I'm looking for some ideas on how to improve my Giants deck. I don't really have a name for it yet. I hope that someone else hasn't already come up with something like this and given it a name already.
Much of the deck's success is due to careful timing and prediction. Knowing when and in which order to play giants so as to maximize the board-clearing effect of Thundercloud Shaman (which kills the Stinkdrinker Daredevils), and when to be willing to pitch a giant at someone's face using Brion (after a big attack, especially when you've just used sunhome and have a warhammer on the subject), these techniques take a little practice and knowing thy enemy.
I've had very good results with this deck in the environment in which I play, and have considered using the deck in a more formal environment. I'd like to see it maximize strength before I even try that, though. I'm looking for advice.
EDIT: Seriously guys, does anyone have a comment or idea on the deck? Do you think it seems pretty strong? Is it missing something obvious? Should I remove something and replace it with a few more of something else? Right now, the deck has no search mechanic, and is prone to losing steam after turn 6 or so. I could run some browbeats or something in it, but I don't know if that is a good idea. Playing with non-giant cards would go against the theme, too.
I'm looking for some ideas on how to improve my Giants deck. I don't really have a name for it yet. I hope that someone else hasn't already come up with something like this and given it a name already.
Much of the deck's success is due to careful timing and prediction. Knowing when and in which order to play giants so as to maximize the board-clearing effect of Thundercloud Shaman (which kills the Stinkdrinker Daredevils), and when to be willing to pitch a giant at someone's face using Brion (after a big attack, especially when you've just used sunhome and have a warhammer on the subject), these techniques take a little practice and knowing thy enemy.
I've had very good results with this deck in the environment in which I play, and have considered using the deck in a more formal environment. I'd like to see it maximize strength before I even try that, though. I'm looking for advice.
EDIT: Seriously guys, does anyone have a comment or idea on the deck? Do you think it seems pretty strong? Is it missing something obvious? Should I remove something and replace it with a few more of something else? Right now, the deck has no search mechanic, and is prone to losing steam after turn 6 or so. I could run some browbeats or something in it, but I don't know if that is a good idea. Playing with non-giant cards would go against the theme, too.
the deck looks really fun to play. have you though about including boldwyr heavyweights?
I'm looking for some ideas on how to improve my Giants deck. I don't really have a name for it yet. I hope that someone else hasn't already come up with something like this and given it a name already.
Much of the deck's success is due to careful timing and prediction. Knowing when and in which order to play giants so as to maximize the board-clearing effect of Thundercloud Shaman (which kills the Stinkdrinker Daredevils), and when to be willing to pitch a giant at someone's face using Brion (after a big attack, especially when you've just used sunhome and have a warhammer on the subject), these techniques take a little practice and knowing thy enemy.
I've had very good results with this deck in the environment in which I play, and have considered using the deck in a more formal environment. I'd like to see it maximize strength before I even try that, though. I'm looking for advice.
EDIT: Seriously guys, does anyone have a comment or idea on the deck? Do you think it seems pretty strong? Is it missing something obvious? Should I remove something and replace it with a few more of something else? Right now, the deck has no search mechanic, and is prone to losing steam after turn 6 or so. I could run some browbeats or something in it, but I don't know if that is a good idea. Playing with non-giant cards would go against the theme, too.
Hey man, Since your using brion i think he is the threat of the deck and what i do is use giant harbenger to grab something like berserker changling champion the harbenger attack for a hasting 5 then throw it with brion. since the harbenger is coming back into play u can do that combo all day. Another one with the changeling is you can also champion thundercloud shamaan and once the changeling dies or u throw it with brion and thundercloud shamaan come back into play u can purge there field again. Its a non stop giant beat down.
Giants are possible in extended, but not great. The following deck is my take on it. *none of the combos are anything new, but nice to use with giants which make it a faster deck*
What I like is the following: Fetch a Brion Stoutarm / Stonehewer Giant(you'll most likely have one of the two already. Then once you have both on the field, it won't take long to get all the Kaldra equipment out. If you have multiple Stonehewers out, its even faster. So, here's the fun part, you toss a 9/9 Kaldra token at your opponent (with lifelink), and immediately make another. It gets nasty fast. Other than that, this is more of a flexible equipment fetch deck (as sometimes, it won't make sense to bring out the Kaldra equipment). Oblivion Ring and Journey to Nowhere are key to allowing you to get your lands out (once I added Cloudpost, the ramp was a lot faster). I have considered putting in expedition map, but it doesn't seem like it will speed things up enough. Anyhow, this has been my most successful giant deck, and I hope it gives you some ideas.
