Name: Faust
Age: 19
Gender: male
Race: human
Height: 6ft
Weight: 100lbs
Appearance:
Faust is a slender troubled teenager who never seems to smile or show much expression. Black messily cut hair sits atop a pale expressionless face. His only striking feature is his eyes; grey stormy eyes that seems as if they have seen the end of the world. He wears a black cloak covering his loose tattered clothing. Chained around his neck he wears a Cross, the size of a small dagger.
Usually he puts his hood up to avoid the notice of people around him.
Background:
Faust grew up in a small peaceful village, untroubled by the rest of the world. It was near a forest miles away from other towns. The villagers were friendly people who specialized in white mana, many having the ability to heal minor injuries. Faust's parents were killed by a wild beast when he was still a toddler, and ever since then he was cared for by his sister, 16 at the time, and the occasional help from the rest of the community.
One day a strange creature visited his village, a humanoid beast with metal skin and vicious claws where his hands should have been. Little did he know he would forever be haunted by the creature that introduced itself as a phyrexian. The phyrexian came to preach to the village about his master, and the advantages of being compleated. His village refused, and explained to the creature that they did not wish to be compleated, but that they would not stop the Phyrexians from continuing to preach to other towns. The phyrexian told them he respected their wishes and left.
The next day at dawn the village was swarmed by a horde of phyrexians. It was a one-sided fight, for the village was not used to battle. Faust, who was 7 at the time, was hidden by his sister in a well. When the slaughter was over, Faust climbed out and found his village razed, his people slaughtered and their bodies mutilated. But he found he could hear faint whispers and felt the presence of the villagers, unable to rest in their grave. The grief he felt from the spirits was overwhelming, and he found he was able to channel their misery into energy, dark energy with which he was able to use to summon powerful beasts. He vowed to avenge his destroyed village and dead sister.
The only surviving thing left from his village was his sister's Cross. He carries this with him always, as a reminder of his people, and because he feels the prescence of his sister whenever it is around his neck, looking out for him even after life.
Ever since then Faust has wandered the continent, seeking to grow strong enough to be able to stop the phyrexians and finally fulfill his vow.
Level:3
XP:11
Gold:91
House: Shimia
Weapon: 1/0 Cross
Talent:+3 soft land cap
Standardised set: coming soon
Quests:
[New Engdar] Cleric Trouble
[Orim] Hide and Go Fetch
Name: Loktal Merrak
Race: Jundian/Alaran Viashino
Age: 32
Gender: Male
Height: 4'3" hunched (normally) 6' when at attention
Weight: 240 lbs
Appearance: Loktal is a muscular crocodilian humanoid, pale green-grey scales coming out in crowning spikes over his eyes in a brow. He wears a simple set of leather rags to protect himself from what few natural elements could actually become problematic to his physical form. His reptilian eyes are a bright emerald green, as are the painted over scars running across his chest, down from the left side. On his side, instead of a dagger, he carries a small, jagged hand-axe, the blade of which loops around to guard his fingers.
X'rric has an extremely large and muscular body. His skin his completely flayed off, except in certain patches where rough, leathery skin has been crudely bolted or nailed into place. Some nails or shards of glass stick out at odd angles, forming spiked weapons. Bands of metal cover his hands and feet, leaving the toes and fingers exposed. These have been flayed to the bone, and sharpened into weapons. These bands also cover his groin and backside like shorts, concealing his identity as a genderless newt.
His teeth have been filed sharp, and he has thick, wirey hair reminiscent of barbed wire. He has several meathooks piercing his back connected to long chains which end in rusted hooks and form a cape.
Private Mod Note
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"Pain has a face; allow me to show it to you. I. Am. Pain."
Name: Vorin
Race: Elf (Lorwyn style)
Age: The elven equivalent of about 17.
Gender: Male
Height: 5' 11''
Weight: 130 lbs
Appearance: Vorin is a Lorwyn elf, but his body is covered with dark scars. The burns run up and down his arm. His once beautiful elvish body is now ruined, giving him a dark look to him.
Personality: Vorin is a Lorwyn elf at heart. As such, he can be ruthless and thinks himself superior to others. He will jump into battle with only confidence. However, since his accident, he has become a little more humble. While his elven instincts do take over at times and empower him, especially when he is challenged, he is weaker and more fearful. He is unsure of his current abilities and state. Vorin is also extremely curious.
Vorin was an elf who lived in a tribe somewhere deep within the Gilt-Leaf woods of Lorwyn. He grew up living in the elvish style. He followed the way of his tribe and did as he was told without questioning. He learned that his people were perfect, and that everyone else was not. He never truly understood why the elves were so clearly superior, but he never let these questions arise. Sometimes, he couldn't help but wonder if he was the only one with any doubts, but elvish youth was like a brainwash, and usually he would forget such trivial ideas. But somewhere deep inside himself, he was hoping for answers.
One day, while he was hunting with his tribe, he fell behind and stumbled upon an injured flamekin, which was unconcious on the floor of the forest. It was an unwelcome invader in their own lands, and like every other elf would, Vorin moved in to finish the job that some other elf failed to do. Vorin snuck down and approached the creature. In hindsight, his reasoning is all a blur. Perhaps he intended to help it, or kill it, or rob it, or simply observe it, but regardless, he hesitated, and in that moment, he was ambushed. A crowd of powerful flamekin revealed themselves and brutally started attacking him. They left him for dead, charred and burned. He never saw his tribe again, but that didn't matter, as they wouldn't have accepted his new appearance.
No matter how the elves would have then treated Vorin, the forest never abandoned him. The spirit of the forest and the treefolk kept Vorin alive long enough for him to return to consciousness, and then he fled. While the flaming barrage had not taken his life, it had taken his mana somehow. Whenever he tried to draw upon elvish spells, all that he could feel was a burning energy. He was too weak to fight and too weak to cast spells. He was worthless, he could no longer do anything that he had trained to do. All he had left was his elvish instinct, which he couldn't act upon without dying, and his ideals, which were meaningless now. He couldn't question a society that he was no longer a part of. He was ready to give up on life.
Fortunately, someone had greater plans for Vorin. Some invisible elemental spirit (not a flamekin) found Vorin unconscious in the middle of a field and understood his plight. It could not restore the green mana Vorin had been using throughout his life to him, but the elemental empowered a new type of mana that had somehow entered Vorin's body from the attack. It taught him to call upon this burning mana flowing through his body to cast a new type of spell: red mana spells. However, an unknown horde of elevs eventually discovered him. Upon seeing Vorin, the elves went to attack without hesitation. He tried to use his newfound magic to defend himself, but it was to no avail. He was was easily overpowered by brutal elves. Suddenly, time seemed to slow. He saw a large glowing portal next to him. He assumed that this was the work of the elemental. He closed his eyes, went through, and after walking for about thirty minutes in this new land, he stumbled upon Estark.
He has no understanding of planes, so, as of now, he does not realize he is no longer on Lorwyn
Vorin arrived in Estark. He began searching for someone to help him learn to use his red mana. He found a large concentration of red mana in the House of the Hammerheim Sorcerers, and became a member of the house, but the members there refused to train him until he was stronger.
He then found a travel emporium, and entered the store in an attempt to discover where he was in relation to the Gilt-Leaf woods. He scanned the maps with great detail, but could not seem to find any familiar locations. However, he did notice some areas that interested him. While in the travel emporium, he overheard someone named Kassim mentioning a trip into the desert. Kassim (a "human") was looking for a companion, and Vorin decided to join him. Vorin had no real interest in the desert, but hearing about the brutal desert made him eager to accept a challenge. He wanted to prove himself and test his new abilities.
