Hello, this will be a place for you to post and update your personal characters spell log if you so wish to, it will be an easy reference location for if you decide you want to use one of your old spells again, for you or others reading.
I'll start
In Color then Alphabetical Order.
Naltraz is a minor shape shifter rogue, his shape shifting power is rather minor, limited right now to remaining humanoid and mainly human looking, just shifting parts of it around. He usually uses spells that help him avoid direct combat or confrontation if he can.
Inspire Awe1W
Instant {C}
Prevent all damage that would be dealt to target creature you control this turn. "The Kings presence was so inspiring, that the assassin dropped his blade and fell to his knees in awe," - Passage from The Tale of the Sacred King
Barrier of HopeW
Instant
Prevent all damage from the next source that would deal damage to target creature this turn. "Sometimes, hope is the only thing that lets you keep going," - Priest of Avacyn
Cold FootU
Instant {C}
Tap target creature without flying, it doesn't untap during its controllers next untap phase unless its controler pays 1. It's kind of like hot foot, except instead of burning, you wrap there feet in ice, always good fun.
Cloud VisionU
Instant {C}
Up to three target attacking creatures each get -1/-0 until end of turn. "Can't hit you if they can't see you... Well that's the plan at least." - Sumonerothr, Amateur Thief
Dreamshift1U
Instant {C}
Target creature you control gains Shadow until end of turn, it can not deal combat damage this turn.
Locate KinU
Sorcery {C}
Choose a creature on the battlefield, then reveal the top three cards of your library. If one of the cards revealed is a creature card of that shares a type with the chosen creature, put it into your hand. Then put the rest on the bottom of your library in any order. To find a friend can be similar to finding knowledge, you just have to know what your looking for to start
Seek Answers1U
Sorcery {C}
Look at the top 5 cards of your library, then reveal one of those cards and put it in your hand, then put the rest on bottom of your library in any order.
Specters Image1U
Instant {C}
Put a 0/1 blue illusion creature token into play blocking target creature.
Start AnewU
Sorcery {C}
Exile target permanent card, then return it to the battlefield. Treat it as though it has just been cast. Traveler of old I ask of you, return to the start and begin anew
Sudden SlumblerU
Sorcery {C}
Tap target creature, if it becomes tapped this way, it does not untap during its controllers next untap step. Sleep for now, rest your weary eyes
Vision BeyondU
Sorcery {C}
Look at target players hand.
Visions of Possibility1U
Sorcery {C}
Scry 1
Fateseal 1
Kamikaze BurstB
Instant {C}
Destroy target blocking creature you control and target creature it was blocking.
Armor to Ashes1R
Instant {C}
Destroy target Equipment card, if it was attached to a creature, Armor to Ashes deals 3 damage to that creature.
Blaze SlashR
Instant {C}
Deal 3 damage to target attacking creature. "A fire barrier is fine and well, but why use such a simple form of flame for protection when you can be more proactive?" Divtaru, Budding Pyromancer
N/A at this time
Research Biology1(G/U)
Sorcery {C}
Target player names a creature type, they search their library for a creature card of that type, reveal it, shuffles their library, and then puts that card on top of it. Gathering Specimens can be a tedious job
Angelic Edict :1mana::symw: Instant [Common]
Each opponent sacrifices an attacking creature.
Revoke Existence :1mana::symw: Sorcery
Exile target artifact or enchantment.
Forewarning Sorcery [Common]
Scry 3
Avoidance :1mana::symu: Sorcery [Common]
Target creature gains shroud until end of turn and is unblockable this turn.
Diffuse :1mana::symu: Instant [Common]
Return target nonland permanent to its owner's hand.
Cerulean Barrier Instant [Common]
Target blue creature gains protection from green until end of turn.
Sky Calling :1mana::symu: Sorcery
Put a 2/1 blue Drake creature token with flying onto the battlefield.
Flashback :2mana::symu:
Spurn Instant [Common]
Return target creature to its owner's hand. Gain 1 life.
Envision Sorcery [Common]
Draw three cards, then put two cards from your hand on top of your library in any order.
None
None
Nature's Tune Sorcery [Common]
Destroy target enchantment. Gain 2 life. Tuning harmony's strings one day at a time.
Giant Growth Instant [Common]
Target creature gets +3/+3 until end of turn.
Rebuff :symu::symw: Instant [Common]
Counter target spell that targets a permanent you control. That spells controller taps all lands with mana abilities he or she controls and empties his or her mana pool.
