This is a 3.5 gestalt campaign starting at level 1 making a bee-line for epic.
There are seven slots available. We will be using Mamelon 32 point buy, with hp calculated at 3/4 of the maximum die, rounded to the nearest full number. Standard starting gold.
Don't make any characters which are broken, cheesy or require a lot of work for the DM (in terms of paperwork, maintenance, and so forth). That means all the usual suspects (leadership, excessive synergies in gestalt, etc) are probably banned. You need to pull your own weight to play in this game, I am not going to keep tabs on your upkeep for you.
Your bio should serve a functional purpose in defining your character's role in the story line. That means come up with at least one conflict that you're going to have to deal with while playing. Your should also include contacts, friends, enemies and so forth. And as you might note from the title of this campaign, it's Serious Business™. Please make your character appropriate to the mood.
As I am awesome, I allow custom material out the wazoo. Just run things by me first for approval, please. If you have any requests for campaign rule variants, my ears are open and maybe we'll have a vote on it.
Wisdom is the key score for Concentration checks.
No non-enhancement bonuses to ability scores
Skill points are retroactive for intelligence
Vorpal weapons do not behead a target on a critical; instead they double the critical hit multiplier. The vorpal modifier is worth a +3 enhancement instead of +5.
Sorcerer variant with the bonus feats, starting with eschew materials at first level.
Fractional BAB variant
The Light energy type exists (along with acid, cold, electricity, fire, and sonic). Characters that have any weakness, resistance, or immunity to light energy will be notified to update their character sheet with that information. Spells, items, abilities, etc which describe a light effect and deal untyped damage will instead deal light damage
Psionics and magic are semi-transparent. Spellcraft and psicraft are separate but give synergy bonuses to one another (+2 per five ranks). If you have spell resistance, you have that power resistance -10, and vice versa. In all other ways they are transparent.
Weapon focus and weapon specialization are fused into one feat, called weapon focus, and the bonus to attack and damage rolls is +1 per five class levels (which means +0 until level five). "Weapon specialization" effectively increases the weapon's size group by one level for the purposes of damage dice used. The greater and epic versions of these feats work as you might expect (for weapon focus, the rate of bonuses changes from every five levels to every four, and then every three; for weapon specialization the damage dice increases to the next bigger size). Weapon specialization has 6th level as a prerequisite instead of 4th. Greater weapon focus has 10th level as a prerequisite instead of 8th. Greater weapon specialization has 14th level as a prerequisite instead of 12th.
Can I use the Stormcaster PrC from the Stormwrack book. If you don't have the info, I can give you a rundown of the class and abilities.
Do you allow mixture PrCs, such as Spellsword, Enlightened Fist, Ultimate Magus, etc. I figured you already answered that up in the rules with the "no unusual synergistic classes", but I figured I'd make sure.
Can we use AoK's Sage custom class? I can provide a link if you need it.
Any alignment restrictions, requests, or preferences?
EDS: Character sheet done. Meet Ventas, novice storm mage.
Ventas was born into a noble family named Servitas. They were prosperous, generous, and well-loved by the populace. He had a loving mother and father, two sisters, a brother, and any material possession he desired.
One evening, when Ventas was 4 years old, his older sister Tharessa and he were out playing in the field near their family's home. He didn't want to go in because he was not tired. He decided he would sneak out as his parents were asleep to continue his game. As he played that night, a thunderstorm gathered in the darkness. Suddenly, the heavens parted and the storm raged around him.
Suddenly, a flash of light all but blinded him, and a huge blast of sound and shock knocked Ventas to his back. He curled up, shaking and screaming in fear and pain. There he lay, all night, afraid to move. At some point, he stopped being afraid of the noise, the light, the fury of the storm. Laying on his back, his arms and legs not able to respond to his commands for some reason, he watched the storm at work. He was hypnotized. It was beautiful to watch, the dancing light, the swirling clouds, the way the wind moved the raindrops into sheets and cyclones.
In the morning, as the storm died out, his mother found him in the field. She took him to the wisest sage in the town, a man named Nerios. He examined Ventas, proclaiming that the boy had been struck by lightning, and it had temporarily paralyzed him. He would regain his movement, but there could be internal damage. The sage examined the boy, looking for signs of trauma.
The storm had made its mark on the boy, to be sure. Just not what Nerios expected. Days later, Ventas he realized that he could do things. Things he'd only ever seen Nerios do before. He could make noise out of nothing, like the thunderclaps of the storm he survived. Lights like the flashing of the lightning. Gusts like the raging winds. The boy knew he was different. Different... because of the storm? Or had the storm just shown him what he could do? Did it matter?
