Gargoyle Castle
Land
T: Add 1 to your mana pool.
5, T, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
I am seeing mixed opinions about this card. some people are saying it is great, while others are saying no one should ever use it. what are your thoughts? i think most 1-2 color decks that don't run many cards that require a lot of colored mana and can spare the mana late game should run 1 or 2 for another late game threat.
Most people in that position would run Mutavault for that spot anyway. I can't forsee a deck supporting both this and Mutavault and so expect it to see exactly no standard play.
Mutavault is leaving Standard in October, and barring stuff in Zendikar, Gargoyle Castle will be the only "manland" in Standard at that point. Unfortunately, it's not fast enough to give control another tool for surviving early game, so its only role would be as a finisher in the same vein as Serra Angel in The Deck... and I don't think it really measures up well enough to fill that role. Unless something happens to make 5 mana 3/4 fliers that die to artifact and creature removal AND cost you a land drop relevant, I doubt it'll see play outside of casual.
I don't see what's wrong with running it as a 1 of. Sure it's not going to fit into the 5 color madness that we have right now, but after rotation, I bet it will be used. Early game it makes mana and late game when you and your opponent are both low on resources, it turns into a threat. I don't see how that's bad at all.
It might see play if the format slows down to a crawl, we get a good 2cc counterspell in ZEN and maybe chrome mox too. We have Gargoyle Castle guys, now all we need is the rest of MUC.
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I thought this land was awful when I first saw it but now I realize it can be a late game finisher / chump blocker. Not to mention it survives Lightning Bolt, which is a plus.
Great art, decent card if put in the right deck. Perhaps a mana ramp deck with Knight of the Reliquary or in MUC.
This card is the new Stalking Stones. It will see play in the same kinds of decks, and in comparable numbers, provided that something in Zendikar doesn't obsolete it. Actually, it's almost certainly better - how often did anyone ever turn Stones into a 3/3 and then later tap it for mana? Pretty solid card.
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Unless something happens to make 5 mana 3/4 fliers that die to artifact and creature removal AND cost you a land drop relevant, I doubt it'll see play outside of casual.
But it's not a 5 mana 3/4 artifact flyer, it's a land that for 5 mana can turn into a 3/4 artifact flyer, which means that it effectively has flash and can't be countered. Big difference. The reason this card is good is because it does not take up any space that would be used for other cards in your deck, if your mana base is solid already (in other words, don't play this in 5 color and complain that it sucks). If you need mana, it's a land. If you don't, it's a creature. You don't have to take out any removal or other threats from your deck to play this, it is a land that creates a decent threat. That it why I feel this card is good.
Mutavault is a card that it competes with, at least until Zendikar. However, one of the problems I find with Mutavault is that mid to late game a 2/2 with no evasion is just too small, unless you're playing tribal. Also, Wrath of God just went away, so creatures, especiall big ones (critters that don't die to Fallout and friends), are much more likely to stick around. Gargoyle Castle is bigger and has evasion. Now I'm not saying Gargoyle Castle is necessarily better than Mutavault, just that they are both good and should both be considered for whatever deck your building that can support colorless mana producing lands.
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In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
Gargoyle Castle
Land
T: Add 1 to your mana pool.
5, T, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
I am seeing mixed opinions about this card. some people are saying it is great, while others are saying no one should ever use it. what are your thoughts? i think most 1-2 color decks that don't run many cards that require a lot of colored mana and can spare the mana late game should run 1 or 2 for another late game threat.
It'll be an autoinclude in Karn EDH though
Already a topic on it.
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This.
It might see play if the format slows down to a crawl, we get a good 2cc counterspell in ZEN and maybe chrome mox too. We have Gargoyle Castle guys, now all we need is the rest of MUC.
Great art, decent card if put in the right deck. Perhaps a mana ramp deck with Knight of the Reliquary or in MUC.
About Nykthos, Shrine to Nyx:
But it's not a 5 mana 3/4 artifact flyer, it's a land that for 5 mana can turn into a 3/4 artifact flyer, which means that it effectively has flash and can't be countered. Big difference. The reason this card is good is because it does not take up any space that would be used for other cards in your deck, if your mana base is solid already (in other words, don't play this in 5 color and complain that it sucks). If you need mana, it's a land. If you don't, it's a creature. You don't have to take out any removal or other threats from your deck to play this, it is a land that creates a decent threat. That it why I feel this card is good.
Mutavault is a card that it competes with, at least until Zendikar. However, one of the problems I find with Mutavault is that mid to late game a 2/2 with no evasion is just too small, unless you're playing tribal. Also, Wrath of God just went away, so creatures, especiall big ones (critters that don't die to Fallout and friends), are much more likely to stick around. Gargoyle Castle is bigger and has evasion. Now I'm not saying Gargoyle Castle is necessarily better than Mutavault, just that they are both good and should both be considered for whatever deck your building that can support colorless mana producing lands.
In Modern:
:symu::symw::symr: Holy Rollers (Geist Tempo)
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Unfortunately, Stifle and Wasteland make this card suck in Legacy.