As Vorin fought in the desert, using the red mana caused his body to ache. His body clearly was not accustomed to using it. He would wince and scream with pain throughout battles and become exhuasted after them. He managed to fight off some bandits, and then, after a terribly long trek through the desert, they found themselves in a city. The city was attacked by bandits. Vorin wanted to ignore their plight, following his elven ways, but eventually and reluctantly decided to help Kassim fight them off. They were thanked by the leader of the town militia, a man named Felix. The town members pointed them to a totem, where the mana of the desert was concentrated, allowing them to finish their quest. At the totem, they had a bizarre encounter with ghastly forms of Felix and his crew. Vorin refused to give into the mages, but once Kassim accepted their demands, they vanished. After connecting with the desert totem, Kassim returned to Estark.
Vorin stayed behind to ask Felix, a powerful red mage, for help adjusting to the red mana in his body. After Vorin described his situation, Felix explained what might be happening to him and taught him to act more impulsively with his red mana. Vorin challenged Felix to a match to see how a powerful red mage would act. However, Felix held back and Vorin easily won by unleashing all his spells at once. He quickly lost faith in Felix as a teacher and returned to Estark to receive his reward from the travel emporium.
This is how Vorin currently understands how he attained red mana:
"I have a few theories. The first is that your connection to green mana is simply dormant. It is still there, but is being overwhelmed by the red mana. If you were to strengthen yourself and learn to control the red mana more effectively, the green would return in time."
"The second is that you lost your green mana and it was replaced with red. If that's the case, your body may need some time to adjust to the differences between them. Again, strengthening your body and your magical skills is the answer. Think of it like a muscle you haven't used in years. It will ache when you first exercise it, but eventually it gets stronger."
"The third is the most troubling... If your bond to green mana was simply shattered, your body might have grasped for any connection to mana it could find. The fire from the elementals' magic might have been the only thing nearby, and it latched on to it. If this is the case, your access to red mana wouldn't be your own. Some elementals use red mana differently than other beings due to the unique physical traits of the elementals. If you're using elemental red mana, it could eventually burn you to ash. I wouldn't know of any way to reverse this process. The stronger you become, the stronger the mana would get and the faster you would burn from the inside out. Pray this isn't what's happening in your case."
Level: 1
Experience: 4
House: Hammerheim Sorcerers
Gold on person: 0
Gold in Greel's (As of 12/23/11): 82
Soft Land Cap: 10
Spells Per Turn: 3
Guild: N/A
Weapon: N/A
Set Legalization:
Standard: Ravnica: City of Guilds, Guildpact, Dissension, Coldsnap, Time Spiral, Planar Chaos, Future Sight, Magic 2010, Magic 2011
Kozilek Butcher of truth]Name: Deth Gawthrech
Age: ?
Gender: Male
Race: presumably human
Weapon: starting (1/0) sai
Height: N/A
Weight: N/A
Items: disguise kit. (makeup, wig, fake beard, glasses)
Token of the shimia house
Capable of creating impressive disguises.
Torment, Ravnica: City of Guilds, Guildpact, Dissension, Coldsnap, Time Spiral, Planar Chaos, Future Sight, Magic 2010
Appearance: a young male human with subtly changing features, but there is never very much variation. He has dark hair, and usually wears a black cloak. Under the cloak is a black and blue gi.
Special Items: An amulet of unknown origin. This will not change when Gawthrech is disguised, and he never takes it off. This could be because of choice, or because he can't.
Name: Jared
Age: 22
Gender: Male
Race: Leonin
Height: 1.75 meters
Weight: 78 kg
Weapon: Scimitar (1/0)
Appearance: Jared has a golden-silver mane, and that's all you'd usually see - he has a habit of wearing a long white cloak about him, with only his trusty scimitar showing outside of it. He is a righteous fighter who will raise his blade for any just cause, and his way of speaking shows it - he speaks as a noble would, despite his humble origins.
His spellcasting gems are sewn into the inner side of his robe's sleeves, glowing brightly whenever he casts a spell, as though justice itself is shining down upon the wicked.
House: None
Guild: None
Level: 1
Experience: 0
Gold: 8
Name: Kark
Age: Undead
Gender: Male
Race: Lich
Height: 6"1"
Weight: 175
Appearance: Covered in his stained cloak with only his boots showing.
Weapon: A simple chain
House: None
Guild: None
Level:1
Experience:0
Gold: 50
Name: Talibah Kalastria Age: - Appears: 25ish, Really: much-much older Gender: Female Race: Vampire (Zendikar based) Height: 4' 10" Weight: A lady never tells! Weapon: Simple jeweled hilt dagger 1/0 Appearance: Her hair is always dreded back and decorated with small animal bones and held in place by red ribbons. Her skin is pale, almost pearlecent in tone and marked in bright red tattooed designs that trace over her entire body. Mostly simple straight lines in running parallels of three ( much like Vampire Hexmage's facial tattoos) with a decorative swirl on the tops of either hands, feet, and a few choice locations. Clothing changes depending her mood, but as with most vampires - black, lots and lots of layers, and silly frilly things. Maybe on the layers part. Pet: Small goblin null, a burnt orange/red color. In contrast to her, its often dressed in pale colored clothing. Polished black shackles are about either wrist and ankle, a chain linked between each wrist and ankle. A matching collar about its neck with a deep etched TK in bright red on it.
Back Story: Unlike many of her "family" she didn't pursue interest in art, theater, and the luxury of being a Vampire. Being able to control things, especially dead things had always caught her interest. Her pet goblin null was her first experiment, one that didn't go as planned but still turned out to her benefit. She has kept it since to serve as a reminder for just that. Though over the years it has become more then just a simple reminder. Its become more of her companion and very much more of a pet. You'd be hard press to find her without him skittering about at her feet.
Having learned what she could from those few who shared her interest in something more then the decadent nature of their kin, she left the sprawling city. Setting forth in hopes of finding others who may teach her more, challenge her to new heights or simply provide amusement when boredom strikes.
Name: Mithrandir
Age: 20
Gender: Male
Height: 6-4
Weight: 200 lbs
Race: Human
Weapon: Staff 1/0
Appearance: A youthful and knowledgeable young wizard. His clothes are of plain yet distinguished hue and make. A thin chain of gold around his neck along with a ring of like ore are his only noticeable embellishments. The eyes of a young man slowly becoming wizened with experience are still quick to smile. Shoulders erect and strong indicate an ability to work may more appropriately characterize this wizard's background than a childhood spent tutored in lore and magics.
Name - Skoll Diak
Race - Vampire
Age - 648
Height - 5'10
Weight - 210
Appearance - Jet black hair, no facial hair to be seen, muscles very tight and visible though not bulging, dark sinister eyes, and a long spiked whip hung at his waist. Skoll had very white skin, a white capable of scaring even the creepiest creatures. A long black trench coat of Mire Boa clung to Skoll tightly.
Apparel - The Mire Boa trench coat was of a purest darkness, black as could be one could lose themselves looking at it. Skoll wore his hair slicked back and down his back. The hair a deep black like the bottom of a dark pit. The whip at his waist hung lightly, obvious that it was not such a burden.
