Appearance: Sherea is dark-skinned(black), and has long, straight black hair that goes down past her shoulders. She usually keeps her hair in a ponytail. Most people can tell by looking at her that she's an athletic girl, and she also is relatively attractive.
Apparel: Sherea enjoys wearing a green bandanna on her headin a doo-rag style (think almost like a pirate), and also a light green top and skirt, tailor made to allow her to move quickly.
Personality: Sherea likes people, she's extremely outgoing, and enjoys observing people in general. She likes to have conversations with people, as belives talking thuroughly with someone is the best way to learn about the world. At times, she can be an almost uncontrollable flirt, she tends to notice guys first whenever she enters a room. One of the things that annoys her to no end is when a person is not receptive in a conversation, or just blatantly ignoring her. While she's not starved for attention, if she is addressing someone, she expects them to reply back. Sherea also loves looking at maps and reading about the geography of a region. Give her an atlas with detailed maps and histories and she'll be busy all day.
Background:Sherea was born into a relatively wealthy noble family. Her mother was a high ranking member of parliment, and her father was a well-respected mage who taught Wind magic at a local academy. The third born of four daughters, Sherea was always more interested in sports and competition, as opposed to her other three sisters who aspired to climb the nobility social ladder. When she was fifteen, her family had set up an arranged marriage between Sherea and Bonsil, the son of another high ranking noble. At the time, Sherea already had a boyfriend (whom her parents both disapproved of), and upon discovering that Bonsil was a fat, lazy slob, promptly ran away.
Sherea had always been a fast runner, and it literally took her family's hired body guards three months to both find and catch her. After this reaction, Sherea's mother decided to call off the marriage. Seeing her daughter as a completly different wild beast, she suggested that Sherea join a company, and go out and explore the world. The life of a noble obviously just wasn't the life for her.
Abilities: Knowledge: Geography, Cartography, Improvisation (As in, she's good at pretending to be someone she is not)
Skills:
Observation-1 (can look at something or someone and deduce information about them)
Running-1
Magic:
...
Weapons: Will probably use a dagger.
Armor: ...
Items: She has a bracelet made of shells by her little sister, and also carries a diary which has detailed accounts of people she's met, as well as detailed maps of places she's been
Well there's my character, if I missed something please tell me.
Edit: Okay fixed skills and abilities hope this works
hmm, I see what your saying, I thought that abilities were more RP-based, and skills would be learned and improved throughout the game. What is the real difference between abilities and skills?
Edit: I've decided it's probably better to drop the Wind Magic.
Thank you, erm what I mean by Observation is that she can look at something or someone and deduce information about them, basically, sorry for confusion.
I would like to be part, if 'n you don't mind to much.
Name: Almidan, Thunderheart
Age: 19
Height: 6'8''
Weight: 320 lbs
Race: human
Appearance: Very large for an ordinary human. He comes from a little known desert tribe and so has very tanned skin. Muscular. He has an ornamental tattoo of flames that stretches from his eyebrow down to his upper lip. his hair is long and shaggy reaching his shoulders with a tattered look to them
Apparel: Has pants made of lizard skin and an ornamental sash made from bird feathers. The sash is decorated by a large metal disk with a fang crudely carved into it.
Personality: Is very thoughtful and solitary. Is slow to anger but with attack relentlessly if brought far enough over the edge. Loves to learn all that he can.
Background: Originates from a small desert tribe. His family is full of men who spent thier lives fighting. He was taught how to wield a sword from an early age and how to survive on very limited supplies. Once he turned 19 he was sent away from his people to learn what it is to fight with others as is the tradition of his tribe. His people become very intouch with the land, especially during the rainy season, because of this they work well with natural magic.
Abilities: Can go for long periods of time without food or water. Can survive on almost anything in almost any environment.
Skills: Swordsmanship
Magic: Lightning
Weapons: he was forced to leave his sword with his people and so has none.
Armor: none
Items: carries an ornamental dragon-tooth necklace that has been passed down through his family generation by generation
You need to edit again to remove the Rune Reading, but yes, that's fine. Now post on the Parade grounds. INteract with people. There'll be a new quest up shortly.
Name: Maniller 'Manny' Keeper Age: 17 Height: 5'6'' Weight: 210 lbs Race: Human Appearance: Manny appears pretty normal when in a normal 'stance'. Black, messy hair that should've been cut a bit ago, brown eyes, fair skin (worked indoors), medium frame. However, when he tenses up his muscles, you see just how strong he is; whilst they aren't big, you can see he has nearly no fat on him. This demonstrates why he's so heavy. His face has rather soft features, giving him a 'nice guy' look. Apparel: Manny wears a black top and black pants (to avoid having to wash them a lot) that are pretty lose so that he can practise his skillz. He also wears thick leather gloves to prevent damage to his hands if he hits something armoured (which he can easily damage due to vibrations) or if he hits too hard against bone. Personality: Manny often appears dim due to two things.
