Despite the rotation of Ichorid and a number of other key cards in past builds of the deck, Dredge has returned as one of the key decks of Extended as of PT: Austin.
Bloodghast and Hedron Crab, two new additions from Zendikar, have become huge boons to the deck as combo pieces and card advantage engines respectively.
The deck itself has returned to abusing Bridge from Below, though new reanimation targets have vastly improved on the "Reanimate a guy with haste and win" forula of old.
Just got back from Austin, where I ran Dredge. You can find the list here if you search for Brad Wojceshonek. I think that Dredge was a great choice despite the hate, because most of the time you can either win before they draw those cards or win despite those cards.
I won a lot of games through multiple Ravenous Traps/Crypts/Extirpates both in testing and in the tournament, it just requires playing the deck correctly:
Extirpate is annoying, and if they hit the Returns it is devastating. Surprisingly, however, most people didn't wait for the Dread Return at all. People Extirpated my Bridges and Imps and Trolls all weekend. If people continue with that strategy, you should have no problems winning around it. If they wise up, and if Extirpate becomes more popular, we might have to start running Duress or Thoughtseize in the board.
If they have Traps, they have to decide whether to Trap you in the first few turns or later when you start going off. If they hit you early you can sandbag a graveyard enabler (Rusalka, Crab, Ideas, Glimpse) for after you lose your yard, and then you are back in the game. If they wait, you can simply choose not to dredge and then hard cast a Dread Return for Iona or what have you.
That said, RavTrap is the card I feared the most on the weekend, and I definitely wanted 4 Nix in the sideboard. Unfortunately, so did everyone else, and I simply couldn't find any. I ended up running Trickbinds for Crypts and Relics (among other things), but they were awful. Thoughtseize and Spell Pierce are also possibilities. I think Nix is the way to go, however.
I think my maindeck was pretty close to correct. Some changes I would make:
-1 Breeding Pool
+1 Dryad Arbor
I didn't test this, but it seems pretty good to be able to fetch up the third creature you need for Dread Return. It's also good with Rusalka. This necessitates:
-4 Scalding Tarn
+4 Verdant Catacombs
We can't fetch our Steam Vents with all our fetches now, but I don't really want the Grudges anyway. So:
-1 Steam Vents
+1 Island
There were times I really needed an untapped land but couldn't afford the shock. Also, it's nice to have something to find after a Path.
-2 Bloodghast
-1 Life from the Loam
+3 Glimpse the Unthinkable
I was running 4 Glimpse the Unthinkable all the way up to two days before the tournament, when I decided to finally try Hedron Crab, which I mistakenly thought of as a joke. Waiting so long to make the switch meant I didn't get to realize all of the implications on the rest of the deck, such as the fact that 4 'ghasts aren't as necessary with more creatures to sacrifice to Dread Return. Furthermore, in hindsight I realize that you can never have too many graveyard-fillers. Once you have 2 lands/moxen in hand, you can judge the quality of your opening hand by how many Rusalkas/Crabs/Ideas are in it. To that end, adding in some number of Glimpses makes alot of sense. I should note that this was suggested to me by a guy named Ben who piloted a version of Dredge in the Day 2 PTQ. Thanks, Ben.
If I could do it again, my board would look something like this:
4 Nix (Nobody had Relics. Also good against Hypergenesis and the mirror.)
4 Leyline of the Void (Extirpates were fine, but nobody was prepared for the Leyline plan.)
2 Ghost Quarter (Dark Depths, Tron, Hypergenesis)
1 Life from the Loam (Goes with the above)
1 Blazing Archon (Amazing against Affinity, particularly if they don't have Soul's Fire)
1 Ancestor's Chosen (The best target against Zoo)
2 Dark Blast (Our only answer to Gaddock Teeg and Meddling Mage, which is okay because we can win without Dread Returns with massive Trolls and Zombie tokens from Rusalka sacrifices. Still, Blast is good against Kami of False Hope in Martyr and the Zoo builds with Bobs and landfall guys.)
I should note that I've never played against Kibler Zoo, but I don't think the matchup plays too differently for us than regular Zoo.
