The prophet is a card that needs to be burst wide open in MP. I can see her draw all the hate so having those counters are a must.
I think that the way to get the most out of PoK is to play on her ability to flash creatures into play.
I'd play more creatures with come into play effects. So yes to the titans, solemns and prime speaker. The clone effects are ok but I'd rather play utility creatures in these slots such as eternal witness,acidic slime, duplicant etc.
I'd also combo PoK, enter the battlefield creatures and cloudstone curio to make some soft combos.
I think that Witness is trash. If you're only going to play her on turns 6+ then you may as well play with 6 drops. Problem with Slimes and Duplicants is that they're also expensive drops. Deck is already very top-heavy.
I like Opposition a lot, especially with Sprout Swarm. Curio just seems like a worse Deadeye Navigator. In other news, Navigator should probably be in here.
Is it worth running a singleton Capsize in here? I guess you can only jam in so much, but it feels like it might have some value as a while to deal with annoying stuff that sneaks in under your counters. It's not a perfect solution, particularly if hexproof/shroud are big things in your meta, but this is the kind of deck where it feels like a useful card to have (to me, anyway).
EDIT: I almost had a heart attack when I checked the price on Capsize just now. Then I realized that was just the FNM foil version. I thought the world had gone crazy for about five seconds.
Is it worth running a singleton Capsize in here? I guess you can only jam in so much, but it feels like it might have some value as a while to deal with annoying stuff that sneaks in under your counters. It's not a perfect solution, particularly if hexproof/shroud are big things in your meta, but this is the kind of deck where it feels like a useful card to have (to me, anyway).
You do have Clone etc., I guess, which isn't quite the same, but can nullify creature threats in a pinch.
Nah no more Clone. Mystic Snake is the nuts with Curio/Navigator. No need for the Forbid lock that way. There has to be something more broken here because this card is completely absurd.
Do I even need Primetime? Hmmmm. Maybe I don't. He seems good though. This deck wins if it gets mana. Hmmm. Maybe more emphasis on Deranged Hermit effects and Opposition? Hmmm.
Nah no more Clone. Mystic Snake is the nuts with Curio/Navigator. No need for the Forbid lock that way. There has to be something more broken here because this card is completely absurd.
Do I even need Primetime? Hmmmm. Maybe I don't. He seems good though. This deck wins if it gets mana. Hmmm. Maybe more emphasis on Deranged Hermit effects and Opposition? Hmmm.
With the Navigator in play, would something like Aethersnipe be better than Capsize? Or Venser, Shaper Savant? I mean, you don't want to put all your eggs in the Navigator basket, I guess, but still...
With the Navigator in play, would something like Aethersnipe be better than Capsize? Or Venser, Shaper Savant? I mean, you don't want to put all your eggs in the Navigator basket, I guess, but still...
Clock is sweet though. I still think that we can do something more abusive with the Prophet however. Free mana AND fast critters just seems absurd. I'd like to flesh this deck out a bit more before branching on.
Maybe I need to kill the Opposition plan or make that a different deck. Not sure. Having both is nice but it feels like I'm stretched too thin.
Nice upgrade over the Murkfiend Liege at a much lower price point too..
Awakening has always been insane but it's never gotten any respect in the casual scene. It's NOT a group hug card. Prophet is just bonkers. Someone has to try and break it. May as well be me.
Is your meta using my LD? If so, certainly a second mountain might be in order. Mine doesn't use a lot of LD, but I started upping the count because people will target it knowing you can't activate LP
Also, drop one mystic snake for the 3rd Opposition? Although I love snake
Land D is present but we're not talking about Pillage or anything. It's stuff like Destructive Force or StripCrucible. KWR is just a "free" backup plan. I'm not trying to emphasize it. I don't see any reason not to add it in a Primetime deck but by no means is that "Plan A" or anything.
I really need a Snake to win so cutting them feels iffy. Still, I see myself winning games with Deadeye Navigator + Snake while Opposition taps everything using Hermit Tokens and Elves and such. I might have to max out on those cards for that reason. Opposition seems fairly essential too because I cannot let everyone use removal on me on the same turn. I really need Snake + Navigator + 8 lands in play to counter ~4 spells per turn if needed and I need a ton of guys so that I can force everyone to tap all of their lands at upkeep.
Hmmm. That does help with the direction of the deck though doesn't it?
Your list is very tight. Not alot of room for adjustments, unless you feel the need to ditch a certain part of the strategy, which I think would be unwise.
Single thrag is Ok, if you need the life, otherwise the Hermit is superior, but I imagine the way it is now would be perfectly fine.
You could ditch one Primetime and up opposition to 4 if you feel that is necessary, or as I would probably do in it's initial test run, drop one land instead
I'd probably add a land over the Tragtusk before removing one. I imagine that the easiest ways to lose games with this kind of deck would be mana screw. I'm basically always happy to flood out but like I can't even play Magic until I hit 5 lands.
