This thread will contain a list of all the common skills that will eventually become avaliable. This ranges from weapons training to peculiar skills such as sewing or leatherworking.
Acrobatics - A proficiency in acrobatic feats, from rope-walking to back-flips, etc. Archery - A proficiency in projectiles. increases your accuracy and range. Carving - A basic knowledge of the techniques of carving wood or other hard objects. Herbology - A basic knowledge of local fauna and its uses. Neccessary for creating balms. Metalworking- A basic knowlege of the techniques for manipulating metal. Potioning - The skill of combining magically-inclined elements into potent brews. Sewing, Leatherworking - A basic knowledge of manipulating fabric and leather. Swordplay - Training in the use of swords and knives. Increases your proficiency in these Weapons Classes by one level.
This thread will contain a list of all the common skills that will eventually become avaliable. This ranges from weapons training to peculiar skills such as sewing or leatherworking.
Acrobatics - A proficiency in acrobatic feats, from rope-walking to back-flips, etc.
Archery - A proficiency in projectiles. increases your accuracy and range.
Carving - A basic knowledge of the techniques of carving wood or other hard objects.
Herbology - A basic knowledge of local fauna and its uses. Neccessary for creating balms.
Metalworking- A basic knowlege of the techniques for manipulating metal.
Potioning - The skill of combining magically-inclined elements into potent brews.
Sewing, Leatherworking - A basic knowledge of manipulating fabric and leather.
Swordplay - Training in the use of swords and knives. Increases your proficiency in these Weapons Classes by one level.