Should be 4 or go home ... def. worth listening to PV on this (and most things)... and you even have the 2 most recent PTQ's to back up the theory w/results.
Since no one's posted a list with Scions here yet i'll post mine. I started with two, liked them, tried four, loved them.
With the increased attention towards beating faeries and the rise of the midrange decks (naya, mythic, jund) (and their Great Sable Stags), and a decrease of control and combo, I feel faeries is in a position of having to race more often now than it did at worlds which is what everyone is still basing their list off of. Scion wins races better than any other card at our disposal. It also makes your Spellstutter Sprites more useful when you dont have bitterblossom allowing you to run the full four which allows for more nut draws when you do have bitterblossom. I'd suggest everyone try to playtest a full set of Scions and see if you like it. It makes random faeries beat down a viable plan B even without bitterblossom, and at instant speed of course so your counterspells are still live (making 4 mana leaks correct as well) (who wanted to cut a mana leak and a spellstutter sprite anyway??? countering spells is awesome!!!). Also they're very good in the faeries mirror. Of course they're not very good against decks packing a bunch of Volcanic Fallouts so adjust accordingly (side them out, or play around fallout, or make them discard it...)
SB: (not sure how the sideboard should be built yet. If I decide to try and ignore Great Sable Stag and just race, then the Wall of Tanglecord/Wurmcoil Engines aren't necessary, but with 4 Fallouts coming out of Jund I dont think I can do that entirely. Unless I pack like 3 IoK out of the board but trading 1 for 1 with jund isn't what I want to be doing either. Another problem is the more your deck depends on tribal synergy the harder, or worse, it becomes to start siding out a bunch of faeries. right now its something like....) 2 Wall of Tanglecord 2 Wurmcoil Engine 1 Tectonic Edge 3 Jace Beleren 1 Glen Elendra Archmage 1 Sower of Temptation 2 Inquisition of Kozilek 1 Smother 1 Infest 1 Consume the Meek
I'm also considering some graveyard hate (Relic of Progenitus probally?) for Vengevine, Demigods, Anathemancer, Ooze, etc. Also I tried running 3 or 4 maindeck peppersmokes all day. I wanted them to be good so bad but they just weren't. Perhaps i just ran into more Fauna Shamans than usual. Anyone else having really positive experiences with maindeck peppersmokes? Disfigure is perfect for the Scion version above. Pretty much anything that can't be disfigured can just be raced. Or countered. Agony warp can get so much value though especially in a build with an eye towards racing.
what is your sideboard plan against other decks (jund, 4cc, wargate, tempered steel, naya, Rdw, WW, elves, pyromancer...)?
thx
grasp of darkness is a house!! but also so is agony warp, im currently running a 2/2 split
I also recommend anyone considering this deck to read pv's article its very well written.
scion of oona has been awesome for me. I went form 3 to 0 then back to 2 and now back to 4 again. theres only 1 deck in the format that runs volcanic fallout md 4cc and only as a 2of. (scion is no more susceptible to fallout then the rest of the faeries we run so im not sure what the big deal is about as all lords can get owned by combat tricks but all lords bring synergistic decks together)
im curious as to the rulings on a few cards
1: when you play the second vendilion clique with 1 in play does the cliques trigger ability resolve before the champion trigger does or does it even occur at all?
2: when i have bitterblossom and a couple of tokens in play along with scion of oona can i champion 1 of the faeries with a mistbind clique?
3:if i mistbind clique and the kill my clique with the champion ability on the stack do i still have to sac a faerie?
what is your sideboard plan against other decks (jund, 4cc, wargate, tempered steel, naya, Rdw, WW, elves, pyromancer...)?
thx
Sideboarding is the aspect of playing Faeries im still working on the most. I feel like my understanding of maindeck construction and maindeck play are extremely solid. I went up to 26 lands (4 tarpits, 2 edges) and cut a removal spell. I'm been running the full set of Disfigures main and have been quite happy. They take out almost all the problematic creatures that our opponents resolve while we tap out for Bitterblossom and at a single mana allowing us to remove it on turn three and leave Mana Leak mana up. They also aren't dead against larger creatures like smother. Disfigure + Mistbind kills a Sun Titan for example. That being said a Knight of the Reliquary is near impossible to beat on the draw so I'm packing 4 smothers in the board. I love me some Agony warp, and Grasp seems good as well (although I don't like what it does to the mana base i.e more Sunken ruins> more Sunken ruins + Mutavault draws) but for the Scion build I think Disfigures main and Smothers sideboard against G/W/x decks is optimal.