Background - 630 years ago, at the age of 18, a curse had spread from the lips of a dying vampire. One had to sacrifice his own life to save what was left of life. Skoll offered himself up as a sacrifice. Skoll endured much pain in an agonizing death too gruesome for mere words. After his heart stopped the curse was indeed lifted. But due to his heroism a legendary figure, too a vampire, stopped down and raised Skoll from the dead through Necromancy. He then, unable to bear the mindless being Skoll had become, the legendary vampire stooped to a low and bit Skoll making him into a Vampire himself. And thus he has come to be. For some 500 years or so Skoll had been missing and came back from no where.
Contacts
None
Skills/Abilities
None
Weapons
Skoll carries a whip at his side. The whip is made from the bone shards of fallen foe in the past, fallen Vampire brethren. The whips head is the skull of a Mire Boa as his trench coat is made.
Spells
None
Armor
He wears no real armor, although coat is thick and can deflect a glancing blow from a sword or dagger.
Accessories
Skoll carries lightly. From what he is wearing to the whip on his belt he carries but on other item, a small sphere of an unidentified liquid. Nobidy is really sure what it is but it is worn on a thick leather string around Skoll's neck.
Name: Helarand (pronounced HEE-luh-rand)
Race: Human
Age: 19
Gender: Male
Height: 5'7"
Weight: 155 lbs
Weapon: Concealed Dagger 1/0
Appearance: Helarand is a young, mildly attractive, pale-skinned Human with short red hair and a goatee. He is thin but trim. His movements are swift and agile. He wears a hooded sleeveless shirt made from simple red cloth and simple trousers. Snaking up his left (and primary) arm is tribal flame tattoo.
Equipment: On his right forearm he wears a bracer of red-dyed leather concealing a small dagger underneath. His spell gems and other equipment are carried in a black leather messenger bag around his shoulder.
Personality: Helarand is a rash, hot-tempered, short-fused, sarcastic person who doesn't take kindly to strangers, unless they're hot. He hates being told what to do, and will often times do exactly the opposite to prove a point. He's pretty self-reliant and abhors asking for assitance. He never accepts charity, preferring instead to earn his way to things - he hates the idea of being in someone else's debt. He thinks about himself first, and others later. He revels in pyromancy, burning anything that stands in his way to ash without remorse. He likes things hot, in every way imaginable.
Level: 2
Experience: 5
House: Hammerheim Sorcerers
Guild: None
Gold: 130
Talents: +1 Spell per turn
Editions: (1 to choose)
Has long black haired tied into a pony tail and green eyes. Wears a long green coat with tan trim that reaches below his knees, tan shirt, black pants, and tan boots. Wields a bo staff (1/0). Has satchel on right side straped around waist.
History will develop as character grows.
Has family history of both green, black, and white mana and sometimes uses techniques from them in is personality and actions (i.e. putting a droplet of his blood in his markings)
Rivel is very calm and appreciates balance more than anything else. He tends to mark location in his travels to mark important areas to him along his journey.
Name: Xiras Age: 24 Gender: Male Race: Moonfolk Height: 6'3" Weight: 75kg Weapon: Fans 1/0 Appearance: Xiras has long dark hair pulled back into a ponytail, his eyes violet in colour and very striking. A dark blue silken robe extends from under breastplate donned on his tall slender form. In each hand he carries a fan, cyan in colour, a weapon with which he has some experience.
The day Xiras was born was a very special day for Mikora, a Soratami ambassador to the human world as he was his first born child. He envisioned Xiras following in his footsteps, taking him on long expeditions to visit the those that dwelt beneath the clouds and as such he was exposed to other races far more so in his youth than the typical moonfolk is.
As such is did not develop the usual disdain for other races and ended up befriending some of the human children during his trips away from the cloud palace, one of these humans become a close friend by the name of Ishi.
During his teenage years, Xiras was trained in all ways Soratami: in the art of war opting for bladed fans as his weapons of choice; In academic fields, where a common subject was how the Soratami were the superior being on the plane fit to rule all; and finally the craft of air magic, a specially of the moonfolk.
He advanced quickly developing a lust for knowledge, with an uncommon interest in magic, not uncommon that he sought to advance within the field, but that he had an interest in all five colors and desired to wield all.
On his regular visits he practiced magic with Ishi, sharing the fundamentals of blue magic with him, and in return been educated on the use of white magic, something that he never quite picked up but felt close.
Eventually it was discovered by his magic mentor that he had shared the secrets of Soratami magic with a foreigner, a crime punishable by death.
His father used his influence he managed to reduce the charges to banishment as he felt partially responsible as it was his job that put young Xiras in contact with the human.
Xiras' silver hair was magically dyed black, never would he look like a typical moonfolk again and all Soratami he encountered would know not to associate with him.
Following this he was sent to another plane forcibly, never to return to his homeland. From here he continued to quest for magical knowledge by any means necessary.
Name: Ichibod Trudey
Age: Less Than A Year
Gender: Androgynous
Race: Ooze Mutant
Height: 6'1"
Weight: 180lbs
Weapon: Retractable Claws 1/0
Appearance: Pale skin. Splotches of greens & blues in disguised places. Bald. Turquoise eyes. Black skin fitting shirt, pants, cut off gloves & sash that holds his satchel. Turquoise, Citrine, Lime & Chartreuse colored full body hooded robe otherwise covers all discrepancies that would normally seem out of the ordinary.
Name: Serros
Race: Human
Age: 22
Gender: Male
Height: 5'10"
Weight: 155
Has blue eyes and brown hair cut neatly. Wears a steel and gold light chestplate and greaves and blue, gold, and green knee-length skirt open in front. Has sword in steel sheath w/ gold trim on left side of waste and leather satchel on right.
History will develop as character grows.
Name: Ekedric
Age: 18
Gender: Male
Race: Human
Height: 6' 1"
Weight: 185 lbs.
Weapon: 1/0 Skinning knife
Appearance: Ekedric has brown eyes and hair, the latter roughly trimmed in a short, functional cut. He looks fit but is not excessively well muscled, and he hunches over slightly as he walks, almost as if standing perfectly straight is not worth the effort.
Ekedric wears a dappled green cloak over old worn leather armor and dull sackcloth pants. A very sharp dagger hangs at his side.
Name: Doctor Question
Age: 26
Gender:Male
Race: Human Artificer
Height: 6'0"
Weight: 230 lb
Appearance: A mixture between Master Transmuter Metallurgeon and Riddlesmith. His left side of his head is a la metallurgeon with a magnifying lens across his skull that was as far as implanted onto his brain. The other half of his head is the most human part of him by far as you could see what appeared to be a wildly unkempt side with black hair going any which way it needed to go. His eye color is a stone blue. The rest of his body is a twisted mixture of etherium and metallic clothing which completely distorts the sense of where what was human began and what had been replaced. However overall he was a simple midnight blue color with a near impractical luster to it.
Weapon: Staff
Gold: 50
Muddy red goblin skin with a slightly rougher than average texture. His face is flat for a goblin but still has a longer than average nose length. His hair, being uincommon for a goblin is even rarer than normal from his hair being bright green. Tongue is the most unseen on a goblin being covered in fine scales causiong his voice to be on the more difficult end to undertand even for a goblin. He wears large scaps of clothing fom other sources sewn together and layered to create an outfit covered in makeshift pockets. The scraps that make up his clothing are usually bright and contrasting colors. His pockets hold everything from his magic gems, to his cards that have phrases to smooth along the conversations with others. Around his neck is an old trinket from his master that serves to remind himself of his future.
