It's been said before, it's an extra permission spell at no extra cost - turns those dead draws into a winner, and also integrates fine into your mana base to start. Very versatile. You can just play it as a land and forget about it if you need to. Last word does not give you that option.
But its at 4 mana and obsoletes a rare card that was kinda unique. So quite playable in standard, but probably too slow for Extended or Legacy (if it made coloured mana, maybe). No way in any shape or form "the nuts". Playable, like many Invitational cards, but not crazy by any stretch of the imagination.
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But its at 4 mana and obsoletes a rare card that was kinda unique. So quite playable in standard, but probably too slow for Extended or Legacy (if it made coloured mana, maybe). No way in any shape or form "the nuts". Playable, like many Invitational cards, but not crazy by any stretch of the imagination.
That's a good thing. I think that in retrospect we cal all agree Dark Confidant was overpowered. I still think it's better than Tarmogoyf, which as we all know is teh nutz. In the other end of the spectrum we have Voidmage Prodigy, a card which will probably only see play for a short while and only if Morningtide is indeed class based, in some sort of Sea Stompy deck.
That said, Last Word/land does feel way too strong, specially if you consider it's interactions with cards like Arcane Laboratory or thorn of amethyst (since it wouldn't be a spell).
I'd rather it be a sacrifice cost than discard. That way you could use it for one thing and then another, like Voidmage Prodigy (beats + counter), or really more like Mind Stone. It's interaction with Crucible of Worlds will probably stop that though (although either way it's good with Life from the Loam).
I think the cost of uu2 is just right. Any higher and no one would play it, but besides that it seems to be meant as a late game counter. In a late game counter war, an extra counterspell isn't going to be that great if it takes all your mana so that you can't play any more (other than Pact of course).
I also think making it produce colorless mana is a good idea for balancing it, I don't think it should make Blue. Unless you're playing mono-Blue (and even then to some extent), you need to carefully consider what and how many colorless lands you play so that you don't color screw yourself, this makes it so that it's not an auto-include but still powerful in the right deck.
Edit: If they make it a land with Morph and a flip-abillity (like suggested above) it will totally suck. Since it's a land once you flip it, you can't use Momentary Blink or other related tricks with it and 7 mana for a counterspell that could be killed before you can use it sucks. Besides that, there's already a morph creature with the same ability (at the same cost) and it is rarely played. As a morph land it's just a bad mana producer 95% of the time and it gets hoses by non-basic hate.
I'm surprised people are saying Tiago's card is underpowered. It's basically a counter that doesn't cost you any deck space. Early game it'll just be like any other land and late game it's a ridiculous counter. I really like the idea of the card, as much as I hate blue, but I think Wizards is going to have to nerf it a lot before it sees print.
I'm surprised people are saying Tiago's card is underpowered. It's basically a counter that doesn't cost you any deck space. Early game it'll just be like any other land and late game it's a ridiculous counter. I really like the idea of the card, as much as I hate blue, but I think Wizards is going to have to nerf it a lot before it sees print.
Actually it's a counter that doesn't cost you any deck space if you're playing monoblue control.
To be fair, Finkel's first submission wasn't a creature. He called it Wrath of Leknif. It's possible some of the other winners also submitted non-creature cards first, but so far that's the only one I know of.
If I were the good people at R+D, I would force both finalists to resubmit.
Please either justify your thinking, or desist from posting. That would make my reading of this forum more enjoyable. Thank you.
Congrats to Tiago Chan...the card is kind of boring for me, but nevertheless, it's a good card. The fact that it's a land makes it more powerful, R&D could nerf it very easily by turning it into a creature land (essentally giving it CIPT and making it vulnerable to every non-pure-combo deck). Having said that, the ability is decent as is. They could also nerf it by making it UUU1. Hello MUC.
I actually like Rich Hoaen's card more, though I think it's more of a U/R card, really. The whole random thing, and I personally think Inebriation is more of a red thing to do (actually, on second thoughts, it should be RR2). If it were symmetrical (I don't think it is, as submitted), it would quite great against control decks. In an aggro deck where everything is redundant, it's effect wouldn't matter much. In a fattie deck, it would help power out fatties (depends on the deck, really). For a control deck though, it means your removal/counters become so much more unreliable, especially since your deck is more likely to have a full grip of cards.
At UU2 it's already in muc almost exclusively. This ain't Ravnica no more. Few decks can handle double color costs while packing colorless-only lands.
I guess it could go into teachings as a one-of for tutoring with tolaria, but I don't really see the point.
It's cool that he won, but I hate the fact that his card is the most boring one I've ever seen submmitted...
