**Celia took an exasperated breath, walking to the projection, she touched it. 'Okay, seasonal change... right. You're a mage, Celia, think.' And she pictured what she'd learned about the stars, the sky during a Vernal Equinox, the Sun on Summer Solistice, then an Autumnal Equinox, and lastly the sky during the Winter Solistice.**
A bright full moon during the night of winter solstice sprung almost fully formed in Celia's mind and then onto the walls and ceiling. Winter deepened and everyone felt very cold.
**Relating what she just saw, and why the full moon was now on the walls and ceiling of the room, to the group, she told them they needed to set the other projections by picturing a proper seasonal event.**
Wayland - Okay then, lets go and get this place sorted out.
Wayland, followed by the others probably, went to the top room in the southern area. He touched the projection and thought hard on the Vernal Equinox. If that didn't work, he began to focus on the Autumnal Equinox. He then went and set the northern room to the correct Equinox.
Wayland - Well, the only one left is the Western Room.
Wayland headed over to the western room and, after giving a powerful yawn, touched the projection and thought about the longest day or the year, the Summer Solstice.
Wayland made a beeline for the door out of room to escape the intense heat. He then headed back to the Riddle Room. He looked at the Riddle once again.
The riddle and the speaker column were both gone, replaced by a door in each corner, between the corridors. Each door was carved with numerous symbols associated with one of the four seasons. This was their prize for restoring balance in the temple, it seemed. It seemed the doors would open to the touch of someone with the matching season, draining away all of their seasonal powers in the process.
LOOT
Each of you may loot from the vaults matching your seasonal attunement, anyone can loot from the Dark Elf list. Everyone gets 100 LP total, and Lauren will pay for any assorted relics from the temple at a ratio of 1 LP to 3 Gold.
Spring
Spring Stone - 40 LP - Store the energy of the temple in one of the white stones you recovered from the dark elf interlopers. This allows you to switch to a seasonal form at will. The physical changes will be identical, the powers granted will be different. 1 Per Person
Dawn Ink - 20 LP - A small vial of the fluid contained within the sphere of dawn. Use as you will. 3 Available
Floral Egg - 70 LP - A small egg, sized to fit easily in the palm of the hand. A deep grassy green in colour, it seems to me marked with floral splotches of yellow. Unique Eaten already!
Dawn Crockery - 50 LP - A brilliant white plant pot filled with dirt. Once ever the owner of this pot may sink an item into the dirt, it will decay into the soil and from within the pot will grow a plant. That plant will regularly yield an ingredient guaranteed to be useful for cooking, herbalism and potioning. (Exact ingredient and time-line for production based on item used.) 3 Available
Summer
Summer Stone - 40 LP - Store the energy of the temple in one of the white stones you recovered from the dark elf interlopers. This allows you to switch to a seasonal form at will. The physical changes will be identical, the powers granted will be different. 1 Per Person
Noon Ink - 20 LP - A small vial of the fluid contained within the sphere of noon. Use as you will. 3 Available
Party Time Punch-Card - 20 LP - A hardened parchment with a dozen glasses etched into it, each one covered in a colored stamp. Entitles the bearer to six free pseudo-magical drinks from the 'drinking buddy' range. May be redeemed bit by bit. Don't ask how it got there.
White Coal - 20 LP - Bags of magical fuel, when burned in flame of any kind it releases light, fire and spirit magics. This magic works its way into the focus of the fire, be it cooking, forging or a funeral pyre. 4 Bags available, one use per bag.
