Love the deck and the idea behind it. I'm a massive fan of playing the global disruption game, and so I'm always happy to see other people adopt similar strategies. Winning the game is hard when everyone is doing their own thing, it's nice to throw a wrench in their plans every now and then :P. That being said, this deck could use a few improvements.
First of all, I HATE Myr in multiplayer. They're slow, they're vulnerable, they're weak, and their speed boost isn't even impressive. Combined with the fact that they have summoning sickness, unlike Signets (Orzhov Signet) and Sol Ring, they just always feel so horrible to me. I would cut them for sturdier, faster acceleration.
Any reason why Flagstones isn't a 4-of? It's not like you're ever sad to draw multiples lol. It's a very good deck thinning agent when paired with Crucible after all. Removing 2 Plains every other turn is nothing to scoff at. It's no Land Tax, but hey, what is lol?
Anyways, let's get to the main course shall we? What this deck needs is a way to seal the deal. A 5/4 flyer is cool and all, but it's not going to lock the game when it hits the table more often than not. Pillory is going to handle 1-2 creatures from 1-2 opponents, but that's hardly going to shut them out of the game. I feel like this deck is still very vulnerable post-Geddon, and that's the weakness that must be shored up. Elspeth is fine, but 2x Elspeth is hardly reliable enough. We need more.
What you need is something global. Something like a Subversion or Agent of Masks that just drains everyone down. Baneful Omen is probably too slow and probably too weak given your CMCs... but there's def potential there too. I dunno, I'm kinda at a loss for this one. Dingus Egg can do a lot of work, but that can also backfire pretty hard. Urborg Syphon-Mage might not be a bad idea for post-Geddon drain, especially with all of your extra sources of mana that essentially become dead draws anyways. Iron Maiden might work, but that's kinda iffy. Bloodchief Ascension is cool, and if you can get it online before you explode the world then that alone can end games.
Tich, I've seen Baneful Omen played once in my playgroup. The guy who dropped it gave someone 10+ to the face after one turn around, and he was dead by the second (in other words, it's probably a bit too effective and scary to be a true bleeder).
I wonder if Falkenrath Noble is the guy we're after here? Though I haven't seen much of it yet, it seems effective enough. And subtle enough to last on the table, too.
First of all, I HATE Myr in multiplayer. They're slow, they're vulnerable, they're weak, and their speed boost isn't even impressive. Combined with the fact that they have summoning sickness, unlike Signets (Orzhov Signet) and Sol Ring, they just always feel so horrible to me. I would cut them for sturdier, faster acceleration.
I tend to agree, my playtesting with them has been pretty uneventful. Thousand-Year Elixir was a thought, but I think running Orzhov Signet would just be better.
Any reason why Flagstones isn't a 4-of? It's not like you're ever sad to draw multiples lol. It's a very good deck thinning agent when paired with Crucible after all. Removing 2 Plains every other turn is nothing to scoff at. It's no Land Tax, but hey, what is lol?
Mostly because it's a 5$ card. I hope to build this someday, so I need to keep it relatively budget. Also, white isn't as prominent as black in this deck, I can only pull out 6 plains, so after that any multiple flagstones become dead.
Anyways, let's get to the main course shall we? What this deck needs is a way to seal the deal. A 5/4 flyer is cool and all, but it's not going to lock the game when it hits the table more often than not. Pillory is going to handle 1-2 creatures from 1-2 opponents, but that's hardly going to shut them out of the game. I feel like this deck is still very vulnerable post-Geddon, and that's the weakness that must be shored up. Elspeth is fine, but 2x Elspeth is hardly reliable enough. We need more.
Also a 15$ card, the numbers are based on budget restrictions - unless she drops to 5$ she's staying at 2.
What you need is something global. Something like a Subversion or Agent of Masks that just drains everyone down. Baneful Omen is probably too slow and probably too weak given your CMCs... but there's def potential there too. I dunno, I'm kinda at a loss for this one. Dingus Egg can do a lot of work, but that can also backfire pretty hard. Urborg Syphon-Mage might not be a bad idea for post-Geddon drain, especially with all of your extra sources of mana that essentially become dead draws anyways. Iron Maiden might work, but that's kinda iffy. Bloodchief Ascension is cool, and if you can get it online before you explode the world then that alone can end games.
I like Agent of Masks, though she's susceptible to creature-removal - would Grim Discovery be worth running? Seems like it fits very well to pull back lost land and key creatures (Agent and Angel).
Quote from CadaverousBloom »
I wonder if Falkenrath Noble is the guy we're after here? Though I haven't seen much of it yet, it seems effective enough. And subtle enough to last on the table, too.
Without much creature removal I don't know how effective Noble will be. I could rely on the chaos of Multiplayer for creature-kill.. Noble provides the opportunity for much larger life swings, and with a 2/2 body doesn't pose much of a threat. I think people would see Agent of Masks as a very slow clock, but definite life gain, thus posing a larger threat. A 2/2 who sometimes gives me life would most likely be ignored. I'll test both.
