basically if the bonuses of Incarnate Avatar stack with the benefits of VoP and if doing this does not constitue a breaking of the Oath.... but anyways i doubt you will allow this since it would mean Double Wisdom to AC, plus Dex plus the bonuses from the Avatar and the VoP so instead i will just think of how to make a non VoP monk/incarnate if i decide to go that route.
The more i think about it the more i want to do that one, although the Incarnate/Warlock also has appeal. specially if allowed to do Hellfire
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
I'd also like to just get this out of the way, is Swiftblade allowed?
I was very close to playing one in Adyctum, but then everything just fell apart. If it's not allowed now, that's fine. I'd just like to know now, before I go fleshing out a character.
Assuming Alcar is sticking with Druid/x, I'll play Cleric/Malconvoker||Wizard/Dweomerkeeper
Summoning stat bonuses may start to get annoying later on, but shouldn't be too bad.
I've got most of my character's basics done. I've got to write up a bio, but other than that, I think I'm good to go. I edited my first post with my sheet.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
basically if the bonuses of Incarnate Avatar stack with the benefits of VoP and if doing this does not constitue a breaking of the Oath.... but anyways i doubt you will allow this since it would mean Double Wisdom to AC, plus Dex plus the bonuses from the Avatar and the VoP so instead i will just think of how to make a non VoP monk/incarnate if i decide to go that route.
The more i think about it the more i want to do that one, although the Incarnate/Warlock also has appeal. specially if allowed to do Hellfire
That's going to be a no, under the clause 'no overly synergistic combinations.'
I'm leaning towards no on hellfire cheese as well.
I'd also like to just get this out of the way, is Swiftblade allowed?
I was very close to playing one in Adyctum, but then everything just fell apart. If it's not allowed now, that's fine. I'd just like to know now, before I go fleshing out a character.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Ok so Regular Monk/Incarnate it is, will be using Skarn and using the Monk Substitution levels presented in Magic of Incarnum (off topic did you know that the Warblade class lacks the restriction Clause on its Wis AC Bonus? So by RAW you are allowed to stack both that and the Monks bonuses together :p).
Character will be LN so yeah he will be a pompous ☺☺☺☺☺☺☺ with severe superiority issues to anything non-outsider, gonna start making it now.
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Is there any possibility of retraining my feats at a later level? I;ve got four slots open, and kind of want to whore out on Improved int and three Knowledge devotions for the lower levels.
I will allow for some limited feat retraining, and you can't retrain a non-epic feat for an epic one unless the feat was gained initially in epic levels.
And here I am planning on using a suboptimal PrC for the sake of flavor, story, and RPing.
It's allright, I'm not a blastificer or anything. Infact, I am focusing on the melee side at least for now, and using poisons and stuff. Halinn is not going full-out on optimization, either.
You mean swordsage, but that gains wisdom to AC only in light armor, while monk gains wisdom to AC only while unarmored. There is no conflict.
Unarmed Swordsage Variant gets it while unarmored. So does arcane swordsage (Which is also horribly broken in general.)
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
It's allright, I'm not a blastificer or anything. Infact, I am focusing on the melee side at least for now, and using poisons and stuff. Halinn is not going full-out on optimization, either.
Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Point Blank Shot+1 to hit and damage when firing at a target within 30' (1st) Track Use Survival skill to track an enemy. (bonus ranger) Rapid ShotMay make additional ranged attack at -2 to hit. (bonus ranger)
Alacar Wolf Animal Companion
Medium Animal HD: 2d8+4 (13 hp) Init: +2 Speed: 50 ft. (10 squares) AC: 14 (+2 Dex, +2 natural) touch 12 flat-footed 12 BAB/Grap: +1/+2 Atk: Bite +3 (1d6+1) Full Atk: Bite +3 (1d6+1) Sp/Re: 5 ft./5 ft. SA: Trip, Link, Share Spells, Bonus tricks SQ: Low-light vision, scent Saves: Fort +5 Ref +5 Will +1 Abilities: Str 13 Dex 15 Con 15 Int 2 Wis 12 Cha 6 Skills: Hide +2 Listen +3 Move Silently +3 Spot +3 Survival +1* Feats: Track, Weapon Focus (bite)
Trip (Ex) When Alacar hits with a bite attack he can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Alacar.
Share Spells (Ex) At Luna’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect Alacar. Alacar must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Alacar if Alacar moves farther than 5 feet away and will not affect Alacar again, even if he returns to Luna before the duration expires.
Bonus Tricks Luna may have Alacar perform a bonus trick without requiring a Handle Animal check. These tricks don't count towards Alacar's maximum known tricks.