Autumn/Fall
Autumn Stone - 40 LP - Store the energy of the temple in one of the white stones you recovered from the dark elf interlopers. This allows you to switch to a seasonal form at will. The physical changes will be identical, the powers granted will be different. 1 Per Person
Dusk Ink - 20 LP - A small vial of the fluid contained within the sphere of dusk. Use as you will. 2 Available
Amulet of Decay - 30 LP - A pendant of emerald lined with aging copper, in the shape of a wilting flower. Grants the wearer the ability to trigger a enhanced prune effect by touch, the plants not only withering and receding but rotting. Unique
Cracked Egg - 60 LP - A grey, almost silver egg with a thin hairline fracture running down one side. Unique
Winter
Winter Stone - 40 LP - Store the energy of the temple in one of the white stones you recovered from the dark elf interlopers. This allows you to switch to a seasonal form at will. The physical changes will be identical, the powers granted will be different. 1 Per Person
Midnight Ink - 20 LP - A small vial of the fluid contained within the sphere of midnight. Use as you will. 3 Available
Amulet of Tides - 30 LP - A silver and sapphire pendant hung from a silver chain, made in the shape of a rolling wave. Enhances the wearers control over water. Doubles the amount of water controllable by spells like Flow and causes small bodies of water to part on command. Unique
A Good Night's Sleep - 35 LP - A shaggy looking bear pelt, tingling with dark, water and spirit magics. One ever a person may choose to sleep under the pelt for one night or more, when they awake they will be refreshed and have gained a new power. 1 Available.
Dark Elf Items
Season Stone - 30 LP - A foot cubed block of white stone, imbued with the power of the seasons. Can be carved to unlock darkwood like powers related to one of the seasons at random. 1 Blocks Available.
Brightest Summer - 50 LP - A white stone marked with a sun rune in bright red coloured ink. Grants the bearer a form and power based on noon and summer that they can shift in and out of at will. Unique
Vizian's Hands - 45 LP - A pair of dark leather gloves, veined with shining steel. Unique Wind Blades - Grants knowledge of the level 2 spell, 'Wind Blades'. Summon to your hand a trio of miniature tornadoes, fashioned into solid throwing blades. Ellswen Vestments Set
Dark Elf Blades - 30 LP - Slightly glowing blade of iron, curved and wrapped in black leather about the hilt. You may choose to make the light visible only to the last person cut by them and can be made blazingly, painfully bright once every seven posts. 4 Available.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
Springtime of Youth - Blessed with the energy, strength and vitality of spring, Arl is able to channel her life-force into a tenacious martial style.
Lvl 1. Arl may project her spirit downwards, hooking it into the very earth itself. So long as she does not move, she cannot be torn from her anchored spot by any ordinary force. Required BP: 30
Lvl 2. In times of dire need, Arl's spirit itself can be used as a weapon. If she is fights without the aid of her weapons Arl's strength is one level higher. Required BP: 60
Lvl 3. Arl may open within herself a font of spirit magics which fills her with power. Once per encounter, for no longer than 6 post her Arl's strength is considered increased a further level and her skin becomes painful to touch. Her sweat turns to light as it evaporates, giving her shimmering white aura. Required BP: 100
Lvl 4. Arl's spirit lifts her up and guides her movements. Her arms and legs become interchangeable for all acts of violence and locomotion. Allowing her to walk on her hands and deliver fantastically dexterous kicks. Required BP: 150
Lvl 5. After opening the first font but before its effects end, Arl may open a second. While this font is open her sweat burns blue on the surface of her skin. She feels no pain and her hands and feet are considered to be as hard as iron. This effect lasts five posts and extends the previous effect to match. Required BP: 200
For Blijk, levels with Plant Magic.
Withering Blade - Blijk has taken the essence of autumn into himself and has gained a new tool with which to navigate the decaying world.
Lvl 1. A dark vine winds around Blijk's right/left forearm, seeming to dig into the flesh and appearing for all the world to be rotten. From this vine sprouts a foot long shard of black wood, as strong as iron, in the form of an arm-mounted blade. The blade can be made to wither and shrink away into the vine for storage.
Lvl 2. The blade can grow to two feet long, allowing it to extend over a foot past Blijk's wrist.
Lvl 3. The blade drips with a rotten poison, nauseating animals and withering plant life.
Lvl 4. The blade can be partially freed from Blijk's arm, connected by a dark vine as long as Blijk is tall, allowing him to use it as a terrifying whip.
Lvl 5. Wounds inflicted by the withering blade are more susceptible to infection and cannot be healed with magic, nature must be the cure.
**Deciding that he might as well put all his eggs in one basket, and realizing the saaur wasn't going to wake up soon, Laroc took the four bags of White Coal. Then, in case that ended up being a bad idea, he took a punch card. Might a well be able to get drunk.**
Thrace finds himself so tired from the ordeal and having the spring sucked out of him he somehow completely forgot about writing his tail, and his notes from being springified were mostly illegible as he couldn't stand still while writing them. With a sigh he ends up taking Vizian's Hands and Brightest Summer and 15 gold.
