The deck tries to establish a good boardpresence with many small Goblins and deal small amounts of Damage via attacking with them. The second Plan is to sacrifice all Goblins to kill one Opponent or multiple via sling-gang lieutenant/Goblin Sharpshooter plus a Pashalik Mons
In Case the board is cleared by an Opponent or i have sacrificed all of my gobos, i can reuse them by casting Patriarch's Bidding. If a Goblin Chieftain was in the graveyard in this case, i can immidiately attack with them and sacrifice them all over again for dealing Damage.
If you can get Krenko, Mob Boss to stick on the board for one round and have a few goblins on board you usualy win.
My playgroup is usualy with 3 other guys and the deck has a strong Performance so the Consensus of the guys was that the deck hast to be eliminated at first. My playgroup hast mideocre decks that tend to be more creature based but slow. Now i wonder how can i overcome this to not always play the role of the archenemy if we are playing free for all.
Maybe you have some suggestions for the deck or solutions to my Problem
Are you asking us to weaken the deck?
(or change the minds of your friends?)
The deck looks pretty oppressive when not held in check so I think they are right.
So... what to do?
How do you keep the deck fun, weaken it, still capable of holding it’s own AND change the perception of your friends?
Tough one.
Remove most of the direct damage?
Add some -more random or chaotic- effects to it?
Throw in a few dragons, life gain, card draw?
Maybe even some group hug elements? (Howling Mine, Mana Flare)
I’m not sure you can make enough changes to get the effect you want without losing the deck’s identity and thereby your love for it.
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In magic there's Harry Dresden, Fizban, Sethra Lavode, Dorotea Senjak and me...
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Thank you for your answer. I think your suggestions with the direct Damage part is realy good and putting in some chaotic effets sounds fun
Besides that, when we assume it would be a strong meta and the deck is fine as it is, do you have any suggestions for improvement?
More clamps could be a viable option. I think i could try that. Goblin Piledriver was in my build from years ago, this would be more of an aggressive Version of the deck. But i think getting more Tokens is the better option for the sacrificial plan.
Man as soon as i read Zulaport Cutthroat i laughed so hard, i dont know why this Card wasnt the first in my mind. Thanks for that. Its totaly busted with all those tokens.
Brutal Hordechief, Crypt Ghast are interesting options, but again what could i cut. I think Coat of Arms is more game ending then Brutal Hordechief. More clamps could be better.
I could cut one sharpshooter for the cutthroat and one Ringleader for a clamp
My playgroup is usually with 3 other guys and the deck has a strong Performance so the Consensus of the guys was that the deck hast to be eliminated at first. My playgroup hast mideocre decks that tend to be more creature based but slow. Now i wonder how can i overcome this to not always play the role of the archenemy if we are playing free for all.
Ok, so I run a fairly typical mono-R goblin deck.
In my group, usually at least one deck is running sweepers, so aggro decks usually get punished badly if they can't grind it out.
For that reason a typical core;
4 Goblin Matron(get Krenko), 4 Goblin Ringleader, 4 Mogg War Marshal, 4 Goblin Warchief.
I find that Ringleader here is VERY important in grinding it out against decks that just hate you out with removal, but it does require you to build the deck a certain way to get the best value from it. If you're getting opponents teaming up on you, Ringleader & Matron would be a 4-of every day of the week for me, and I'd consider upping your Krenko to 3. It's your win-con, you need to make it stick.
For multiplayer, directing damage to only one player hasn't won me games. Impact Tremors is an excellent win-con if Krenko stays on the board for a few turns, but it looks like your new additions like Siege-Gang Lieutenant & Pashalik Mons would like Impact Tremors on the board too.
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4 Mogg War Marshal
4 Sling-gang lieutenant
2 Pashalik Mons
2 Goblin Matron
3 Goblin Sharpshooter
2 Krenko, Mob Boss
4 frogtosser Banneret
1 Boggart Mob
2 Skirk Prospector
2 Goblin Chieftain
2 Grenzo, Dungeon Warden
2 Goblin Ringleader
4 Patriarch's Bidding
1 coat of arms
1 Skullclamp
1 Goblin Bombardment
With the addition of Sling-Gang Lieutenant and Pashalik Mons the Deck gained a lot of value, so i thought i rebuild the deck again.
