I'd say cut flame slash for goblin grenade! Mabey Wort, Boggort Auntie(or any black spell that returns dudes from the yard) and a few more sac outlets if you want to go suicide goblins lol.
Now are we trying to keep this extended? Cause there's always legacy goblins to look at for inspiration if not.
so im thinking of dropping 4 bushwhackers for 4 lackeys..2 spikeshot for 2 siege gang commander and 4 ember haulers for 4 mogg war marshalls. Will it run better if i do this in your opinion? thanks :O)
If you want to make it more legacy likely, add in the synergy of piledriver, warchief, matron, ringleader, lackey, aether vial. Note that vial is only good when you are A: killing away your lands
B: have constant and relevant mana sinks
C: are holding mana up for countermagic and/or removal
D: drawing so many creature cards on a tight curve that there is just no way you can cast all of them in a reasonable time frame.
If you want to make it more legacy likely, add in the synergy of piledriver, warchief, matron, ringleader, lackey, aether vial. Note that vial is only good when you are A: killing away your lands
B: have constant and relevant mana sinks
C: are holding mana up for countermagic and/or removal
D: drawing so many creature cards on a tight curve that there is just no way you can cast all of them in a reasonable time frame.
That list got me giggling. It's always good, especially in Goblins, because you can run Goblin Matron to chain more Goblins through it.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
4 Goblin Chieftain
4 Ember Hauler
4 Goblin Bushwhacker
4 Warren Instigator
4 Goblin War Driver
2 Spikeshot Elder
4 Lightning Bolts
4 Flame Slash
3 Arc Trails
20 Mountain
3 Teetering Peaks
Its casual if you really think i should throw in legacy cards just list what i should sub this is easily a turn 4 win with decent removal
Decks
Standard [Inn-RTR, M14]
Retired: Grixis Control 15-1
UR Pyromancer 4-0
3-Color White Spirits
Goblins
G/W Hate
MBC
Now are we trying to keep this extended? Cause there's always legacy goblins to look at for inspiration if not.
Decks
Standard [Inn-RTR, M14]
Retired: Grixis Control 15-1
UR Pyromancer 4-0
3-Color White Spirits
Goblins
G/W Hate
MBC
B: have constant and relevant mana sinks
C: are holding mana up for countermagic and/or removal
D: drawing so many creature cards on a tight curve that there is just no way you can cast all of them in a reasonable time frame.
Legacy:WUBG Jace Rock
Trade thread
Sig by: heroes of the plane studios
That list got me giggling. It's always good, especially in Goblins, because you can run Goblin Matron to chain more Goblins through it.
- To my youngest sister when she was 6.