It's a good time to be a Dredge player. Good luck!
Alright that's pretty awesome. Glad to see another build that was successful evolve. I can definitely understand Nix but Thoughtseize still jumps out at me as one of the better ways to deal with Traps but yeah Nix is better as a reaction card.
I'd have to be in the same position you guys were to get a better idea of which I would run.
Why was it when I mention permission in the deck I got flamed out?
Spell Pierce is a very good card for the SB as it allows you to slow roll past control decks defenses, and the now common Ravenous Trap. You can still Dredge your deck in one turn, but it gives you enough stability to start hardcasting threats past all the hate.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Why was it when I mention permission in the deck I got flamed out?
Spell Pierce is a very good card for the SB as it allows you to slow roll past control decks defenses, and the now common Ravenous Trap. You can still Dredge your deck in one turn, but it gives you enough stability to start hardcasting threats past all the hate.
The whole point of counter magic is to be able to cast it, if you're dredging ur probably gonna hit ur counterspells and put them into ur yard, and especially with the glimpse unthinkable lists....it's really just not optimal for the deck.
But why would you be dredging your deck when you KNOW your opponent has a Ravenous? One Glimpse won't destroy cards you alread have in your hand - so using your logic I assume you don't use Thoughtseize either. You don't have to go all in every time you Dredge - you can still draw card.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
i will apologize in advance: sorry, im an EXT noob.
but i love dredge, and have been trying to build it for a little bit now, and i was just wondering: Vexing Sphinx? would this be anygood? i like it more than Drowned Rusalka, and just wondered if it could ever be used in competative Dredge deck. thanks =]
i will apologize in advance: sorry, im an EXT noob.
but i love dredge, and have been trying to build it for a little bit now, and i was just wondering: Vexing Sphinx? would this be anygood? i like it more than Drowned Rusalka, and just wondered if it could ever be used in competative Dredge deck. thanks =]
I believe the reason is that the Drowned Rusalka gives you a way to sacrifice creatures to dredge further into the deck all for just one Blue.
The Sphinx would let you discard but it doesn't give you the instant creature sacrifice the deck needs. Am I right in saying that?
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
It does allow you to "build up" for one big Dredge turn. I might give it a try and see how it goes.
thats what i was thinking...discard a dredge card just before your draw step seems like it would work well. and even with 2 age counters that can be a pretty nice dredge. + hes a 4/4, so he could do some massive beating.
Against Aggro the Sphinx would be an interesting addition. It can trade with most of their creatures, with big benefits, even if you neglect the Dredge route.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
But why would you be dredging your deck when you KNOW your opponent has a Ravenous?
Because if you're clairvoyant, you have better things to do than play Magic. Like winning the lottery and reinvesting the money in futures.
And if you're just assuming your opponent has it, you have to go for it or you're going to lose either way by stalling yourself until your opponent actually does draw it.
Because if you're clairvoyant, you have better things to do than play Magic. Like winning the lottery and reinvesting the money in futures.
And if you're just assuming your opponent has it, you have to go for it or you're going to lose either way by stalling yourself until your opponent actually does draw it.
You don't need to be clairvoyant to see a Ravenous Trap or two in a opponents hand (Read: Thoughtseize). Most people at Austin "slow rolled" the Dredge out so they wouldn't be destroyed by a single card. Same strategy against most anti-dredge.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
I pretty much think that Yamkiri is right. He got flamed for suggesting permission in dredge, while it's a strategy that proves strong when it's correctly used.
Last Legacy Dredge deck with a decent showing (philly 5k) had 3 FoW in the board, and reading the tournament report by the player shows he would have loved a 4th because it got him there.
1-mana Permission/Denial is good in Dredge... I'm not suggesting to maindeck 4 cryptic commands!
Now for something completely different!
Drowned Rusalka vs Magus of the Bazaar. Which one is better? I would favor the Rusalka, but in the case of a COTV at 1, it's better to have graveyard fillers at 1 and 2 instead of at just 1, no?
Greenseeker is nice too! Fill your graveyard & get your land drops!