The deck tries to establish a good boardpresence with many small Goblins and deal small amounts of Damage via attacking with them. The second Plan is to sacrifice all Goblins to kill one Opponent or multiple via sling-gang lieutenant/Goblin Sharpshooter plus a Pashalik Mons
In Case the board is cleared by an Opponent or i have sacrificed all of my gobos, i can reuse them by casting Patriarch's Bidding. If a Goblin Chieftain was in the graveyard in this case, i can immidiately attack with them and sacrifice them all over again for dealing Damage.
If you can get Krenko, Mob Boss to stick on the board for one round and have a few goblins on board you usualy win.
My playgroup is usualy with 3 other guys and the deck has a strong Performance so the Consensus of the guys was that the deck hast to be eliminated at first. My playgroup hast mideocre decks that tend to be more creature based but slow. Now i wonder how can i overcome this to not always play the role of the archenemy if we are playing free for all.
Maybe you have some suggestions for the deck or solutions to my Problem
(or change the minds of your friends?)
The deck looks pretty oppressive when not held in check so I think they are right.
So... what to do?
How do you keep the deck fun, weaken it, still capable of holding it’s own AND change the perception of your friends?
Tough one.
Remove most of the direct damage?
Add some -more random or chaotic- effects to it?
Throw in a few dragons, life gain, card draw?
Maybe even some group hug elements? (Howling Mine, Mana Flare)
I’m not sure you can make enough changes to get the effect you want without losing the deck’s identity and thereby your love for it.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Besides that, when we assume it would be a strong meta and the deck is fine as it is, do you have any suggestions for improvement?
Good (black) death triggers? (A high end example would be Butcher of Malakir, a lower end option would be Grim Haruspex.)
Other / more high damage options? Like Goblin Piledriver, Goblin War Strike or Munitions Expert)
Utility goblins, like Goblin Cratermaker or Goblin Tinkerer?
Or... how about Brutal Hordechief, Crypt Ghast or (eeeew!) Zulaport Cutthroat?
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
Munitions Expert i think is a worse version of Gempalm Incinerator i think. I dont know what to cut for it.
Man as soon as i read Zulaport Cutthroat i laughed so hard, i dont know why this Card wasnt the first in my mind. Thanks for that. Its totaly busted with all those tokens.
Brutal Hordechief, Crypt Ghast are interesting options, but again what could i cut. I think Coat of Arms is more game ending then Brutal Hordechief. More clamps could be better.
I could cut one sharpshooter for the cutthroat and one Ringleader for a clamp
Ok, so I run a fairly typical mono-R goblin deck.
In my group, usually at least one deck is running sweepers, so aggro decks usually get punished badly if they can't grind it out.
For that reason a typical core;
4 Goblin Matron (get Krenko), 4 Goblin Ringleader, 4 Mogg War Marshal, 4 Goblin Warchief.
I find that Ringleader here is VERY important in grinding it out against decks that just hate you out with removal, but it does require you to build the deck a certain way to get the best value from it. If you're getting opponents teaming up on you, Ringleader & Matron would be a 4-of every day of the week for me, and I'd consider upping your Krenko to 3. It's your win-con, you need to make it stick.
Outside of these, I run 2 Goblin Chieftain and a Siege-Gang COmmander, a small toolbox that I fetch up with Matron, think answers to perms like Goblin Cratermaker, and more of the ones I want to see every game regardless, with 3 Krenko, Mob Boss & 4 Impact Tremors (my only non-goblin)
For multiplayer, directing damage to only one player hasn't won me games. Impact Tremors is an excellent win-con if Krenko stays on the board for a few turns, but it looks like your new additions like Siege-Gang Lieutenant & Pashalik Mons would like Impact Tremors on the board too.