In fact I feel like my maindeck is so good against the field right now that there are lots of times I hardly want to sideboard any cards at all. This has lead me to trying out more of a transformational sideboard only to be used in the case of decks packing overwhelming amounts of hate post board. (Of course Disfigures still come out against creatureless decks and such) For example:
SB:
4 Smother
3 Inquisition of Kozilek
3 Jace, the Mind Sculptor
3 Wall of Tanglecord
2 Wurmcoil Engine
So against Jund bringing in Fallouts and Stags I would do something like:
-4 Mana Leak
-4 Spellstutter Sprite
-4 Scion of Oona
-1 Mistbind Clique
+3 Wall of Tanglecord
+2 Wurmcoil Engine
+3 Jace, the Mind Sculptor
+3 Inquisition of Kozilek
+2 Smother
Against Naya with Stags and Sparkmages:
-4 Mana Leak
-4 Spellstutter
-4 Scion of Oona
-3 Mistbind
+3 Wall of Tanglecord
+2 Wurmcoil Engine
+4 Smother
+3 Inquisition
+3 Jace, the Mind Sculptor
or I might just simply go -4 Mana Leak +4 Smother and see how game two goes.
Against decks with lots of couterspells and few creatures (Wargate or U/W):
-4 Disfigure
-2 Mistbind Clique
+3 Jace, the Mindsculptor
+3 Inquisition of Kozilek
Against decks with counterspells and Volcanic Falouts (4CC, Pyromancer):
-4 Disfigure
-2 Scion of Oona
+3 Jace, the Mind Sculptor
+3 Inquisition of Kozilek
+4 Smother
+2 Inquisition of Kozilek
+2 Wall of Tanglecord
and try to ride Scion + Bitterblossom to victory.
The other way I'm considering building the board is just trying to leave the creatures package alone for the most part and only swapping out your worst 3-5 cards in any given matchup. Also Deglamer scares the hell out of me with the Wurmcoil plan but I do have 7 discard effects in all those matchups.
The other problem I have is i'm not happy with any of the sweepers we have. Infest loses to a resolved Tempered Steel and doesn't kill any important 3 drop, Ratchet Bomb is only good on turn 2, Consume the Meek is too slow, and they all kill our own creatures. Marsh Casualties seems too weak/too slow. So I don't know I dont have my sideboard nailed down yet. I'll be PTQ'ing next sunday and we have been and will be testing into the AM every night leading up to GP Atlanta. I WILL have it figured out by then
I was also thinking that Jund is extremely reliant on its black portion. Has there been any consideration towards Stillmoon Cavalier as SB card for Jund? First strike ruins BBE and pro-black ruins everything else besides bolt and the sideboarded fallouts.
I've been testing two different Faeries builds, a more aggressive list with Scion and a list that can easily translate into UB Control, especially post board. I tend to side with PV on Scion and my testing backs that up.
Anyway, here's the Scion list, because I really don't have the the other ironed out yet.
I really like this list Condottiere. It seems elegant and well balanced. I'm not sure I understand the purpose of the fetches though... is is a holdover from a previous mindsculpting variant? Or just for the sideboard?
How does doom blade fare against Jund?
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Doom Blade is hit or miss against Jund. Target #1 is obviously Fauna Shaman, followed closely by Bloodbraid Elf. In a pinch it can hit Kitchen Finks or Raging Ravine. Otherwise, there are no maindeck targets.
the worst card when facing jund is putrid leech hands down (bloodbriad elf is a way around counters but this guy means they can just sit back and play removal whilst we play catch up)
i dont actually think fuana shaman is that great a deal as it shows you what spell they tutor for and no matter what they search for its still slow (unless the goldfish demi into demi, play demi on t5)
doomblade is rather crap and definatly not justified from bloodbraid elf+fuana shaman as the other removal available deals with this easy.
you really cant afford any fetch land pain (our life resource is more important than an extremely situational fetch+brainstorm
some assortment of disfigure, grasp of darkness and agony warp are the best removal suit
Main decking Doomblade is a sacrifice against Jund, but necessary against the Naya and Mythic lists coming up in the format. At least, that's the way I feel. Faeries flat out loses to a resolved Baneslayer Angel, and without Doomblade, our only MD answer is bounce-counter which requires two right cards in hand.