The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
I pretty much think that Yamkiri is right. He got flamed for suggesting permission in dredge, while it's a strategy that proves strong when it's correctly used.
Last Legacy Dredge deck with a decent showing (philly 5k) had 3 FoW in the board, and reading the tournament report by the player shows he would have loved a 4th because it got him there.
1-mana Permission/Denial is good in Dredge... I'm not suggesting to maindeck 4 cryptic commands!
Now for something completely different!
Drowned Rusalka vs Magus of the Bazaar. Which one is better? I would favor the Rusalka, but in the case of a COTV at 1, it's better to have graveyard fillers at 1 and 2 instead of at just 1, no?
Greenseeker is nice too! Fill your graveyard & get your land drops!
In testing I prefer a rusalka + magus combo other than one with the crab. I only play 16 lands to getting the landfall active for me is rare compared to a 19 land list.
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I'm not exceedingly keen on the Crab either, but it's hard to dismiss pro-tour success, so I think I'll stick to running it.
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The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
Drowned Rusalka vs Magus of the Bazaar. Which one is better? I would favor the Rusalka, but in the case of a COTV at 1, it's better to have graveyard fillers at 1 and 2 instead of at just 1, no?
Does chalice of the void entirely shut down this deck?
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Best video games of all time:
4. Metal Gear Solid
3. Super Mario 64
2. Ocarina of Time
1. Cave Story
^ Seriously, play it and thank me later.
I actually like the crab idea. Most of the time, you'll end up crabbing yourself, and you'll be hitting enough land drops in that deck to make the crab worth a good 15 cards..he chumps..makes you zombies...Dread Return fodder... AND you can be silly and use him to mill your opponent once. I'm pointing..of course to the quarter finals...Shimizu decided to mill Juza 2x on a hunch..and milled the only "island" in his deck, thereby getting him a win. Hedron Crab imo is flexibility, and being able to be flexible AND relevant is second to none. Also..I'm a fan of Magus here..Magus+Green Sweeper fills the GY plenty fast.
We were working with Magus in the beginning, but it was too slow (due to summoning sickness). He would often just get bolted in aggro match-ups and snared in control match-ups. At the time, we were using Darkblasts, so he was pretty bad even in the mirror.
Rusalka turns otherwise bad hands featuring dredge creatures into great ones. First turn Rusalka (after you know your opponent doesn't have Bolts, otherwise always play him turn 2), upkeep discard Troll and dredge, dredge for draw step is a great way to set up a turn 2-3 win. Rusalka is also great with Bloodghast (sac him, play fetch, sac him, sac fetch, sac him, hopefully get some zombies throughout).
After playing the crab, I have to say, I love him. You are never going to keep a hand with less than 2 lands (unless you are trying to get there with a rusalka... probably not a good idea), so you should always mill 3-6 immediately. Note that even with a chrome mox + one land hand you get to mill, just play the Crab off the mox and play your land for the turn. Most of the time you have more lands or life from the loam or Dakmor Salvage to mill again the next turn. Note that, like Rusalka, you shouldn't run him out there turn one (except for the aforementioned Chrome Mox play) if you expect your opponent to have Bolts.
I pretty much think that Yamkiri is right. He got flamed for suggesting permission in dredge, while it's a strategy that proves strong when it's correctly used.
Last Legacy Dredge deck with a decent showing (philly 5k) had 3 FoW in the board, and reading the tournament report by the player shows he would have loved a 4th because it got him there.
1-mana Permission/Denial is good in Dredge... I'm not suggesting to maindeck 4 cryptic commands!
High Five! In every case that Dredge was "open" to a Ravenous Trap, their opponent was tapped out.
We still have to realize that Dredge works in its own imaginary world were bad cards are tournament staples.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Does chalice of the void entirely shut down this deck?
Obviously not! Can't you see it from the decklist?
For instance, even if you can't play your enabling creature, you can still let your hand fill up and discard down to 7 when your hand is too full... but nevertheless, if you put all your eggs in the same basket you seriously hinder your game plan.
