I'm having trouble analyzing this card. The closest comparison is Immortal Servitude, but is this better or worse? I'm inclined to say that it's better, but time will tell.
The Convoke really helps on a card like this, considering that you would be running this in a deck that has multiple weenie cards. Is this best used in an aggro deck to restabilize, or devoted to a combo deck to pull tons of creatures into play at once?
Seems kinda odd... The convoke does nothing for you after a board wipe. It would have to be played with some sort of aggro deck because it restricts the creatures it reanimates to those 2 or less. I suppose there could be a combo deck, for instance if blood artist were reprinted... I had an immortal servitude deck with sac creatures and blood artist a year or so ago. I usually brought back 5-8 creatures with a x=2 Immortal servitude, so Return to the Ranks wouldn't do as well for this function.
I think the flexibility makes it better overall. Not as crazy late game as Servitude can be, but in the early-mid game it seems stronger due to its lower cost and wider targeting range.
IMO the real strength here is the its flexibility as a finisher. Casting it on turn 4 to get two dudes back is fine, but probably not significantly better than other 4-drop finishers your aggro deck could run. But...what about the game that goes longer, the one where this is bringing back 6 guys? Essentially this acts like a finisher that scales up in power as the game goes on, as opposed to staying static like most aggro tools.
I'm having trouble analyzing this card. The closest comparison is Immortal Servitude, but is this better or worse? I'm inclined to say that it's better, but time will tell.
The Convoke really helps on a card like this, considering that you would be running this in a deck that has multiple weenie cards. Is this best used in an aggro deck to restabilize, or devoted to a combo deck to pull tons of creatures into play at once?
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IMO the real strength here is the its flexibility as a finisher. Casting it on turn 4 to get two dudes back is fine, but probably not significantly better than other 4-drop finishers your aggro deck could run. But...what about the game that goes longer, the one where this is bringing back 6 guys? Essentially this acts like a finisher that scales up in power as the game goes on, as opposed to staying static like most aggro tools.
I love how white's version is as if the effect is saving the creature(s) from the depths, honorable and arguably pure.
Then black is just gritty and forceful. IT's going to happen, and you're probably not going to enjoy it.