1) Track
Skills *Alacar gets a +4 racial bonus on Survival checks when tracking by scent.
My deity offers Evil, Pain and Death. War was never an option. Indeed, going into melee won't really be an option (-3 melee), but I would care very much for the aesthetics of being proficient with the whip.
Well, I don't mind. Might I recommend favored soul though? Edit: You could also take a flaw for it, I will allow one flaw. Edit Edit: Or simply declare whip proficiency a racial skill of your particular breed of kobold. Whatever.
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Could I just link to the sheet on Myth-Weavers.com that I'm using, or will I have to transcribe like Alacar Leoricar?
Just a note, my character seriously hates wizards. He views them as akin to thieves, who don't have any magic for themselves, so they take it without permission. Here's hoping we don't have a wizard in the group.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Oh crap im supposed to be building the Warlock? I was doing the Monk//Incarnate....
Also, can someone tell me why dragonwrought kobolds are so awesome exactly?
Dragonwrought basically stops Kobolds from getting age penalties, so for the cost of a feat you can be as old as necessary to get all the Wis, Int bonuses Old Age grants without any of the penalties
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
basically if the bonuses of Incarnate Avatar stack with the benefits of VoP and if doing this does not constitue a breaking of the Oath.... but anyways i doubt you will allow this since it would mean Double Wisdom to AC, plus Dex plus the bonuses from the Avatar and the VoP so instead i will just think of how to make a non VoP monk/incarnate if i decide to go that route.
The more i think about it the more i want to do that one, although the Incarnate/Warlock also has appeal. specially if allowed to do Hellfire
I was very close to playing one in Adyctum, but then everything just fell apart. If it's not allowed now, that's fine. I'd just like to know now, before I go fleshing out a character.
Summoning stat bonuses may start to get annoying later on, but shouldn't be too bad.
{Magic: The RPG}
That's going to be a no, under the clause 'no overly synergistic combinations.'
I'm leaning towards no on hellfire cheese as well.
Sure, you can play a swiftblade.
Uh-oh. Somehow, I'm thinking this can't bode well for the odds of my character's survival.
The presence of a Swiftblade is a sure indication that the campaign will not be friendly for low level casters.
{Magic: The RPG}
Character will be LN so yeah he will be a pompous ☺☺☺☺☺☺☺ with severe superiority issues to anything non-outsider, gonna start making it now.
Hee. You'll probably survive at least the first few levels.
With all the druids, artificers and whatnot a swiftblade fits right in I think.
And here I am planning on using a suboptimal PrC for the sake of flavor, story, and RPing.
I'm doomed.
{Magic: The RPG}
Caex, it's me. I promise I will not abuse the snot out of swiftblade.
I just like the idea of having someone who's the fastest on the battlefield.
It's allright, I'm not a blastificer or anything. Infact, I am focusing on the melee side at least for now, and using poisons and stuff. Halinn is not going full-out on optimization, either.
Unarmed Swordsage Variant gets it while unarmored. So does arcane swordsage (Which is also horribly broken in general.)
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
The Continental Couple™ has spoken.
Age: 200
Height: 5' 3"
Weight: 100 lb.
Eye Color: Green
Hair Color: Brown
Skintone: Lightly Tanned
Alignment: True Neutral
Deity: Obad-Hai
Race: Elf
Gender: Female
Size: Medium
Class and Level: Druid 2//Ranger 2
DEX 18 (+4) (16 base+2 race)
CON 14 (+2) (16 base-2 race)
INT 14 (+2)
WIS 18 (+4)
CHA 12 (+1)
AC: 17 (10+4 Dex+3 armor)
Flat-Footed: 13
Touch: 14
Speed: 30'
Initiative: +4 +4 Dex
Reflex: +6 2 base+4 Dex
Will: +7 3 base+4 Wis
Melee/Grapple Bonus: +4
Ranged Attack Bonus: +6
Attack: Longsword (only)
Attack Bonus: +4
Damage: 1d8+2
Range: Melee
Type: Slashing
Crit: 19-20/x2
Weight: 4 lb.
Attack: Short sword (only)
Attack Bonus: +4
Damage: 1d6+2
Range: Melee
Type: Slashing
Crit: 19-20/x2
Weight: 2 lb.
Attack: Long and short sword (dual-wielding)
Attack Bonus: +0/-4
Damage: 1d8+2/1d6+1
Range: Melee
Type: Slashing/Slashing
Crit: 19-20/x2 (both)
Attack: Longbow
Attack Bonus: +6 (+1 when within 30')
Damage: 1d8 (+1 when within 30')
Range: 100 ft.