Anyway, it's not like Chalice is seeing much play at this part of the season.
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The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
Obviously not! Can't you see it from the decklist?
For instance, even if you can't play your enabling creature, you can still let your hand fill up and discard down to 7 when your hand is too full... but nevertheless, if you put all your eggs in the same basket you seriously hinder your game plan.
Anyway, it's not like Chalice is seeing much play at this part of the season.
It was a four of MD in some DD Hex lists.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
I pretty much think that Yamkiri is right. He got flamed for suggesting permission in dredge, while it's a strategy that proves strong when it's correctly used.
Last Legacy Dredge deck with a decent showing (philly 5k) had 3 FoW in the board, and reading the tournament report by the player shows he would have loved a 4th because it got him there.
1-mana Permission/Denial is good in Dredge... I'm not suggesting to maindeck 4 cryptic commands!
Now for something completely different!
Drowned Rusalka vs Magus of the Bazaar. Which one is better? I would favor the Rusalka, but in the case of a COTV at 1, it's better to have graveyard fillers at 1 and 2 instead of at just 1, no?
Greenseeker is nice too! Fill your graveyard & get your land drops!
If you can find results that back up his claim for permission spells in dredge, it would be helpful instead of referencing a Legacy deck that plays cards that aren't legal in Extended to back your claim.
If you can find results that back up his claim for permission spells in dredge, it would be helpful instead of referencing a Legacy deck that plays cards that aren't legal in Extended to back your claim.
I am just transplanting the idea of permission. Spell Pierce is the closest thing we have to a FoW (in the Dredge deck). Its good, but its no Force of Will!
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Bloodghast and Hedron Crab, two new additions from Zendikar, have become huge boons to the deck as combo pieces and card advantage engines respectively.
The deck itself has returned to abusing Bridge from Below, though new reanimation targets have vastly improved on the "Reanimate a guy with haste and win" forula of old.
Below is a sample list from PT: Austin:
1 Dryad Arbor
1 Forest
1 Island
4 Misty Rainforest
1 Overgrown Tomb
2 Scalding Tarn
1 Swamp
4 Verdant Catacombs
2 Watery Grave
1 Bloodghast
1 Flame-Kin Zealot
4 Golgari Grave-Troll
2 Greenseeker
4 Hedron Crab
1 Iona, Shield of Emeria
4 Magus of the Bazaar
4 Narcomoeba
1 Sphinx of Lost Truths
4 Stinkweed Imp
1 Darkblast
4 Dread Return
4 Ideas Unbound
2 Life from the Loam
1 Darkblast
3 Echoing Truth
4 Leyline of the Void
4 Thoughtseize
3 Tombstalker
Please keep comments on topic.
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I won a lot of games through multiple Ravenous Traps/Crypts/Extirpates both in testing and in the tournament, it just requires playing the deck correctly:
Extirpate is annoying, and if they hit the Returns it is devastating. Surprisingly, however, most people didn't wait for the Dread Return at all. People Extirpated my Bridges and Imps and Trolls all weekend. If people continue with that strategy, you should have no problems winning around it. If they wise up, and if Extirpate becomes more popular, we might have to start running Duress or Thoughtseize in the board.
If they have Traps, they have to decide whether to Trap you in the first few turns or later when you start going off. If they hit you early you can sandbag a graveyard enabler (Rusalka, Crab, Ideas, Glimpse) for after you lose your yard, and then you are back in the game. If they wait, you can simply choose not to dredge and then hard cast a Dread Return for Iona or what have you.
That said, RavTrap is the card I feared the most on the weekend, and I definitely wanted 4 Nix in the sideboard. Unfortunately, so did everyone else, and I simply couldn't find any. I ended up running Trickbinds for Crypts and Relics (among other things), but they were awful. Thoughtseize and Spell Pierce are also possibilities. I think Nix is the way to go, however.
