I'm excited to announce my first game for iOS - Dream Quest. It is, as the name indicates, a roguelike deckbuilding game. What does that mean? Explore dungeons (or forests, seas, crypts, or others), fight monsters, and earn loot (but avoid death!) as in a standard roguelike. But combat is a very simple card game and loot comes in the form of cards - for example a Slice card deals a small amount of damage and lets you draw a card, but a Dice card deals massive damage based on the number of Slices you've played.
There's a video that one of my testers put up on youtube showing his first couple runs on a recent build:
I'm currently looking for some beta testers, on PC, Mac, or iPad (no iPhone version right now, though the plan is to have it for both). If you're interested, please send me an e-mail at DreamQuestGame at gmail dot com or a PM here.
I'm excited to announce my first game for iOS - Dream Quest. It is, as the name indicates, a roguelike deckbuilding game. What does that mean? Explore dungeons (or forests, seas, crypts, or others), fight monsters, and earn loot (but avoid death!) as in a standard roguelike. But combat is a very simple card game and loot comes in the form of cards - for example a Slice card deals a small amount of damage and lets you draw a card, but a Dice card deals massive damage based on the number of Slices you've played.
There's a video that one of my testers put up on youtube showing his first couple runs on a recent build:
And a couple of images from the game:
The Warrior
A Rogue in the Crypt (Screenshot)
I'm currently looking for some beta testers, on PC, Mac, or iPad (no iPhone version right now, though the plan is to have it for both). If you're interested, please send me an e-mail at DreamQuestGame at gmail dot com or a PM here.
Thanks!