Type: Piercing
Crit: x3
Weight: 3 lb.
Ammo: 18
Attack: Longbow (Rapid Shot)
Attack Bonus: +4/+4 (+1/+1 when within 30')
Damage: 1d8/1d8 (+1/+1 when within 30')
Range: 100 ft.
Type: Piercing
Crit: x3
Weight: 3 lb.
Weapon: Short sword
Weapon: Longbow
Head:
Face:
Neck:
Shoulders:
Chest: Studded Leather Armor (+3 armor bonus to AC; +5 Max Dex; ACP -1)
Torso:
Arms:
Hands:
Ring:
Ring:
Waist:
Feet:
Backpack with waterskin
One day's trail rations
Bedroll
Sack
Flint and steel
3 Torches
Quiver
18 arrows
8 gp
Handle Animal +2 1 rank+1 Cha
Heal +5 1 rank+4 Wis
Knowledge (dungeoneering) +5 3 ranks+2 Int
Knowledge (geography) +6 4 ranks+2 Int
Knowledge (nature) +9 5 ranks+2 Int+2 class
Listen +11 5 ranks+4 Wis+2 racial
Search +9 5 ranks+2 Int+2 racial
Spot +11 5 ranks+4 Wis+2 racial
Survival +11 5 ranks+4 Wis+2 class
Armor Check Penalty -1
Balance +3
Climb +1
Escape Artist +3
Hide +3
Jump +1
Move Silently +3
Sleight of Hand +3
Swim +1
Tumble +3
Track Use Survival skill to track an enemy. (bonus ranger)
Rapid Shot May make additional ranged attack at -2 to hit. (bonus ranger)
Wolf Animal Companion
Medium Animal
HD: 2d8+4 (13 hp)
Init: +2
Speed: 50 ft. (10 squares)
AC: 14 (+2 Dex, +2 natural) touch 12 flat-footed 12
BAB/Grap: +1/+2
Atk: Bite +3 (1d6+1)
Full Atk: Bite +3 (1d6+1)
Sp/Re: 5 ft./5 ft.
SA: Trip, Link, Share Spells, Bonus tricks
SQ: Low-light vision, scent
Saves: Fort +5 Ref +5 Will +1
Abilities: Str 13 Dex 15 Con 15 Int 2 Wis 12 Cha 6
Skills: Hide +2 Listen +3 Move Silently +3 Spot +3 Survival +1*
Feats: Track, Weapon Focus (bite)
Trip (Ex)
When Alacar hits with a bite attack he can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Alacar.
Link (Ex)
Luna may handle Alacar as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. Luna gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Alacar.
Share Spells (Ex)
At Luna’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect Alacar. Alacar must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Alacar if Alacar moves farther than 5 feet away and will not affect Alacar again, even if he returns to Luna before the duration expires.
Bonus Tricks
Luna may have Alacar perform a bonus trick without requiring a Handle Animal check. These tricks don't count towards Alacar's maximum known tricks.
1) Track
Skills
*Alacar gets a +4 racial bonus on Survival checks when tracking by scent.
Spells Known: All Orisons
All 1st level Core spells
Elven
Orcish
Draconic
Druidic
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Assuming you have the war domain, sure.
Could I just link to the sheet on Myth-Weavers.com that I'm using, or will I have to transcribe like Alacar Leoricar?
EDIT: Done! I'm unfamiliar with the setting, so I made due with generic D&d blah. http://www.myth-weavers.com/sheetview.php?sheetid=209298
Well, I don't mind. Might I recommend favored soul though? Edit: You could also take a flaw for it, I will allow one flaw. Edit Edit: Or simply declare whip proficiency a racial skill of your particular breed of kobold. Whatever.
A link will be fine.
{Magic: The RPG}
Sage//Sorcerer
Artificier//Swordsage
Cleric//Wizard
Druid//Ranger
Warlock//Incarnate
Rogue//Cleric
Swashbuckler//Sage
So yes, one wizard. And all of you are casters or casteresque. Fun times when we reach epic.
Also, can someone tell me why dragonwrought kobolds are so awesome exactly?
Dragonwrought basically stops Kobolds from getting age penalties, so for the cost of a feat you can be as old as necessary to get all the Wis, Int bonuses Old Age grants without any of the penalties
Nevermind then, monk is fine. Means you're one of the least caste-y people in the group.
I'll buy things that aren't weapons and write a bio later on in the morning.
{Magic: The RPG}