**Located on one of the winding streets behind the Pairc on Eas is a large and imposing brick building, three stories tall and the size of a small warehouse, from which hangs an oversized jade-green anvil-shaped sign. This is the Jade Armory, the primary supplier of arms and armor both to Greevan's residents and, more importantly, to its city government.
Its speciality is in working deep jade, the magical material mined in the Greevan Forest; this, however, is a government monopoly, and only those who bring the material can request that something be made of it.**
Regularly Stocked Weapons and Armour Materials Regularly available materials are used as a multiplier to the cost of the weapon. This represents both the cost of the material and the skill in shaping it. If the material is provided the modifier is usually lowered.
Wood - x1
Leather - x1
Bronze - x2
Silver x2
Iron - x3
Steel - x4
Weapons Use your best judgement when determining what material to use for each weapon. Weapons with multiple materials use the highest modifier to determine price.
Maul/Sledge - 20
Warmammer - 16
Bows
(Modifier affects strength and distance of arrows shot)
Fir - x1
Yew - x2
Greevan Bow Wood - x3
Longbow - 16
Shortbow - 12
Custom - ask
Armours The prices listed here are for properly sized and fitted armours that take some time to create. For the same price you can take a display armour, due to its poor fit it will reduced in effectiveness by one modifier.
Helms/Mail Coif - 10
Breastplate/Cuirass/Mail Hauberk - 15
Brigandine - 30 (leather w/ iron plates, no changing modifiers)
Gauntlets/Vambraces/Spaulders - 10 a pair
Boots/Sabatons/Greaves - 12 a pair
Private Mod Note
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Sing lustily and with good courage.
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
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Its speciality is in working deep jade, the magical material mined in the Greevan Forest; this, however, is a government monopoly, and only those who bring the material can request that something be made of it.**
Regularly Stocked Weapons and Armour
Materials
Regularly available materials are used as a multiplier to the cost of the weapon. This represents both the cost of the material and the skill in shaping it. If the material is provided the modifier is usually lowered.
Wood - x1
Leather - x1
Bronze - x2
Silver x2
Iron - x3
Steel - x4
Weapons
Use your best judgement when determining what material to use for each weapon. Weapons with multiple materials use the highest modifier to determine price.
Maul/Sledge - 20
Warmammer - 16
Dagger - 10
Cleaver - 13
Throwing Dagger - 9
Shortsword/Broadsword - 17
Longsword/Claymore/BastardSword - 25
Scimitar - 20
Rapier - 14
Katana - 16
Kama - 11
Scythe - 13
Sickle - 20
Tonfa - 7
Staff - 14
Spear - 16
Cudgel - 10
Trident - 20
Naginata - 25
Glaive - 23
Cestus - 13
Bows
(Modifier affects strength and distance of arrows shot)
Fir - x1
Yew - x2
Greevan Bow Wood - x3
Longbow - 16
Shortbow - 12
Custom - ask
Armours
The prices listed here are for properly sized and fitted armours that take some time to create. For the same price you can take a display armour, due to its poor fit it will reduced in effectiveness by one modifier.
Helms/Mail Coif - 10
Breastplate/Cuirass/Mail Hauberk - 15
Brigandine - 30 (leather w/ iron plates, no changing modifiers)
Gauntlets/Vambraces/Spaulders - 10 a pair
Boots/Sabatons/Greaves - 12 a pair
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.