Primetime is weird. He gives me mana which I like. Still, I don't actually need him to win. He might just be the worst card in the deck... but at the same time he's an amazing plan B. Like, this deck can still just play Magic and Primetime is AMAZING at winning games of magic. Live or die he jumps me to 8 lands with an active KWR in my deck full of creatures and mana sinks. That can't possibly be bad. I dunno.
I know you want to flood out in decks like this but I really hate getting close to half my deck being land. I guess it also depends on what your meta is like. If people are not mana crazy you can get away with less lands (my meta can be bad for this at times, even though I keep harping on this fact).
I personally like having a plan B,C,D. This way you still play Magic when the variance rears it's ugly head. Drop one Ptime and add opposition.
Until you play the deck, all the speculation on what the ideal list is, is just that speculation. After a few runs, you get a better feel for what tweaks are needed.
This is why I proxy strategies of cards I don't have. Bought too many great cards that don't work in some of my deck ideas because I thought I had the perfect 60 before I even played a game
I know you want to flood out in decks like this but I really hate getting close to half my deck being land. I guess it also depends on what your meta is like. If people are not mana crazy you can get away with less lands (my meta can be bad for this at times, even though I keep harping on this fact).
What you're saying is true but it's not exactly a compelling argument. If other people are cheating on lands and missing drops then that opens the door for me to "combo off" and Opposition them all right out of the game. While I could win games despite mana screw I'm not going to win games because of it. More mana is better than less mana in Cz style decks.
I personally like having a plan B,C,D. This way you still play Magic when the variance rears it's ugly head. Drop one Ptime and add opposition.
I don't want to draw more than 1 Opposition per game but I do want to draw at least 1. 3 is a good number for that type of card in my personal opinion. Primetime, on the other hand, I want to draw every game in any number. That's a 4.
This is why I proxy strategies of cards I don't have. Bought too many great cards that don't work in some of my deck ideas because I thought I had the perfect 60 before I even played a game
I plan to invest 0 dollars in this deck. It has Blue cards in it. **** Blue cards.
Equilibrium seems good in a deck like this, perhaps over the Cloudstone Curio? You can use it to bounce their guys or your guys, so you eventually have less things to Opposition. It is a little more mana intensive, and you won't be bouncing 5 things back with Deranged Hermit, but I thought I'd at least throw it out there.
If the objective was to bounce opponents' creatures, I would play Cyclonic Rift over Equilibrium, but I'm not sure that the deck needs either.
You're missing the point of the deck entirely if you think that Rift is better bounce spell in this archetype. The goal isn't to Wrath the board once. The goal is to prevent my opponents from playing Magic.
I might consider Gatecreeper Vine over Primeval Titan. Shuffling it up might change my mind, but just looking at the list gives me the impression I'd rather keep the early land drops flowing alongside those critters which actually ramp.
Updated:
10x Forest
3x Island
1x Mountain
4x Simic Guildgate
4x Hinterland Harbor
2x Simic Growth Chamber
1x Kessig Wolf Run
2x Wood Elves
4x Farhaven Elf
2x Solemn Simulacrum
4x Mystic Snake
2x Mulldrifter
4x Prophet of Kruphix
1x Thragtusk
3x Deranged Hermit
4x Primeval Titan
2x Deadeye Navigator
1x Spell Burst
3x Cloudstone Curio
3x Opposition
I dunno the card just seems absurd. What's the best way to break it though?
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I think that the way to get the most out of PoK is to play on her ability to flash creatures into play.
I'd play more creatures with come into play effects. So yes to the titans, solemns and prime speaker. The clone effects are ok but I'd rather play utility creatures in these slots such as eternal witness, acidic slime, duplicant etc.
I'd also combo PoK, enter the battlefield creatures and cloudstone curio to make some soft combos.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Privileged Position or similar defence might be beneficial.
I like the Cloudstone Curio suggestion. Works with Evoke (Mulldrifter), etc.
Actually Curio is nuts. I take it back.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
EDIT: I almost had a heart attack when I checked the price on Capsize just now. Then I realized that was just the FNM foil version. I thought the world had gone crazy for about five seconds.
Probably.
10x Forest
3x Island
1x Mountain
4x Simic Guildgate
4x Hinterland Harbor
2x Simic Growth Chamber
1x Kessig Wolf Run
2x Wood Elves
4x Farhaven Elf
2x Solemn Simulacrum
4x Mystic Snake
2x Mulldrifter
4x Prophet of Kruphix
2x Thragtusk
2x Deranged Hermit
4x Primeval Titan
1x Aethersnipe
1x Draining Whelk
1x Deadeye Navigator
1x Spell Burst
3x Cloudstone Curio
2x Opposition
Too much good stuff not enough deck slots QQ.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
You do have Clone etc., I guess, which isn't quite the same, but can nullify creature threats in a pinch.
Nah no more Clone. Mystic Snake is the nuts with Curio/Navigator. No need for the Forbid lock that way. There has to be something more broken here because this card is completely absurd.