I think my maindeck was pretty close to correct. Some changes I would make:
-1 Breeding Pool
+1 Dryad Arbor
I didn't test this, but it seems pretty good to be able to fetch up the third creature you need for Dread Return. It's also good with Rusalka. This necessitates:
-4 Scalding Tarn
+4 Verdant Catacombs
We can't fetch our Steam Vents with all our fetches now, but I don't really want the Grudges anyway. So:
-1 Steam Vents
+1 Island
There were times I really needed an untapped land but couldn't afford the shock. Also, it's nice to have something to find after a Path.
-2 Bloodghast
-1 Life from the Loam
+3 Glimpse the Unthinkable
I was running 4 Glimpse the Unthinkable all the way up to two days before the tournament, when I decided to finally try Hedron Crab, which I mistakenly thought of as a joke. Waiting so long to make the switch meant I didn't get to realize all of the implications on the rest of the deck, such as the fact that 4 'ghasts aren't as necessary with more creatures to sacrifice to Dread Return. Furthermore, in hindsight I realize that you can never have too many graveyard-fillers. Once you have 2 lands/moxen in hand, you can judge the quality of your opening hand by how many Rusalkas/Crabs/Ideas are in it. To that end, adding in some number of Glimpses makes alot of sense. I should note that this was suggested to me by a guy named Ben who piloted a version of Dredge in the Day 2 PTQ. Thanks, Ben.
If I could do it again, my board would look something like this:
4 Nix (Nobody had Relics. Also good against Hypergenesis and the mirror.)
4 Leyline of the Void (Extirpates were fine, but nobody was prepared for the Leyline plan.)
2 Ghost Quarter (Dark Depths, Tron, Hypergenesis)
1 Life from the Loam (Goes with the above)
1 Blazing Archon (Amazing against Affinity, particularly if they don't have Soul's Fire)
1 Ancestor's Chosen (The best target against Zoo)
2 Dark Blast (Our only answer to Gaddock Teeg and Meddling Mage, which is okay because we can win without Dread Returns with massive Trolls and Zombie tokens from Rusalka sacrifices. Still, Blast is good against Kami of False Hope in Martyr and the Zoo builds with Bobs and landfall guys.)
I should note that I've never played against Kibler Zoo, but I don't think the matchup plays too differently for us than regular Zoo.
It's a good time to be a Dredge player. Good luck!
4 Drowned Rusalka
1 Flame-Kin Zealot
4 Golgari Grave-Troll
4 Hedron Crab
1 Iona, Shield of Emeria
4 Narcomoeba
1 Sphinx of Lost Truths
4 Stinkweed Imp
4 Bridge from Below
4 Chrome Mox
3 Dread Return
3 Glimpse The Unthinkable
4 Ideas Unbound
1 Life from the Loam
1 Dryad Arbor
1 Dakmor Salvage
4 Misty Rainforest
4 Verdant Catacombs
1 Island
4 Watery Grave
4 Nix
4 Leyline of the Void
2 Ghost Quarter
1 Life from the Loam
1 Blazing Archon
1 Ancestor's Chosen
2 Dark Blast
Alright that's pretty awesome. Glad to see another build that was successful evolve. I can definitely understand Nix but Thoughtseize still jumps out at me as one of the better ways to deal with Traps but yeah Nix is better as a reaction card.
I'd have to be in the same position you guys were to get a better idea of which I would run.
http://forums.mtgsalvation.com/showthread.php?t=378565
Spell Pierce is a very good card for the SB as it allows you to slow roll past control decks defenses, and the now common Ravenous Trap. You can still Dredge your deck in one turn, but it gives you enough stability to start hardcasting threats past all the hate.
- To my youngest sister when she was 6.
The whole point of counter magic is to be able to cast it, if you're dredging ur probably gonna hit ur counterspells and put them into ur yard, and especially with the glimpse unthinkable lists....it's really just not optimal for the deck.
- To my youngest sister when she was 6.
but i love dredge, and have been trying to build it for a little bit now, and i was just wondering: Vexing Sphinx? would this be anygood? i like it more than Drowned Rusalka, and just wondered if it could ever be used in competative Dredge deck. thanks =]
I believe the reason is that the Drowned Rusalka gives you a way to sacrifice creatures to dredge further into the deck all for just one Blue.