I've tested Grasp of Darkness and I like it, a lot, when the colors are there. But if I MDed it, I would feel the need to cut a Tar Pit and add a third Ruins, which I just don't like. Tar Pit is THE most important card in the mirror.
It comes down to a meta call. The less Baneslayers and Sovereigns I think I'll see, the more willing I'll be to cut the Doomblades and add something like Disfigure.
The two fetchlands are still there for the SB Mind Sculptors.
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coralhelm commander seems rather bad (and isnt in your sb for this matchup)
stillmoon cavalier and cunning sparkmage dominate fae
war priest of thune I wouldnt recommend despite how important biterblossom is for faeries game plan a 2drop sorcery speed answer 4cards out of 60 card deck and no other uses is pretty narrow not to mention theres 16 reasons why this card will never hit the board (thoughtsieze, mana leak, spellstutter sprite, cryptic command)
The winner of today's PTQ in New Mexico ran the most unlikey card in his Faerie deck - Faerie Harbinger! 2 MD, 2 side. I talked with someone who play-tested with him, and it is apparently really good.
We most likely all remember chaining harbingers by championing them, and getting a second tutor when the champion was killed. In this case the champion, Mistbind, is one of the very best win conditions in the deck.
Faerie Harbinger seems a little like an on-tribe Fauna Shaman for Faeries... without the discard. I'll probably drop Extended altogather now that the last event in the area is over, but someone may want to try this card.
It is expensive for what it is as a creature, but it does fetch up your best dudes... even a Bitterblossom if you need it.
Please elaborate more on why this is. The relevance of manlands seems only to increase when one player is significantly behind in resources, but not a gamebreaker in tight matches (imo).
I think it's because a Bitterblossom vs Bitterblossom scenario can get to a stalemate. Having an unblockable beater can seriously clock an opponent down in addition to the Bitterblossom pain.
5-2'd my ptq today. I got really unlucky against one opponent, and one opponent got really lucky against me. Seems to be the way PTQ's go for your average grinder now a days. Granted both losses were against bad matchups (g/w trap and naya) and I am certain I could have sideboarded better.
^ Is what I ran. Sideboard was OK. I pulled a 13 card transformation a few times. Sometimes it felt good sometimes it was clunky. If anyone has a SB and a SBing strategy they're really happy with I'd love to hear it.
I just feel like I need so much help against aggro to fight their hate (Walls and Wurms) and to stop their normal game plan which seems to overpower us if left unchecked (additional spot removal/sweepers) that I have to bring in and take out so many cards that the deck just gets watered down and confused. Walls dont stop KotR and Fauna Shaman, the spot removal works well but none of the removal spells are optimal against every deck and are just as likely to leave us out of gas as they are our opponent. That's why you have to bring in/play Jaces with them and now your bringing in over 10 cards again and what do you take out?
I think I'm gonna try dropping all the 1 for 1 answers and big Jaces for more Sower of Temptations and Consume the Meeks. Bigger impacts with fewer cards. I'm weary of forgoing Jaces all together but I'm starting to think I'd prefer more cheap counters against other control decks as well.
So yea if anyone has any good sideboarding tips please do share
bitterblossom is the most important card in mirror then thoughtseize then cryptic command. but creeping tar pit does give you the ability to steal wins
sounds like the person who ran harbringer was too poor for big jace
I think it's because a Bitterblossom vs Bitterblossom scenario can get to a stalemate. Having an unblockable beater can seriously clock an opponent down in addition to the Bitterblossom pain.
Mutavault is more important in the mirror because its less mana intensive and you can smash into their tokens. If they have bitterblossom and you don't you just have to suck it up and go on the offensive.
maker I dont think you tshould be bringing big jace in against aggro matchs as they are their for the mirror and 4cc
1 for 1 removal is good in faeries as it stalls long enough for your 2 for 1 spells to hit home (mistind clique and cryptic command etc)
I dont know why people are scared to run infest that card is a house. (lotus cobra,, noble hierarch, fuana shaman, bb elf, spectral procession, all of ww, all of elves, majority of trap and mythic and naya....seems good
Mutavault is more important in the mirror because its less mana intensive and you can smash into their tokens. If they have bitterblossom and you don't you just have to suck it up and go on the offensive.
