Level 3: Cannon 6/3 (+3/+0 vs. Castles)
(Research 70,000 - Unit Cost 45,000) * Any Artillery Guards present must be destroyed before Artillery can be attacked.
Barge 0/5 (Transport) *
(Research 20,000 - Unit Cost 20,000)
Level 2: Frigate 4/2
(Research 50,000 - Unit Cost 35,000)
Galleon 1/7 (Transport) *
(Research 50,000 - Unit Cost 35,000) *Transports can carry up to 3 divisions. All other naval units must be destroyed before transports may be attacked.
heyyy, you saying i cant, and none of the eastern countries, can make cossacks? They werent just Muscovy Cavalry, the ukraine, Poland, almost all the eastern countries had them
Private Mod Note
():
Rollback Post to RevisionRollBack
:confused2:Asian-obsessed Elitist
Nan says: there should be more asian people
Lord Rahl: i agree
Nan says: they need to **** more
Quote from Feuerdrache »
Feuerdrache says: but but but
Lord Rahl says: what?
Feuerdrache says: she's a negroe!
Giving countries unique units will make the game overly complicated. Sometimes some flavor has to be sacrificed in favor of functionality. I'll think about it though.
Private Mod Note
():
Rollback Post to RevisionRollBack
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Quote from kingcobweb »
I don't understand the purpose of gimmick accounts.
Good thanks for the clarification. I beleive that if we dont have all the nation threads up by tommorow we should send out PM's and if they have not responded by Wed-Thurs then we deem them NP? sound about right Sal feuer?
-TotT
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from mastab3690 »
yes turning of the tide that was a nice, props on breaking the deck
Level 1:
Arquebusier 2/2
(Research 20,000 - Unit Cost 20,000)
Level 2:
Grenadier 3/1 (+3/+0 vs. Artillery)
(Research 35,000 - Unit Cost 25,000)
Pikeman 3/1 (+3/+0 vs. Cavalry)
(Research 35,000 - Unit Cost 25,000)
Level 3:
Musketeer 3/2 (+3/+0 vs. other Infantry)
(Research 50,000 - Unit Cost 30,000)
Special Unit:
Swiss Guard 1/3 (+1/+0 vs. other Infantry)
(Unit Cost 10,000)
Cavalry:
Level 1:
Hussar 3/3
(Research 40,000 - Unit Cost 25,000)
Level 2:
Dragoon 4/3 (+3/+0 vs. Infantry)
(Research 50,000 - Unit Cost 30,000)
Cuirassier 4/4 (+3/+0 vs. other Cavalry)
(Research 50,000 - Unit Cost 30,000)
Level 3:
Carabineer 3/4 (+3/+0 vs. Artillery)
(Research 60,000 - Unit Cost 35,000)
Artillery: (Against normal troops, Artillery have a one in three chance of missing.)
Level 1:
Trebuchet 4/2
(Research 50,000 - Unit Cost 35,000)
Artillery Guard 1/4 *
(Research 50,000 - Unit Cost 35,000)
Level 2:
Bombard 5/2 (+3/+0 vs. other Artillery)
(Research 60,000 - Unit Cost 40,000)
Elite Artillery Guard 1/6 *
(Research 60,000 - Unit Cost 40,000)
Level 3:
Cannon 6/3 (+3/+0 vs. Castles)
(Research 70,000 - Unit Cost 45,000)
* Any Artillery Guards present must be destroyed before Artillery can be attacked.
Navy:
Level 1:
Sloop 2/3
(Research 35,000 - Unit Cost 25,000)
Barge 0/5 (Transport) *
(Research 20,000 - Unit Cost 20,000)
Level 2:
Frigate 4/2
(Research 50,000 - Unit Cost 35,000)
Galleon 1/7 (Transport) *
(Research 50,000 - Unit Cost 35,000)
*Transports can carry up to 3 divisions. All other naval units must be destroyed before transports may be attacked.
Civic:
Castle 10/6 (HP: 150)
(Cost 100,000)
Repair Castle
(Cost 75,000)
Taxation – Next week’s revenue increased by 10,000
(Cost 50,000)
Establish Trade Route
(Cost 10,000)
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
-TotT
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
-TotT
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
It would make sense that they couldn't...
also otherwise they are strictly better than infantry.
I hear.
I touch.
I speak.
Do you?
i don't see why not, though i'm gonna make an executive decision here.
1 cavalry unit takes up 2 slots in any given transport.