I felt the other thread had run its course since the author bought his cards and more or less said he was finished tweaking his deck so I figured I'd post mine (which has a slightly different meta) and see where we go.
CREATURES:
4 Blade Splicer - Best most efficient Splicer.
2 Master Splicer - Boosts golems may have to bump his numbers up.
2 Wing Splicer - Shares the slot with Master, may have to drop his numbers or keep him at two, not sure yet.
2 Sensor Splicer - At five he fights with 'ol Revvy and if I get my hands on some Thragtusks that spot too. Vigilance is good in MP so I may save my $$$ and keep on theme.
2 Reveillark - My meta is creature heavy which also means it is wrath heavy. 'Ol Revvy recurs any two Splicers in the deck. Good deal for me.
3 Mulldrifter - Great creature is great.
2 Deadeye Navigator - I think he has the potential to be powerful so let's give him a try. He is also my 6 drop for Birthing Pod.
1 Maul Splicer - Expensive, but trample is decent, but with Parallel Lives out this guy brings 4 friends.
1 Elesh Norn, Grand Cenobite - Had one and figured she fit good here.
SPELLS:
4 Rampant Growth - I had Coiling Oracle here, but didn't like the restrictive mana cost. Open to suggestions.
2 Aura Shards - Great card is great. One splicer nets me two cards blown away.
2 Rhystic Study - Good card is great.
3 Parallel Lives - Fun card. Doubles all the golems, but also has fun interaction with Mimic Vat. Think about having this out with a Maul Splicer imprinted on the Vat. Think about it.
2 Venser, the Sojourner - Good card in the deck. His +1 works great and his -1 is great too.
2 Birthing Pod - Never used this card much, but it seems like a good fit.
2 Mimic Vat - Nutso card in a MP setting. Great fun in this deck as well.
Angel of Glory's Rise is a card someone mentioned in a previous thread and I think he may have a home here. Is there a way to stay on Splicer theme and add more human utility to make this a one sided Patriarch's Bidding? Garruk's Packleader - Does this guy have a place in here as well instead of the other draw spells?
1. On theme
2. Repeatable with your blink effects
3. Fetchable with Birthing Pod, etc. (also a painless Pod target, and still recurs with Reveillark.)_
That's just the first thing that pops to mind, more in a bit.
Since you say your meta is Wrath-heavy, I'll assume you have a similar meta to mine, so let me know if my comments are off.
First, Deadeye Navigator is bonkers in MP. He's better in a dedicated blink deck, but even here, he'll being doing a crazy amount of work for you. At his worst his ability reads ":1mana::symu:: Put a 3/3 Golem token into play". And at best, he'll be a lot better than that^^
Parallel Lives is probably the first card I would cut from your list - it never seems to work as well as you want it to, at least in my experience. With this list, it would be better to worry more about pushing the golems through, or buffing them up rather than getting more of them out there. That's why, even though your 4 drop slot is getting crowded, I wouldn't cut Wing Splicer for anything. Although, I think Venser's -1 is going to be pretty key for you as well.
Maul Splicer seems pretty questionable, at least as the list stands now - you aren't running many pumps, so making a bunch of 3/3's or even 4/4's trample doesn't seem like a great investment for 7 mana. It's not absolutely horrible or anything, but I think the only time you'll like it is when Deadeye is also out - which begs the question of "why not run more Deadeye instead?" ^^
Since you say your meta is Wrath-heavy, I'll assume you have a similar meta to mine, so let me know if my comments are off.
First, Deadeye Navigator is bonkers in MP. He's better in a dedicated blink deck, but even here, he'll being doing a crazy amount of work for you. At his worst his ability reads ":1mana::symu:: Put a 3/3 Golem token into play". And at best, he'll be a lot better than that^^
Agree with this. I've really been liking 'ol Deadeye a lot.
Parallel Lives is probably the first card I would cut from your list - it never seems to work as well as you want it to, at least in my experience. With this list, it would be better to worry more about pushing the golems through, or buffing them up rather than getting more of them out there. That's why, even though your 4 drop slot is getting crowded, I wouldn't cut Wing Splicer for anything. Although, I think Venser's -1 is going to be pretty key for you as well.
While I'm not necessarily arguing that PLs is kind of a winmore card, let's be honest I'm making boring 3/3 golems. Not dragon tokens or anything exciting. The more the better. Not to mention I do like its interaction with Mimic Vat. With PLs out one activation of Mimic Vat gives me two copies of whatever is there. Although I will play it and adjust accordingly.
Maul Splicer seems pretty questionable, at least as the list stands now - you aren't running many pumps, so making a bunch of 3/3's or even 4/4's trample doesn't seem like a great investment for 7 mana. It's not absolutely horrible or anything, but I think the only time you'll like it is when Deadeye is also out - which begs the question of "why not run more Deadeye instead?" ^^
I agree with this. I thought about going with Precursor Golem. He is cheaper (I agree the trample is weak) and provides the 2 tokens the Mauler does as well. Now granted if I add Precursor I can go big or go home with a few different effects. A single Giant Growth more or less becomes a GOverrun. But also one Lightning Bolt
nukes my whole board. Now I'm not necessarily opposed to having such a swing since this is a much more laid back "casual fun" deck than some of my others.