When Ventas told his father of this, his father immediately sent him to Nerios for examination. Nerios immediately sensed the boy was changed. He had somehow become a natural spellcaster almost overnight. And his eyes. They had changed from brown to bluish grey. The exact color of storm clouds. Ventas was taken as apprentice to Nerios, so he could learn to harness the power he now had. It saved his life. He also came to revere Obad-Hai, deity of nature. After all, storms were naturally occurring events. Obviously Obad-Hai was somehow involved in their making.
One night, many years later, when Ventas was almost 18 years old, he was at Nerios' home, recieving his weekly lesson. Then there was distant screaming. Coming from... the direction of his home! He and Nerios rushed there, but they were too late. Assassins. He saw his brother and sisters cut down as they tried to flee. Men in black cloaks who wore scarlet masks hacked them to bits without remorse or mercy. Nerios told Ventas to run, that they were obviously there for his family. Ventas couldn't do it. The Sage saw the look in Ventas' eye. So he did what he had to: Cast an enchantment spell on the boy, forcing him to run. As he fled, he saw Nerios confront the assassins. He also saw when one appeared behind the old sage and killed him as ruthlessly as they did his family.
Knowing they would be looking for him in the city, Ventas fled to the countryside after the enchantment wore off. Ventas figured the assassins knew of his existance, and would be searching for anyone named Servitas. So he changed his name from Ventas Servitas to Ventas Stormeye, and became an merc, hoping to evade the assassins until he was strong enough to find them and wipe them out.
He has been an adventurer for over 4 years now, and is nowhere nearer to discovering the identity of the assassins, nor who hired them. He has become more like the storms he so reveres: Distant, cold, impartial to good and evil, unpredictable, and, most of all, merciless.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I'm not familiar with the prestige class, so a summary of its main pointers would be helpful. Probably yes.
Mixture PrC's will depend on your character's overall intended build, the more optimized it is, the more the prestige class is going to be out of consideration. As a general rule, if you want to have the bonuses of, say, the ultimate magus then a level in it takes up both sides of the gestalt.
Sage is okay.
Alignments can be whatever this time. If you guys start killing each other that's your problem.
If you want something with a LA then you're going to have to go through the work to make it a monster class. And hopefully the monster you choose is not something ungodly powerful because then I'll have to say no.
I dunno yet. It would be easier for me since a lot of the parameters are already established. Basically I'm looking for input on what world the players want and I'll try to make that work.
I'm not familiar with the prestige class, so a summary of its main pointers would be helpful. Probably yes.
PM incoming.
Mixture PrC's will depend on your character's overall intended build, the more optimized it is, the more the prestige class is going to be out of consideration. As a general rule, if you want to have the bonuses of, say, the ultimate magus then a level in it takes up both sides of the gestalt.
I'm probably not even going to worry about it. Sage/Sorcerer into Archmage and Stormcaster. Might design a custom storm-related epic PrC when we get nearer to epic.
If you want something with a LA then you're going to have to go through the work to make it a monster class. And hopefully the monster you choose is not something ungodly powerful because then I'll have to say no.
Nah. I'm most likely going with Human or Raptorian. Not sure which yet.
I dunno yet. It would be easier for me since a lot of the parameters are already established. Basically I'm looking for input on what world the players want and I'll try to make that work.
The Adytum world is pretty cool. Except I wasn't a fan of the extreme lawful bend of the world. Then again, I always prefer my quests a little more chaotic with several different kingdoms/rulers, so it's probably just my bias talking. I'm down with the Adytum world.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
It's not lawful per se, just that the conflict is Law vs. Chaos instead of Good vs. Evil.
We could have the campaign take place in the lands of the South beyond the Empire which are pretty chaotic, for example. And the feel of it would change from Mediterranean to a sort of Ancient Egyptian/Persian/Indian syncretism.
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
It's not lawful per se, just that the conflict is Law vs. Chaos instead of Good vs. Evil.
I stand corrected then.
We could have the campaign take place in the lands of the South beyond the Empire which are pretty chaotic, for example. And the feel of it would change from Mediterranean to a sort of Ancient Egyptian/Persian/Indian syncretism.
Deserts are bad for weather mages.