Undone :symu::symb: Instant
Return target artifact or creature to its owner's hand. Then that player discards a card.
Kyra Ferrolus is a practical and tactical cat warrior from the north. She uses her spells to augment her natural fighting power.
Angelic Lift1W Sorcery (C)
Target creature you control gains flying and vigilance until end of turn.
Draw a card. The slow ascent is impractical in the heat of battle, but works wonders for surveying the landscape.
Charmcrafter's GiftW Sorcery (C)
Search your library for an Aura card with converted mana cost 2 or less, reveal that card, and put it into your hand. Then shuffle your library. "Magic is everywhere around us, if you have the means to see."
Dizzying StunW Instant (C)
Exile target creature, then return it to the battlefield tapped under its owner's control. Sometimes a small distraction can pay big rewards.
SanctifyW Instant (C)
Target permanent gains protection from enchantments until end of turn.
Spearman AmbushW Instant (C)
Put a 1/1 white Soldier creature token onto the battlefield. It gains first strike until end of turn. Imperial replicas are like Imperial reserves: heedless of danger and rarely long-lived.
Subdual FieldW Instant (C)
Prevent all noncombat damage that would be dealt this turn. "Your little tricks won't save you this time, pyromancer. Let's see how those twitchy fingers like the taste of my blade."
Oaken Blessing1G Instant (C)
Target creature gets +3/+3 until end of turn. If W was spent to cast Oaken Blessing, prevent the next 3 damage that would be dealt to that creature this turn.
Surge of Vigor1G Instant (C)
Target creature gets +1/+1 until end of turn. Add GG to your mana pool. "Nature's might, flow through me."
Repelling Bubble1WU Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Return target creature to its owner's hand.
Once human, the vampire wizard Galin Morrow was brought to Atruna after an experiment went awry. He uses his spells to twist the odds in his favor either by bolstering his own abilities or handicapping his opponents.
Blue:
Mist of MorpheusU
Instant
Tap target creature until end of turn.
Weaponizing sleep, what will we think of next?
Psychic EchoU
Instant (C)
Target player puts the top card of his or her library into his or her graveyard.
Draw a card.
Unnerving Presence1U
Instant (C)
Creatures your opponents control get -1/-0 until end of turn. Despite being in an empty room, the adventurer couldn't help but shake the feeling he was being watched.
Uplifting Thought 1U
Target creature gains flying until end of turn.
Draw a card.
Green:
Treetop Rush1G
Instant
Target creature get's +2/+0 and reach until end of turn.
Multicolored:
Inversion Pulse1
Instant (C)
Creatures your opponents control switch their power and toughness until end of turn. The answer to the age old question: Does a goblin smell worse on the inside or the outside?
Bloodline TracerUB
Instant (C)
Choose target creature card in your graveyard.Return target creature to your hand.
DissectUB
Instant (c)
Tap target permanent. If a creature is tapped this way, destroy that creature. It can't be regenerated. "What a fascinating specimen, now let’s see what makes you tick..."
-Galin Morrow
Thunderous GrowthRGG
Instant
Target creature gets +6/+6 and gains haste until end of turn. Target creature's controller sacrifices it at the beginning of the next end step. Infusing elemental power into a creature, while unstable, can yield fantastic results.
Daring Charge1RW
Instant
Target creature gets +2/+0 and gains haste and first strike until end of turn. “I do not fear death or you, have at thee!”
Elena Sorbrand is an Artificer from the shard of Bant in Alara, having traveled to Atruna on a sabbatical from her previous duties as an etherium weapon-smith. Her knowledge of sorcery is expansive, allowing her to draw from any number of schools of magic in her castings.
Artificer's VisionsU
Instant
Target player reveals his or her hand. If that player draws a card this turn, he or she reveals it. A good smith can spot the best metal for the job in a heartbeat, just as a squirrel can spot the best acorn.
Siren's Kiss1U
Instant
Tap target creature. If it's red or green, it doesn't untap during its controller's next two untap steps. After the Siren's song ensnares its prey, her kiss sends them into eternal slumber.
Clear the WayU
Instant
You can't be targeted by Traps this turn. (Traps that target you still on the stack aren't countered.) "I've been down this route eight times and lost more men than I care to count. Stick to the path I take or you'll just be another corpse."
Spellvoid Burst1U
Sorcery
Abilities of artifacts and enchantments can't be activated or triggered this turn. Sometimes magic's greatest strength is also its greatest weakness.