To your knowledge any way to add more human utility to get some more miles out of the Angel of Glory's Rise idea? I thought about Borderland Ranger. While he doesn't ramp he is a human, but that is kind of subpar.
*edit* Never really used Birthing Pod before. I know it has seen tourney play so it must be good, but that doesn't mean jack around the casual/kitchen table. Is it good/decent in a MP setting or not worth it?
Yeah, I wouldn't argue that Parallel Lives is a bad card, and it is fun when it's out there - granted, I also haven't done a dedicated golem deck, so it may be able to go the distance in this deck. In my Bant blink deck, though, Geist-Honored Monk, Thragtusk, and Avenger of Zendikar are not enough to justify it.
Yeah, I wouldn't argue that Parallel Lives is a bad card, and it is fun when it's out there - granted, I also haven't done a dedicated golem deck, so it may be able to go the distance in this deck. In my Bant blink deck, though, Geist-Honored Monk, Thragtusk, and Avenger of Zendikar are not enough to justify it.
Don't get me wrong, I have not illusion that this is a super powerful deck. I'm also not entirely against going the "best creatures that bring friends with them deck" to create and abuse.
Thanks for the suggestions. Rules question that I think I know the answer to. What is Geist-Honored Monk's P/T in the graveyard? What I'm getting at, is she a legal Revvy target?
*edit* Another quick rules question. Regarding 'ol Deadeye can he change his soulbound target whenever he is blinked? Or if I bring a new creature into play can he soulbind with it?
Thanks for the suggestions. Rules question that I think I know the answer to. What is Geist-Honored Monk's P/T in the graveyard? What I'm getting at, is she a legal Revvy target?
*/* creatures maintain their P/T everywhere; so if you have 2 or less creatures out, it is a valid Lark target, 3 or more, and it's not.
208.2. Rather than a fixed number, some creature cards have power and/or toughness that includes a star (*).
208.2a The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See rule 604.3.) Such an ability is worded “[This creature’s] [power or toughness] is equal to . . .” or “[This creature’s] power and toughness are each equal to . . .” This ability functions everywhere, even outside the game. If the ability needs to use a number that can’t be determined, including inside a calculation, use 0 instead of that number.
*edit* Another quick rules question. Regarding 'ol Deadeye can he change his soulbound target whenever he is blinked? Or if I bring a new creature into play can he soulbind with it?
If you need to rebind Deadeye, yes he can rebind whenever he is blinked - he comes in as an unpaired creature. If another creature comes into play, he can only pair with it if he is currently unpaired. (However, see the first section on how to easily rectify that^^)
Missed your previous edit earlier:
*edit* Never really used Birthing Pod before. I know it has seen tourney play so it must be good, but that doesn't mean jack around the casual/kitchen table. Is it good/decent in a MP setting or not worth it?
Birthing Pod is insane in MP - repeatable creature tutoring, even with limitations, is incredibly powerful.
4 Blade Splicer
2 Master Splicer
2 Wing Splicer
2 Sensor Splicer
2 Reveillark
3 Mulldrifter
2 Deadeye Navigator
1 Maul Splicer
1 Elesh Norn, Grand Cenobite
4 Rampant Growth
2 Aura Shards
2 Rhystic Study
3 Parallel Lives
2 Venser, the Sojourner
2 Birthing Pod
2 Mimic Vat
4 Seaside Citadel
1 Temple of the False God
7 Forest
6 Plains
6 Island
CREATURES:
4 Blade Splicer - Best most efficient Splicer.
2 Master Splicer - Boosts golems may have to bump his numbers up.
2 Wing Splicer - Shares the slot with Master, may have to drop his numbers or keep him at two, not sure yet.
2 Sensor Splicer - At five he fights with 'ol Revvy and if I get my hands on some Thragtusks that spot too. Vigilance is good in MP so I may save my $$$ and keep on theme.
2 Reveillark - My meta is creature heavy which also means it is wrath heavy. 'Ol Revvy recurs any two Splicers in the deck. Good deal for me.
3 Mulldrifter - Great creature is great.
2 Deadeye Navigator - I think he has the potential to be powerful so let's give him a try. He is also my 6 drop for Birthing Pod.
1 Maul Splicer - Expensive, but trample is decent, but with Parallel Lives out this guy brings 4 friends.
1 Elesh Norn, Grand Cenobite - Had one and figured she fit good here.
SPELLS:
4 Rampant Growth - I had Coiling Oracle here, but didn't like the restrictive mana cost. Open to suggestions.
2 Aura Shards - Great card is great. One splicer nets me two cards blown away.
2 Rhystic Study - Good card is great.
3 Parallel Lives - Fun card. Doubles all the golems, but also has fun interaction with Mimic Vat. Think about having this out with a Maul Splicer imprinted on the Vat. Think about it.
