**Nestled comfortably within the clean, well-tended streets of the Gilt District, the Unlocked Vault is a frequently busy shop of rare items and curios found from the wilds of the Alogeans to the other far-flung corners of Bakara. All sorts of interesting things come through the gates of the Guild City every day, and the weirdest of them usually wind up at the Unlocked Vault.
Well-lit and cozy, the Vault is filled with fascinating and bizarre artifacts on velvet cushions under thick glass, though the shopkeeper is more than happy to open a case for anyone who wants a more hands-on inspection. The manager is Orlis, a rather easy-going ananke, and all in all he seems a bit laid back about the safety of his wares. The cases are frequently unlocked, the door is usually open, and he has been known to take his obscenely long lunch by a fountain in the Ivory District nearly on the other side of the city, leaving the place entirely unattended. But honestly, who is going to rob the place? Thieves?**
Chimeric Crossbow - 250 gold - Made of brass and oak, strung with one a iron strength hair. Able to fire art-based bolts of any art in which you have a level 4 spell. Each art has its own power.
- Two in Stock -
Sarcanum Blade - 150 gold - A curved dagger of blackened metal, bound to an obsidian hilt. Wounds inflicted with this dagger are immediately restored by a demonic influence, converting normal flesh to something more sinister. Removed body parts are regrown in this manner, the sarcanum blade is render useless after a single use. One blade in stock.
- One in Stock -
Dawn Crockery - 100 gold - A brilliant white plant pot filled with dirt. Once ever the owner of this pot may sink an item into the dirt, it will decay into the soil and from within the pot will grow a plant. That plant will regularly yield an ingredient guaranteed to be useful for cooking, herbalism and potioning.
- Two in Stock -
Essence of Boulder - 45 Gold - Coarse sand created by actual boulders being physically crushed by someone's bare hands. Due to the fact that the size of the boulder must be rather massive before the sand begins to gain any sort of property whatsoever, this is a notably rare sundry. An agent of dauntlessness in potions. One bag contains three uses.
- 2 in Stock -
Diamond Sands - 25 gold - Brilliant white almost sparkling sand from the shores of My'Kurr's most beautiful cove. An agent of heat, humidity and growth in potions. A large bag contains 5 uses of the sand.
- 5 in Stock -
Essence Charms - 20 gold - Tiny charms of in staggering variety of shapes and forms, these small items possess powerful, inert magics that naturally interact with forces that delve into the core essence of beings. While they have no active effect, Essence Charms add an additional trait to any effect that would draw off of the bearer's Inner Spirit, either adding to or prisming the result. Essence Charms must be purchased blind.
- Unlimited Stock -
Riesig entered the shop. Presumably unable to miss the beetles, he grinned...that grins looks a little too happy, almost manic. He then proceeds to double cast torch and wields them like small daggers. He begins happily burn cutting his way through the beetles.
Olo, with or without Vendetta, made his way to the Vault. He checked around from above to see what he could ascertain about the surroundings of the building before he landed and checked it out from the ground.
He shrugged and made his way back to Vendetta, or turned to him if he was following, and said, "Well, I see no nefarious traps set outside. I think we should talk to the proprietor. What do you think?"