4 Thundercloud Shaman
3 Brion Stoutarm
3 Borderland Behemoth
3 Blind-Spot Giant
2 Stonehewer Giant
2 Sunhome Enforcer
2 Sunrise Sovereign
3 Loxodon Warhammer
1 Tatsumasa, the Dragon's Fang
Acceleration
3 Stinkdrinker Daredevil
3 Boros Signet
Utility
4 Oblivion Ring
3 Lightning Helix
4 Ancient Ampitheater
4 Boros Garrison
4 Terramorphic Expanse
2 Sunhome, Fortress of the Legion
5 Mountain
5 Plains
I've had very good results with this deck in the environment in which I play, and have considered using the deck in a more formal environment. I'd like to see it maximize strength before I even try that, though. I'm looking for advice.
EDIT: Seriously guys, does anyone have a comment or idea on the deck? Do you think it seems pretty strong? Is it missing something obvious? Should I remove something and replace it with a few more of something else? Right now, the deck has no search mechanic, and is prone to losing steam after turn 6 or so. I could run some browbeats or something in it, but I don't know if that is a good idea. Playing with non-giant cards would go against the theme, too.
the deck looks really fun to play. have you though about including boldwyr heavyweights?
can you recommend a good standard r/w giant deck? i can't seem to find any in the standard forum.
I've restructured it a bit. I'll post and updated list sometime soon.
Hey man, Since your using brion i think he is the threat of the deck and what i do is use giant harbenger to grab something like berserker changling champion the harbenger attack for a hasting 5 then throw it with brion. since the harbenger is coming back into play u can do that combo all day. Another one with the changeling is you can also champion thundercloud shamaan and once the changeling dies or u throw it with brion and thundercloud shamaan come back into play u can purge there field again. Its a non stop giant beat down.
It's a cheep giant and a threat to deal with. he'd get mass big.
Standard
BGDamn AggroBG
RGWild DragonsRG
Time Spiral Block
BRPing and DieBR
This.
And that is only if you are absolutely are bent on building Giants.
3x Brion Stoutarm
4x Giant Harbinger
2x Hamletback Goliath
4x Stinkdrinker Daredevil
4x Stonehewer Giant
2x Sunrise Sovereign
Artifact (11)
1x Deathrender
1x General's Kabuto
1x Grappling Hook
1x Helm of Kaldra
1x Loxodon Warhammer
1x Mage Slayer
1x Quietus Spike
1x Scythe of the Wretched
1x Shield of Kaldra
1x Sword of Kaldra
1x Sword of Light and Shadow
2x Feudkiller's Verdict
Land (24)
4x Ancient Amphitheater
4x Boros Garrison
4x Cloudpost
4x Mountain
5x Plains
3x Sacred Foundry
Enchantment (9)
1x Favor of the Mighty
4x Journey to Nowhere
4x Oblivion Ring
What I like is the following: Fetch a Brion Stoutarm / Stonehewer Giant(you'll most likely have one of the two already. Then once you have both on the field, it won't take long to get all the Kaldra equipment out. If you have multiple Stonehewers out, its even faster. So, here's the fun part, you toss a 9/9 Kaldra token at your opponent (with lifelink), and immediately make another. It gets nasty fast. Other than that, this is more of a flexible equipment fetch deck (as sometimes, it won't make sense to bring out the Kaldra equipment). Oblivion Ring and Journey to Nowhere are key to allowing you to get your lands out (once I added Cloudpost, the ramp was a lot faster). I have considered putting in expedition map, but it doesn't seem like it will speed things up enough. Anyhow, this has been my most successful giant deck, and I hope it gives you some ideas.
-EC
Thanks to GR @ Yavin IV Studios for the signature!