If it comes down to a choice, I'd rather the Empire over the lands to the south.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
/in
I prefer roles that won't totally screw the party if I fail//build my character non-optimally. That being said, druids are awesome.
Some ideas I have:
Druid||Monk/Master of Many Forms
Mounted Archer (Scout, Ranger, Cleric 1, Prestige Paladin, etc.)
Dragonwrought Kobold Sorcerer||Cleric
Sniper build
Archivist||Rogue
Cleric/Malconvoker||Debuffer Wizard/Dweomerkeeper
Beguiler||Rogue
EDIT: If there's a lot of rainforest, then perhaps...
Fighter/Stuff||Beguiler/Rainbow Adept too
Really acrobatic/stealthy type (I can play an elf =D)
Ardent // Swordsage. Lawful Evil. Worshipper of the Patient One. Sadist. Carefully plans out assassinations, drags the victims to an altar where they are precisely sacrificed.
I like playing evil...
EDIT: Or Artificer // Swordsage, otherwise the same. Good craft would ensue my ability to craft poisons and other handy things..
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Question: Can I take Spell Focus and Greater Spell Focus, but instead of applying them to a school of magic, apply it to a spell with a specific descriptor, such as fire or electricity or air?
Obviously I'll be using it for Elecricity, mostly. Might take Sonic and Air as well, depending on the spells I choose.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Question: Can I take Spell Focus and Greater Spell Focus, but instead of applying them to a school of magic, apply it to a spell with a specific descriptor, such as fire or electricity or air?
Obviously I'll be using it for Elecricity, mostly. Might take Sonic and Air as well, depending on the spells I choose.
Question: Can I take Spell Focus, but instead of applying it to a school of magic, apply it to a spell with a specific descriptor, such as fire or electricity or air?
Obviously I'll be using it for Elecricity, mostly. Might take Sonic and Air as well, depending on the spells I choose.
There is a variant for Spell Focus: Cold at least. I believe it should be doable for others, too. It also grants +2 rather than +1. I just figure Spell Focus: Compulsions should grant just +1, as well as some other types. Fire, Electricity and Air are fine at +2, though. Most of those spells are just blasting, anyway.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
There is a variant for Spell Focus: Cold at least. I believe it should be doable for others, too. It also grants +2 rather than +1. I just figure Spell Focus: Compulsions should grant just +1, as well as some other types. Fire, Electricity and Air are fine at +2, though. Most of those spells are just blasting, anyway.
I'll leave that decision up to ASA before I go and increase my DCs.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I am asking that I am most probably using poisons, and even when crafted by yourself they really aren't too cheap.
Also a question regarding drug use in this campaign. Are there any drugs aside from the ones in BoVD, and how readily available would the standard ones (Opium, Marijuana, etc.) be. What can we expect from their legality and under how strict of a control they are?
Private Mod Note
():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Edit: Opium is in wide use. Coca leaf in some areas. Marijuana is not known. The Empire undoubtedly has many regulations regarding these things but there are always black markets.
So i herd u leikz gestalt? consider me in i just need to figure out if i will play a caster (warlock/incarnate), or if i will do a melee brutality (barbarian/frenzied//totemist/totem rager or monk/incarnate )
question, would the benefits of VoP apply while using Incarnate Avatar?
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
I am playing a LE assassin with a lot of poisons, pointy stuff, and sadistical tendencies. He also might or might not indulge in ritual sacrifice, torture, lying, worship of an evil deity, devil or demon, as well as illicit drug use and production.
I am not saying it would not work, just saying that if you are a glowing paragon of good with aura of good (tm), there might be some problems. The character I am thinking of does not have anything against good people, mostly considering them foolish and weak, and probably has enough bluff to cover most things he does up, but goody-good of good might actually cause some problems. You know, the kind that glows brighter than the sun and emanates a chorus that sounds like fifty choir boys praising him/her.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
There are seven slots available. We will be using Mamelon 32 point buy, with hp calculated at 3/4 of the maximum die, rounded to the nearest full number. Standard starting gold.
Don't make any characters which are broken, cheesy or require a lot of work for the DM (in terms of paperwork, maintenance, and so forth). That means all the usual suspects (leadership, excessive synergies in gestalt, etc) are probably banned. You need to pull your own weight to play in this game, I am not going to keep tabs on your upkeep for you.
Your bio should serve a functional purpose in defining your character's role in the story line. That means come up with at least one conflict that you're going to have to deal with while playing. Your should also include contacts, friends, enemies and so forth. And as you might note from the title of this campaign, it's Serious Business™. Please make your character appropriate to the mood.
