This is a decklist I've been messing with, and I was wondering if anyone had any suggestions to get it to run faster. It works well in longer games, and is decent at dragging games on long enough to do its thing, but it's susceptible to Emakarul and other Eldrazzi shenanigans.
millfolk is not playable, whereas Folk with some Swords could be good
In what sense is it not playable? I don't play tournament level extended games, and this deck has worked fine for the level in which I play it. I was just looking for tips to make it quicker.
The real trick to millfolk is having 2 reejerays a followsage and enough banneretes to make your fish cost one. Almost forgot the drowner out too. The combo means infinite draw while milling your opponent. I ran that combo when it was in type and it is hard to pull off but so much fun!
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4 Judge of Currents
4 Stonybrook Schoolmaster
4 Stonybrook Banneret
4 Grimoire Thief
4 Drowner of Secrets
4 Ink Dissolver
4 Merrow Commerce
4 Summon the School
4 Cryptic Command
Lands (24)
10 Island
10 Plains
4 Celestial Colonnade
2 Mana Leak
2 Merfolk Sovereign
4 Wanderwine Prophets
4 Distant Melody
2 Cancel
Because we care about facts.
http://forums.mtgsalvation.com/showthread.php?t=219720
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I'm not sure which other cards you were talking about.
Because we care about facts.
1st place GPT Seattle
1st place GPT Anaheim
4
Lil' Fish:
4
Other creatures:
4 Meddling Mage
Instants:
4
Enchantments:
4 Spreading Seas
Lands:
Sideboard:
:evillol::halo:
he is going for a millfolk build. you didnt give any suggestions. : /
1st place GPT Seattle
1st place GPT Anaheim
In what sense is it not playable? I don't play tournament level extended games, and this deck has worked fine for the level in which I play it. I was just looking for tips to make it quicker.
Because we care about facts.
some of the "millfolk" seem subpar, if you have that many creatures you should be able to just attack and win i would think
http://forums.mtgsalvation.com/showthread.php?p=10800035#post10800035
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