**In the heart of Epicrin, bordering the city center on the west, sits the main Guildhouse of the Peacekeepers and center of Epicrin's law enforcement, The Halls of Justice.
An expansive complex, its exterior is monolithic, clad in white marble and lined with pillars, varying from one to three stories tall in places and ringed by tall, sharply trimmed hedges.
Upon entering the Halls, you find yourself in a massive circular white marble foyer, an the guild's eagle and shield sigil inlaid in the center in gold and lapis. Guildmembers, city patrolmen and assorted visiters constantly come and go here. Behind large polished semicircular desk sit Desk Sergeant Kragle and/or his assistants, who are the central point on contact with the guild for most day to day matters. Further back is a second desk where Sergeant Calben deals with bounty seekers.
The northern wing of building holds the guild functions. Barracks, Armory, Kitchens. The southern wing holds city law enforcement offices, courtrooms and Tribunal Chambers. The Western Wing hold the interrogation rooms and holding cells, which continue into multiple subbasements with increasing security.**
All Epicrin Bounties Are Sought and Returned Here Any Peacekeeper/Dual Bounties Can Be Returned Here, See Next Post
PUBLIC SERVICES - All prices and payments vary according to situation Tip Line - Have information regarding a bounty but unable to act on it or unsure what to do with it? We pay for your information Arbitration - The Peacekeepers are willing and able to help settle disputes between citizens before things get ugly and one of the parties ends up on a bounty list. Private Eyes - So long as there are no legal/moral issues, the Peacekeepers are willing to put their investigative expertise to use for the general public, for a price.
**Calben squinted at her, pulled a tablet from his desk, and waved it over Arl's sigil. Arl's image appeared on the tablet with some writing.**
Calben - ...what the hell are they doing out east. Well, your official, somehow. You'll need to go to the city gates. That is where the attack took place, they can guide you from there. I will put you down as on the job.
Sokai ambles into the hall in awe of its size and beauty, being the first time seeing a building this amazing. "i would like to accept a bounty" he says to the first important looking person he sees. "Okole Puka".
**Luckily Kragle does not look in the least bit important so Sokai chose Calben and did so correctly.**
Calben - Thank god you're an adult. Alright, that particular pain in the ass is usually found harassing people on the Thoroughfare. Usually on the backstreets on the western side, nearer to the ritzy shops. Looks for people with plenty of gold to take.
Arl returns as the half-naked, heavily burnt, completely crippled, nearly strangled and arrow studded body of Thorin Gossel is hauled in. At least he's still alive. Arl is somewhat self-conscious of the terrible condition she left him in.
**Calben took the key, examined it and then tossed it back to her, along with her gold.**
Calben - Keep it. There are no distinguishing marks or magics so if I take that into custody they will have me out checking every door and chest in the five cities for the next year. Consider it a souvenir.
A particularly tall woman with murky grey skin walked into a familiar place with her enforcer's sigil proudly pinned onto the breast pocket of her trench coat. Walking down the halls of the south wing, Bree stood at the attention of the receptionist, patiently waiting to be addressed.
The statuesque drow extended her murky grey hand towards the good doctor as a gesture of good faith.
"I find around here when someone says that something is interesting, it usually means that someone is thinking about how to bash that something over the head if it causes problems. My name is Bree and my only intent was to wait for adventurers seeking out those bastards, if your threesome is set I will leave."
The dark elf turned to exit and began pacing out of the guild house.
"Have a nice life, try not to get killed and all that."