Even for a goblin he was treated with disrespect. He was abducted at a young age to take part in horrible experiments. Mind erasing magic was used on him during the events, so its still blurry. When his use was worn out he was left in a mountainscape on the borders of a lesser city. He was found by another goblin and taught the ways of magic. Finished from his training, has made his way to Estark to prove to himself that he does have more to himself than he was taught to believe, or die trying.
Private Mod Note
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Rollback Post to RevisionRollBack
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions. Ti'rin
Name: Talnin Deroga
Race: Human
Age: 16
Gender: Male
Height: 5’ 7”
Weight: 55 kg
Level: 1
Experience: 0
Gold on hand: 0
Gold in bank: 50 (Next interest payment: 19 Feb 2011) (interest payments so far: 5)
Weapon: Dagger (1/0)
House: Benalia Paladins
Guild: None
Satchel Points: 40
Expansions: --
Noteworthy items:
House of Benalia Paladins Coin
Appearance:
An averagely-built, tan-skinned, brown-eyed teenage boy with brown hair which he doesn’t bother keeping particularly neat. Talnin wears a vest with pouches for various medical remedies, fingerless gloves, and carries a wumpus-skin sling bag where he keeps his personal effects.
He has a likeable albeit somewhat mischievous-looking face, and carries himself with youthful confidence.
Concept sketch:
Background, pre-Estark
As one of the few people capable of utilising magic in his community, Talnin spent most of his years apprenticing alongside the town’s high cleric. Although there was no denying that the boy’s heart was in the right place and that he was a natural in protective and healing magics, Talnin was always restless.
He longed for a life with adventure and imagined himself as a practitioner of ‘frontier magical medicine’, where he could learn more about both his abilities and the rest of the world.
Finally, when he was 16, Talnin was kicked out of the town (not permanently, though) for giving the high cleric a little too much cheek. The general consensus was that Talnin was both old enough and responsible enough to take care of himself. And after all, what could be the harm with a little character-building time in the city of Estark?
Name: Uldran
Age: Human equivalent to roughly 30 years old. Actually much older.
Race: Vampire
Gender: Male
Height: 6' 0"
Weight: 190
Appearance: Uldran is an oddity among his race. A descendant of the Sengir bloodline, most of his kind are now crazed with lust for power and blood. However, the offspring of a Sengir father and an intelligent, human mother, Uldran appears much more human than the modern Sengir Vampire. The only facial qualities he retains from the Sengir line are his pointed ears and slightly elongated jaw. As do most vampires, he has long, pure white, hair, stretching down to his waist, wrapped up in a similar vein to his ancestor Baron Sengir, as a tribute to his heritage. His piercing blue eyes are another lasting gift from his mother, but his face has a rather young, boyish look to it. Uldran travels around in a jet black hooded cloak, with a sliver lining, used with the hood mostly for daytime travel, but worn all the time hoodless otherwise. Under the cloak are lighter black cloth pants and shirt, with an mail vest under the shirt, which is what he will wear during combat situations. Black and silver leather travelling boots complete his attire. His supplies are stored inside his cloak.
Character Details: As stated above, Uldran is an oddity among the modern day Sengir vampires. His brethren are crazy with bloodlust and hunger for power, and appear almost more bat-like than human (Sengir Vampire). Uldran appears almost entirely human, retaining his pointed ears and slightly elongated jaw. But, being a vampire, he is physically stronger than a human. At 190, his strength rivals that of the strongest humans, although it doesn't come close to the strength of a rhox, ogre, or beast of nature. His bloodlust is present, but he has found ways to cope and control it, carrying around vials of blood if it rears its ugly head at a bad time.
His lust for power, however, is the quality that drives Uldran's existence. He is continually trying to find ways to better himself, to grow stronger. His journey through life looking for power eventually brought him to Estark. Here is where he is looking to really grow, to make a name for himself.
His mother, being an intelligent human, also passed on some of that intellect to Uldran, in addition to quelling somewhat his bloodlust and affecting his appearance. Also, he has a dry sense of humor, on the slightly morbid side as well. His wit, however, is not dull at all. Knowing that someone has something that he wants, Uldran's instinct is to kill him and take it. But he is smart enough to know that won't work out well in the long run. He knows when to look out for himself and when he call fulfill his desire for power. Being smart, calculating, and strong, Uldran has ventured all through his life, and now his adventure in Estark begins.
Weapon: A slightly more ornate than the average dagger, with an amethyst stone inlaid in the hilt. (1/0)
Level: 1
Experience: 0
Gold: 12
House: None
Guild: None
Active Quest: [Greel] Debts Unpaid
Name: Eavath Kenaan
Age: 20
Gender: Male
Height: 6'3"
Weight: 160
Race: Nacatl (Humanoid cat)
Appearance: Eavath stands at a tall, 6'3" with a tail at half that. He bears the markings of a clouded leopard of normal coloration. He has striking green eyes and large teeth. He has a small silver loop adorned with a small amethyst at the base of his left ear. He is very lithe with very muscular legs and forearms. He wears a long flowing robe of a deep purple color with a large hood and large openings for his hands that could easily conceal all of his features.
Name: Og-Gou-Bassh
Age: 12 (Goblins Age Faster, right?)
Gender: Male
Height: 2'8
Weight: 87 lbs
Appearance: Stout for a Goblin. Og's arms are much longer then his legs, resulting in it being only a few inches of leaning to drop him to all fours. His head is roughly the size of his body, most of the space taken up by his large maw. His eyes are small and surprisingly focused for a Goblin's. Small bits of rusted plates adorn his body like armor, more often then not riveted into flesh or bone. He carrys with him a large bag full of Scrap metal, held over his sholder by a small (To a human.) Smith's hammer.
Weapon: Bag Full of Scrap Iron.
Level: 1
Gold: 50
XP: 0
House: N/A
Guild: N/A
Name: Shado
Age: Seems to be somewhere between 16 and 20
Gender: Male
Race: Human
Height: 5'11"
Weight: his clothing conceals his body, but he looks rather thin. 120-160 lbs
Appearance: Short black hair, lightish skin, with cruel-looking eyes. He wears a well-fitting cloak.
Weapon: Dagger (1/0). The blade seems to be made not of metal, but of some etheric substance.
Level: 1
Xp: 0
Gold: 50
House: None
Guild: None
Items: 1 dagger
Character Bio: Name: Kronal Faquar Age: 26 Gender: Male Height: 5'9" Weight: 140 lb Appearance: Human. Scarred, tanned skin; a desert dervish who prefers military-style slashes of rank on his clothing. Silvery hair, almost-black eyes, prefers to dress in midnight black clothing with three white stripes on the right shoulder (denoting his ex-rank of Lieutenant). Clothing is embroidered lightly with silver lines that play in a complex pattern across the chest and arms. Prefers utilitarian dark colored trousers. Somewhat above-average in strength and height. History: An ex-lieutenant from the military, Kronal lost his entire squad to a pack of ravening starved vampires. He slew one of them using magic he didn't know he had and when the dust cleared, he didn't bother to return to the military quarters to report. Instead, he went to a nearby town to purchase enough supplies to reach Estark, famed for training neophyte mages.
Stats House: Benalia Paladins Guild: None XP: 0
Backpack: Weapons:
- Dagger with a pale silver blade and jet black ebony hilt. (1/0) Other Items:
- Token of the House Benalia Gold: 5
Name:Lelouch Runvak
Age:27
Gender:Male
Height:6' 2"
Weight:160
Appearance: Wearing Dark hooded cloak. All you can see is his cold dark eyes.