Tokens also smash into each other, which is why I said it could cause a stalemate. With life ticking away with BB, the extra damage from Creeping Tar Pit can swing the game heavily into one's favor. I was also referring to a scenario where there are Bitterblossoms on either side of the table, so the statement with regards to sucking it up and going offensive has absolutely nothing to do with my comment.
I'm not necessarily saying play the card, but was only speculating why it held a certain amount of importance to the guy who posted about it.
Actually I sideboard in jaces vs aggro more than I do against control. I transform into a basic UB control deck and jace can be a win condition or is the card you use to help put the nail in the coffin.
yep and thats why he is having trouble vs aggro....just letting you know
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I read the article and it just enforces the doubts I've been having. I'll start playing around without them and see where that takes me.
-TEAM REVOLUTION
what is your sideboard plan against other decks (jund, 4cc, wargate, tempered steel, naya, Rdw, WW, elves, pyromancer...)?
thx
I also recommend anyone considering this deck to read pv's article its very well written.
scion of oona has been awesome for me. I went form 3 to 0 then back to 2 and now back to 4 again. theres only 1 deck in the format that runs volcanic fallout md 4cc and only as a 2of. (scion is no more susceptible to fallout then the rest of the faeries we run so im not sure what the big deal is about as all lords can get owned by combat tricks but all lords bring synergistic decks together)
im curious as to the rulings on a few cards
1: when you play the second vendilion clique with 1 in play does the cliques trigger ability resolve before the champion trigger does or does it even occur at all?
2: when i have bitterblossom and a couple of tokens in play along with scion of oona can i champion 1 of the faeries with a mistbind clique?
3:if i mistbind clique and the kill my clique with the champion ability on the stack do i still have to sac a faerie?
anyways here my current build
4x mutavault
4x secluded glenn
4x darkslick shores
3x sunken ruins
1x tectonic edge
3x creeping tarpit
2x swamp
4x island
creatures - 14
4x mistbind clique
4x spellstutter sprite
3x vendilion clique
4x scion of oona
4x cryptic command
3x mana leak
4x bitterblossom
2x thoughtsieze
1x inqusition of kosilek
1x jace beleren
2x grasp of darkness
2x agony warp
1x disfigure
2x ratchet bomb
1x glen elendra archmage
2x spell pierce
2x infest
1x duress
1x doomblade
2x wurmcoil engine
3x wall of tanglecord
Could someone post a link please?
Thanks!
‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide
Sideboarding is the aspect of playing Faeries im still working on the most. I feel like my understanding of maindeck construction and maindeck play are extremely solid. I went up to 26 lands (4 tarpits, 2 edges) and cut a removal spell. I'm been running the full set of Disfigures main and have been quite happy. They take out almost all the problematic creatures that our opponents resolve while we tap out for Bitterblossom and at a single mana allowing us to remove it on turn three and leave Mana Leak mana up. They also aren't dead against larger creatures like smother. Disfigure + Mistbind kills a Sun Titan for example. That being said a Knight of the Reliquary is near impossible to beat on the draw so I'm packing 4 smothers in the board. I love me some Agony warp, and Grasp seems good as well (although I don't like what it does to the mana base i.e more Sunken ruins> more Sunken ruins + Mutavault draws) but for the Scion build I think Disfigures main and Smothers sideboard against G/W/x decks is optimal.
In fact I feel like my maindeck is so good against the field right now that there are lots of times I hardly want to sideboard any cards at all. This has lead me to trying out more of a transformational sideboard only to be used in the case of decks packing overwhelming amounts of hate post board. (Of course Disfigures still come out against creatureless decks and such) For example:
SB:
4 Smother
3 Inquisition of Kozilek
3 Jace, the Mind Sculptor
3 Wall of Tanglecord
2 Wurmcoil Engine
So against Jund bringing in Fallouts and Stags I would do something like:
-4 Mana Leak
-4 Spellstutter Sprite
-4 Scion of Oona
-1 Mistbind Clique
+3 Wall of Tanglecord
+2 Wurmcoil Engine
+3 Jace, the Mind Sculptor
+3 Inquisition of Kozilek
+2 Smother
Against Naya with Stags and Sparkmages:
-4 Mana Leak
-4 Spellstutter
-4 Scion of Oona
-3 Mistbind
+3 Wall of Tanglecord
+2 Wurmcoil Engine
+4 Smother
+3 Inquisition
+3 Jace, the Mind Sculptor
or I might just simply go -4 Mana Leak +4 Smother and see how game two goes.