(a) A lot of the time, he won't remember something unless you either prompt him (e.g. you mention something he's heard of before)
(b) His most common answer to a problem is violence/smashing it
However, he's actually quite smart. Unfortunately, he's lazy and doesn't like thinking things through since it takes too much effort and prefers rushing into situations. If he's forced to make plans, or he sees the problem similar to a brain teaser, he'll make rather innovative solutions. He's optimistic though not to the point of naivete. Manny has loyalty to his family and his friends; he doesn't really care about his country nor does he feel guilty about using underhanded techniques taught to him by his grandfather.
Background: Manny's father was a barkeeper (hence his last name), his mother a waitress at the bar and his grandfather an old mercenary who liked a good laugh and learnt a weaponless fighting style from some foreigners which he was very good at. He passed a warped version of this onto his grandson (the original was 'flawed', having things like honour, tradition and spectacle woven into its fabric. His grandfather, being a pragmatist, replaced these with utility, efficiency and dishonourable tricks like sucker punches).Manny lead a pretty easy going life, helping his father around the bar whilst occasionally practicing with his grandfather. Eventually, business at the tavern came to an equalibrium; enough people to support the family on, yet not enough to require more than his parents. His grandfather suggested he join a mercenary group to put his skills to good use and make money.
Abilities:Extremely high tolerance to toxins (he generally is able to survive the bare minimum to kill someone with only minor side effect like naseua, dizzyness, etc. Alcohol is included, so he gets drunk VERY slowly. He can probably get away with eating wild mushrooms without even any hallucinations. This is due to his grandfather 'overdosing' on magic anti-poison potions in his youth as they were cheaper+longer lasting than real food. His father and grandfather share this. Nobody knows why it carried over besides 'its magical'), Knowledge - Extended General (Manny knows something about nearly EVERYTHING; cooking, archetecture, geography, magic, etc. He DID work in a tavern)
Skills: Martial Arts, Cooking (he DID work at a inn-style tavern)
Magic: None
Weapons: None
Armor: Cloth
Items: None
Will be starting in boot camp as he cannot use any weapon besides his fists, and needs to learn some other skills besides just fighting with them.
I'm both a valiant and clever person; abrasive and quick-witted with my own unique set of standards. What I value in my life is autonomy, power, and righteousness; I do whatever I want so long as I fell that it is justified by my own principles, damn what others think. At my best I am glorious, exciting, and courageous; at my worst I am merciless, destructive, and violent.
I'm willing to give a little on the toxication tolerance and the knowledge bit, though that latter one needs to be -very- minimal on everything. He can't specialize in any knowledge, it'd take too long and he'd lose a change to know others. Lose the combat knowledge.
Martial arts, sure. Strength? No. There's no way you could possibly make that work. Same with the poisoned caltrops. 5 normal ones, maybe.
Okay; Dropping strength and combat knowledge, as well as the caltrops (altogether). May I have cooking as one of the skills?
Private Mod Note
():
Rollback Post to RevisionRollBack
:symw::symb::symr:
I'm both a valiant and clever person; abrasive and quick-witted with my own unique set of standards. What I value in my life is autonomy, power, and righteousness; I do whatever I want so long as I fell that it is justified by my own principles, damn what others think. At my best I am glorious, exciting, and courageous; at my worst I am merciless, destructive, and violent.
Age:17
Height: 5 ft' 5"
Weight: 119
Race: Human
Appearance: Sherea is dark-skinned(black), and has long, straight black hair that goes down past her shoulders. She usually keeps her hair in a ponytail. Most people can tell by looking at her that she's an athletic girl, and she also is relatively attractive.
Apparel: Sherea enjoys wearing a green bandanna on her head in a doo-rag style (think almost like a pirate), and also a light green top and skirt, tailor made to allow her to move quickly.
Personality: Sherea likes people, she's extremely outgoing, and enjoys observing people in general. She likes to have conversations with people, as belives talking thuroughly with someone is the best way to learn about the world. At times, she can be an almost uncontrollable flirt, she tends to notice guys first whenever she enters a room. One of the things that annoys her to no end is when a person is not receptive in a conversation, or just blatantly ignoring her. While she's not starved for attention, if she is addressing someone, she expects them to reply back. Sherea also loves looking at maps and reading about the geography of a region. Give her an atlas with detailed maps and histories and she'll be busy all day.
Background:Sherea was born into a relatively wealthy noble family. Her mother was a high ranking member of parliment, and her father was a well-respected mage who taught Wind magic at a local academy. The third born of four daughters, Sherea was always more interested in sports and competition, as opposed to her other three sisters who aspired to climb the nobility social ladder. When she was fifteen, her family had set up an arranged marriage between Sherea and Bonsil, the son of another high ranking noble. At the time, Sherea already had a boyfriend (whom her parents both disapproved of), and upon discovering that Bonsil was a fat, lazy slob, promptly ran away.
Sherea had always been a fast runner, and it literally took her family's hired body guards three months to both find and catch her. After this reaction, Sherea's mother decided to call off the marriage. Seeing her daughter as a completly different wild beast, she suggested that Sherea join a company, and go out and explore the world. The life of a noble obviously just wasn't the life for her.
Abilities: Knowledge: Geography, Cartography, Improvisation (As in, she's good at pretending to be someone she is not)
Skills:
Observation-1 (can look at something or someone and deduce information about them)
Running-1
Magic:
...
