I'm finally getting around to updating my Scry deck back from Theros block. I really like this deck though I openly admit its not the best thing ever. The deck was originally standard legal but not I'm looking to make it Legacy legal (though i'm not sure it will actually change all that much).
Its useful to know what we play. Usually its team games. 2v2, 2v2v2, 3v3, emperor. FFA games are normally things like pentagram rather then just full blown large ffas.
One of the things I really like about the deck is that depending on how the game is going I can either be a heavy hitter (swinging for 20 unblock-able is not uncommon) or supporting my allies by making their creatures unblock-able, gain double strike, or just make them bigger.
The number of each card in the deck is a place holder. The number of each thing I should run is one of the things I would love advice on. With Scrying I can put things I don't want on the bottom so I could see running 4 of stuff. At the same time since I am Scrying a lot I could see running less copies since I can put things I don't want on the bottom so i'm more likely to find what I need.
I'm open to suggestions as to what to add or change but I do want it to remain a dedicated scry deck. I have tried knowledge and power but its just way too slow. Can't cast it till turn 5 because the deck has no mana excel and even then it can't actually do anything till turn 6. I have also tried StormCaller of keranos but I never seem to have the mana to make good use of its ability.
I am strongly considering retreat to coralhelm With fetch lands or temple of epiphany it will trigger two scrys. I also like the ability to tap and untap to support my allies. Furthermore when I run the deck I often find myself putting lands on the bottom since they don't scry. This at times makes the deck short on mana. Having all the lands also scry would let me draw mana more often.
Anyway would love suggestions. The deck is a lot of fun but I would love for it to become more effective.
I was the guy playing the relentless rats deck back during mirrodin and kamigawa blocks. Yes, cranial extraction was used on me. No, I didn't win much. Yes, I do have a relentless rats edh deck. No, it doesn't win much either...
Its useful to know what we play. Usually its team games. 2v2, 2v2v2, 3v3, emperor. FFA games are normally things like pentagram rather then just full blown large ffas.
One of the things I really like about the deck is that depending on how the game is going I can either be a heavy hitter (swinging for 20 unblock-able is not uncommon) or supporting my allies by making their creatures unblock-able, gain double strike, or just make them bigger.
The number of each card in the deck is a place holder. The number of each thing I should run is one of the things I would love advice on. With Scrying I can put things I don't want on the bottom so I could see running 4 of stuff. At the same time since I am Scrying a lot I could see running less copies since I can put things I don't want on the bottom so i'm more likely to find what I need.
1 flamespeaker adept
1 shu yun, the silent tempest
support creatures
1 sigiled skink
1 sigiled starfish
1 thassa, god of the sea
1 Aqueous form
1 titan's strength
1 magma jet
1 voyage's end
1 stubborn denial
4 temple of epiphany
20 other lands
I'm open to suggestions as to what to add or change but I do want it to remain a dedicated scry deck. I have tried knowledge and power but its just way too slow. Can't cast it till turn 5 because the deck has no mana excel and even then it can't actually do anything till turn 6. I have also tried StormCaller of keranos but I never seem to have the mana to make good use of its ability.
I am strongly considering retreat to coralhelm With fetch lands or temple of epiphany it will trigger two scrys. I also like the ability to tap and untap to support my allies. Furthermore when I run the deck I often find myself putting lands on the bottom since they don't scry. This at times makes the deck short on mana. Having all the lands also scry would let me draw mana more often.
Anyway would love suggestions. The deck is a lot of fun but I would love for it to become more effective.
7x Island
5x Mountain
4x Temple of Epiphany
4x Swiftwater Cliffs
Creatures (15)
4x Delver of Secrets
4x Young Pyromancer
1x Sigiled Skink
4x Flamespeaker Adept
1x Shu Yun, the Silent Tempest
1x Thassa, God of the Sea
4x Preordain
4x Mystic Remora
4x Condescend
4x Lightning Bolt
1x Titan's Strength
1x Spite of Mogis
1x Aqueous Form
1x Fall of the Titans
4x Magma Jet
1x Voyage's End
Maybe something like this.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Keranos, God of Storms?
Both on theme and fun.
But maybe too much mana.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.