Silver Jolt1U
Instant
Untap all artifacts. Untap up to two lands. "The best way to tell if something works is to get feedback, whatever form it takes." -- Hanna
Arctic Blast1U
Instant
Creatures attacking you get -1/-0 until end of turn. "We best keep moving - standing still in this place is a death sentence." -- Hazir, Sejiri Cartographer
Homeward PullU
Sorcery
Each player chooses a creature type. Return all creatures of the chosen types to their owner's hands. Every Spring, nature's call brings all manner of animals yearning for the comfort of familiarity.
Quarry's Pursuit1U
Sorcery
Name a creature type, then look at target player's hand. If that player's hand contains a creature of the chosen type, draw two cards. The thrill of the hunt is not the chase, but identifying the prey.
Gargantuan's BaneUB
Sorcery (common)
Each creature with power 5 or greater becomes a 1/1 until end of turn. Every beast and hunter of Naya trembles at the thought of losing Progenitus' blessed strength.
Wrath of the Infinite Gyre2
Instant
Target creature gets -1/-1 until end of turn for each of its colors. Ulamog, the destroyer of worlds, saves the bravest and most foolish foes to be annihilated last.
Purifying Blaze WWR (U)
Sorcery
Remove all counters from target creature. Destroy all auras and equipment attached to that creature.
Storm
Private Mod Note
():
Rollback Post to RevisionRollBack
Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
I'll start
In Color then Alphabetical Order.
Naltraz is a minor shape shifter rogue, his shape shifting power is rather minor, limited right now to remaining humanoid and mainly human looking, just shifting parts of it around. He usually uses spells that help him avoid direct combat or confrontation if he can.
Instant {C}
Prevent all damage that would be dealt to target creature you control this turn.
"The Kings presence was so inspiring, that the assassin dropped his blade and fell to his knees in awe," - Passage from The Tale of the Sacred King
Instant
Prevent all damage from the next source that would deal damage to target creature this turn.
"Sometimes, hope is the only thing that lets you keep going," - Priest of Avacyn
Instant {C}
Tap target creature without flying, it doesn't untap during its controllers next untap phase unless its controler pays 1.
It's kind of like hot foot, except instead of burning, you wrap there feet in ice, always good fun.
Instant {C}
Up to three target attacking creatures each get -1/-0 until end of turn.
"Can't hit you if they can't see you... Well that's the plan at least." - Sumonerothr, Amateur Thief
Instant {C}
Target creature you control gains Shadow until end of turn, it can not deal combat damage this turn.
Sorcery {C}
Choose a creature on the battlefield, then reveal the top three cards of your library. If one of the cards revealed is a creature card of that shares a type with the chosen creature, put it into your hand. Then put the rest on the bottom of your library in any order.
To find a friend can be similar to finding knowledge, you just have to know what your looking for to start
Sorcery {C}
Look at the top 5 cards of your library, then reveal one of those cards and put it in your hand, then put the rest on bottom of your library in any order.
Instant {C}
Put a 0/1 blue illusion creature token into play blocking target creature.
Sorcery {C}
Exile target permanent card, then return it to the battlefield. Treat it as though it has just been cast.
Traveler of old I ask of you, return to the start and begin anew
Sorcery {C}
Tap target creature, if it becomes tapped this way, it does not untap during its controllers next untap step.
Sleep for now, rest your weary eyes
Sorcery {C}
Look at target players hand.
Sorcery {C}
Scry 1
Fateseal 1
Instant {C}
Destroy target blocking creature you control and target creature it was blocking.
Instant {C}
Destroy target Equipment card, if it was attached to a creature, Armor to Ashes deals 3 damage to that creature.
Instant {C}
Deal 3 damage to target attacking creature.
"A fire barrier is fine and well, but why use such a simple form of flame for protection when you can be more proactive?" Divtaru, Budding Pyromancer
Sorcery {C}
Target player names a creature type, they search their library for a creature card of that type, reveal it, shuffles their library, and then puts that card on top of it.
Gathering Specimens can be a tedious job
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Angelic Edict :1mana::symw:
Instant [Common]
Each opponent sacrifices an attacking creature.
Revoke Existence :1mana::symw:
Sorcery
Exile target artifact or enchantment.
Forewarning
Sorcery [Common]
Scry 3
Avoidance :1mana::symu:
Sorcery [Common]
Target creature gains shroud until end of turn and is unblockable this turn.
Diffuse :1mana::symu:
Instant [Common]
Return target nonland permanent to its owner's hand.
Cerulean Barrier
Instant [Common]
Target blue creature gains protection from green until end of turn.