As I am awesome, I allow custom material out the wazoo. Just run things by me first for approval, please. If you have any requests for campaign rule variants, my ears are open and maybe we'll have a vote on it.
Dramatis Personae:
1. Caex Kothar as Ventas
2. Amadi as Zanyhj
3. Talore as Ashruevul
4. Halinn as Charir
5. Alacar Leoricar as Luna
6. Sepiriel as Someone
7. Yukora as Amarra
Few questions:
Can I use the Stormcaster PrC from the Stormwrack book. If you don't have the info, I can give you a rundown of the class and abilities.
Do you allow mixture PrCs, such as Spellsword, Enlightened Fist, Ultimate Magus, etc. I figured you already answered that up in the rules with the "no unusual synergistic classes", but I figured I'd make sure.
Can we use AoK's Sage custom class? I can provide a link if you need it.
Any alignment restrictions, requests, or preferences?
EDS: Character sheet done. Meet Ventas, novice storm mage.
One evening, when Ventas was 4 years old, his older sister Tharessa and he were out playing in the field near their family's home. He didn't want to go in because he was not tired. He decided he would sneak out as his parents were asleep to continue his game. As he played that night, a thunderstorm gathered in the darkness. Suddenly, the heavens parted and the storm raged around him.
Suddenly, a flash of light all but blinded him, and a huge blast of sound and shock knocked Ventas to his back. He curled up, shaking and screaming in fear and pain. There he lay, all night, afraid to move. At some point, he stopped being afraid of the noise, the light, the fury of the storm. Laying on his back, his arms and legs not able to respond to his commands for some reason, he watched the storm at work. He was hypnotized. It was beautiful to watch, the dancing light, the swirling clouds, the way the wind moved the raindrops into sheets and cyclones.
In the morning, as the storm died out, his mother found him in the field. She took him to the wisest sage in the town, a man named Nerios. He examined Ventas, proclaiming that the boy had been struck by lightning, and it had temporarily paralyzed him. He would regain his movement, but there could be internal damage. The sage examined the boy, looking for signs of trauma.
The storm had made its mark on the boy, to be sure. Just not what Nerios expected. Days later, Ventas he realized that he could do things. Things he'd only ever seen Nerios do before. He could make noise out of nothing, like the thunderclaps of the storm he survived. Lights like the flashing of the lightning. Gusts like the raging winds. The boy knew he was different. Different... because of the storm? Or had the storm just shown him what he could do? Did it matter?
When Ventas told his father of this, his father immediately sent him to Nerios for examination. Nerios immediately sensed the boy was changed. He had somehow become a natural spellcaster almost overnight. And his eyes. They had changed from brown to bluish grey. The exact color of storm clouds. Ventas was taken as apprentice to Nerios, so he could learn to harness the power he now had. It saved his life. He also came to revere Obad-Hai, deity of nature. After all, storms were naturally occurring events. Obviously Obad-Hai was somehow involved in their making.
One night, many years later, when Ventas was almost 18 years old, he was at Nerios' home, recieving his weekly lesson. Then there was distant screaming. Coming from... the direction of his home! He and Nerios rushed there, but they were too late. Assassins. He saw his brother and sisters cut down as they tried to flee. Men in black cloaks who wore scarlet masks hacked them to bits without remorse or mercy. Nerios told Ventas to run, that they were obviously there for his family. Ventas couldn't do it. The Sage saw the look in Ventas' eye. So he did what he had to: Cast an enchantment spell on the boy, forcing him to run. As he fled, he saw Nerios confront the assassins. He also saw when one appeared behind the old sage and killed him as ruthlessly as they did his family.
Knowing they would be looking for him in the city, Ventas fled to the countryside after the enchantment wore off. Ventas figured the assassins knew of his existance, and would be searching for anyone named Servitas. So he changed his name from Ventas Servitas to Ventas Stormeye, and became an merc, hoping to evade the assassins until he was strong enough to find them and wipe them out.
He has been an adventurer for over 4 years now, and is nowhere nearer to discovering the identity of the assassins, nor who hired them. He has become more like the storms he so reveres: Distant, cold, impartial to good and evil, unpredictable, and, most of all, merciless.
{Magic: The RPG}
Mixture PrC's will depend on your character's overall intended build, the more optimized it is, the more the prestige class is going to be out of consideration. As a general rule, if you want to have the bonuses of, say, the ultimate magus then a level in it takes up both sides of the gestalt.
