I get tired of all the negativity people have about cards around here so I figured I'd voice my opinion of all these cards. As indicated by the title, I'm generally optimistic when looking at cards, probably due to the first set to come out after I started playing was Fallen Empires, or maybe the Dark, I don't remember what month I started playing. The point is that I automatically use those as a frame of reference. Also I mostly play casual and only vaguely know what's going on in standard. I'm not sure I've done such a good job with this but nothing ventured nothing gained. Oh and I'm probably crazy. Well let's take a lookie.
White
Aerie Mystics- I like it, being able to give everything shroud is nice, and can be funny if you give shroud to all your creatures when they play oblivion ring, oop pick another target. Although not too many people would make that mistake I suppose.
Asha's Favor- Giving flying first strike and vigilance would be nice in a bant deck. Although the god auras might be better options, this is not bad at all.
Aven Squire It's a squire bird. Bant needs creatures with exalted and evasion and this fills an important niche. Besides, it's better than mesa pegasus and that makes it pretty good in my book.
Aven Trailblazer Only the second 2/* in the history of magic (Treefolk Seedlings) and with flying for 2W is good in any deck that runs at least three types of basics, and excellent in a dedicated domain deck.
Celestial Purge I like it a bunch, it's the first instant to let you remove a target permanent from the game, even if it has the color limitation.
Court Homunculus Even if it's only situational 2/2's for W are good.
Gleam of Resistance A good late game combat trick that can be used to fish for lands early game.
lapse of certainty A white memory lapse can be exploited with mill or deck shuffling effects. Some sort of blue white mill merfolk deck might be interesting running 4 of each.
Mark of Asylum Prevent all noncombat damage to your creatures eh? Incredible! No more critters being burned and you could have some fun with arena effects since the damage to your creatures will be prevented.
Martial Coup Big ol wrath with tokens to boot. I like it, especially with Ashnod's altar although there's always the risk of counters, if your opponent is playing blue.
Mirror-Sigil Sergent- This is quite possibly my favorite mythic which is saying a lot for this set, exponential growth is nothing to sneeze at. If you copy this with a Vesuvan Doppleganger you can get an exponential number of dopplegangers as well as always having a blue permanent to trigger it. Followed Footsteps and Paradox Haze are also fun for similar reasons.
Nacatl Hunt-Pride A 5/4 vigilance for 5W is a bit costly but being able to force a small utility creature to block or not allow a big creature or chump block to happen is very nice.
Paragon of the Amesha This sort of thing really makes me want to build a domain deck using bloom tender and scuttlemutt. If you can activate the ability the card is great, if you can activate it twice, you should probably end up winning the game.
Path to Exile Great removal, and it's effect actually fits the name swords to plowshares even better than the original did. Use it to remove problematic critters, use it after stacking combat damage on a creature that's about to die for mana fixing. Just use it!
Rhox Meditant 2/4 conditional cantrip is pretty good for 3W Also white being the king of blink effects makes this pretty exploitable for card advantage with things like turn to mist and momentary blink.
Valiant GuardWall of Wood without defender in white. Okay I freely admit this isn't all that great and the only use I can find for it is with Doran, the Siege Tower even that's stretching it though. White just doesn't need this sort of thing, blue might not mind it though.
Brackwater Elemental 4/4 for 2U is very nice can be used for a quick 4 or to block another big creature before coming back for another swing before departing for good.
Constricting Tendrils -3/-0 with cycling is not too bad, although I'm not sure I'd run it in anything outside of limited.
Controlled Instincts Locking down a green or red creature for so cheap is pretty good, especially since green and red creatures are probably the ones you most want to keep from untapping anyway.
Cumberstone Minusing opponents creatures by 1 is an alright ability, maybe combine it with Drop of Honey or the much harder to spell white version.
Esperzoa This card is spectacularly good, bounce artifacts with come into play abilities or bounce ornithopter to keep this beefy flyer swinging away.
Ethersworn Adjudicator Mortify on a stick with an untap ability is great although you'd rarely be able to use the mortify twice in the same turn, barring something like heartstone. Also a 4/4 body is great for a creature with this sort of ability.
Faerie Mechanist If you're playing all artifacts this is decent, otherwise it's a bit lacking. I do like that it might be possible to build an esper limited deck where every creature has flying.
Frontline Sage Exalted looter is okay, although I'm not sure the activation cost was really necessary, 2U could get you a 2/1cephalid looter who can also target opponents and doesn't have an activation cost.
