I may cut the land but I want to make sure to hit at least 2 land by t2. After that I don't really need to hit a land drop after that if I don't want to.
Couple of different ways to win. Obviuosly Myr Superion is a good beater/staller for the deck as it can come out as early as turn 3 on a really good hand.
Galvinizer obviously untaps everything an infnite amount of times if need be. Have 2 of them and 1 palladium myr and its infnite colorless mana. There are any number of things that can be done with that kinda mana. You can also add in your own win con with fireball or increasing confusion. Just get the dork myr all the right color and play with the correct basic land. Myr Propagator with myr Galvinizer make an infnite number of 1/1 myr tokens that can each make an infnite number of tokens. Either swing out with all of those OR you can use the Myr Battlesphere effect to win instantly with infinite "X" direct damage upon declaring the attacker.
Either way is good. The deck is versitile. Its not competitive for the simple fact that its slow as all get out and obviuosly "dies to removal". But its a fun multiplayer deck.
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The plan is to infnite combo out as soon as possible. It shouldn't be that hard.
20 basic land
C-c-c-c-combo pieces 16
4 My Battlesphere
4 Myr Galvinizer
4 Plladium Myr
4 Myr propagator
4 Myr Reseviour
4 Myr Turbine
Beaters 4
4 Myr Superion
12 of your choice of mana producing 2cmc myr
I may cut the land but I want to make sure to hit at least 2 land by t2. After that I don't really need to hit a land drop after that if I don't want to.
Couple of different ways to win. Obviuosly Myr Superion is a good beater/staller for the deck as it can come out as early as turn 3 on a really good hand.
Galvinizer obviously untaps everything an infnite amount of times if need be. Have 2 of them and 1 palladium myr and its infnite colorless mana. There are any number of things that can be done with that kinda mana. You can also add in your own win con with fireball or increasing confusion. Just get the dork myr all the right color and play with the correct basic land. Myr Propagator with myr Galvinizer make an infnite number of 1/1 myr tokens that can each make an infnite number of tokens. Either swing out with all of those OR you can use the Myr Battlesphere effect to win instantly with infinite "X" direct damage upon declaring the attacker.
Either way is good. The deck is versitile. Its not competitive for the simple fact that its slow as all get out and obviuosly "dies to removal". But its a fun multiplayer deck.