Hey, so I'd like some suggestions on improving this deck; it does decently on simulators, but I know it's not exactly optimal. I tried to find a balance between doing damage, mill and having board control but didn't quite get all the way there.
I'm relatively new to magic and this is one of my first decks (third, and the first I've made without help or input from my friends) and I'd appreciate a critique. I'm sure there's synergies that I've missed somewhere.
The basic idea for this deck started when the friend that got me into magic suggested that I try my hand at making a theme deck. I originally leaned towards making an unblockable aggro deck but noticed a combo with Bloodchief Ascension (one of my friend's favorite cards) and a card called Mindcrank. I realised that if I could find a way to guarantee damage to charge BA I could mill someone to infinity if they discarded, got milled, or took any damage.
The deck changed a lot then, because I thought it was an awesome concept. I went for Invisible Stalker because, hey, Hexproof is pretty awesome and it charges my Ascension. Tormented Soul exists only as a 1 drop to fit the theme of unblockable damage to charge Ascension; I don't think it fits the theme as well as possible.
From there I thought, "The damage is nice to charge the Enchantment, but shouldn't I also try and mill them at the same time? This **** is a mill deck after all, I have a theme to stick to." So I ended up with Trepanation Blade. It mills, charges my Ascension and kills people all by itself with a little luck. Only problem is that my meta runs a lot of artifact hate.
So, I had two win conditions and I had to pick one or the other to theme the deck around from there. I chose to further my Mill over my straight damage so I plugged in Glimpse the Unthinkable and Mind Funeral; they're both low mana and they mill a buttload of cards. T4 Glimpse with a charged Ascension ends games and causes nerdrage (same deal for Mind Funeral).
Since this basically became a combo deck, I needed protection: Counterspell and Vapor Snag jumped to mind first. Cheap removal and protection that don't slow me down *too* much? Yes plz.
They ended up being not quite enough by way of control, so Ghastlord of Fugue makes his appearance. Unblockable goodness for the equipment, and I get to preemptively remove all their hate or fatties? I love this guy!
All that said (or rather explained) the deck still stalls pretty hard sometime. I thought my mana curve was alright but I don't have a solid grasp of it yet. I don't know if it's just terribad luck or I need to mana-set my deck more often but I end up with handful of worthless too often for my taste.
Any help or suggestions would be awesome.
TL;DR I want some last second help to iron this deck out before I take it to the kitchen table as my first self-built deck. Help me impress my friends and I shall reward you with much respect and many interwebs.
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I'm relatively new to magic and this is one of my first decks (third, and the first I've made without help or input from my friends) and I'd appreciate a critique. I'm sure there's synergies that I've missed somewhere.
4x Invisible Stalker
4x Tormented Soul
4x Ghastlord of Fugue
Artifacts 8
4x Mindcrank
4x Trepanation Blade
4x Vapor Snap
4x Counterspell
4x Glimpse the Unthinkable
4x Mind Funeral
4x Bloodchief Ascension
4x Drowned Catacomb
4x Jwar Isle refuge
8x Island
4x Swamp
The basic idea for this deck started when the friend that got me into magic suggested that I try my hand at making a theme deck. I originally leaned towards making an unblockable aggro deck but noticed a combo with Bloodchief Ascension (one of my friend's favorite cards) and a card called Mindcrank. I realised that if I could find a way to guarantee damage to charge BA I could mill someone to infinity if they discarded, got milled, or took any damage.
The deck changed a lot then, because I thought it was an awesome concept. I went for Invisible Stalker because, hey, Hexproof is pretty awesome and it charges my Ascension. Tormented Soul exists only as a 1 drop to fit the theme of unblockable damage to charge Ascension; I don't think it fits the theme as well as possible.
From there I thought, "The damage is nice to charge the Enchantment, but shouldn't I also try and mill them at the same time? This **** is a mill deck after all, I have a theme to stick to." So I ended up with Trepanation Blade. It mills, charges my Ascension and kills people all by itself with a little luck. Only problem is that my meta runs a lot of artifact hate.
So, I had two win conditions and I had to pick one or the other to theme the deck around from there. I chose to further my Mill over my straight damage so I plugged in Glimpse the Unthinkable and Mind Funeral; they're both low mana and they mill a buttload of cards. T4 Glimpse with a charged Ascension ends games and causes nerdrage (same deal for Mind Funeral).
Since this basically became a combo deck, I needed protection: Counterspell and Vapor Snag jumped to mind first. Cheap removal and protection that don't slow me down *too* much? Yes plz.
They ended up being not quite enough by way of control, so Ghastlord of Fugue makes his appearance. Unblockable goodness for the equipment, and I get to preemptively remove all their hate or fatties? I love this guy!
All that said (or rather explained) the deck still stalls pretty hard sometime. I thought my mana curve was alright but I don't have a solid grasp of it yet. I don't know if it's just terribad luck or I need to mana-set my deck more often but I end up with handful of worthless too often for my taste.
Any help or suggestions would be awesome.
TL;DR I want some last second help to iron this deck out before I take it to the kitchen table as my first self-built deck. Help me impress my friends and I shall reward you with much respect and many interwebs.