U (1)
Counter target spell unless its controller pays {0}.
This might be fun.
Roar, silver blogger of the Gods! Glorious Blog!!
Sorcery - UU
Counter target spell
Legendary Creature - Zombie
You may only play this card from the graveyard.
If Phage is not cast from your hand you lose the game.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
:4mana::symb:
Affinity for Swamps
Flying
Each opponent sacrifices an artifact or creature.
1/1
Ambition must be made to counteract ambition.
Individualities may form communities, but it is institutions alone that can create a nation.
Nothing succeeds like the appearance of success.
Here is my principle: Taxes shall be levied according to ability to pay. That is the only American principle.
Planeswalker - Jace (MR)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
[0]
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Creature - Elemental
When Avenger of Zendikar enters the battlefield, put a 1/0 green Plant creature token onto the battlefield for each land you control.
Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Sorcery
Destroy target green or white land.
Relenting Rats 1BB
Creature - Rat
Relenting Rats gets +1/+1 for each other creature in play named Relenting Rats.
A deck cannot have any cards named Relenting Rats.
Psionic Blast 2U
Instant
Psionic Blast deals 4 damage to target creature or player and 20 damage to you.
Vindicate 1WB
Sorcery
Destroy target indestructible permanent.
Dark Ritual B
Mana Source
Add B to your mana pool.
Sorcery, B (1)
Target opponent reveals his or her hand. You choose a non-Magic: The Gathering card from it. That player discards that card.
Still adds to the storm count!
A black peek!
Mage's Guile
instant 1U
Target creature loses shroud until end of turn
Creature - Angel
Flying, vigilance.
You can't cast Serra Avenger during your last, second-to-last, or third-to-last turns of the game.
3/3
Lands are colorless, so this wouldn't work. Would have to say "Destroy target Forest or Plains."
Which would make it both "hilarious" and "unplayable"
Incinerate deals 3 damage to target creature. Regenerate target creature dealt damage this way.
Sig banner courtesy of Miraculous Recovery Signatures
This sounds like a good limited card to me, regenerate your own creature and tap creatures with 3 toughness or less.
Enchantment - Aura 1B
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices the creature and return Animate Dead to his/her hand.
Enchanted creature gets +X/-X. X is the creature's toughness.
You failed to note the Planeswalker's starting loyalty. (On the last line.)
***
Siren's Call
Sorcery, U (1)
Cast Siren's Call only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
This card is slightly more readable than the original - but only because reading it once is like reading the original card 4 times; which I have to do anyways. So - thanks! Reduced the amount of reading I feel like I'm doing.
My Trade Thread!
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down.
Brothers Yamazaki 2R
Legendary Creature - Human Samurai
Bushido 1
If there are exactly three permanents named Brothers Yamazaki in play, the "Legend Rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and haste.
2/1
Panglacial Wurm 5GG
Creature - Wurm
Trample
While you're searching your library, you may play Panglacial Wurm from your hand.
9/5
Urza's Armor 6
Artifact
If a player would deal damage to you, prevent 1 of that damage.
Pact of Negation 0
Instant
Pact of Negation is blue.
Counter target spell.
Pay 3UU. If you don't, you lose the game.
Could still use genesis wave to make it work.
-------------
Vampiric Tutor B
Search your library for a card, then shuffle your library. You lose 2 life.
UWPuresteelUW
Crack a fetch = give you a 9/5 Trampling Wurm with flash
Sig banner courtesy of Miraculous Recovery Signatures
Artifact- Equipment
1UR
Equipped creature gets +2/+2 and has protection from blue and from red. Whenever equipped creature deals combat damage to a player draw a card and Sword of Fire and Ice deals 2 damage to target creature or player.
Equip: 2
Stoneforge Mystic means this card is exactly the same as Sword of Fire and Ice, the real one.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Protection means that the equipped creature would have protection from the Sword, causing it to fall off as soon as you equip it. Still useful for getting rid of Claustrophobia though.
Krark's Thumb 2
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one of an opponent's choice.
Official Quizmaster of The Crafters!
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