**At the end of The Thoroughfare, just before it empties into the city square and Bonfire Park, sits a large squat building of finely carved and fitted stone, decorated with intricate metalwork and stained glass windows of crimson and indigo. Out in the street above the iron banded door hangs a forged steel heart the size size of a watermelon within which burns a lantern. This is the Hearth of Steel Armorists.
Inside a vast assortment of finely crafted weaponry and armor hangs from the walls and sits on display in various cases. At least one of shops three workers is usually on hand to help customers in the shop area while the others come and go to attached forge.
The shop's owner is Korsin Pater, once one of the greatest smiths the Eastern World has ever known. When a tragic accident cost him his sight he continued to work, adapting to his blindness and still creating fine products. He is a burly old man, his well tanned skin covered in scars and burns. The worst of his scars wraps across where his eyes once were and into the left side of his white crewcut hair.
Korsin's two apprentices help him forge and run the shop. Mulciber Cano is a giant of a man with a bushy black beard and sweet temperment while Kwaar is a short tempered greel with silver skin who is eager to prove himself.**
Leather - 1, Bronze - 2, Iron - 3, Steel - 4 Types
Helms/Mail Coif - 10
Breastplate/Cuirass/Mail Hauberk - 15
Brigandine - 30 (leather w/ iron plates, no changing modifiers)
Gauntlets/Vambraces/Spaulders - 10 a pair
Boots/Sabatons/Greaves - 12 a pair
ENCHANTMENTS Hearth of Steel will add any of these enchantments to your purchase. We do not enchant items not bough here. Crystal Imbue - +200 Crystal Incoring - +100 Homeguide - +100 Shieldward - +100
A man dressed in blacks and greys entered the Hearth, looking over the arrayed weapons before selecting an iron cudgel. Slipping the weapon behind his back, the figure dropped a coin purse containing thirty gold on the counter before heading back out the door.
"It was custom fitted to a large man, Orange tinted, wound up with half the helmet burned, though I don't suppose it was made that way. It also had a Machinist blade attached to the right gauntlet, and fit the man from head to toe."
Korsin - Hey! Mulciber! Your the metalluruitzits..
Kwaar - Metallurgist.
Korsin - Whatever. Isn't there some orange alloy thats been around, magic stuff, rare?!
**The hammering stopped and a massive man stepped out of the back.**
Mulciber - Ayuh. Remember hearing about it some years ago, think it was called Carbonomniadionium or something. Was going to be a big deal when a smith in Sylvan created it. Then his forge burned down...or blew up. Whatever happened the smith, the forge and all samples of the metal were gone. Shame though, that stuff was supposed to have some serious mojo from what I was told, missed my chance to see if by days.
Gamble - "Yeah....yeah, that sounds about right. So, here's the long and short: This guy is basically running around in a big suit of this stuff? Murdering people? So, um...any advice? Maybe to gum up his armor? Rust up?...Smudge up? I am seriously terrified of this guy."