Weapon: Long wooden staff with an orb of onyx attached to the top. (1/0)
Gold: 50
Level:1
Age: 19
Gender: male
Race: human
Height: 6ft
Weight: 100lbs
Appearance:
Faust is a slender troubled teenager who never seems to smile or show much expression. Black messily cut hair sits atop a pale expressionless face. His only striking feature is his eyes; grey stormy eyes that seems as if they have seen the end of the world. He wears a black cloak covering his loose tattered clothing. Chained around his neck he wears a Cross, the size of a small dagger.
Usually he puts his hood up to avoid the notice of people around him.
Background:
Faust grew up in a small peaceful village, untroubled by the rest of the world. It was near a forest miles away from other towns. The villagers were friendly people who specialized in white mana, many having the ability to heal minor injuries. Faust's parents were killed by a wild beast when he was still a toddler, and ever since then he was cared for by his sister, 16 at the time, and the occasional help from the rest of the community.
One day a strange creature visited his village, a humanoid beast with metal skin and vicious claws where his hands should have been. Little did he know he would forever be haunted by the creature that introduced itself as a phyrexian. The phyrexian came to preach to the village about his master, and the advantages of being compleated. His village refused, and explained to the creature that they did not wish to be compleated, but that they would not stop the Phyrexians from continuing to preach to other towns. The phyrexian told them he respected their wishes and left.
The next day at dawn the village was swarmed by a horde of phyrexians. It was a one-sided fight, for the village was not used to battle. Faust, who was 7 at the time, was hidden by his sister in a well. When the slaughter was over, Faust climbed out and found his village razed, his people slaughtered and their bodies mutilated. But he found he could hear faint whispers and felt the presence of the villagers, unable to rest in their grave. The grief he felt from the spirits was overwhelming, and he found he was able to channel their misery into energy, dark energy with which he was able to use to summon powerful beasts. He vowed to avenge his destroyed village and dead sister.
The only surviving thing left from his village was his sister's Cross. He carries this with him always, as a reminder of his people, and because he feels the prescence of his sister whenever it is around his neck, looking out for him even after life.
Ever since then Faust has wandered the continent, seeking to grow strong enough to be able to stop the phyrexians and finally fulfill his vow.
Level:3
XP:11
Gold:91
House: Shimia
Weapon: 1/0 Cross
Talent:+3 soft land cap
Standardised set: coming soon
Quests:
[New Engdar] Cleric Trouble
[Orim] Hide and Go Fetch
items:
bandit mask
Falin's satchel(spells useless, contains 50 gold)
bandits sword 1/0
Race: Jundian/Alaran Viashino
Age: 32
Gender: Male
Height: 4'3" hunched (normally) 6' when at attention
Weight: 240 lbs
Appearance: Loktal is a muscular crocodilian humanoid, pale green-grey scales coming out in crowning spikes over his eyes in a brow. He wears a simple set of leather rags to protect himself from what few natural elements could actually become problematic to his physical form. His reptilian eyes are a bright emerald green, as are the painted over scars running across his chest, down from the left side. On his side, instead of a dagger, he carries a small, jagged hand-axe, the blade of which loops around to guard his fingers.
50 Gold
Level-1
0 EXP
Spells per Cycle-3
LC-10
Age: 100+
Gender: Genderless (male appearance and personality)
Race: Reclusive Wight (zombie/mutated Phyrexian Newt)
Weapon: Meathooks/spikes/teeth/bone claws 1/0
Height: 6'5
Weight: 250 lbs
House: Houseless
Level: 1
Current XP: 0
Gold: 0
Appearance:
X'rric has an extremely large and muscular body. His skin his completely flayed off, except in certain patches where rough, leathery skin has been crudely bolted or nailed into place. Some nails or shards of glass stick out at odd angles, forming spiked weapons. Bands of metal cover his hands and feet, leaving the toes and fingers exposed. These have been flayed to the bone, and sharpened into weapons. These bands also cover his groin and backside like shorts, concealing his identity as a genderless newt.
His teeth have been filed sharp, and he has thick, wirey hair reminiscent of barbed wire. He has several meathooks piercing his back connected to long chains which end in rusted hooks and form a cape.
Race: Elf (Lorwyn style)
Age: The elven equivalent of about 17.
Gender: Male
Height: 5' 11''
Weight: 130 lbs
Appearance: Vorin is a Lorwyn elf, but his body is covered with dark scars. The burns run up and down his arm. His once beautiful elvish body is now ruined, giving him a dark look to him.
Personality: Vorin is a Lorwyn elf at heart. As such, he can be ruthless and thinks himself superior to others. He will jump into battle with only confidence. However, since his accident, he has become a little more humble. While his elven instincts do take over at times and empower him, especially when he is challenged, he is weaker and more fearful. He is unsure of his current abilities and state. Vorin is also extremely curious.
One day, while he was hunting with his tribe, he fell behind and stumbled upon an injured flamekin, which was unconcious on the floor of the forest. It was an unwelcome invader in their own lands, and like every other elf would, Vorin moved in to finish the job that some other elf failed to do. Vorin snuck down and approached the creature. In hindsight, his reasoning is all a blur. Perhaps he intended to help it, or kill it, or rob it, or simply observe it, but regardless, he hesitated, and in that moment, he was ambushed. A crowd of powerful flamekin revealed themselves and brutally started attacking him. They left him for dead, charred and burned. He never saw his tribe again, but that didn't matter, as they wouldn't have accepted his new appearance.
No matter how the elves would have then treated Vorin, the forest never abandoned him. The spirit of the forest and the treefolk kept Vorin alive long enough for him to return to consciousness, and then he fled. While the flaming barrage had not taken his life, it had taken his mana somehow. Whenever he tried to draw upon elvish spells, all that he could feel was a burning energy. He was too weak to fight and too weak to cast spells. He was worthless, he could no longer do anything that he had trained to do. All he had left was his elvish instinct, which he couldn't act upon without dying, and his ideals, which were meaningless now. He couldn't question a society that he was no longer a part of. He was ready to give up on life.
Fortunately, someone had greater plans for Vorin. Some invisible elemental spirit (not a flamekin) found Vorin unconscious in the middle of a field and understood his plight. It could not restore the green mana Vorin had been using throughout his life to him, but the elemental empowered a new type of mana that had somehow entered Vorin's body from the attack. It taught him to call upon this burning mana flowing through his body to cast a new type of spell: red mana spells. However, an unknown horde of elevs eventually discovered him. Upon seeing Vorin, the elves went to attack without hesitation. He tried to use his newfound magic to defend himself, but it was to no avail. He was was easily overpowered by brutal elves. Suddenly, time seemed to slow. He saw a large glowing portal next to him. He assumed that this was the work of the elemental. He closed his eyes, went through, and after walking for about thirty minutes in this new land, he stumbled upon Estark.
He has no understanding of planes, so, as of now, he does not realize he is no longer on Lorwyn
He then found a travel emporium, and entered the store in an attempt to discover where he was in relation to the Gilt-Leaf woods. He scanned the maps with great detail, but could not seem to find any familiar locations. However, he did notice some areas that interested him. While in the travel emporium, he overheard someone named Kassim mentioning a trip into the desert. Kassim (a "human") was looking for a companion, and Vorin decided to join him. Vorin had no real interest in the desert, but hearing about the brutal desert made him eager to accept a challenge. He wanted to prove himself and test his new abilities.