Erhm, I guess my statements were somewhat ambiguous. My bad. When I said that 2x Elspeth wasn't enough and that we needed more, I meant that we needed other victory conditions, not more Elspeths. Anyways, I don't actually like Falkenrath Noble in this deck. Pinging one player for one damage every time a creature dies is marginal at best. Like, I'd be fine with the Noble in a deck that had Pulse Tracker, Malakir Bloodwitch, Chancellor of the Dross and Exsanguinate, but this obviously isn't that kind of deck lol. It's not going to lock the game. I would really to get an actual clock in here. Something that reads "you all lose in X turns." Blowing up lands is fine, but it doesn't win games. Without ranting at anyone or anything in particular, I really hate "removal.deck." The people who field 12 Wraths but rely on a Mishra's Factory to actually kill 5 players with. It doesn't work. Denial just slows people down, it doesn't do anything at all to win the game.
I just don't think that this deck has that "I win" factor yet. I'd really like to see something, anything, that is going to inevitably win. Maybe it's time to get creative and throw that Keening Stone in there. I really couldn't say.
Defensive cards are always fine choices. I'd easily pick these cards over something like Pillory. Prison is better if you Geddon fast and often, and mercy is better if you sit back and defend.
4x Souls of the Faultless
3x Desolation Angel
3x Gold Myr
3x Leaden Myr
Sorceries: 7
4x Night's Whisper
3x Armageddon
4x Mortify
1x Tithe
Enchantments: 3
3x Pillory of the Sleepless
Artifacts: 9
4x Coldsteel Heart
2x Crucible of Worlds
1x Zuran Orb
1x Sol Ring
1x Coalition Relic
2x Elspeth, Knight-Errant
Lands: 21
4x Marsh Flats
1x Flagstones of Trokair
10x Swamp
6x Plains
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
First of all, I HATE Myr in multiplayer. They're slow, they're vulnerable, they're weak, and their speed boost isn't even impressive. Combined with the fact that they have summoning sickness, unlike Signets (Orzhov Signet) and Sol Ring, they just always feel so horrible to me. I would cut them for sturdier, faster acceleration.
Any reason why Flagstones isn't a 4-of? It's not like you're ever sad to draw multiples lol. It's a very good deck thinning agent when paired with Crucible after all. Removing 2 Plains every other turn is nothing to scoff at. It's no Land Tax, but hey, what is lol?
Anyways, let's get to the main course shall we? What this deck needs is a way to seal the deal. A 5/4 flyer is cool and all, but it's not going to lock the game when it hits the table more often than not. Pillory is going to handle 1-2 creatures from 1-2 opponents, but that's hardly going to shut them out of the game. I feel like this deck is still very vulnerable post-Geddon, and that's the weakness that must be shored up. Elspeth is fine, but 2x Elspeth is hardly reliable enough. We need more.
What you need is something global. Something like a Subversion or Agent of Masks that just drains everyone down. Baneful Omen is probably too slow and probably too weak given your CMCs... but there's def potential there too. I dunno, I'm kinda at a loss for this one. Dingus Egg can do a lot of work, but that can also backfire pretty hard. Urborg Syphon-Mage might not be a bad idea for post-Geddon drain, especially with all of your extra sources of mana that essentially become dead draws anyways. Iron Maiden might work, but that's kinda iffy. Bloodchief Ascension is cool, and if you can get it online before you explode the world then that alone can end games.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I wonder if Falkenrath Noble is the guy we're after here? Though I haven't seen much of it yet, it seems effective enough. And subtle enough to last on the table, too.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
I tend to agree, my playtesting with them has been pretty uneventful. Thousand-Year Elixir was a thought, but I think running Orzhov Signet would just be better.
Mostly because it's a 5$ card. I hope to build this someday, so I need to keep it relatively budget. Also, white isn't as prominent as black in this deck, I can only pull out 6 plains, so after that any multiple flagstones become dead.
Also a 15$ card, the numbers are based on budget restrictions - unless she drops to 5$ she's staying at 2.
I like Agent of Masks, though she's susceptible to creature-removal - would Grim Discovery be worth running? Seems like it fits very well to pull back lost land and key creatures (Agent and Angel).
Without much creature removal I don't know how effective Noble will be. I could rely on the chaos of Multiplayer for creature-kill.. Noble provides the opportunity for much larger life swings, and with a 2/2 body doesn't pose much of a threat. I think people would see Agent of Masks as a very slow clock, but definite life gain, thus posing a larger threat. A 2/2 who sometimes gives me life would most likely be ignored. I'll test both.
Do Ghostly Prison or No Mercy deserve a spot in here?
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
I just don't think that this deck has that "I win" factor yet. I'd really like to see something, anything, that is going to inevitably win. Maybe it's time to get creative and throw that Keening Stone in there. I really couldn't say.
Defensive cards are always fine choices. I'd easily pick these cards over something like Pillory. Prison is better if you Geddon fast and often, and mercy is better if you sit back and defend.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts