Hey everyone. I just wanted to share my Mirror Entity deck. It can be pretty powerful when it goes off, but I feel like it's missing something. I've had a couple different variations of it over the past, it just feels like it can always be a tad bit slow if I don't have the right cards out.
Like I mentioned earlier, when it's drawing the right cards it works really well. But sometimes this deck can feel like it can be a cluster. I've thought about going an all Ally route with Mirror Entity too. Any suggestions are appreciated :).
The decks that you posted are both 100% reliant on ME which means that you're going to need a more reliable protection plan IMO. Something like multiple Phyrexian Metamorphs to copy potential Knight Exemplars or Timber Protectors with the option of also Living Wishing for either if needed. I assume that your current plan is to constantly tutor for MEs until one sticks but that seems a bit dicey to me and I'd rather make the first one "immortal" and not have to worry about it.
Otherwise you have way too many bad tutors. Harbingers are notoriously overrated given their trivial stats and "top of library" searching and so filling a deck with them is rather nonsensical. You want to draw exactly 1 ME that you can protect but otherwise you're better off drawing "a good card" than "a bad card that will put a good card on the top of your library." I know, I get it, Harbingers tutors for ME. Doesn't matter. The deck feels slow because it is slow given that it's full of expensive Sylvan Tutors tacked on worthless bodies.
Appreciate the feedback. What makes the deck so fun when it goes off on ~ turn 5 or 6 is having all the interactions happen to multiple players. One player you can attack with your pumped up 20/20 double striker army (which more than likely will be foged) and then on the next player's turn untap with Kruphix and steal their lands. For the sake of ditching the Harbinger route, how about another couple ideas I threw together real quick: Allies and Birds.
So basically the +1/+1 counter dudes will keep getting bigger, Mirror Entity will eventually out-pump everyone else's army, and Living Wish can dig for cards either to help the early or late game.
This one is keep playing birds and draw spells until you grab Mirror Entity and pump your bird army or to just chump block and bring in stronger birds. A cool interaction with this deck is playing X=0, killing all birds, and then bringing them back with Second Sunrise for some stupid beats, but it maybe too cute. They could be replaced with something like Flurry of Wings for a surprise by your next turn.
Creatures (26)
1x Joraga Warcaller
3x Treefolk Harbinger
4x Harabaz Druid
2x Jwari Shapeshifter
3x Elvish Harbinger
3x Kithkin Harbinger
1x Lin Sivvi, Defiant Hero
4x Mirror Entity
1x Kinsbaile Cavalier
1x Battletide Alchemist
1x Gilt-Leaf Archdruid
2x Timber Protector
4x Living Wish
4x Mass Appeal
2x Notorious Throng
1x Akroma's Memorial
Lands (23)
1x Breeding Pool
4x Exotic Orchard
7x Forest
1x Island
4x Plains
4x Seaside Citadel
1x Temple Garden
1x Wirewood Lodge
Living Wish can grab all kinds of stuff from other Lords,(Knight Exemplar, Lord of the Unreal, etc) utility creatures, (Spellstutter Sprite, Wolfbriar Elemental, Shifting Sliver) fun lands, (Starlit Sanctum, Contested Cliffs, etc) or big dumb fatties (Sylvan Primordial, Inkwell Leviathan, etc). I like using the Harbingers because it helps grab me Entity or the Lords early on and then turn into beaters or fodder for Gilt-Leaf Archdruid later.
Here's a previous list that utilized more Harbingers and other Lords:
Creatures (33)
1x Joraga Warcaller
3x Treefolk Harbinger
4x Harabaz Druid
3x Jwari Shapeshifter
1x Lord of the Unreal
3x Vedalken AEthermage
3x Elvish Harbinger
3x Kithkin Harbinger
1x Lin Sivvi, Defiant Hero
4x Mirror Entity
1x Kinsbaile Cavalier
1x Wolfbriar Elemental
1x Battletide Alchemist
1x Gilt-Leaf Archdruid
1x Prophet of Kruphix
2x Timber Protector
3x Mass Appeal
1x Akroma's Memorial
Lands (23)
1x Breeding Pool
2x Exotic Orchard
5x Forest
4x Island
3x Plains
4x Seaside Citadel
1x Starlit Sanctum
1x Temple Garden
1x Thran Quarry
1x Wirewood Lodge
Like I mentioned earlier, when it's drawing the right cards it works really well. But sometimes this deck can feel like it can be a cluster. I've thought about going an all Ally route with Mirror Entity too. Any suggestions are appreciated :).
Otherwise you have way too many bad tutors. Harbingers are notoriously overrated given their trivial stats and "top of library" searching and so filling a deck with them is rather nonsensical. You want to draw exactly 1 ME that you can protect but otherwise you're better off drawing "a good card" than "a bad card that will put a good card on the top of your library." I know, I get it, Harbingers tutors for ME. Doesn't matter. The deck feels slow because it is slow given that it's full of expensive Sylvan Tutors tacked on worthless bodies.
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Green - Blue - Red - White - Gold
Creatures (28)
3 Hada Freeblade
4 Harabaz Druid
3 Jwari Shapeshifter
2 Beastcaller Savant
2 Ondu Cleric
2 Kazandu Blademaster
4 Oran-Rief Survivalist
3 Mirror Entity
1 Kabira Evangel
2 Sea Gate Loremaster
2 Turntimber Ranger
4 Living Wish
1 Dense Foliage
1 Hardened Scales
2 Rite of Replication
1 Akroma's Memorial
23 Whatever
So basically the +1/+1 counter dudes will keep getting bigger, Mirror Entity will eventually out-pump everyone else's army, and Living Wish can dig for cards either to help the early or late game.
Creatures (25)
4 Birds of Paradise
3 Judge's Familiar
4 Squadron Hawk
4 Augury Owl
3 Mirror Entity
1 Keeper of the Nine Gales
2 Emeria Angel
4 Wingmate Roc
4 Soulcatchers' Aerie
1 Dense Foliage
2 Second Sunrise
4 Airborne Aid
24 Whatever
This one is keep playing birds and draw spells until you grab Mirror Entity and pump your bird army or to just chump block and bring in stronger birds. A cool interaction with this deck is playing X=0, killing all birds, and then bringing them back with Second Sunrise for some stupid beats, but it maybe too cute. They could be replaced with something like Flurry of Wings for a surprise by your next turn.