As Vorin fought in the desert, using the red mana caused his body to ache. His body clearly was not accustomed to using it. He would wince and scream with pain throughout battles and become exhuasted after them. He managed to fight off some bandits, and then, after a terribly long trek through the desert, they found themselves in a city. The city was attacked by bandits. Vorin wanted to ignore their plight, following his elven ways, but eventually and reluctantly decided to help Kassim fight them off. They were thanked by the leader of the town militia, a man named Felix. The town members pointed them to a totem, where the mana of the desert was concentrated, allowing them to finish their quest. At the totem, they had a bizarre encounter with ghastly forms of Felix and his crew. Vorin refused to give into the mages, but once Kassim accepted their demands, they vanished. After connecting with the desert totem, Kassim returned to Estark.
Vorin stayed behind to ask Felix, a powerful red mage, for help adjusting to the red mana in his body. After Vorin described his situation, Felix explained what might be happening to him and taught him to act more impulsively with his red mana. Vorin challenged Felix to a match to see how a powerful red mage would act. However, Felix held back and Vorin easily won by unleashing all his spells at once. He quickly lost faith in Felix as a teacher and returned to Estark to receive his reward from the travel emporium.
"I have a few theories. The first is that your connection to green mana is simply dormant. It is still there, but is being overwhelmed by the red mana. If you were to strengthen yourself and learn to control the red mana more effectively, the green would return in time."
"The second is that you lost your green mana and it was replaced with red. If that's the case, your body may need some time to adjust to the differences between them. Again, strengthening your body and your magical skills is the answer. Think of it like a muscle you haven't used in years. It will ache when you first exercise it, but eventually it gets stronger."
"The third is the most troubling... If your bond to green mana was simply shattered, your body might have grasped for any connection to mana it could find. The fire from the elementals' magic might have been the only thing nearby, and it latched on to it. If this is the case, your access to red mana wouldn't be your own. Some elementals use red mana differently than other beings due to the unique physical traits of the elementals. If you're using elemental red mana, it could eventually burn you to ash. I wouldn't know of any way to reverse this process. The stronger you become, the stronger the mana would get and the faster you would burn from the inside out. Pray this isn't what's happening in your case."
Level: 1
Experience: 4
House: Hammerheim Sorcerers
Gold on person: 0
Gold in Greel's (As of 12/23/11): 82
Soft Land Cap: 10
Spells Per Turn: 3
Guild: N/A
Weapon: N/A
Set Legalization:
Standard: Ravnica: City of Guilds, Guildpact, Dissension, Coldsnap, Time Spiral, Planar Chaos, Future Sight, Magic 2010, Magic 2011
Age: ?
Gender: Male
Race: presumably human
Weapon: starting (1/0) sai
Height: N/A
Weight: N/A
Items: disguise kit. (makeup, wig, fake beard, glasses)
Token of the shimia house
Special Items: An amulet of unknown origin. This will not change when Gawthrech is disguised, and he never takes it off. This could be because of choice, or because he can't.
House: Shimia
Guild: None
Level: 3
Exp: 10.5
Gold: 102
Talents
Spells per turn: 4
Soft land cap:10
RPG character/deth gawthrech
Thanks to damation studio and SGT_Chubbz for the amazing avatar.
Age: 22
Gender: Male
Race: Leonin
Height: 1.75 meters
Weight: 78 kg
Weapon: Scimitar (1/0)
Appearance: Jared has a golden-silver mane, and that's all you'd usually see - he has a habit of wearing a long white cloak about him, with only his trusty scimitar showing outside of it. He is a righteous fighter who will raise his blade for any just cause, and his way of speaking shows it - he speaks as a noble would, despite his humble origins.
His spellcasting gems are sewn into the inner side of his robe's sleeves, glowing brightly whenever he casts a spell, as though justice itself is shining down upon the wicked.
House: None
Guild: None
Level: 1
Experience: 0
Gold: 8
My blog.
Age: Undead
Gender: Male
Race: Lich
Height: 6"1"
Weight: 175
Appearance: Covered in his stained cloak with only his boots showing.
Weapon: A simple chain
House: None
Guild: None
Level:1
Experience:0
Gold: 50
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
Age: - Appears: 25ish, Really: much-much older
Gender: Female
Race: Vampire (Zendikar based)
Height: 4' 10"
Weight: A lady never tells!
Weapon: Simple jeweled hilt dagger 1/0
Appearance: Her hair is always dreded back and decorated with small animal bones and held in place by red ribbons. Her skin is pale, almost pearlecent in tone and marked in bright red tattooed designs that trace over her entire body. Mostly simple straight lines in running parallels of three ( much like Vampire Hexmage's facial tattoos) with a decorative swirl on the tops of either hands, feet, and a few choice locations. Clothing changes depending her mood, but as with most vampires - black, lots and lots of layers, and silly frilly things. Maybe on the layers part.
Pet: Small goblin null, a burnt orange/red color. In contrast to her, its often dressed in pale colored clothing. Polished black shackles are about either wrist and ankle, a chain linked between each wrist and ankle. A matching collar about its neck with a deep etched TK in bright red on it.
Back Story: Unlike many of her "family" she didn't pursue interest in art, theater, and the luxury of being a Vampire. Being able to control things, especially dead things had always caught her interest. Her pet goblin null was her first experiment, one that didn't go as planned but still turned out to her benefit. She has kept it since to serve as a reminder for just that. Though over the years it has become more then just a simple reminder. Its become more of her companion and very much more of a pet. You'd be hard press to find her without him skittering about at her feet.
Having learned what she could from those few who shared her interest in something more then the decadent nature of their kin, she left the sprawling city. Setting forth in hopes of finding others who may teach her more, challenge her to new heights or simply provide amusement when boredom strikes.
Lvl: 1
Exp: 0
House: None ( yet )
Guild: None
Age: 20
Gender: Male
Height: 6-4
Weight: 200 lbs
Race: Human
Weapon: Staff 1/0
Appearance: A youthful and knowledgeable young wizard. His clothes are of plain yet distinguished hue and make. A thin chain of gold around his neck along with a ring of like ore are his only noticeable embellishments. The eyes of a young man slowly becoming wizened with experience are still quick to smile. Shoulders erect and strong indicate an ability to work may more appropriately characterize this wizard's background than a childhood spent tutored in lore and magics.
Level: 1
Experience: 0
House: None
Guild: None
Gold: 50
Race - Vampire
Age - 648
Height - 5'10
Weight - 210
Appearance - Jet black hair, no facial hair to be seen, muscles very tight and visible though not bulging, dark sinister eyes, and a long spiked whip hung at his waist. Skoll had very white skin, a white capable of scaring even the creepiest creatures. A long black trench coat of Mire Boa clung to Skoll tightly.
Apparel - The Mire Boa trench coat was of a purest darkness, black as could be one could lose themselves looking at it. Skoll wore his hair slicked back and down his back. The hair a deep black like the bottom of a dark pit. The whip at his waist hung lightly, obvious that it was not such a burden.
Background - 630 years ago, at the age of 18, a curse had spread from the lips of a dying vampire. One had to sacrifice his own life to save what was left of life. Skoll offered himself up as a sacrifice. Skoll endured much pain in an agonizing death too gruesome for mere words. After his heart stopped the curse was indeed lifted. But due to his heroism a legendary figure, too a vampire, stopped down and raised Skoll from the dead through Necromancy. He then, unable to bear the mindless being Skoll had become, the legendary vampire stooped to a low and bit Skoll making him into a Vampire himself. And thus he has come to be. For some 500 years or so Skoll had been missing and came back from no where.
