I'd say yes to the split personalities, we've had some of those already, as long as you don't start casting magic of a color not available to you (without consent from the WPLs, that is). Just keep everything to the character developement department and we don't care how insane/weird/whatever your character is
About planar cards I'm not so sure, we're not Planeswalkers, although a select few might have that possibility. It might allow the WPLs to set certain bonuses to certain players whenever they are on a Plane though, as these have been giving more context because of the Planar cards. In any way, that's up to the current WPLs to decide, not a former one
Multiple Personalities, yes, by all means. Tai's got a party going on in his head. Seperate satchels...I'm not so sure about. I just don't know how to work that fairly.
Planar Cards...I'm unsure how that would work. It'd be kind of a pain trying to delegate the bonuses to respective areas...however...perhaps in the arena...hmmmm...
Here's an idea for multiple personalities. It requires a little bit of work, but it's a thought.
The person with multiple personalities has access to two enemy colors, but only can "see" the color of their current personality. The satchel size isn't increased, but they can have both colors in their satchel. The person can only purchase gems of the current personality. Basic lands in play are "seen" as whatever basic the current personality needs, but non-basics are limited as normal (can't play off-color, while in play colorless only for off-color). The dominant personality is chosen by the player at the start, but switching personalities is handled by the WPLs, and would generally only occur during times of heightened stress. In the middle of a battle, switching personalities would cause the player to lose connection with all permanents of the opposite color (go to the graveyard, exile, return to hand, or some combination), and the basic lands would "switch". Non-basics would stay in play, but could only be drawn for colorless mana.
Crazy, I know. My other personality came up with it.
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They love and hate to see me walk through the door. I'm the man with the box, one to carry all his Standard cards with him. I've got the commons and uncommons they need. But I've also got my decks. If I walk into FNM, I came to play. And they never know what I'm gonna pull out of my hat next. I may lose more than I win, but it just might be THIS deck that has all the answers that they don't have answers for. They fear the unknown. They fear me. And they never see me coming!
I don't like that idea. Honestly I think that multiple personalities, if they want access to additional colors, then the multiple personality should be treated as an NPC (the way Alternate Tai has been in Giga's most recent quest)... or both personalities should wait until the character could normally gain access to an additional color via a guild, and only then allow the alternate to start demonstrating power on the battlefield (by controlling the new color).
That is my opinion.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Treefrog: The only way I see your idea being viable is the second personality developing when they gain access to the other magic. Or that other personality is HOW they have access to the other magic.
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MTG: The RPG Character: Zenith RIP Krensae Fluidtail: Sleep well with the fish
I posted this in Planar Chaos but I figured here is the place for it.
I'm suggesting some sort of addition to the arena. Players would be able to complete different challenges (such as defeating a hoard of goblins, stopping a machine, defeating a boss monster... think ancient Roman battles) or a "pit of 100 trials" (like Giga said).
Due to my recent activity on the P&PI I got the following idea:
One is not expected to know all the spells, what do you think about some kind of "Knowledge (Spells)" do determine if we already know any spell not yet encountered on the RP but that we may have seen in our past?
Just an idea like that. And by the way, I'm liking the idea of ErickC.
Actually, that could be broken down into each of the colors; and then you could have a bonus if you are able to cast that color.
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MTG: The RPG Character: Zenith RIP Krensae Fluidtail: Sleep well with the fish
the way I see it in my characters case. she is highly proficient in knowing things about the color black and the spells attributed to it. She probably doesn't know anything about the spells outside of her Standard. However she is very capable of knowing things about the spells in her standard. However on the flip side of that, she isn't all that familiar with any other color as she doesn't have much experience or desire to learn about them.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
I'm not sure I see the relevance in this Eldros...could you explain, please? I mean...the moment the spell is cast, you "know" it anyways...so whether you've seen it before and the likes...it's purely up to your RP'ing...so long as it makes sense, anyways (Like a Kamigawan seeing a Lorwyn spell, or the likes...)
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I think having a 'knowledge' system is trying to make this too much like D&D.
This isn't D&D, and I don't think anyone wants it to be.
This.
I think most mages would have a good idea of what a spell can do when they see it. They would also, probably, have a pretty good idea of how strong it is (p/t) and it's abilities.
I also still think we should have arena challenges.
I think most mages would have a good idea of what a spell can do when they see it. They would also, probably, have a pretty good idea of how strong it is (p/t) and it's abilities.
I also still think we should have arena challenges.
I agree with Erik, I think some sort of arena challenge would enhance the fun of the battle system.
To me, it otherwise just seems like i'm playing a game of magic, and I can do that at home.
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Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
Plus, it almost seems like a "mini-quest" to take on some arena challenges. That would solve many of the issues of newer people demanding quests (as was the case a few weeks back or so, I believe?).
You could tie in the "one arena battle a week" to the challenges, as well, to prevent people from abusing that system to gain levels (since I can only assume we'd get experience as a reward for the challenges).
Interestingly enough, each of the challenges mentioned seems best for a certain colour. Perhaps there should be 5 challenges, each best suited for a certain colour, with bonuses if you complete a differing colour's challenge.
Heck, we could even have a trap challenging using some spells that trigger like zendikar traps. Be careful in this challenge or you might set off one of the traps. This would be on top of another challenge like kill waves of gobos or something.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
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Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
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Yes mistress...