Do I even need Primetime? Hmmmm. Maybe I don't. He seems good though. This deck wins if it gets mana. Hmmm. Maybe more emphasis on Deranged Hermit effects and Opposition? Hmmm.
I already miss Mind's Eye though :(.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
With the Navigator in play, would something like Aethersnipe be better than Capsize? Or Venser, Shaper Savant? I mean, you don't want to put all your eggs in the Navigator basket, I guess, but still...
They both work with Curio too. Seems legit.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
**edit** Nevermind, obviously Soul Foundry isn't a creature and won't untap from PoK...
Maybe I need to kill the Opposition plan or make that a different deck. Not sure. Having both is nice but it feels like I'm stretched too thin.
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Green - Blue - Red - White - Gold
Nice upgrade over the Murkfiend Liege at a much lower price point too..
I do like what your trying, it needs some tweaking
Awakening has always been insane but it's never gotten any respect in the casual scene. It's NOT a group hug card. Prophet is just bonkers. Someone has to try and break it. May as well be me.
Def. Really hard to cram everything in though. I think I need more Oppositions.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Also, drop one mystic snake for the 3rd Opposition? Although I love snake
I really need a Snake to win so cutting them feels iffy. Still, I see myself winning games with Deadeye Navigator + Snake while Opposition taps everything using Hermit Tokens and Elves and such. I might have to max out on those cards for that reason. Opposition seems fairly essential too because I cannot let everyone use removal on me on the same turn. I really need Snake + Navigator + 8 lands in play to counter ~4 spells per turn if needed and I need a ton of guys so that I can force everyone to tap all of their lands at upkeep.
Hmmm. That does help with the direction of the deck though doesn't it?
10x Forest
3x Island
1x Mountain
4x Simic Guildgate
4x Hinterland Harbor
2x Simic Growth Chamber
1x Kessig Wolf Run
2x Wood Elves
4x Farhaven Elf
2x Solemn Simulacrum
4x Mystic Snake
2x Mulldrifter
4x Prophet of Kruphix
1x Thragtusk
3x Deranged Hermit
4x Primeval Titan
2x Deadeye Navigator
1x Spell Burst
3x Cloudstone Curio
3x Opposition
Slightly better?
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Single thrag is Ok, if you need the life, otherwise the Hermit is superior, but I imagine the way it is now would be perfectly fine.
You could ditch one Primetime and up opposition to 4 if you feel that is necessary, or as I would probably do in it's initial test run, drop one land instead
Primetime is weird. He gives me mana which I like. Still, I don't actually need him to win. He might just be the worst card in the deck... but at the same time he's an amazing plan B. Like, this deck can still just play Magic and Primetime is AMAZING at winning games of magic. Live or die he jumps me to 8 lands with an active KWR in my deck full of creatures and mana sinks. That can't possibly be bad. I dunno.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I personally like having a plan B,C,D. This way you still play Magic when the variance rears it's ugly head. Drop one Ptime and add opposition.
Until you play the deck, all the speculation on what the ideal list is, is just that speculation. After a few runs, you get a better feel for what tweaks are needed.
This is why I proxy strategies of cards I don't have. Bought too many great cards that don't work in some of my deck ideas because I thought I had the perfect 60 before I even played a game
What you're saying is true but it's not exactly a compelling argument. If other people are cheating on lands and missing drops then that opens the door for me to "combo off" and Opposition them all right out of the game. While I could win games despite mana screw I'm not going to win games because of it. More mana is better than less mana in Cz style decks.
I don't want to draw more than 1 Opposition per game but I do want to draw at least 1. 3 is a good number for that type of card in my personal opinion. Primetime, on the other hand, I want to draw every game in any number. That's a 4.
I plan to invest 0 dollars in this deck. It has Blue cards in it. **** Blue cards.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I also like the idea of the Rishadan Pirates: Rishadan Cutpurse, Rishadan Brigand
This deck reminds me of good ol' Abe Sargent's Equinox deck.
If I were building it, I would probably use some Theros cards just for kicks - eh something like this:
10x Forest
4x Island
4x Simic Guildgate
4x Hinterland Harbor
2x Simic Growth Chamber
2x Wood Elves
4x Farhaven Elf
2x Solemn Simulacrum
4x Rishadan Cutpurse
2x Thassa, God of the Sea
4x Prophet of Kruphix
3x Rishadan Footpad
3x Master of Waves
3x Mystic Snake
2x Deadeye Navigator
3x Opposition
Definitely something to consider.
I like them but they seem a bit win-more. I couldn't see myself running too many of them. 1 tops maybe.
You're missing the point of the deck entirely if you think that Rift is better bounce spell in this archetype. The goal isn't to Wrath the board once. The goal is to prevent my opponents from playing Magic.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Gilded Drake could be a silly one-of if you do get some Equilibrium in there, but doesn't really mesh with the Opposition plan as well as Aethersnipe.
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