**Celia who was a little sleepy, and ready to lie down next to a good book and just fall asleep, took an Autumn Stone, a Season Stone, one Dusk Ink, and 30 gold in assortments. She didn't leave right away, not before thanking Lauren and reminding her she said Celia could be there when the baby was born!**
**Arl also thanks Lauren, although not before making sure the brownie and the twins are removed from the premises. She makes it very clear to the twins she has recordings of the faces, a hair from each of them (which she takes on the spot) for tracking purposes, and both the means and the will to hunt them down if they mess with this place again. She also has a peacekeeper recording of bored elf but she hopes he has the good sense to not do this again. The brownie, if alive, is kept unconscious until its delivered to Sylvan.
Arl also shared her contact information with any of her allies that desired it.**
Arl - "I hope to see you guys again! Thanks for the picture, Celia!"
Thrace bid his fellow adventurers good journeys and made his way back to civilization. As he walked out he eyed Brightest Summer curiously attempting to activate it.
Thrace's hair became streaked with countless lines of blond, glistening with a little sweat and the bard took on a healthy tan. While transformed he gained the following. Rise with the Sun - So long as the sun is high in the sky and the clouds are parted, the bearer's strength is increased by one. Furious Mantle - You may surround yourself in a cloak of flame which turns all your emotional responses toward rage and fury. Once per encounter you may release a three foot wide gout of flame from your mouth as an attack.
To live is to hope, and while we breathe, we hope and live.
**Relating what she just saw, and why the full moon was now on the walls and ceiling of the room, to the group, she told them they needed to set the other projections by picturing a proper seasonal event.**
To live is to hope, and while we breathe, we hope and live.
Wayland, followed by the others probably, went to the top room in the southern area. He touched the projection and thought hard on the Vernal Equinox. If that didn't work, he began to focus on the Autumnal Equinox. He then went and set the northern room to the correct Equinox.
Come on and check it out. You know you want to.
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Wayland headed over to the western room and, after giving a powerful yawn, touched the projection and thought about the longest day or the year, the Summer Solstice.
Come on and check it out. You know you want to.
The group found themselves drawn toward the riddle room at the center of the temple.
Come on and check it out. You know you want to.
LOOT
Each of you may loot from the vaults matching your seasonal attunement, anyone can loot from the Dark Elf list. Everyone gets 100 LP total, and Lauren will pay for any assorted relics from the temple at a ratio of 1 LP to 3 Gold.
Spring
Dawn Ink - 20 LP - A small vial of the fluid contained within the sphere of dawn. Use as you will. 3 Available
Floral Egg - 70 LP - A small egg, sized to fit easily in the palm of the hand. A deep grassy green in colour, it seems to me marked with floral splotches of yellow. Unique Eaten already!
Dawn Crockery - 50 LP - A brilliant white plant pot filled with dirt. Once ever the owner of this pot may sink an item into the dirt, it will decay into the soil and from within the pot will grow a plant. That plant will regularly yield an ingredient guaranteed to be useful for cooking, herbalism and potioning. (Exact ingredient and time-line for production based on item used.) 3 Available
Summer
Noon Ink - 20 LP - A small vial of the fluid contained within the sphere of noon. Use as you will. 3 Available
Party Time Punch-Card - 20 LP - A hardened parchment with a dozen glasses etched into it, each one covered in a colored stamp. Entitles the bearer to six free pseudo-magical drinks from the 'drinking buddy' range. May be redeemed bit by bit. Don't ask how it got there.
White Coal - 20 LP - Bags of magical fuel, when burned in flame of any kind it releases light, fire and spirit magics. This magic works its way into the focus of the fire, be it cooking, forging or a funeral pyre. 4 Bags available, one use per bag.