Grixis Illusionist Good for mana fixing yourself, mana breaking your opponent, and enabling land walk abilities
Inkwell Leviathan Ahhhh!!! Giant Cyborg Whale thingy!!! This is a great card especially with etherium sculptor to get it out earlier. Three great abilities in Islandwalk, trample and shroud on a 7/11 body, plus he can be cheated out using the Master Transmuter or reanimated with little risk by Makeshift Mannequin.
Master Transmuter Wow there's a lot of stuff you can do with this thing, exploit come into play effects by paying U to replay an artifact. Or plop things out for the cheap by surprise like plopping out a monkey cage in response to an expensive creature. Plus the transmuter is removal resistant because you can bounce itself in response to removal and there's nothing they can do about it since it's a cost. It's probably the best overall card in the set.
Parasitic Strix A great card to exploit with the transmuter, 4 point lifeswings are fun. Also another Esper bird. Bird bird bird bird's the word.
Scornful Aether-lich 2/4 that can gain vigilance and fear is good for slowly breaking a deadlock in a long game, although there are usually better ways of doing it.
Telemin Performance Is a nice effect milling a bunch or getting a creature. It probably works best with something like memory lapse so that you know what the card on top is and whether you want it.
Traumatic Visions Costs 2 extra so that it can mana fix early, seems alright if only because blue seldom gets fixing.
Unsummon Ahh the grand daddy of bouncing (hmmm that phrase gives the weird mental image of an elderly Tigger bouncing bouncing and then breaking his hip), delay the opponent a turn, save your guy from removal, wonderful card.
Worldly Counsel Good in a domain deck or in decks with a lot of dual lands, other decks have better things for searching through the top of the library though.
Black
Absorb Vis Drain effect with mana fixing, not bad given that black gets no mana fixing in recent times.
Corrupted Roots Might be good in some sort of deck where you can force the land to tap, otherwise it's so/so.
Drag Down Great card for domain decks, not sure what else to say.
Dreadwing Zombie on a pogo stick!!! Not too shabby although it's too bad the ability would be difficult to activate more than once.
Fleshformer- Really all the comments for the paragon of the Amesha apply here, although this one is both better and worse in that it can kill other creatures but also if there are no other creatures there's not much he can do.
Grixis Slavedriver Makes zombies when he leaves play, basically once for hardcasting and once for unearth, he's a bit too costly for most bouncing shenanigans, although sneak attack might be good.
Infectious Horror Could be fun if given fear in some way, although he will get hated to an incredible degree in multiplayer.
Nyxathid Pretty simple, make your opponent discard then smash face. Awesome card.
Pestilent Kathari Deathtouch is such a good ability and being able to give it first strike lets it kill anything that's not indestructible or regenerating.
Rotting Rats Great for enabling madness and reanimation or even just unearthing it when you have no cards in hand.
Salvage Slasher With all the capsules around and the ridiculous number of artifacts available he's pretty solid.
Scepter of Fugue Discard on a stick is always good and this is actually even better than disrupting scepter, if less splashable.
Voices from the Void If you have a full domain this is pretty good, otherwise it's a bit expensive.
Wretched Banquet Utility creatures taste like chicken. Good card if a bit situational, needs to fit the deck.
Yoke of the darned (note I realize that's wrong, but I'm very obsessive about not swearing, even though it probably doesn't really count in this case) This is a good way for Jund to get around indestructible and regenerating things.
Red
Banefire Uncounterable unpreventable burn is good. There's not much to elaborate on here it's just such a straightforward good card.
Bloodhall Ooze I'm not sure what to make of this. It seems really good in a jund deck that plops down a second turn necrogenesis and then starts plopping out thrinaxes after that to keep the guy growing.
Dark Temper Burn/ creature destruction spell that is great since it has no restrictions if you have a black permanent out. Black normally has a hard time with other black creatures so this can be very helpful there.
Fiery Fall Burn with mana fixing, good in both respects, especially since it's an instant.
Goblin Razerunners Exchanging lands for burn at end of turn is a risky proposition, however if he's a warrior he can get counters and trample from bramblewood paragon and become a pinging trampling machine even without saccing lands.
Heckspark Elemental (there's my excessively clean mouth again, or I guess fingers in this case) pretty good, fun with primal forcemage much like it's predecessors, but the unearth makes the beats even stronger since they're repeatable.
Ignite Disorder A bit restrictive but usable against swarm decks, I suppose.
Kranioceros Big toughness pumping guy, okay in a Naya deck but then they actually have even better stuff for the cost.
Maniacal Rage Fun to stick on creatures with defender or upon your creatures that aren't going to be blocking anyway.
Molten Frame Good with all the artifact creatures running around, plus the cycling makes it not a dead draw even if there aren't any abouts.
Quenchable Fire 6 damage if the opponent isn't playing blue? Pretty good, a bit subpar against blue though where it's only 3 damage and force them to spend a blue mana.
Wandering Goblins As long as you have at least 3 land types out this is an okay card, if you have all 5 it's a good card.
Worldheart Phoenix One of each color for a 4/4 flyer from the graveyard is pretty spiffy, since they have to remove it from the game to get rid of it.
Green
Beacon Behemoth This saves you the decision of attacking or blocking with your beef, do both.
Cliffrunner Behemoth Turn 3 Wooly Thoctar followed by turn 4 Behemoth is a sick play. Even if you don't have either red or white permanents out, a 5/3 for four is okay.
Cylian Sunsinger I kind of want to play a token deck with this and mirrorweave, after blockers are declared make all creatures sunsingers and pump, yes I realize that's 7 mana, leave me alone! Kids these days!!! Get off my lawn!!!
Ember Weaver He's only mediocre without the red permanent in play but is good becoming a 3/3 first strike with reach with it.
Filigree Fracture Depending on how often the cantrip ends up occurring in your playgroup this can be good.
Gluttonous Slime Flash and Devour, they go together like Peanut Butter and Chocolate. In response to combat damage or burn flash this in eating all the guys that would die anyway, helps offset the inherent card disadvantage of devour.
Matca Rioters Why do rioters draw power from the lands? Angry Mob does it too, although in a different way. Regardless, if it's a domain deck, he is a must being a 5/5 for 3 in most circumstances, otherwise he's not so notable.
Might of Alara Again domain decks love it, everything else not so much.
Noble Hierarch Mana fixing on a 1 casting cost exalted body is excellent.
Paleoloth Recursion that's contingent on playing 5 power creatures is great because you were probably planning on doing that anyway, the recursion is simply lagniappe.
Shard convergence Great for domain decks and decks that run dual lands.
Soul's Majesty Great for Naya decks, although I personally like it for my Overbeing of Myth deck. Double the power and toughness of all my finishers and probably win the game right there.
Sylvan Bounty This really should have been a smidge cheaper given that green already has plenty of land search options. Fun with kavu predator though.
Thornling Since green is the color of mana excel he can often be hitting for 7 trample barring an agony warp waiting for him.
Tukatongue Thallid It's 2! 2 creatures in one! A good deal, especially for Jund.
Wild Leotau Well costed and great for any green deck not also running the colors of wooly thoctar.
Multicolor
Protection Bears- All of these are lumped together since they're soo very similar. If you face the color they have protection from regularly they're great creatures, resistant to removal, nigh unblockable and indefinite chump blockers, otherwise they're just bears with a more restrictive cost.
Apocalypse Hydra 7 for a 10/10 is very good, but 6 for a 4/4 is not so good. Green can get up to 7 mana pretty quickly so it's generally going to be a fun well costed card especially in multiplayer.
Blood Tyrant Very powerful multiplayer card and decent in single player . The only problem is that he'll probably be killed ASAP in multiplayer games, although being black and a 5/5 will make that difficult, at least until the addition of the new white removal from this set.
Charnelhoard Wurm A bit expensive but being able to regrowth by getting at least 1 trample damage through is probably worth it.
Child of Alara Fun for domain and reanimation decks. Makeshift Mannequin makes sure it goes to the graveyard from play in reanimation, obliterating the board.
Conflux I really want to build a deck using this, Progenitus, dream halls and ultimatums. Discard something to play this fish out more confluxes and other cards, build up and then play a ridiculous amount of normally uncastable stuff.
Countersquall Negate for blue black/ 2 life loss is a nice rider effect
Elder Mastery Does a lot, but costs a lot and for an aura that usually means it's not going to work so well, maybe if there's a good indestructible target for it, otherwise not so good.
Giltpsire Avenger Makes sure those pesky threats don't hit more than once. I always thought this ability was more black though.
Gwafa Hazid, Profiteer This sucks unless the pacifism effect stays if she (he?) dies then it's a worthwhile exchange.
Heckkite Hatchling (yep I'm very strange about that language thing) As long as he devours a couple of creatures he's an efficient flying beater, otherwise it's kind of a waste to play him.
Jhessian Balmgiver Giving unblockability is great especially for Bant, but really can work for just about any big creature, great support card.
Knight of the Reliquary Fun in domain decks but also good in retrace decks, might be good with Goblin Razerunners as well, sac half your lands if you're reasonably confident you're going to hit.
Knotvine Mystic It's super signet! On a creature! Great for getting the casting costs of the more difficult Naya and Domain critters.
Maelstrom Archangel Powerful effect, I'd love to plop down Progenitus or an ultimatum with this, even if I have to use sneak attack to get only a single hit than drop a mondo spell.
Nicol Bolas, Planeswalker Good gravy is he powerful, but you pay for that power, if you can get him down and protect him, you should win the game, it's that simple. Dreamscape artist is probably the best way in color to accelerate to him although the basic cyclers would probably work just as well now that I think about it.
Progenitus Much like Bolas he's great but very expensive, probably my favorite way to put him out would be scuttlemutt and a pair of bloom tender.
Rhox Bodyguard The life swing is nice but it kind of ups the cost too much.
Scarland ThrinaxNantuko husk is good and this guy's effect is arguably better especially with all the graveyard triggers in jund. Swing with all your expendables and sac those that would die to pump this.
Shambling Remains You don't need blocking if they're already dead, use this and similar beaters like Ashenmoor Gouger to beat them before they beat you. Who needs subtlety?
Skyward Eye Prophets Fixing draws late game is good but he's expensive. He'd probably be great in multiplayer games though since he's relatively nonthreatening.
Sludge Strider Drain 1 for every artifact that enters or leaves play if you pay 1, goes great with other cards in the set like Esperzoa and Master Transmuter, plus in a bogged down game you could even use puppet conjurer to slowly drain life away.
Sphinx Summoner Yet another guy boosted by Master Transmuter get him out early, search for things, bounce him to put those new things into play.
Suicidal Charge Volleyed and thundered volleyed and thundered. Great for grinding those little weenies or even just disposing of utility creatures through blocking.
Vagrant plowbeasts Regeneration is a nice ability to give to all your 5 powers, although indestructible is already available to them. Then again Spearbreaker behemoth is a rare and this is only an uncommon. Alos it allows you to have more ways of protecting your guys in the deck, even if your mana curve becomes kind of nightmarish.
Vectis Agents Meh, not too exciting, although unblockable is a nice ability the activation cost coupled with the loss of power leaves even me unenthused.
Bone Saw This card is good for exploiting all the cards that return artifacts as costs and come into play and leave play effects, but little else.
Font of Mythos Super Howling Mine powers go! Is good with Master Transmuter since you can bounce it during their upkeep to play something or plop it down at end of their turn.
Mana Cylix1 mana to convert into any color! I remember when you had to pay 2 into Celestial Prism! Great for fixing.
Manaforce Mace Like so many cards in the set it needs to go into a domain deck to truly shine.
Obelisk of Alara Toolbox go! Having the flexibility to do what you need it to is what makes this card so great, it's basically doing the work of 5 different cards at once.
Land
Ancient Ziggurat Great in some sort of aggro deck with few spells, probably using evoke critters in place of instants and sorceries.
Exotic OrchardFeldwar Stone as a land, better than reflecting pool in multiplayer. Would also be good in a deck that steals opponent's creatures in order to use their activated abilities.
Reliquary Tower I like these for my Overbeing of Myth since spellbook is a little easily destroyed, although probably not too many since it can't be used to play the overbeing.
Rupture Spire Trades tempo for color fixing, I like it.
Unstable Frontier Domain enabler and color fixer, what's not to like?
I hope you have enjoyed the descent into the madness that is my thoughts on Magic.
White
Aerie Mystics- I like it, being able to give everything shroud is nice, and can be funny if you give shroud to all your creatures when they play oblivion ring, oop pick another target. Although not too many people would make that mistake I suppose.
Asha's Favor- Giving flying first strike and vigilance would be nice in a bant deck. Although the god auras might be better options, this is not bad at all.
Aven Squire It's a squire bird. Bant needs creatures with exalted and evasion and this fills an important niche. Besides, it's better than mesa pegasus and that makes it pretty good in my book.
Aven Trailblazer Only the second 2/* in the history of magic (Treefolk Seedlings) and with flying for 2W is good in any deck that runs at least three types of basics, and excellent in a dedicated domain deck.
Celestial Purge I like it a bunch, it's the first instant to let you remove a target permanent from the game, even if it has the color limitation.
Court Homunculus Even if it's only situational 2/2's for W are good.
Darklit Gargoyle The pump ability is nice on a well costed flyer, a lot of fun with things like blessing and ensouled scimitar.
Gleam of Resistance A good late game combat trick that can be used to fish for lands early game.
lapse of certainty A white memory lapse can be exploited with mill or deck shuffling effects. Some sort of blue white mill merfolk deck might be interesting running 4 of each.
Mark of Asylum Prevent all noncombat damage to your creatures eh? Incredible! No more critters being burned and you could have some fun with arena effects since the damage to your creatures will be prevented.
Martial Coup Big ol wrath with tokens to boot. I like it, especially with Ashnod's altar although there's always the risk of counters, if your opponent is playing blue.
Mirror-Sigil Sergent- This is quite possibly my favorite mythic which is saying a lot for this set, exponential growth is nothing to sneeze at. If you copy this with a Vesuvan Doppleganger you can get an exponential number of dopplegangers as well as always having a blue permanent to trigger it. Followed Footsteps and Paradox Haze are also fun for similar reasons.
Nacatl Hunt-Pride A 5/4 vigilance for 5W is a bit costly but being able to force a small utility creature to block or not allow a big creature or chump block to happen is very nice.
Paragon of the Amesha This sort of thing really makes me want to build a domain deck using bloom tender and scuttlemutt. If you can activate the ability the card is great, if you can activate it twice, you should probably end up winning the game.
Path to Exile Great removal, and it's effect actually fits the name swords to plowshares even better than the original did. Use it to remove problematic critters, use it after stacking combat damage on a creature that's about to die for mana fixing. Just use it!
Rhox Meditant 2/4 conditional cantrip is pretty good for 3W Also white being the king of blink effects makes this pretty exploitable for card advantage with things like turn to mist and momentary blink.
Scepter of Dominance It's no Icy Manipulator but hey why not run that too along with various tap down white creatures.
Sigil of the Empty Throne Very nice, could go into some sort of deck with various enchantresses and Celestial Ancient
Valiant Guard Wall of Wood without defender in white. Okay I freely admit this isn't all that great and the only use I can find for it is with Doran, the Siege Tower even that's stretching it though. White just doesn't need this sort of thing, blue might not mind it though.
Wall of Reverence Fun effect, in particular with Serra Avatar.
Blue
Brackwater Elemental 4/4 for 2U is very nice can be used for a quick 4 or to block another big creature before coming back for another swing before departing for good.
Constricting Tendrils -3/-0 with cycling is not too bad, although I'm not sure I'd run it in anything outside of limited.
Controlled Instincts Locking down a green or red creature for so cheap is pretty good, especially since green and red creatures are probably the ones you most want to keep from untapping anyway.
Cumberstone Minusing opponents creatures by 1 is an alright ability, maybe combine it with Drop of Honey or the much harder to spell white version.
Esperzoa This card is spectacularly good, bounce artifacts with come into play abilities or bounce ornithopter to keep this beefy flyer swinging away.
Ethersworn Adjudicator Mortify on a stick with an untap ability is great although you'd rarely be able to use the mortify twice in the same turn, barring something like heartstone. Also a 4/4 body is great for a creature with this sort of ability.
Faerie Mechanist If you're playing all artifacts this is decent, otherwise it's a bit lacking. I do like that it might be possible to build an esper limited deck where every creature has flying.
Frontline Sage Exalted looter is okay, although I'm not sure the activation cost was really necessary, 2U could get you a 2/1cephalid looter who can also target opponents and doesn't have an activation cost.
Grixis Illusionist Good for mana fixing yourself, mana breaking your opponent, and enabling land walk abilities
Inkwell Leviathan Ahhhh!!! Giant Cyborg Whale thingy!!! This is a great card especially with etherium sculptor to get it out earlier. Three great abilities in Islandwalk, trample and shroud on a 7/11 body, plus he can be cheated out using the Master Transmuter or reanimated with little risk by Makeshift Mannequin.
Master Transmuter Wow there's a lot of stuff you can do with this thing, exploit come into play effects by paying U to replay an artifact. Or plop things out for the cheap by surprise like plopping out a monkey cage in response to an expensive creature. Plus the transmuter is removal resistant because you can bounce itself in response to removal and there's nothing they can do about it since it's a cost. It's probably the best overall card in the set.
Parasitic Strix A great card to exploit with the transmuter, 4 point lifeswings are fun. Also another Esper bird. Bird bird bird bird's the word.
Scepter of Insight A bit baffling as it's basically a slightly worse Jayemdae Tome. I hate to admit it but it's not good.
Scornful Aether-lich 2/4 that can gain vigilance and fear is good for slowly breaking a deadlock in a long game, although there are usually better ways of doing it.
Telemin Performance Is a nice effect milling a bunch or getting a creature. It probably works best with something like memory lapse so that you know what the card on top is and whether you want it.
Traumatic Visions Costs 2 extra so that it can mana fix early, seems alright if only because blue seldom gets fixing.
Unsummon Ahh the grand daddy of bouncing (hmmm that phrase gives the weird mental image of an elderly Tigger bouncing bouncing and then breaking his hip), delay the opponent a turn, save your guy from removal, wonderful card.
Worldly Counsel Good in a domain deck or in decks with a lot of dual lands, other decks have better things for searching through the top of the library though.
Black
Absorb Vis Drain effect with mana fixing, not bad given that black gets no mana fixing in recent times.
Corrupted Roots Might be good in some sort of deck where you can force the land to tap, otherwise it's so/so.
Drag Down Great card for domain decks, not sure what else to say.
Dreadwing Zombie on a pogo stick!!! Not too shabby although it's too bad the ability would be difficult to activate more than once.
Extractor Demon Mwhaahah this plus 2 kobolds of kher keep plus cloudstone curio is infinite mill. Or to be less insanely stupid, Norin the Wary plus him, mill 2 every turn.
Fleshformer- Really all the comments for the paragon of the Amesha apply here, although this one is both better and worse in that it can kill other creatures but also if there are no other creatures there's not much he can do.
Grixis Slavedriver Makes zombies when he leaves play, basically once for hardcasting and once for unearth, he's a bit too costly for most bouncing shenanigans, although sneak attack might be good.
Infectious Horror Could be fun if given fear in some way, although he will get hated to an incredible degree in multiplayer.
Kederekt Parasite Just needs a red permanent and forced fruition and then fun times.
Nyxathid Pretty simple, make your opponent discard then smash face. Awesome card.
Pestilent Kathari Deathtouch is such a good ability and being able to give it first strike lets it kill anything that's not indestructible or regenerating.
Rotting Rats Great for enabling madness and reanimation or even just unearthing it when you have no cards in hand.
Salvage Slasher With all the capsules around and the ridiculous number of artifacts available he's pretty solid.
Scepter of Fugue Discard on a stick is always good and this is actually even better than disrupting scepter, if less splashable.
Sedraxis Alchemist Bouncy zombie is a pretty good effect.
Voices from the Void If you have a full domain this is pretty good, otherwise it's a bit expensive.
Wretched Banquet Utility creatures taste like chicken. Good card if a bit situational, needs to fit the deck.
Yoke of the darned (note I realize that's wrong, but I'm very obsessive about not swearing, even though it probably doesn't really count in this case) This is a good way for Jund to get around indestructible and regenerating things.
Red
Banefire Uncounterable unpreventable burn is good. There's not much to elaborate on here it's just such a straightforward good card.
Bloodhall Ooze I'm not sure what to make of this. It seems really good in a jund deck that plops down a second turn necrogenesis and then starts plopping out thrinaxes after that to keep the guy growing.
Canyon Minotaur Hill Giant redux, even by my standards not a good card.
Dark Temper Burn/ creature destruction spell that is great since it has no restrictions if you have a black permanent out. Black normally has a hard time with other black creatures so this can be very helpful there.
Dragonsoul Knight See Paragon of the Amesha
Fiery Fall Burn with mana fixing, good in both respects, especially since it's an instant.
Goblin Razerunners Exchanging lands for burn at end of turn is a risky proposition, however if he's a warrior he can get counters and trample from bramblewood paragon and become a pinging trampling machine even without saccing lands.
Heckspark Elemental (there's my excessively clean mouth again, or I guess fingers in this case) pretty good, fun with primal forcemage much like it's predecessors, but the unearth makes the beats even stronger since they're repeatable.
Ignite Disorder A bit restrictive but usable against swarm decks, I suppose.
Kranioceros Big toughness pumping guy, okay in a Naya deck but then they actually have even better stuff for the cost.
Maniacal Rage Fun to stick on creatures with defender or upon your creatures that aren't going to be blocking anyway.
Molten Frame Good with all the artifact creatures running around, plus the cycling makes it not a dead draw even if there aren't any abouts.
Quenchable Fire 6 damage if the opponent isn't playing blue? Pretty good, a bit subpar against blue though where it's only 3 damage and force them to spend a blue mana.
Rakka Mar Making 3/1's for one red is a useful ability. She'd likely be good friends with kresh the bloodbraided.
Toxic Iguanar- Death touch is good, just need to keep the green permanents out, which hopefully shouldn't bee too hard.
Viashino Slaughtermaster Cheap double striker with self pump ability, he likes giant growth effects but most of all Stonewood Invocation because he can't be waxed in response.
Volcanic Fallout A great board clearer, especially since it's an instant, stack combat damage on big attackers and then burn everything out.
Voracious Dragon This is good but in all but a few cases Predator Dragon is better. I suppose you could use conspiracy or mirror entity to make all your creatures goblins.
Wandering Goblins As long as you have at least 3 land types out this is an okay card, if you have all 5 it's a good card.
Worldheart Phoenix One of each color for a 4/4 flyer from the graveyard is pretty spiffy, since they have to remove it from the game to get rid of it.
Green
Beacon Behemoth This saves you the decision of attacking or blocking with your beef, do both.
Cliffrunner Behemoth Turn 3 Wooly Thoctar followed by turn 4 Behemoth is a sick play. Even if you don't have either red or white permanents out, a 5/3 for four is okay.
Cylian Sunsinger I kind of want to play a token deck with this and mirrorweave, after blockers are declared make all creatures sunsingers and pump, yes I realize that's 7 mana, leave me alone! Kids these days!!! Get off my lawn!!!
Ember Weaver He's only mediocre without the red permanent in play but is good becoming a 3/3 first strike with reach with it.
Filigree Fracture Depending on how often the cantrip ends up occurring in your playgroup this can be good.
Gluttonous Slime Flash and Devour, they go together like Peanut Butter and Chocolate. In response to combat damage or burn flash this in eating all the guys that would die anyway, helps offset the inherent card disadvantage of devour.
Matca Rioters Why do rioters draw power from the lands? Angry Mob does it too, although in a different way. Regardless, if it's a domain deck, he is a must being a 5/5 for 3 in most circumstances, otherwise he's not so notable.
Might of Alara Again domain decks love it, everything else not so much.
Nacatl Savage It's Argothian Pixies with actual protection from artifacts instead of sort of protection. I guess you could run both in some sort of time bomb deck.
Noble Hierarch Mana fixing on a 1 casting cost exalted body is excellent.
Paleoloth Recursion that's contingent on playing 5 power creatures is great because you were probably planning on doing that anyway, the recursion is simply lagniappe.
Sacellum Archers The ping ability is pretty useful since it can take out a 4 toughness creature by itself. Good with gretbow doyen although there are better options for that card like Brigid, hero of Kinsbaile
Scattershot Archer Keeps the skies clear, perfect for a picnic.
Shard convergence Great for domain decks and decks that run dual lands.
Soul's Majesty Great for Naya decks, although I personally like it for my Overbeing of Myth deck. Double the power and toughness of all my finishers and probably win the game right there.
Sylvan Bounty This really should have been a smidge cheaper given that green already has plenty of land search options. Fun with kavu predator though.
Thornling Since green is the color of mana excel he can often be hitting for 7 trample barring an agony warp waiting for him.
Tukatongue Thallid It's 2! 2 creatures in one! A good deal, especially for Jund.
Wild Leotau Well costed and great for any green deck not also running the colors of wooly thoctar.
Multicolor
Protection Bears- All of these are lumped together since they're soo very similar. If you face the color they have protection from regularly they're great creatures, resistant to removal, nigh unblockable and indefinite chump blockers, otherwise they're just bears with a more restrictive cost.
Apocalypse Hydra 7 for a 10/10 is very good, but 6 for a 4/4 is not so good. Green can get up to 7 mana pretty quickly so it's generally going to be a fun well costed card especially in multiplayer.
Blood Tyrant Very powerful multiplayer card and decent in single player . The only problem is that he'll probably be killed ASAP in multiplayer games, although being black and a 5/5 will make that difficult, at least until the addition of the new white removal from this set.
Charnelhoard Wurm A bit expensive but being able to regrowth by getting at least 1 trample damage through is probably worth it.
Child of Alara Fun for domain and reanimation decks. Makeshift Mannequin makes sure it goes to the graveyard from play in reanimation, obliterating the board.
Conflux I really want to build a deck using this, Progenitus, dream halls and ultimatums. Discard something to play this fish out more confluxes and other cards, build up and then play a ridiculous amount of normally uncastable stuff.
Countersquall Negate for blue black/ 2 life loss is a nice rider effect
Elder Mastery Does a lot, but costs a lot and for an aura that usually means it's not going to work so well, maybe if there's a good indestructible target for it, otherwise not so good.
Esper Comorants More Esper birdies, there's 17 esper creatures with flying (counting windwright mage) so far in block.
exploding borders Helps domain then burns off of domain, not too shabby, since it should always do at least 3 damage.
Fusion Elemental Plopping one of these down turn 5 thanks to kaleidostone will be a lot of fun in limited.