Contacts
None
Skills/Abilities
None
Weapons
Skoll carries a whip at his side. The whip is made from the bone shards of fallen foe in the past, fallen Vampire brethren. The whips head is the skull of a Mire Boa as his trench coat is made.
Spells
None
Armor
He wears no real armor, although coat is thick and can deflect a glancing blow from a sword or dagger.
Accessories
Skoll carries lightly. From what he is wearing to the whip on his belt he carries but on other item, a small sphere of an unidentified liquid. Nobidy is really sure what it is but it is worn on a thick leather string around Skoll's neck.
Currency: 50 Gold
Level: 1
Experience: 0
House: None
Guild: None
Race: Human
Age: 19
Gender: Male
Height: 5'7"
Weight: 155 lbs
Weapon: Concealed Dagger 1/0
Appearance: Helarand is a young, mildly attractive, pale-skinned Human with short red hair and a goatee. He is thin but trim. His movements are swift and agile. He wears a hooded sleeveless shirt made from simple red cloth and simple trousers. Snaking up his left (and primary) arm is tribal flame tattoo.
Equipment: On his right forearm he wears a bracer of red-dyed leather concealing a small dagger underneath. His spell gems and other equipment are carried in a black leather messenger bag around his shoulder.
Personality: Helarand is a rash, hot-tempered, short-fused, sarcastic person who doesn't take kindly to strangers, unless they're hot. He hates being told what to do, and will often times do exactly the opposite to prove a point. He's pretty self-reliant and abhors asking for assitance. He never accepts charity, preferring instead to earn his way to things - he hates the idea of being in someone else's debt. He thinks about himself first, and others later. He revels in pyromancy, burning anything that stands in his way to ash without remorse. He likes things hot, in every way imaginable.
Level: 2
Experience: 5
House: Hammerheim Sorcerers
Guild: None
Gold: 130
Talents: +1 Spell per turn
Editions: (1 to choose)
Modern
WBR Mardu Midrange
UR Storm
Commander
WBR Queen Marchesa Stax
WUB Oloro, Ageless Ascetic Pillowfort
RRR Krenko, Mob Boss Chaos
Race: Elf
Age: 23
Gender: Male
Height: 6'1"
Weight: 182
Rivel is very calm and appreciates balance more than anything else. He tends to mark location in his travels to mark important areas to him along his journey.
Gold: 50g
Experience: 0
Level: 1
Abilities: None
House: None
Guild: None
Completed Quests:
Age: 24
Gender: Male
Race: Moonfolk
Height: 6'3"
Weight: 75kg
Weapon: Fans 1/0
Appearance: Xiras has long dark hair pulled back into a ponytail, his eyes violet in colour and very striking. A dark blue silken robe extends from under breastplate donned on his tall slender form. In each hand he carries a fan, cyan in colour, a weapon with which he has some experience.
The day Xiras was born was a very special day for Mikora, a Soratami ambassador to the human world as he was his first born child. He envisioned Xiras following in his footsteps, taking him on long expeditions to visit the those that dwelt beneath the clouds and as such he was exposed to other races far more so in his youth than the typical moonfolk is.
As such is did not develop the usual disdain for other races and ended up befriending some of the human children during his trips away from the cloud palace, one of these humans become a close friend by the name of Ishi.
During his teenage years, Xiras was trained in all ways Soratami: in the art of war opting for bladed fans as his weapons of choice; In academic fields, where a common subject was how the Soratami were the superior being on the plane fit to rule all; and finally the craft of air magic, a specially of the moonfolk.
He advanced quickly developing a lust for knowledge, with an uncommon interest in magic, not uncommon that he sought to advance within the field, but that he had an interest in all five colors and desired to wield all.
On his regular visits he practiced magic with Ishi, sharing the fundamentals of blue magic with him, and in return been educated on the use of white magic, something that he never quite picked up but felt close.
Eventually it was discovered by his magic mentor that he had shared the secrets of Soratami magic with a foreigner, a crime punishable by death.
His father used his influence he managed to reduce the charges to banishment as he felt partially responsible as it was his job that put young Xiras in contact with the human.
Xiras' silver hair was magically dyed black, never would he look like a typical moonfolk again and all Soratami he encountered would know not to associate with him.
Following this he was sent to another plane forcibly, never to return to his homeland. From here he continued to quest for magical knowledge by any means necessary.
None
Previous Quests
New Engdar
Lvl: 2
Exp: 1
House: House of Lat-nam Wizards
Guild: None
Gold: 18
Spells per turn: 4
Land Cap: 10
Sets Selected: None, (1 available)
Age: Less Than A Year
Gender: Androgynous
Race: Ooze Mutant
Height: 6'1"
Weight: 180lbs
Weapon: Retractable Claws 1/0
Appearance: Pale skin. Splotches of greens & blues in disguised places. Bald. Turquoise eyes. Black skin fitting shirt, pants, cut off gloves & sash that holds his satchel. Turquoise, Citrine, Lime & Chartreuse colored full body hooded robe otherwise covers all discrepancies that would normally seem out of the ordinary.
Level: 1
XP: 0
House: None
Guild: None
Gold: 50
Race: Human
Age: 22
Gender: Male
Height: 5'10"
Weight: 155
History will develop as character grows.
Gold: 50g
Experience: 0
Level: 1
Abilities: None
House: None
Guild: None
Age: 18
Gender: Male
Race: Human
Height: 6' 1"
Weight: 185 lbs.
Weapon: 1/0 Skinning knife
Appearance: Ekedric has brown eyes and hair, the latter roughly trimmed in a short, functional cut. He looks fit but is not excessively well muscled, and he hunches over slightly as he walks, almost as if standing perfectly straight is not worth the effort.
Ekedric wears a dappled green cloak over old worn leather armor and dull sackcloth pants. A very sharp dagger hangs at his side.
Level: 1
Experience: 0
Gold: 0
Items: Scroll of Renewal;
Guild: n/a
house: n/a
Age: 26
Gender:Male
Race: Human Artificer
Height: 6'0"
Weight: 230 lb
Appearance: A mixture between Master Transmuter Metallurgeon and Riddlesmith. His left side of his head is a la metallurgeon with a magnifying lens across his skull that was as far as implanted onto his brain. The other half of his head is the most human part of him by far as you could see what appeared to be a wildly unkempt side with black hair going any which way it needed to go. His eye color is a stone blue. The rest of his body is a twisted mixture of etherium and metallic clothing which completely distorts the sense of where what was human began and what had been replaced. However overall he was a simple midnight blue color with a near impractical luster to it.
Weapon: Staff
Gold: 50
Level: 1
Experience: 0
Guild: N/a
House: n/a
Age: 12 winters
Gender: male
Race: Goblin
Height: 4'3"/50"/130cm/1.3m
Weight: 80lbs/38kg
Race: Human
Age: 16
Gender: Male
Height: 5’ 7”
Weight: 55 kg
Level: 1
Experience: 0
Gold on hand: 0
Gold in bank: 50 (Next interest payment: 19 Feb 2011) (interest payments so far: 5)
Weapon: Dagger (1/0)
House: Benalia Paladins
Guild: None
Satchel Points: 40
Expansions: --
Noteworthy items:
House of Benalia Paladins Coin
Appearance:
An averagely-built, tan-skinned, brown-eyed teenage boy with brown hair which he doesn’t bother keeping particularly neat. Talnin wears a vest with pouches for various medical remedies, fingerless gloves, and carries a wumpus-skin sling bag where he keeps his personal effects.