I would have liked craig jones's best, personally. Hell, even inebriation would have been more fun, if only for it's random combo potential over consistent power.
This has been a dissapointing invitational, IMO.
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it's no bob maher jr design, but then again, no other card is.
it may not generate colored mana, but i'd still play it. and whenever it sees print, it will be played, heavily traded, and probably sold for outrageous bank, if it's a rare that is.
Yeah, but I thought Wizards had the policy of "not making cards that completely obsoletes older cards", particularly since this card will most likely be a rare.
And at the same time, I can't see how they could change it to retain the simplicity of the card without having to completely nerf it, or completely overpower it.
Well, doesn't the new Baneslayer Angel obsolete Serra for example?
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... which is worse than Tiago's card.
But its at 4 mana and obsoletes a rare card that was kinda unique. So quite playable in standard, but probably too slow for Extended or Legacy (if it made coloured mana, maybe). No way in any shape or form "the nuts". Playable, like many Invitational cards, but not crazy by any stretch of the imagination.
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That's a good thing. I think that in retrospect we cal all agree Dark Confidant was overpowered. I still think it's better than Tarmogoyf, which as we all know is teh nutz. In the other end of the spectrum we have Voidmage Prodigy, a card which will probably only see play for a short while and only if Morningtide is indeed class based, in some sort of Sea Stompy deck.
That said, Last Word/land does feel way too strong, specially if you consider it's interactions with cards like Arcane Laboratory or thorn of amethyst (since it wouldn't be a spell).
I think the cost of uu2 is just right. Any higher and no one would play it, but besides that it seems to be meant as a late game counter. In a late game counter war, an extra counterspell isn't going to be that great if it takes all your mana so that you can't play any more (other than Pact of course).
I also think making it produce colorless mana is a good idea for balancing it, I don't think it should make Blue. Unless you're playing mono-Blue (and even then to some extent), you need to carefully consider what and how many colorless lands you play so that you don't color screw yourself, this makes it so that it's not an auto-include but still powerful in the right deck.
Edit: If they make it a land with Morph and a flip-abillity (like suggested above) it will totally suck. Since it's a land once you flip it, you can't use Momentary Blink or other related tricks with it and 7 mana for a counterspell that could be killed before you can use it sucks. Besides that, there's already a morph creature with the same ability (at the same cost) and it is rarely played. As a morph land it's just a bad mana producer 95% of the time and it gets hoses by non-basic hate.
My HO.
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Actually it's a counter that doesn't cost you any deck space if you're playing monoblue control.
I wanted PV to win becaue I gave him the concept for his invitational card (http://forums.mtgsalvation.com/showthread.php?t=79146&highlight=Futuresower)
If I were the good people at R+D, I would force both finalists to resubmit.
To be fair, Finkel's first submission wasn't a creature. He called it Wrath of Leknif. It's possible some of the other winners also submitted non-creature cards first, but so far that's the only one I know of.
Please either justify your thinking, or desist from posting. That would make my reading of this forum more enjoyable. Thank you.
Congrats to Tiago Chan...the card is kind of boring for me, but nevertheless, it's a good card. The fact that it's a land makes it more powerful, R&D could nerf it very easily by turning it into a creature land (essentally giving it CIPT and making it vulnerable to every non-pure-combo deck). Having said that, the ability is decent as is. They could also nerf it by making it UUU1. Hello MUC.
I actually like Rich Hoaen's card more, though I think it's more of a U/R card, really. The whole random thing, and I personally think Inebriation is more of a red thing to do (actually, on second thoughts, it should be RR2). If it were symmetrical (I don't think it is, as submitted), it would quite great against control decks. In an aggro deck where everything is redundant, it's effect wouldn't matter much. In a fattie deck, it would help power out fatties (depends on the deck, really). For a control deck though, it means your removal/counters become so much more unreliable, especially since your deck is more likely to have a full grip of cards.
I guess it could go into teachings as a one-of for tutoring with tolaria, but I don't really see the point.
It's quite powerful as it is, and if Wizards does change it to adding drops rather than blops, I'm willing to eat my mailbox.
No idea how you could call that card underpowered, lol.
I would have liked craig jones's best, personally. Hell, even inebriation would have been more fun, if only for it's random combo potential over consistent power.
This has been a dissapointing invitational, IMO.
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it may not generate colored mana, but i'd still play it. and whenever it sees print, it will be played, heavily traded, and probably sold for outrageous bank, if it's a rare that is.
Well, doesn't the new Baneslayer Angel obsolete Serra for example?
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