The Sphinx would let you discard but it doesn't give you the instant creature sacrifice the deck needs. Am I right in saying that?
- To my youngest sister when she was 6.
thats what i was thinking...discard a dredge card just before your draw step seems like it would work well. and even with 2 age counters that can be a pretty nice dredge. + hes a 4/4, so he could do some massive beating.
ic, that makes since, i still just dont like her though =P
- To my youngest sister when she was 6.
Because if you're clairvoyant, you have better things to do than play Magic. Like winning the lottery and reinvesting the money in futures.
And if you're just assuming your opponent has it, you have to go for it or you're going to lose either way by stalling yourself until your opponent actually does draw it.
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You don't need to be clairvoyant to see a Ravenous Trap or two in a opponents hand (Read: Thoughtseize). Most people at Austin "slow rolled" the Dredge out so they wouldn't be destroyed by a single card. Same strategy against most anti-dredge.
- To my youngest sister when she was 6.
Last Legacy Dredge deck with a decent showing (philly 5k) had 3 FoW in the board, and reading the tournament report by the player shows he would have loved a 4th because it got him there.
1-mana Permission/Denial is good in Dredge... I'm not suggesting to maindeck 4 cryptic commands!
Now for something completely different!
Drowned Rusalka vs Magus of the Bazaar. Which one is better? I would favor the Rusalka, but in the case of a COTV at 1, it's better to have graveyard fillers at 1 and 2 instead of at just 1, no?
Greenseeker is nice too! Fill your graveyard & get your land drops!
In testing I prefer a rusalka + magus combo other than one with the crab. I only play 16 lands to getting the landfall active for me is rare compared to a 19 land list.
Modern
:symg:Kiki:symw:Pod:symr:
:symr::symu::symg:Delver:symr::symu::symg:
Legacy
:symr::symu::symg:Delver:symr::symu::symg:
:symb::symu::symr::symw:TES:symb::symu::symr::symw:
:symb:Reanimator:symu:
Does chalice of the void entirely shut down this deck?
Best video games of all time:
4. Metal Gear Solid
3. Super Mario 64
2. Ocarina of Time
1. Cave Story
^ Seriously, play it and thank me later.
Rusalka turns otherwise bad hands featuring dredge creatures into great ones. First turn Rusalka (after you know your opponent doesn't have Bolts, otherwise always play him turn 2), upkeep discard Troll and dredge, dredge for draw step is a great way to set up a turn 2-3 win. Rusalka is also great with Bloodghast (sac him, play fetch, sac him, sac fetch, sac him, hopefully get some zombies throughout).
After playing the crab, I have to say, I love him. You are never going to keep a hand with less than 2 lands (unless you are trying to get there with a rusalka... probably not a good idea), so you should always mill 3-6 immediately. Note that even with a chrome mox + one land hand you get to mill, just play the Crab off the mox and play your land for the turn. Most of the time you have more lands or life from the loam or Dakmor Salvage to mill again the next turn. Note that, like Rusalka, you shouldn't run him out there turn one (except for the aforementioned Chrome Mox play) if you expect your opponent to have Bolts.
High Five! In every case that Dredge was "open" to a Ravenous Trap, their opponent was tapped out.
We still have to realize that Dredge works in its own imaginary world were bad cards are tournament staples.
- To my youngest sister when she was 6.
Obviously not! Can't you see it from the decklist?
For instance, even if you can't play your enabling creature, you can still let your hand fill up and discard down to 7 when your hand is too full... but nevertheless, if you put all your eggs in the same basket you seriously hinder your game plan.
Anyway, it's not like Chalice is seeing much play at this part of the season.
It was a four of MD in some DD Hex lists.
- To my youngest sister when she was 6.
If you can find results that back up his claim for permission spells in dredge, it would be helpful instead of referencing a Legacy deck that plays cards that aren't legal in Extended to back your claim.
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I am just transplanting the idea of permission. Spell Pierce is the closest thing we have to a FoW (in the Dredge deck). Its good, but its no Force of Will!
- To my youngest sister when she was 6.