Weapons: Will probably use a dagger.
Armor: ...
Items: She has a bracelet made of shells by her little sister, and also carries a diary which has detailed accounts of people she's met, as well as detailed maps of places she's been
Well there's my character, if I missed something please tell me.
Edit: Okay fixed skills and abilities hope this works
Edit: I've decided it's probably better to drop the Wind Magic.
Tone it down just a little and we'll get you in.
My helpdesk should you need me.
My helpdesk should you need me.
Name: Almidan, Thunderheart
Age: 19
Height: 6'8''
Weight: 320 lbs
Race: human
Appearance: Very large for an ordinary human. He comes from a little known desert tribe and so has very tanned skin. Muscular. He has an ornamental tattoo of flames that stretches from his eyebrow down to his upper lip. his hair is long and shaggy reaching his shoulders with a tattered look to them
Apparel: Has pants made of lizard skin and an ornamental sash made from bird feathers. The sash is decorated by a large metal disk with a fang crudely carved into it.
Personality: Is very thoughtful and solitary. Is slow to anger but with attack relentlessly if brought far enough over the edge. Loves to learn all that he can.
Background: Originates from a small desert tribe. His family is full of men who spent thier lives fighting. He was taught how to wield a sword from an early age and how to survive on very limited supplies. Once he turned 19 he was sent away from his people to learn what it is to fight with others as is the tradition of his tribe. His people become very intouch with the land, especially during the rainy season, because of this they work well with natural magic.
Abilities: Can go for long periods of time without food or water. Can survive on almost anything in almost any environment.
Skills:
Swordsmanship
Magic:
Lightning
Weapons: he was forced to leave his sword with his people and so has none.
Armor: none
Items: carries an ornamental dragon-tooth necklace that has been passed down through his family generation by generation
Thanks to Highlight studios for the sig
From what I recall, I says people could have a single combat training skill and a single magic skill, so take your pick.
My helpdesk should you need me.
My helpdesk should you need me.
Thanks to Highlight studios for the sig
My helpdesk should you need me.
Age: 17
Height: 5'6''
Weight: 210 lbs
Race: Human
Appearance: Manny appears pretty normal when in a normal 'stance'. Black, messy hair that should've been cut a bit ago, brown eyes, fair skin (worked indoors), medium frame. However, when he tenses up his muscles, you see just how strong he is; whilst they aren't big, you can see he has nearly no fat on him. This demonstrates why he's so heavy. His face has rather soft features, giving him a 'nice guy' look.
Apparel: Manny wears a black top and black pants (to avoid having to wash them a lot) that are pretty lose so that he can practise his skillz. He also wears thick leather gloves to prevent damage to his hands if he hits something armoured (which he can easily damage due to vibrations) or if he hits too hard against bone.
Personality: Manny often appears dim due to two things.
(a) A lot of the time, he won't remember something unless you either prompt him (e.g. you mention something he's heard of before)
(b) His most common answer to a problem is violence/smashing it
However, he's actually quite smart. Unfortunately, he's lazy and doesn't like thinking things through since it takes too much effort and prefers rushing into situations. If he's forced to make plans, or he sees the problem similar to a brain teaser, he'll make rather innovative solutions. He's optimistic though not to the point of naivete. Manny has loyalty to his family and his friends; he doesn't really care about his country nor does he feel guilty about using underhanded techniques taught to him by his grandfather.
Background: Manny's father was a barkeeper (hence his last name), his mother a waitress at the bar and his grandfather an old mercenary who liked a good laugh and learnt a weaponless fighting style from some foreigners which he was very good at. He passed a warped version of this onto his grandson (the original was 'flawed', having things like honour, tradition and spectacle woven into its fabric. His grandfather, being a pragmatist, replaced these with utility, efficiency and dishonourable tricks like sucker punches).Manny lead a pretty easy going life, helping his father around the bar whilst occasionally practicing with his grandfather. Eventually, business at the tavern came to an equalibrium; enough people to support the family on, yet not enough to require more than his parents. His grandfather suggested he join a mercenary group to put his skills to good use and make money.
Abilities: Extremely high tolerance to toxins (he generally is able to survive the bare minimum to kill someone with only minor side effect like naseua, dizzyness, etc. Alcohol is included, so he gets drunk VERY slowly. He can probably get away with eating wild mushrooms without even any hallucinations. This is due to his grandfather 'overdosing' on magic anti-poison potions in his youth as they were cheaper+longer lasting than real food. His father and grandfather share this. Nobody knows why it carried over besides 'its magical'), Knowledge - Extended General (Manny knows something about nearly EVERYTHING; cooking, archetecture, geography, magic, etc. He DID work in a tavern)
Skills: Martial Arts, Cooking (he DID work at a inn-style tavern)
Magic: None
Weapons: None
Armor: Cloth
Items: None
Will be starting in boot camp as he cannot use any weapon besides his fists, and needs to learn some other skills besides just fighting with them.
Martial arts, sure. Strength? No. There's no way you could possibly make that work. Same with the poisoned caltrops. 5 normal ones, maybe.
My helpdesk should you need me.
My helpdesk should you need me.