Against decks with lots of couterspells and few creatures (Wargate or U/W):
-4 Disfigure
-2 Mistbind Clique
+3 Jace, the Mindsculptor
+3 Inquisition of Kozilek
Against decks with counterspells and Volcanic Falouts (4CC, Pyromancer):
-4 Disfigure
-2 Scion of Oona
+3 Jace, the Mind Sculptor
+3 Inquisition of Kozilek
Against weenie decks i'd:
-4 Mana Leak
-2 Spellstutter Sprite
-1 Cryptic Command
-1 Mistbind Clique
+4 Smother
+2 Inquisition of Kozilek
+2 Wall of Tanglecord
and try to ride Scion + Bitterblossom to victory.
The other way I'm considering building the board is just trying to leave the creatures package alone for the most part and only swapping out your worst 3-5 cards in any given matchup. Also Deglamer scares the hell out of me with the Wurmcoil plan but I do have 7 discard effects in all those matchups.
The other problem I have is i'm not happy with any of the sweepers we have. Infest loses to a resolved Tempered Steel and doesn't kill any important 3 drop, Ratchet Bomb is only good on turn 2, Consume the Meek is too slow, and they all kill our own creatures. Marsh Casualties seems too weak/too slow. So I don't know I dont have my sideboard nailed down yet. I'll be PTQ'ing next sunday and we have been and will be testing into the AM every night leading up to GP Atlanta. I WILL have it figured out by then
4 Mistbind Clique
4 Scion of Oona
4 Spellstutter Sprite
2 Vendilion Clique
Spell - 20
4 Cryptic Command
4 Bitterblossom
3 Mana Leak
3 Thoughtseize
2 Jace Beleren
2 Grasp of Darkness
2 Disfigure
4 Mutavault
4 Secluded Glen
4 Darkslick Shores
4 Creeping Tar Pit
3 Sunken Ruins
2 Tectonic Edge
4 Island
1 Swamp
I was also thinking that Jund is extremely reliant on its black portion. Has there been any consideration towards Stillmoon Cavalier as SB card for Jund? First strike ruins BBE and pro-black ruins everything else besides bolt and the sideboarded fallouts.
thank you enricoplazzo
another plus for scion of oona is that it makes resolving a mistbind clique that much easier
Anyway, here's the Scion list, because I really don't have the the other ironed out yet.
4 Mistbind Clique
3 Vendilion Clique
4 Scion of Oona
4 Spellstutter Sprite
Planeswalkers
2 Jace Beleren
Spells
4 Cryptic Command
4 Bitterblossom
3 Mana Leak
3 Thoughtseize
2 Agony Warp
2 Doomblade
4 Creeping Tar Pit
4 Mutavault
4 Darkslick Shores
4 Secluded Glen
2 Sunken Ruins
1 Tectonic Edge
1 Marsh Flats
1 Scalding Tarn
2 Island
2 Swamp
2 Wurmcoil Engine
3 Wall of Tanglecord
2 Consume the Meek
2 Duress
1 Inquisition of Kozilek
1 Sower of Temptation
2 Glen Elendra Archmage
2 Jace, the Mind Sculptor
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Check out our EDH Cube! Constructive discussion welcomed. Hell, just a response would be nice.
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How does doom blade fare against Jund?
Those who hesitate in the face of greatness have already lost.
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i dont actually think fuana shaman is that great a deal as it shows you what spell they tutor for and no matter what they search for its still slow (unless the goldfish demi into demi, play demi on t5)
doomblade is rather crap and definatly not justified from bloodbraid elf+fuana shaman as the other removal available deals with this easy.
you really cant afford any fetch land pain (our life resource is more important than an extremely situational fetch+brainstorm
some assortment of disfigure, grasp of darkness and agony warp are the best removal suit
I've tested Grasp of Darkness and I like it, a lot, when the colors are there. But if I MDed it, I would feel the need to cut a Tar Pit and add a third Ruins, which I just don't like. Tar Pit is THE most important card in the mirror.
