i agree. lavaball is seeming better and better. you'll probably need some blockers or something to hold off the onslaught for the first 4 turns or so but once your lavaball mana is up you ought to be able to take control of the game pretty easily with it.
its really going to be more effective as a ramp hoser, since ramp is the ones putting out multiple lands (fetchlands), and after looking at zendikars current offerings of stuff like harrow / lotrus cobrus, one issue lavaball trap might run into is that its simply too slow. If the opponent is getting stuff like baneslayers out on turn 3, even if you land your lavaball t5 you're already dead...
maybe for mirror match, but r/g ramp would need a convincing reason
heh, ok now that would definitely help. but yeah at 5 CMC, its simply not fast enough to shut down ramp before the win condition is on the board, and its got very limited use against everything but ramp
i like this card, but it just seems so easy to play around, which will make it cost 8 most of the time. if you have a fetch land and you see your opponent has 5 mana open, you can just sac your fetch land on your opponent's turn.
Nope, opponents lands only.
However, you can play it for 6 with a path to exile. Course, that sorta defeats the purpose of the card, and they can refuse it, and it requires dual colors, etc etc, bad combo.
Well if they refuse to get a land with path to exile didn't you just play the most powerful removal spell ever made? I think people are trying to look at this card like a deck requires to cast it, every deck will run fetch lands nearly mono-red goblins runs fetch lands just for the land removal out of the deck.
The deck with this card in it does not need to be built around the card its mostly a back breaker when the opportunity shows itself you can also bluff it which is brilliant. Again I am speaking of a slow control deck with a lot of sweepers and cards seeking to stall the game out so you can actually keep 5 mana open occasionally.
If they get a land yes path to exile is an opponent putting a land into play. They don't have to get a land though but that makes path to exile the greatest removal spell ever made :D.
Well if they refuse to get a land with path to exile didn't you just play the most powerful removal spell ever made? .
Just how like blazing salvo is the most powerful damage to the face instant ever.
Your opponent is going to choose the one that helps him win. So even if you just landed 5 damage for R, you still lose the game. And thus is the fate of path of exile / lavaball. As if the two cards were ever a combo, as the functions overlap and the mana costs do not.
you didn't read carefully what i said. i'm saying the player NOT playing lavaball trap can play the fetch land on their own turn, then sac it on the opponent's turn, so they don't have 2 lands coming into play in the same turn. it's a way to play around the trap if you see your opponent has 5 mana open.
you didn't read carefully what i said. i'm saying the player NOT playing lavaball trap can play the fetch land on their own turn, then sac it on the opponent's turn, so they don't have 2 lands coming into play in the same turn. it's a way to play around the trap if you see your opponent has 5 mana open.
oh I got 'cha.
yeah thats just another bad stick to it
eh, at 5 CMC, it needs a seriously good reason to see play, and situationality like that kills the card. Its simply not going to see any constructed usage. It would be better just to stock up wrath of gods (oops dojs) and stone rains or whatever.
Not sure if slow roll control is viable but if it is Lavaball Trap should fit right in.
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maybe for mirror match, but r/g ramp would need a convincing reason
However, you can play it for 6 with a path to exile. Course, that sorta defeats the purpose of the card, and they can refuse it, and it requires dual colors, etc etc, bad combo.
The deck with this card in it does not need to be built around the card its mostly a back breaker when the opportunity shows itself you can also bluff it which is brilliant. Again I am speaking of a slow control deck with a lot of sweepers and cards seeking to stall the game out so you can actually keep 5 mana open occasionally.
Feel free to bid on my cards here!
Feel free to bid on my cards here!
Just how like blazing salvo is the most powerful damage to the face instant ever.
Your opponent is going to choose the one that helps him win. So even if you just landed 5 damage for R, you still lose the game. And thus is the fate of path of exile / lavaball. As if the two cards were ever a combo, as the functions overlap and the mana costs do not.
you didn't read carefully what i said. i'm saying the player NOT playing lavaball trap can play the fetch land on their own turn, then sac it on the opponent's turn, so they don't have 2 lands coming into play in the same turn. it's a way to play around the trap if you see your opponent has 5 mana open.
oh I got 'cha.
yeah thats just another bad stick to it