Sage is okay.
Alignments can be whatever this time. If you guys start killing each other that's your problem.
If you want something with a LA then you're going to have to go through the work to make it a monster class. And hopefully the monster you choose is not something ungodly powerful because then I'll have to say no.
PM incoming.
I'm probably not even going to worry about it. Sage/Sorcerer into Archmage and Stormcaster. Might design a custom storm-related epic PrC when we get nearer to epic.
Nah. I'm most likely going with Human or Raptorian. Not sure which yet.
The Adytum world is pretty cool. Except I wasn't a fan of the extreme lawful bend of the world. Then again, I always prefer my quests a little more chaotic with several different kingdoms/rulers, so it's probably just my bias talking. I'm down with the Adytum world.
{Magic: The RPG}
We could have the campaign take place in the lands of the South beyond the Empire which are pretty chaotic, for example. And the feel of it would change from Mediterranean to a sort of Ancient Egyptian/Persian/Indian syncretism.
Artificer // Psionic Artificer?
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I stand corrected then.
Deserts are bad for weather mages.
If it comes down to a choice, I'd rather the Empire over the lands to the south.
{Magic: The RPG}
And then there's the North. More like China with a bit of Maya/Inca thrown in.
I prefer roles that won't totally screw the party if I fail//build my character non-optimally. That being said, druids are awesome.
Some ideas I have:
Druid||Monk/Master of Many Forms
Mounted Archer (Scout, Ranger, Cleric 1, Prestige Paladin, etc.)
Dragonwrought Kobold Sorcerer||Cleric
Sniper build
Archivist||Rogue
Cleric/Malconvoker||Debuffer Wizard/Dweomerkeeper
Beguiler||Rogue
EDIT: If there's a lot of rainforest, then perhaps...
Fighter/Stuff||Beguiler/Rainbow Adept too
Really acrobatic/stealthy type (I can play an elf =D)
Ardent // Swordsage. Lawful Evil. Worshipper of the Patient One. Sadist. Carefully plans out assassinations, drags the victims to an altar where they are precisely sacrificed.
I like playing evil...
EDIT: Or Artificer // Swordsage, otherwise the same. Good craft would ensue my ability to craft poisons and other handy things..
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Obviously I'll be using it for Elecricity, mostly. Might take Sonic and Air as well, depending on the spells I choose.
{Magic: The RPG}
Yes, you can.
There is a variant for Spell Focus: Cold at least. I believe it should be doable for others, too. It also grants +2 rather than +1. I just figure Spell Focus: Compulsions should grant just +1, as well as some other types. Fire, Electricity and Air are fine at +2, though. Most of those spells are just blasting, anyway.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Then again, methinks Yukora will probably jump in and make a tank monstrosity when he sees the weapon focus variant. So maybe it'll balance out.
I'll leave that decision up to ASA before I go and increase my DCs.
+2 would be super, though.
{Magic: The RPG}
I am asking that I am most probably using poisons, and even when crafted by yourself they really aren't too cheap.
Also a question regarding drug use in this campaign. Are there any drugs aside from the ones in BoVD, and how readily available would the standard ones (Opium, Marijuana, etc.) be. What can we expect from their legality and under how strict of a control they are?
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Edit: Opium is in wide use. Coca leaf in some areas. Marijuana is not known. The Empire undoubtedly has many regulations regarding these things but there are always black markets.
edit: Leaning towards Druid//Scout or Ranger//Druid. Is that OP?
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
question, would the benefits of VoP apply while using Incarnate Avatar?
I am playing a LE assassin with a lot of poisons, pointy stuff, and sadistical tendencies. He also might or might not indulge in ritual sacrifice, torture, lying, worship of an evil deity, devil or demon, as well as illicit drug use and production.
I am not saying it would not work, just saying that if you are a glowing paragon of good with aura of good (tm), there might be some problems. The character I am thinking of does not have anything against good people, mostly considering them foolish and weak, and probably has enough bluff to cover most things he does up, but goody-good of good might actually cause some problems. You know, the kind that glows brighter than the sun and emanates a chorus that sounds like fifty choir boys praising him/her.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I'm not really sure what you're asking.
the warlock/incarnate should b fun and is ASA lets me do hellfire... well you already know that cheese
is there a monster class for minotaurs/half-minotaurs?
I'm definitely interested. I'll comb through my books and see if there's something I'd like to play.