Autumn/Fall
Dusk Ink - 20 LP - A small vial of the fluid contained within the sphere of dusk. Use as you will. 2 Available
Amulet of Decay - 30 LP - A pendant of emerald lined with aging copper, in the shape of a wilting flower. Grants the wearer the ability to trigger a enhanced prune effect by touch, the plants not only withering and receding but rotting. Unique
Cracked Egg - 60 LP - A grey, almost silver egg with a thin hairline fracture running down one side. Unique
Winter
Midnight Ink - 20 LP - A small vial of the fluid contained within the sphere of midnight. Use as you will. 3 Available
Amulet of Tides - 30 LP - A silver and sapphire pendant hung from a silver chain, made in the shape of a rolling wave. Enhances the wearers control over water. Doubles the amount of water controllable by spells like Flow and causes small bodies of water to part on command. Unique
A Good Night's Sleep - 35 LP - A shaggy looking bear pelt, tingling with dark, water and spirit magics. One ever a person may choose to sleep under the pelt for one night or more, when they awake they will be refreshed and have gained a new power. 1 Available.
Dark Elf Items
Brightest Summer - 50 LP - A white stone marked with a sun rune in bright red coloured ink. Grants the bearer a form and power based on noon and summer that they can shift in and out of at will. Unique
Vizian's Hands - 45 LP - A pair of dark leather gloves, veined with shining steel. Unique
Wind Blades - Grants knowledge of the level 2 spell, 'Wind Blades'. Summon to your hand a trio of miniature tornadoes, fashioned into solid throwing blades.
Ellswen Vestments Set
Dark Elf Blades - 30 LP - Slightly glowing blade of iron, curved and wrapped in black leather about the hilt. You may choose to make the light visible only to the last person cut by them and can be made blazingly, painfully bright once every seven posts. 4 Available.
She also takes a Seasons Stone.**
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Come on and check it out. You know you want to.
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
For Arl, levels with Battle Posts.
Springtime of Youth - Blessed with the energy, strength and vitality of spring, Arl is able to channel her life-force into a tenacious martial style.
Lvl 1. Arl may project her spirit downwards, hooking it into the very earth itself. So long as she does not move, she cannot be torn from her anchored spot by any ordinary force.
Required BP: 30
Lvl 2. In times of dire need, Arl's spirit itself can be used as a weapon. If she is fights without the aid of her weapons Arl's strength is one level higher.
Required BP: 60
Lvl 3. Arl may open within herself a font of spirit magics which fills her with power. Once per encounter, for no longer than 6 post her Arl's strength is considered increased a further level and her skin becomes painful to touch. Her sweat turns to light as it evaporates, giving her shimmering white aura.
Required BP: 100
Lvl 4. Arl's spirit lifts her up and guides her movements. Her arms and legs become interchangeable for all acts of violence and locomotion. Allowing her to walk on her hands and deliver fantastically dexterous kicks.
Required BP: 150
Lvl 5. After opening the first font but before its effects end, Arl may open a second. While this font is open her sweat burns blue on the surface of her skin. She feels no pain and her hands and feet are considered to be as hard as iron. This effect lasts five posts and extends the previous effect to match.
Required BP: 200
For Blijk, levels with Plant Magic.
Withering Blade - Blijk has taken the essence of autumn into himself and has gained a new tool with which to navigate the decaying world.
Lvl 1. A dark vine winds around Blijk's right/left forearm, seeming to dig into the flesh and appearing for all the world to be rotten. From this vine sprouts a foot long shard of black wood, as strong as iron, in the form of an arm-mounted blade. The blade can be made to wither and shrink away into the vine for storage.
Lvl 2. The blade can grow to two feet long, allowing it to extend over a foot past Blijk's wrist.
Lvl 3. The blade drips with a rotten poison, nauseating animals and withering plant life.
Lvl 4. The blade can be partially freed from Blijk's arm, connected by a dark vine as long as Blijk is tall, allowing him to use it as a terrifying whip.
Lvl 5. Wounds inflicted by the withering blade are more susceptible to infection and cannot be healed with magic, nature must be the cure.
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
To live is to hope, and while we breathe, we hope and live.
Arl also shared her contact information with any of her allies that desired it.**
Arl - "I hope to see you guys again! Thanks for the picture, Celia!"
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Rise with the Sun - So long as the sun is high in the sky and the clouds are parted, the bearer's strength is increased by one.
Furious Mantle - You may surround yourself in a cloak of flame which turns all your emotional responses toward rage and fury. Once per encounter you may release a three foot wide gout of flame from your mouth as an attack.