2 Venser, the Sojourner - Good card in the deck. His +1 works great and his -1 is great too.
2 Birthing Pod - Never used this card much, but it seems like a good fit.
2 Mimic Vat - Nutso card in a MP setting. Great fun in this deck as well.
Angel of Glory's Rise is a card someone mentioned in a previous thread and I think he may have a home here. Is there a way to stay on Splicer theme and add more human utility to make this a one sided Patriarch's Bidding?
Garruk's Packleader - Does this guy have a place in here as well instead of the other draw spells?
GWBKarador, Necrotic Ooze SubthemeBWG
1. On theme
2. Repeatable with your blink effects
3. Fetchable with Birthing Pod, etc. (also a painless Pod target, and still recurs with Reveillark.)_
That's just the first thing that pops to mind, more in a bit.
My Decks:
Casual MP
:symg::symb:GB Glissa Pod:symg::symb:
:symu::symw::symb:Esper Artifacts:symu::symw::symb:
:symu::symb::xmana:Ninjas!:xmana::symb::symu:
I'm looking forward to your input.
GWBKarador, Necrotic Ooze SubthemeBWG
First, Deadeye Navigator is bonkers in MP. He's better in a dedicated blink deck, but even here, he'll being doing a crazy amount of work for you. At his worst his ability reads ":1mana::symu:: Put a 3/3 Golem token into play". And at best, he'll be a lot better than that^^
Parallel Lives is probably the first card I would cut from your list - it never seems to work as well as you want it to, at least in my experience. With this list, it would be better to worry more about pushing the golems through, or buffing them up rather than getting more of them out there. That's why, even though your 4 drop slot is getting crowded, I wouldn't cut Wing Splicer for anything. Although, I think Venser's -1 is going to be pretty key for you as well.
Maul Splicer seems pretty questionable, at least as the list stands now - you aren't running many pumps, so making a bunch of 3/3's or even 4/4's trample doesn't seem like a great investment for 7 mana. It's not absolutely horrible or anything, but I think the only time you'll like it is when Deadeye is also out - which begs the question of "why not run more Deadeye instead?" ^^
My Decks:
Casual MP
:symg::symb:GB Glissa Pod:symg::symb:
:symu::symw::symb:Esper Artifacts:symu::symw::symb:
:symu::symb::xmana:Ninjas!:xmana::symb::symu:
Agree with this. I've really been liking 'ol Deadeye a lot.
While I'm not necessarily arguing that PLs is kind of a winmore card, let's be honest I'm making boring 3/3 golems. Not dragon tokens or anything exciting. The more the better. Not to mention I do like its interaction with Mimic Vat. With PLs out one activation of Mimic Vat gives me two copies of whatever is there. Although I will play it and adjust accordingly.
I agree with this. I thought about going with Precursor Golem. He is cheaper (I agree the trample is weak) and provides the 2 tokens the Mauler does as well. Now granted if I add Precursor I can go big or go home with a few different effects. A single Giant Growth more or less becomes a G Overrun. But also one Lightning Bolt
nukes my whole board. Now I'm not necessarily opposed to having such a swing since this is a much more laid back "casual fun" deck than some of my others.
To your knowledge any way to add more human utility to get some more miles out of the Angel of Glory's Rise idea? I thought about Borderland Ranger. While he doesn't ramp he is a human, but that is kind of subpar.
*edit* Never really used Birthing Pod before. I know it has seen tourney play so it must be good, but that doesn't mean jack around the casual/kitchen table. Is it good/decent in a MP setting or not worth it?
GWBKarador, Necrotic Ooze SubthemeBWG
As for humans, Geist-Honored Monk and Eternal Witness?
My Decks:
Casual MP
:symg::symb:GB Glissa Pod:symg::symb:
:symu::symw::symb:Esper Artifacts:symu::symw::symb:
:symu::symb::xmana:Ninjas!:xmana::symb::symu:
Don't get me wrong, I have not illusion that this is a super powerful deck. I'm also not entirely against going the "best creatures that bring friends with them deck" to create and abuse.
Thanks for the suggestions. Rules question that I think I know the answer to. What is Geist-Honored Monk's P/T in the graveyard? What I'm getting at, is she a legal Revvy target?
*edit* Another quick rules question. Regarding 'ol Deadeye can he change his soulbound target whenever he is blinked? Or if I bring a new creature into play can he soulbind with it?
GWBKarador, Necrotic Ooze SubthemeBWG
*/* creatures maintain their P/T everywhere; so if you have 2 or less creatures out, it is a valid Lark target, 3 or more, and it's not.
If you need to rebind Deadeye, yes he can rebind whenever he is blinked - he comes in as an unpaired creature. If another creature comes into play, he can only pair with it if he is currently unpaired. (However, see the first section on how to easily rectify that^^)
Missed your previous edit earlier:
Birthing Pod is insane in MP - repeatable creature tutoring, even with limitations, is incredibly powerful.
My Decks:
Casual MP
:symg::symb:GB Glissa Pod:symg::symb:
:symu::symw::symb:Esper Artifacts:symu::symw::symb:
:symu::symb::xmana:Ninjas!:xmana::symb::symu: