Zur The Enchanter + Steel of the Godhead = a 3/6 unblockable lifelinking nightmare that only gets bigger or makes things better(by hunting down other 3 or less enchantments, like Glorious Anthem or Runed Halo or more Steels. PLUS you can hunt down Greater Auramancy to protect all of the enchantments you hunt AND you can hunt down Torpor Dust to screw with your opponent's creatures. Heck there are a lot of enchantments that Zur likes in this one...)
Wow. With all the new enchantments that are coming/came out, this becomes a really fun powerful deck! (I realize its never going to beat tier 1 decks, but its still a blast!)
with Zur as the focus, the deck really needs a strong mana base which I personally just cannot figure out. I feel the 'best' synergy is the Greater Auramancy coming in to protect everything. wow.
EDIT NOTES:
Added a SB, not optimal... im thinking i need more sliver bullets for specific matchups. maybe. Also added Aethermage.
Shadowmage Infiltrator is def a better 3 drop than the adept. Natural evasion plus card draw roxxorz. I saw someone suggest Martyr of Sands and could def see that goin in as the majority of the deck is white. What could I pull though? and dont say 'tog.
So it seems like there is two variants of this deck. Mine is the 'tog/tether build, but some seem to be dropping that in favor of more control and Bitterblossom support for a midrange beats style. At this point I dont know which is better overall.
Why Nimbus Maze over Mystic Gate? Worried about not having enough colored sources?
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that retether is NICE in this deck. gotta agree though that celestial dawn is a non-fit, and that prison term would work very well. in fact, make runed halo a 2-of and put in 2 prison terms.
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I have a zur elder dragon highlander deck. Zur is great. you really just need to tinker with some enchantments. Need a lot of removal, thats a fact. Stuff like o ring=rock.
could throw in a Painters Servant for blue to make your Steel of the godhead really Sick. everything become Blue on top of it gives your stuff Unblockable as a bonus
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Sure, stuff like Snapping Drake and Goblin Piker are for limited. But Null isn't even playable against a 5 year old whose hand consists of a 6 of Clubs, Blue-Eyes White Dragon, Chimney Imp, and a very large cumquat.
And is Auratog just auto-include, or does the guy have results?
yes results he has! Using Temporal Isolation to break him through usually means win, or at least close to it. Also you can trick people with a huge sacrifice then retether and be back to where you were or better off even.
I don't like Mesa Enchantress because it's fragile, 3 mana, doesn't guarentee you'll ever draw a card off of it (don't forget you don't get to draw cards if you trigger Zur) and it's 0 power so it can't even help as a win condition.
I like Declaration of Naught for a nice control build of this deck. Runed Halos and Oblivion Rings keep you from taking damage, and Declaration of Naught can be used to name things like Oblivion Ring or Damnation that would kill Zur.
I really don't like Retether for this deck as it doesn't bring back that many enchantments, at the very least not as a 4 of.
Suggestions:
-2 Mesa Enchantress
-4 Retether
+2 Runed Halo
+4 Declaration of Naught
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I don't like Mesa Enchantress because it's fragile, 3 mana, doesn't guarentee you'll ever draw a card off of it (don't forget you don't get to draw cards if you trigger Zur) and it's 0 power so it can't even help as a win condition.
I like Declaration of Naught for a nice control build of this deck. Runed Halos and Oblivion Rings keep you from taking damage, and Declaration of Naught can be used to name things like Oblivion Ring or Damnation that would kill Zur.
I really don't like Retether for this deck as it doesn't bring back that many enchantments, at the very least not as a 4 of.
Suggestions:
-2 Mesa Enchantress
-4 Retether
+2 Runed Halo
+4 Declaration of Naught
I hear you man, but Im a little wary of taking out more creatures... The deck needs a minimum number to function properly. If anything I may add more bitterblossom for that very reason. DoN is a possibility, but def not as a 4 of. Retether works too good with Auratog to pull out, but I could probably reduce the count. Maybe I need to add more auras...
I agree with Dr Jeebus concerning Mesa Enchantress : it's a bit weak.
I think a big problem is keeping Zur alive, but i'm not sure Declaration of Naught is the solution.
In this deck, I'd want to test another card : Puca's Mischief
Of course, Zur can't tutor it, but I think it's still good because of the many enchants exchangeable : Oring, steel of the godhead, temporal isolation...
And I definitely want to play 4x Zur...
you contradict yourself. If i focus more on protecting Zur why would I need a 4th copy (Legendary=dead draw)
I really like the idea of this deck, but it seems that Zur will either get countered or removed and you'll just be sitting there most of the time hoping you can get an attack with him. Maybe Daybreak Coronet could be used to speed up their clock, since the first enchantment you'd get is the Godhead.
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To get him quickly? There is no tutor in the deck, and I doubt you can tempo for 10 turns...
To replace Mesa, I think Augury Adept is worth testing : great with steel of the godhead and removals, mana-versatile...
Pentarch Ward : Not very effective, to my mind, but probably better than nothing...
Ill try the Adept, if nothing else its somthing to take some heat off of Zur. I really think I need more creatures to at the very least stall until my meat comes out (no pun intended)
you really think I wont draw a Zur or a 'tog for 10 turns? c'mon man thats almost a 3rd of the deck!
Sure, stuff like Snapping Drake and Goblin Piker are for limited. But Null isn't even playable against a 5 year old whose hand consists of a 6 of Clubs, Blue-Eyes White Dragon, Chimney Imp, and a very large cumquat.
Why isn't there a playset of *** in here? I'd say it's almost perfect. Turn four ***, turn five Zur, turn six start winning. And you'll be picking up from the *** fastest because of Zur/Adept card advantage. And Mind Stone sets this forward a turn...
Also, if you end up having to *** after you have a populated board--don't fear. Drop an Auratog, and Rethether FTW on the next turn.
You need a way to protect yourself from early aggro in an effective non 1-for-1 way. I recommend you shift the focus of the deck to midrange control, slipping in 3x Wrath of God to help against aggro, and Coalition Relic to help with acceleration and mana fixing.
Why isn't there a playset of *** in here? I'd say it's almost perfect. Turn four ***, turn five Zur, turn six start winning. And you'll be picking up from the *** fastest because of Zur/Adept card advantage. And Mind Stone sets this forward a turn...
Also, if you end up having to *** after you have a populated board--don't fear. Drop an Auratog, and Rethether FTW on the next turn.
That's a good deck list, but I'd cut mindstone for Coalition Relic, you want to be able to reliably hit double white and WUB in the same deck. It is also mana accel in a pinch.
Ive modified this thrice but I still needs somthing...somthing plus a sideboard.
I still recommend Mind stone over Coalition Relic. The ability to drop a turn three *** is too good to pass up, and it can cycle you into an extra card when you need it. Coalition relic does have that advantage of mana fixing, but with a good land base, you would be better off with Mind Stone.
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Gah! you guys are making it hard!! Should I silver bullet and have a lot of 1-ofs or stick to 3-4 ofs the auras i know work good... Spirit loop is somewhat redundant with steel, but the double strike could be amazing...
Much playtesting is req.
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Wow. With all the new enchantments that are coming/came out, this becomes a really fun powerful deck! (I realize its never going to beat tier 1 decks, but its still a blast!)
with Zur as the focus, the deck really needs a strong mana base which I personally just cannot figure out. I feel the 'best' synergy is the Greater Auramancy coming in to protect everything. wow.
So here is my first attempt at this crazy deck:
EDIT: 4th try with suggested changes
3x Zur the Enchanter
3x Auratog
3x Shadowmage Infiltrator
3x Vedalken Æthermage
Enchantments (18)
3x Steel of the Godhead
3x Temporal Isolation
3x Prison Term
4x Oblivion Ring
3x Bitterblossom
1x Battle Mastery
1x Greater Auramancy
2x Retether
4x Wrath of God
2x Coalition Relic
Lands (22)
2x Sunken Ruins
4x Mystic Gate
3x Reflecting Pool
4x Swamp
5x Plains
4x Island
4x Opal Guardian
4x Glorious Anthem
4x Grave Peril
3x Runed Halo
Added a SB, not optimal... im thinking i need more sliver bullets for specific matchups. maybe. Also added Aethermage.
Shadowmage Infiltrator is def a better 3 drop than the adept. Natural evasion plus card draw roxxorz. I saw someone suggest Martyr of Sands and could def see that goin in as the majority of the deck is white. What could I pull though? and dont say 'tog.
So it seems like there is two variants of this deck. Mine is the 'tog/tether build, but some seem to be dropping that in favor of more control and Bitterblossom support for a midrange beats style. At this point I dont know which is better overall.
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And is Auratog just auto-include, or does the guy have results?
Always fun to see Zur get used.
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My suggestions:
-2 Helm of the Ghastlord
-1 Boon Reflection
-1 Runed Halo
-1 Celestial Dawn
+4 Nameless Inversion (or any other instant spot removal)
+1 Mystic Gate
I'd also consider ditching the Matriarchs and a single Enchantress/'tog/retether for a set of Rune Snags or other countermagic.
+1 Runed Halo
+2 Story Circle
+1 Prison Term
Story Circle=oh, I guess I can't damage you that way. Definitely screw with an opponents plans.
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yes results he has! Using Temporal Isolation to break him through usually means win, or at least close to it. Also you can trick people with a huge sacrifice then retether and be back to where you were or better off even.
I like Declaration of Naught for a nice control build of this deck. Runed Halos and Oblivion Rings keep you from taking damage, and Declaration of Naught can be used to name things like Oblivion Ring or Damnation that would kill Zur.
I really don't like Retether for this deck as it doesn't bring back that many enchantments, at the very least not as a 4 of.
Suggestions:
-2 Mesa Enchantress
-4 Retether
+2 Runed Halo
+4 Declaration of Naught
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I hear you man, but Im a little wary of taking out more creatures... The deck needs a minimum number to function properly. If anything I may add more bitterblossom for that very reason. DoN is a possibility, but def not as a 4 of. Retether works too good with Auratog to pull out, but I could probably reduce the count. Maybe I need to add more auras...
you contradict yourself. If i focus more on protecting Zur why would I need a 4th copy (Legendary=dead draw)
I need shielding plax! Maybe Pentarch Ward?
Im all for replacing the Mesa but I need somthing with which to do so.
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Ill try the Adept, if nothing else its somthing to take some heat off of Zur. I really think I need more creatures to at the very least stall until my meat comes out (no pun intended)
you really think I wont draw a Zur or a 'tog for 10 turns? c'mon man thats almost a 3rd of the deck!
Well, did you really plan on blocking with the Enchantress? That's why I suggested adding early spot removal or permission.
Also, if you end up having to *** after you have a populated board--don't fear. Drop an Auratog, and Rethether FTW on the next turn.
Roooough sketch:
3 Zur, the Enchanter
4 Augury Adept
3 Auratog
Spells
2 Retether
4 Wrath of God
4 Oblivion Ring
4 Temporal Isolation
4 Steel of the Godhead
2 Prison Term
3 Bitterblossom
1 Runed Halo
1 Greater Auramancy
3 Mind Stone
22 Land
***. Good Idea.
updated forst post. 6:44PM 4/29/08
I still recommend Mind stone over Coalition Relic. The ability to drop a turn three *** is too good to pass up, and it can cycle you into an extra card when you need it. Coalition relic does have that advantage of mana fixing, but with a good land base, you would be better off with Mind Stone.
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I run a Zur Deck for Elder Dragon Highlander and that's one of my key cards for winning quick.
Much playtesting is req.