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There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
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I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
that does look interesting, but if worldwake ends up being a legacy set like I have a feeling the entirety of the main Zendikar Block will be due to the whole issue of landfall... then I have a huge doubt that that card will even see play anytime soon. But of course that is just my speculation.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Actually Landfall while strong, is in no way broken enough to warrant Legacy status, Alara warranted it due to the whole three color thing but Zendikar does not, that being said its nice to see that card, Im expecting Fenris to be all over it for Gear
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I have noticed that not much else has been said here, and I was wondering: The Mage Sight thing, along with character specific abilities.
Has Mage Sight been approved, and if so, when do you think we can start using it? I haven't read much of the other threads/posts, but I'm getting there.
And the character specific abilities? I was wondering if the animal like races that are here, for example, Evan is a Nezumi, Zenith is a Nantuko, not to mention the Leonins we have running around. Down the line, could the animal-like races eventually turn into the animals they resemble/are? Think animagus from Harry Potter, and anthropomorphic furries and the like.
EDIT: Also, If they were anyone that still wanted to do the MTG:RPG Clan, Sign me up.
EDIT: Also, If they were anyone that still wanted to do the MTG:RPG Clan, Sign me up.
that clan pretty much already exists, it's name is [Planar Chaos] it isn't specifically for MTG the RPG, but it is the closest you are going to get, the majority of the members of the RPG are part of that clan or its friends.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
If this is necro send me a warning please. I don't know what the time limit is on stickys.
What about "Race" based abilitys? you get them when you get to a certain level. Like my guys a lich so he can lose body bits in traps or some such thing with little consequences. Of course this would have to be modified to stop broken abilitys
About planar cards I'm not so sure, we're not Planeswalkers, although a select few might have that possibility. It might allow the WPLs to set certain bonuses to certain players whenever they are on a Plane though, as these have been giving more context because of the Planar cards. In any way, that's up to the current WPLs to decide, not a former one
Planar Cards...I'm unsure how that would work. It'd be kind of a pain trying to delegate the bonuses to respective areas...however...perhaps in the arena...hmmmm...
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The person with multiple personalities has access to two enemy colors, but only can "see" the color of their current personality. The satchel size isn't increased, but they can have both colors in their satchel. The person can only purchase gems of the current personality. Basic lands in play are "seen" as whatever basic the current personality needs, but non-basics are limited as normal (can't play off-color, while in play colorless only for off-color). The dominant personality is chosen by the player at the start, but switching personalities is handled by the WPLs, and would generally only occur during times of heightened stress. In the middle of a battle, switching personalities would cause the player to lose connection with all permanents of the opposite color (go to the graveyard, exile, return to hand, or some combination), and the basic lands would "switch". Non-basics would stay in play, but could only be drawn for colorless mana.
Crazy, I know. My other personality came up with it.
That is my opinion.
RIP Krensae Fluidtail: Sleep well with the fish
I'm suggesting some sort of addition to the arena. Players would be able to complete different challenges (such as defeating a hoard of goblins, stopping a machine, defeating a boss monster... think ancient Roman battles) or a "pit of 100 trials" (like Giga said).
What do you think?
thanks DarkNightCavalier for the sig!
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Actually, that could be broken down into each of the colors; and then you could have a bonus if you are able to cast that color.
RIP Krensae Fluidtail: Sleep well with the fish
The creator of Maro's Magic 8-Ball!
This isn't D&D, and I don't think anyone wants it to be.
{Magic: The RPG}
This.
I think most mages would have a good idea of what a spell can do when they see it. They would also, probably, have a pretty good idea of how strong it is (p/t) and it's abilities.
I also still think we should have arena challenges.
thanks DarkNightCavalier for the sig!
My Trade Thread
I agree with Erik, I think some sort of arena challenge would enhance the fun of the battle system.
To me, it otherwise just seems like i'm playing a game of magic, and I can do that at home.
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You could tie in the "one arena battle a week" to the challenges, as well, to prevent people from abusing that system to gain levels (since I can only assume we'd get experience as a reward for the challenges).
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The creator of Maro's Magic 8-Ball!
Aggro/Weenie: self explanitory.
Beefy: Big creatures
Denial: Hard to get spells out
Death: Lots of things dieing, either targeted or mass.
RIP Krensae Fluidtail: Sleep well with the fish
thanks DarkNightCavalier for the sig!
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Has Mage Sight been approved, and if so, when do you think we can start using it? I haven't read much of the other threads/posts, but I'm getting there.
And the character specific abilities? I was wondering if the animal like races that are here, for example, Evan is a Nezumi, Zenith is a Nantuko, not to mention the Leonins we have running around. Down the line, could the animal-like races eventually turn into the animals they resemble/are? Think animagus from Harry Potter, and anthropomorphic furries and the like.
EDIT: Also, If they were anyone that still wanted to do the MTG:RPG Clan, Sign me up.
http://forums.mtgsalvation.com/showpost.php?p=5586155&postcount=2
Quinne, PW
that clan pretty much already exists, it's name is [Planar Chaos] it isn't specifically for MTG the RPG, but it is the closest you are going to get, the majority of the members of the RPG are part of that clan or its friends.
What about "Race" based abilitys? you get them when you get to a certain level. Like my guys a lich so he can lose body bits in traps or some such thing with little consequences. Of course this would have to be modified to stop broken abilitys
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