Sky Calling :1mana::symu:
Sorcery
Put a 2/1 blue Drake creature token with flying onto the battlefield.
Flashback :2mana::symu:
Spurn
Instant [Common]
Return target creature to its owner's hand. Gain 1 life.
Envision
Sorcery [Common]
Draw three cards, then put two cards from your hand on top of your library in any order.
Nature's Tune
Sorcery [Common]
Destroy target enchantment. Gain 2 life.
Tuning harmony's strings one day at a time.
Giant Growth
Instant [Common]
Target creature gets +3/+3 until end of turn.
Rebuff :symu::symw:
Instant [Common]
Counter target spell that targets a permanent you control. That spells controller taps all lands with mana abilities he or she controls and empties his or her mana pool.
Undone :symu::symb:
Instant
Return target artifact or creature to its owner's hand. Then that player discards a card.
Smash to Tiny Pieces
Instant [Common]
Destroy target noncreature artifact.
Don't those Gruul know anything beyond "GRUUL SMASH!!!"? — Zataz, Izzet clockwork artificer
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
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Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sorcery (C)
Target creature you control gains flying and vigilance until end of turn.
Draw a card.
The slow ascent is impractical in the heat of battle, but works wonders for surveying the landscape.
Charmcrafter's Gift W
Sorcery (C)
Search your library for an Aura card with converted mana cost 2 or less, reveal that card, and put it into your hand. Then shuffle your library.
"Magic is everywhere around us, if you have the means to see."
Dizzying Stun W
Instant (C)
Exile target creature, then return it to the battlefield tapped under its owner's control.
Sometimes a small distraction can pay big rewards.
Sanctify W
Instant (C)
Target permanent gains protection from enchantments until end of turn.
Spearman Ambush W
Instant (C)
Put a 1/1 white Soldier creature token onto the battlefield. It gains first strike until end of turn.
Imperial replicas are like Imperial reserves: heedless of danger and rarely long-lived.
Subdual Field W
Instant (C)
Prevent all noncombat damage that would be dealt this turn.
"Your little tricks won't save you this time, pyromancer. Let's see how those twitchy fingers like the taste of my blade."
Instant (C)
Target creature gets +3/+3 until end of turn. If W was spent to cast Oaken Blessing, prevent the next 3 damage that would be dealt to that creature this turn.
Surge of Vigor 1G
Instant (C)
Target creature gets +1/+1 until end of turn. Add GG to your mana pool.
"Nature's might, flow through me."
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Return target creature to its owner's hand.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
Blue:
Green:
Multicolored:
The Anabyn
Stay Hungry My Friends....
Instant
Target player reveals his or her hand. If that player draws a card this turn, he or she reveals it.
A good smith can spot the best metal for the job in a heartbeat, just as a squirrel can spot the best acorn.
Instant
Tap target creature. If it's red or green, it doesn't untap during its controller's next two untap steps.
After the Siren's song ensnares its prey, her kiss sends them into eternal slumber.
Instant
You can't be targeted by Traps this turn. (Traps that target you still on the stack aren't countered.)
"I've been down this route eight times and lost more men than I care to count. Stick to the path I take or you'll just be another corpse."
Sorcery
Abilities of artifacts and enchantments can't be activated or triggered this turn.
Sometimes magic's greatest strength is also its greatest weakness.
Instant
Untap all artifacts. Untap up to two lands.
"The best way to tell if something works is to get feedback, whatever form it takes." -- Hanna
Instant
Creatures attacking you get -1/-0 until end of turn.
"We best keep moving - standing still in this place is a death sentence." -- Hazir, Sejiri Cartographer
Sorcery
Each player chooses a creature type. Return all creatures of the chosen types to their owner's hands.
Every Spring, nature's call brings all manner of animals yearning for the comfort of familiarity.
Sorcery
Name a creature type, then look at target player's hand. If that player's hand contains a creature of the chosen type, draw two cards.
The thrill of the hunt is not the chase, but identifying the prey.
Sorcery (common)
Each creature with power 5 or greater becomes a 1/1 until end of turn.
Every beast and hunter of Naya trembles at the thought of losing Progenitus' blessed strength.
Instant
Target creature gets -1/-1 until end of turn for each of its colors.
Ulamog, the destroyer of worlds, saves the bravest and most foolish foes to be annihilated last.
Purifying Blaze WWR (U)
Sorcery
Remove all counters from target creature. Destroy all auras and equipment attached to that creature.
Storm
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP