Its pretty strait forward. I'm thinking of cutting something to make room for a 4th Emerakul. The ramp is pretty consistant T1 is usually a dork or nothing. Turn two is explosion and then I can almost always land titan turn 4 even if I have to green sun for it. Emerakul is either drawn naturally, green suned or searched via Eye of Ugin.
Big problems in extended is that decks can be SO fast. Goblins and tempered steel are two of the best decks in Extended play period. Both can win by turn 4. In fact unless they have a bad hand or topdeck nothing but land they SHOULD consistantly win by turn 4 or 5.
As such the sideboard should include plenty of fogs or lifegain effects of sorts. I haven't worked out the numbers but the sideboard for this deck in a semi-competitive enviroment in extended should have artifact destruction, fog/lifegain.
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Deck
1 Mountain
1 Kessig Wolfrun
4 Eldrazi Temple
1 eye of Ugin
4 Primeval Titan
4 Solemn simulacrum
4 Rampant Growth
3 Klani heart expidition
4 Lotus cobra
4 birds of Paradise
3 Ranger's Path
4 Cultivate
3 Emerakul, the aeons torn
Other
4 Green Sun Zennith
Its pretty strait forward. I'm thinking of cutting something to make room for a 4th Emerakul. The ramp is pretty consistant T1 is usually a dork or nothing. Turn two is explosion and then I can almost always land titan turn 4 even if I have to green sun for it. Emerakul is either drawn naturally, green suned or searched via Eye of Ugin.
Big problems in extended is that decks can be SO fast. Goblins and tempered steel are two of the best decks in Extended play period. Both can win by turn 4. In fact unless they have a bad hand or topdeck nothing but land they SHOULD consistantly win by turn 4 or 5.
As such the sideboard should include plenty of fogs or lifegain effects of sorts. I haven't worked out the numbers but the sideboard for this deck in a semi-competitive enviroment in extended should have artifact destruction, fog/lifegain.