He has a likeable albeit somewhat mischievous-looking face, and carries himself with youthful confidence.
Concept sketch:
Background, pre-Estark
As one of the few people capable of utilising magic in his community, Talnin spent most of his years apprenticing alongside the town’s high cleric. Although there was no denying that the boy’s heart was in the right place and that he was a natural in protective and healing magics, Talnin was always restless.
He longed for a life with adventure and imagined himself as a practitioner of ‘frontier magical medicine’, where he could learn more about both his abilities and the rest of the world.
Finally, when he was 16, Talnin was kicked out of the town (not permanently, though) for giving the high cleric a little too much cheek. The general consensus was that Talnin was both old enough and responsible enough to take care of himself. And after all, what could be the harm with a little character-building time in the city of Estark?
Age: Human equivalent to roughly 30 years old. Actually much older.
Race: Vampire
Gender: Male
Height: 6' 0"
Weight: 190
Appearance: Uldran is an oddity among his race. A descendant of the Sengir bloodline, most of his kind are now crazed with lust for power and blood. However, the offspring of a Sengir father and an intelligent, human mother, Uldran appears much more human than the modern Sengir Vampire. The only facial qualities he retains from the Sengir line are his pointed ears and slightly elongated jaw. As do most vampires, he has long, pure white, hair, stretching down to his waist, wrapped up in a similar vein to his ancestor Baron Sengir, as a tribute to his heritage. His piercing blue eyes are another lasting gift from his mother, but his face has a rather young, boyish look to it. Uldran travels around in a jet black hooded cloak, with a sliver lining, used with the hood mostly for daytime travel, but worn all the time hoodless otherwise. Under the cloak are lighter black cloth pants and shirt, with an mail vest under the shirt, which is what he will wear during combat situations. Black and silver leather travelling boots complete his attire. His supplies are stored inside his cloak.
Character Details: As stated above, Uldran is an oddity among the modern day Sengir vampires. His brethren are crazy with bloodlust and hunger for power, and appear almost more bat-like than human (Sengir Vampire). Uldran appears almost entirely human, retaining his pointed ears and slightly elongated jaw. But, being a vampire, he is physically stronger than a human. At 190, his strength rivals that of the strongest humans, although it doesn't come close to the strength of a rhox, ogre, or beast of nature. His bloodlust is present, but he has found ways to cope and control it, carrying around vials of blood if it rears its ugly head at a bad time.
His lust for power, however, is the quality that drives Uldran's existence. He is continually trying to find ways to better himself, to grow stronger. His journey through life looking for power eventually brought him to Estark. Here is where he is looking to really grow, to make a name for himself.
His mother, being an intelligent human, also passed on some of that intellect to Uldran, in addition to quelling somewhat his bloodlust and affecting his appearance. Also, he has a dry sense of humor, on the slightly morbid side as well. His wit, however, is not dull at all. Knowing that someone has something that he wants, Uldran's instinct is to kill him and take it. But he is smart enough to know that won't work out well in the long run. He knows when to look out for himself and when he call fulfill his desire for power. Being smart, calculating, and strong, Uldran has ventured all through his life, and now his adventure in Estark begins.
Weapon: A slightly more ornate than the average dagger, with an amethyst stone inlaid in the hilt. (1/0)
Level: 1
Experience: 0
Gold: 12
House: None
Guild: None
Active Quest: [Greel] Debts Unpaid
Age: 20
Gender: Male
Height: 6'3"
Weight: 160
Race: Nacatl (Humanoid cat)
Appearance: Eavath stands at a tall, 6'3" with a tail at half that. He bears the markings of a clouded leopard of normal coloration. He has striking green eyes and large teeth. He has a small silver loop adorned with a small amethyst at the base of his left ear. He is very lithe with very muscular legs and forearms. He wears a long flowing robe of a deep purple color with a large hood and large openings for his hands that could easily conceal all of his features.
Weapon: 4' tall silver staff. {1/0}
Level: 1
Gold: 50
XP: 0
House: Lat-Nam Wizards
Guild: -
Active Quest: Debts Unpaid
Trades
Thanks to Xenoninja for the Avatar & Sig, from Heroes of the Plane Studios
Legacy:
XUArtifact UX
BGWMycoloth/Saproling Beatdown WGB
RRSuicide RedRR
EDH:
GOmnath, Locus of ManaG
BAnowon, the Vampire TribalB
UGMomir Vig, Simic VisionaryGU
WRJor Kadeen, VoltronRW
BRGKresh the BloodbraidedGRB
BGWDoran, the Siege TowerWGB
BGWGhave, Guru of tokensWGB
WUBRGScion of the Ur-DragonGRBUW
WUBRGKarona, False GodGRBUW
Age: 12 (Goblins Age Faster, right?)
Gender: Male
Height: 2'8
Weight: 87 lbs
Appearance: Stout for a Goblin. Og's arms are much longer then his legs, resulting in it being only a few inches of leaning to drop him to all fours. His head is roughly the size of his body, most of the space taken up by his large maw. His eyes are small and surprisingly focused for a Goblin's. Small bits of rusted plates adorn his body like armor, more often then not riveted into flesh or bone. He carrys with him a large bag full of Scrap metal, held over his sholder by a small (To a human.) Smith's hammer.
Weapon: Bag Full of Scrap Iron.
Level: 1
Gold: 50
XP: 0
House: N/A
Guild: N/A
Age: Seems to be somewhere between 16 and 20
Gender: Male
Race: Human
Height: 5'11"
Weight: his clothing conceals his body, but he looks rather thin. 120-160 lbs
Appearance: Short black hair, lightish skin, with cruel-looking eyes. He wears a well-fitting cloak.
Weapon: Dagger (1/0). The blade seems to be made not of metal, but of some etheric substance.
Level: 1
Xp: 0
Gold: 50
House: None
Guild: None
Items: 1 dagger
Name: Kronal Faquar
Age: 26
Gender: Male
Height: 5'9"
Weight: 140 lb
Appearance: Human. Scarred, tanned skin; a desert dervish who prefers military-style slashes of rank on his clothing. Silvery hair, almost-black eyes, prefers to dress in midnight black clothing with three white stripes on the right shoulder (denoting his ex-rank of Lieutenant). Clothing is embroidered lightly with silver lines that play in a complex pattern across the chest and arms. Prefers utilitarian dark colored trousers. Somewhat above-average in strength and height.
History: An ex-lieutenant from the military, Kronal lost his entire squad to a pack of ravening starved vampires. He slew one of them using magic he didn't know he had and when the dust cleared, he didn't bother to return to the military quarters to report. Instead, he went to a nearby town to purchase enough supplies to reach Estark, famed for training neophyte mages.
Stats
House: Benalia Paladins
Guild: None
XP: 0
Backpack:
Weapons:
- Dagger with a pale silver blade and jet black ebony hilt. (1/0)
Other Items:
- Token of the House Benalia
Gold: 5
Age:27
Gender:Male
Height:6' 2"
Weight:160
Appearance: Wearing Dark hooded cloak. All you can see is his cold dark eyes.
Weapon: Long wooden staff with an orb of onyx attached to the top. (1/0)
Gold: 50
Level:1
- Ghandi
Thanks piet for the avatar