It comes down to a meta call. The less Baneslayers and Sovereigns I think I'll see, the more willing I'll be to cut the Doomblades and add something like Disfigure.
The two fetchlands are still there for the SB Mind Sculptors.
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Check out our EDH Cube! Constructive discussion welcomed. Hell, just a response would be nice.
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and if not to any1 looking at playing this deck fetches in this deck are bad very bad
What is the best combination of creatures to beat Fae?
War Priest of Thune, Coralhelm Commander, Stillmoon Cavalier, and Cunning Sparkmage?
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stillmoon cavalier and cunning sparkmage dominate fae
war priest of thune I wouldnt recommend despite how important biterblossom is for faeries game plan a 2drop sorcery speed answer 4cards out of 60 card deck and no other uses is pretty narrow not to mention theres 16 reasons why this card will never hit the board (thoughtsieze, mana leak, spellstutter sprite, cryptic command)
We most likely all remember chaining harbingers by championing them, and getting a second tutor when the champion was killed. In this case the champion, Mistbind, is one of the very best win conditions in the deck.
Faerie Harbinger seems a little like an on-tribe Fauna Shaman for Faeries... without the discard. I'll probably drop Extended altogather now that the last event in the area is over, but someone may want to try this card.
It is expensive for what it is as a creature, but it does fetch up your best dudes... even a Bitterblossom if you need it.
‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide
I think it's because a Bitterblossom vs Bitterblossom scenario can get to a stalemate. Having an unblockable beater can seriously clock an opponent down in addition to the Bitterblossom pain.
4 Scion of Oona
4 Mistbind Clique
2 Vendilion Clique
4 Bitterblossom
4 Mana Leak
4 Cryptic Command
4 Thoughtseize
4 Disfigure
4 Creeping Tarpit
4 Secluded Glen
4 Darkslick Shores
2 Sunken Ruins
2 Tectonic Edge
4 Island
2 Swamp
3 Wall of Tanglecord
2 Wurmcoil Engine
3 Jace, The Mind Sculptor
2 Smother
1 Doom Blade
1 Inquisition of Kozilek
1 Duress
1 Sower of Temptation
1 Glen Elendra Archmage
^ Is what I ran. Sideboard was OK. I pulled a 13 card transformation a few times. Sometimes it felt good sometimes it was clunky. If anyone has a SB and a SBing strategy they're really happy with I'd love to hear it.
I just feel like I need so much help against aggro to fight their hate (Walls and Wurms) and to stop their normal game plan which seems to overpower us if left unchecked (additional spot removal/sweepers) that I have to bring in and take out so many cards that the deck just gets watered down and confused. Walls dont stop KotR and Fauna Shaman, the spot removal works well but none of the removal spells are optimal against every deck and are just as likely to leave us out of gas as they are our opponent. That's why you have to bring in/play Jaces with them and now your bringing in over 10 cards again and what do you take out?
I think I'm gonna try dropping all the 1 for 1 answers and big Jaces for more Sower of Temptations and Consume the Meeks. Bigger impacts with fewer cards. I'm weary of forgoing Jaces all together but I'm starting to think I'd prefer more cheap counters against other control decks as well.
So yea if anyone has any good sideboarding tips please do share
sounds like the person who ran harbringer was too poor for big jace
Mutavault is more important in the mirror because its less mana intensive and you can smash into their tokens. If they have bitterblossom and you don't you just have to suck it up and go on the offensive.
1 for 1 removal is good in faeries as it stalls long enough for your 2 for 1 spells to hit home (mistind clique and cryptic command etc)
I dont know why people are scared to run infest that card is a house. (lotus cobra,, noble hierarch, fuana shaman, bb elf, spectral procession, all of ww, all of elves, majority of trap and mythic and naya....seems good
Tokens also smash into each other, which is why I said it could cause a stalemate. With life ticking away with BB, the extra damage from Creeping Tar Pit can swing the game heavily into one's favor. I was also referring to a scenario where there are Bitterblossoms on either side of the table, so the statement with regards to sucking it up and going offensive has absolutely nothing to do with my comment.
I'm not necessarily saying play the card, but was only speculating why it held a certain amount of importance to the guy who posted about it.
yep and thats why he is having trouble vs aggro....just letting you know