Giltpsire Avenger Makes sure those pesky threats don't hit more than once. I always thought this ability was more black though.
Gwafa Hazid, Profiteer This sucks unless the pacifism effect stays if she (he?) dies then it's a worthwhile exchange.
Heckkite Hatchling (yep I'm very strange about that language thing) As long as he devours a couple of creatures he's an efficient flying beater, otherwise it's kind of a waste to play him.
Jhessian Balmgiver Giving unblockability is great especially for Bant, but really can work for just about any big creature, great support card.
Knight of the Reliquary Fun in domain decks but also good in retrace decks, might be good with Goblin Razerunners as well, sac half your lands if you're reasonably confident you're going to hit.
Knotvine Mystic It's super signet! On a creature! Great for getting the casting costs of the more difficult Naya and Domain critters.
Maelstrom Archangel Powerful effect, I'd love to plop down Progenitus or an ultimatum with this, even if I have to use sneak attack to get only a single hit than drop a mondo spell.
Magister Sphinx Probably needs to be abused with Tinker or sneak attack (maybe I suggest that card too much?).
Malfegor Run with a bunch of madness cards like basking rootwalla to mitigate the effects of discarding your hand, also works for unearth.
Meglonoth Great attacker and blocker, righteousness loves this guy, 13 to the face.
Nicol Bolas, Planeswalker Good gravy is he powerful, but you pay for that power, if you can get him down and protect him, you should win the game, it's that simple. Dreamscape artist is probably the best way in color to accelerate to him although the basic cyclers would probably work just as well now that I think about it.
Progenitus Much like Bolas he's great but very expensive, probably my favorite way to put him out would be scuttlemutt and a pair of bloom tender.
Rhox Bodyguard The life swing is nice but it kind of ups the cost too much.
Scarland Thrinax Nantuko husk is good and this guy's effect is arguably better especially with all the graveyard triggers in jund. Swing with all your expendables and sac those that would die to pump this.
Shambling Remains You don't need blocking if they're already dead, use this and similar beaters like Ashenmoor Gouger to beat them before they beat you. Who needs subtlety?
Skyward Eye Prophets Fixing draws late game is good but he's expensive. He'd probably be great in multiplayer games though since he's relatively nonthreatening.
Sludge Strider Drain 1 for every artifact that enters or leaves play if you pay 1, goes great with other cards in the set like Esperzoa and Master Transmuter, plus in a bogged down game you could even use puppet conjurer to slowly drain life away.
Sphinx Summoner Yet another guy boosted by Master Transmuter get him out early, search for things, bounce him to put those new things into play.
Suicidal Charge Volleyed and thundered volleyed and thundered. Great for grinding those little weenies or even just disposing of utility creatures through blocking.
Vagrant plowbeasts Regeneration is a nice ability to give to all your 5 powers, although indestructible is already available to them. Then again Spearbreaker behemoth is a rare and this is only an uncommon. Alos it allows you to have more ways of protecting your guys in the deck, even if your mana curve becomes kind of nightmarish.
Vectis Agents Meh, not too exciting, although unblockable is a nice ability the activation cost coupled with the loss of power leaves even me unenthused.
Artifact
Armillary Sphere Reliable fixing for domain.
Bone Saw This card is good for exploiting all the cards that return artifacts as costs and come into play and leave play effects, but little else.
Font of Mythos Super Howling Mine powers go! Is good with Master Transmuter since you can bounce it during their upkeep to play something or plop it down at end of their turn.
Kaleidostone Crystal Quarry as an artifact with a cantrip, good for domain and exploiting the come into play effect, with, you guessed it Master Transmuter.
Mana Cylix 1 mana to convert into any color! I remember when you had to pay 2 into Celestial Prism! Great for fixing.
Manaforce Mace Like so many cards in the set it needs to go into a domain deck to truly shine.
Obelisk of Alara Toolbox go! Having the flexibility to do what you need it to is what makes this card so great, it's basically doing the work of 5 different cards at once.
Land
Ancient Ziggurat Great in some sort of aggro deck with few spells, probably using evoke critters in place of instants and sorceries.
Exotic Orchard Feldwar Stone as a land, better than reflecting pool in multiplayer. Would also be good in a deck that steals opponent's creatures in order to use their activated abilities.
Reliquary Tower I like these for my Overbeing of Myth since spellbook is a little easily destroyed, although probably not too many since it can't be used to play the overbeing.
Rupture Spire Trades tempo for color fixing, I like it.
Unstable Frontier Domain enabler and color fixer, what's not to like?
I hope you have enjoyed the descent into the madness that is my thoughts on Magic.