Intro:
Aaah Elves. Gotta love'em. Elves have been given the short straw recently. Innistrad really decided to be mean to them. Anyway, there are a few variants of Elves decks. This one is meant to be an Aggro Elves deck.
Who I Play:
The people I play against with this deck are friends who agreed on the same banlist: we are only allowed to play cards from M10, M11, M12, SOA, ZEN, SOM, ISD and any duel-deck. That's right, I am allowed to use the cards in the Elves vs Goblins Duel-Deck.
How it Plays:
Here we go again. This deck is an Aggro deck, which means the goal is to have as many creatures on the board and to beat the opponent as soon as possible.
Wren's Run Vanquisher simply is a terminator. Turn 2 Elf 3/3 Deathtouch? That's scary, really scary. Plus, it can be used as a "removal" bait so I can cast something more useful later.
Imperious Perfect and Elvish Archdruid are the +1/+1 lords. Imperious Perfect can make a 2/2 token every turn and Elvish Archdruid makes tons of mana by itself. They make this deck work.
Timberwatch Elf gives early boosts to my elves, but unfortunetly costs 3. It's workable and its ability to pump a creature drastically is really valuable.
Viridian Corrupter is a Green Sun's Zenith target. Artifacts can sometimes be a problem, so it's always pretty cool to have an artifact-hater somewhere. Plus, it's Infect ability can be really supportive.
Sylvan Messenger is the elf I use when I usually start running out of fuel. Its ability to make me draw 4 cards while being a Trample elf is beast.
Ezuri, Renegade Leader is the game winner. Overrun + cheap Regenerations are a must for this deck. Especially Overrun. It has great synergy with Elvish Archdruid, often being capable of triggering Overrun all by itself.
What needs to be changed:
I do not know, this is why I am here. Comments are appreciated. I like the kind of comments "-2 X, +2 Y because X is legendary and doesn't need to be a 4-of and Y gives you card advantage" or something like that. Anyway, here is the current decklist:
I love coat of arms, it can backfire occasionally but for the most part is an excellent way to bring out the big guns in an unexpected way. Also, go for the most annoying elf of all time: taunting elf means you won't need an Ezuri or anything else to get in those last few points of dmg. Timberwatch is expensive but the only other thing that i can think of that might do something similar is wirewood pride and those just dont compare. Just some initial thoughts, i'll think of something more constructive later.
In my own elf deck I have found that my hand is empty after 4 turns. With the selection of mana-producing elves that you have included, I'm sure you face the same trouble. The answer I have found is Lead the Stampede. Especially if you already have Ezuri on the board, youo just need another body or 2 to overrun and finish the game on turn 5. It also helps to recover from board wipe (very important).
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"Sometimes I wonder why I still live amongst the humans?"
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*Taking Dub's skeleton for this thread*
Intro:
Aaah Elves. Gotta love'em. Elves have been given the short straw recently. Innistrad really decided to be mean to them. Anyway, there are a few variants of Elves decks. This one is meant to be an Aggro Elves deck.
Who I Play:
The people I play against with this deck are friends who agreed on the same banlist: we are only allowed to play cards from M10, M11, M12, SOA, ZEN, SOM, ISD and any duel-deck. That's right, I am allowed to use the cards in the Elves vs Goblins Duel-Deck.
How it Plays:
Here we go again. This deck is an Aggro deck, which means the goal is to have as many creatures on the board and to beat the opponent as soon as possible.
Llanowar Elves, Arbor Elf and Joraga Treespeaker are staple 1-drops for the deck. Their mana capabilities are really helpful starting a match.
Elvish Visionary is a nice 2-drop that gives me card advantage.
Wren's Run Vanquisher simply is a terminator. Turn 2 Elf 3/3 Deathtouch? That's scary, really scary. Plus, it can be used as a "removal" bait so I can cast something more useful later.
Imperious Perfect and Elvish Archdruid are the +1/+1 lords. Imperious Perfect can make a 2/2 token every turn and Elvish Archdruid makes tons of mana by itself. They make this deck work.
Timberwatch Elf gives early boosts to my elves, but unfortunetly costs 3. It's workable and its ability to pump a creature drastically is really valuable.
Viridian Corrupter is a Green Sun's Zenith target. Artifacts can sometimes be a problem, so it's always pretty cool to have an artifact-hater somewhere. Plus, it's Infect ability can be really supportive.
Sylvan Messenger is the elf I use when I usually start running out of fuel. Its ability to make me draw 4 cards while being a Trample elf is beast.
Ezuri, Renegade Leader is the game winner. Overrun + cheap Regenerations are a must for this deck. Especially Overrun. It has great synergy with Elvish Archdruid, often being capable of triggering Overrun all by itself.
What needs to be changed:
I do not know, this is why I am here. Comments are appreciated. I like the kind of comments "-2 X, +2 Y because X is legendary and doesn't need to be a 4-of and Y gives you card advantage" or something like that. Anyway, here is the current decklist:
4 Llanowar Elves
4 Arbor Elf
4 Joraga Treespeaker
4 Elvish Visionary
4 Wren's Run Vanquisher
4 Imperious Perfect
4 Elvish Archdruid
3 Ezuri, Renegade Leader
2 Timberwatch Elf
1 Viridian Corrupter
4 Sylvan Messenger
4 Green Sun's Zenith
LAND (18)
16 Forest
2 Wirewood Lodge
http://forums.mtgsalvation.com/blog.php?b=7295