My new playgroup isn't really fond of decks with infinite combos. I happen to have a few in my Chulane. Teller of Tale deck, some intended and some that were not. I want to take them out as much as possible. Would you double check with me to make sure I don't miss one?
I think Whitemane Lion is ok as I can refrain from using it to go infinite and concentrate on it being a "counter" for spot removal. I also kind of want to keep Mana Breach because of the temps loss my opponent have by bouncing their lands while I break the symetry with Chulane.
Any other nasty infinite combo I missed that I should be aware of? Also, what would you put in that wouldn't actually results in going infinite?
You play land and tap it for 1 mana, bouncing back another tapped land and creating a 1/1 token that bounces back your 1-drop creature. You use the one mana to cast your creature, drawing a card from Chulaine and then throw down the land that you bounced back, starting the cycle again.
I play plains and tap for white (possibly adding another mana if using Cobra). I cast Kor Skyfisher or whitemane lion, stacking the triggers so I bounce back the land with breach before chulaine triggers and gives me back the land and a card drawn. Skyfisher bounces itself. Repeat.
The easiest way to preempt breaks is to rid yourself of the three cards in your deck that get you multiple bounces in a single round (Temur Sabertooth, Mana Breach, and Cloudstone Curio) Without those, I'm pretty sure that everything eventually ends.
1 Chulane, Teller of Tales
Lands (38)
1 Ash Barrens
1 Azorius Chancery
1 Blighted Woodland
1 Breeding Pool
1 Canopy Vista
1 Command Tower
1 Hallowed Fountain
1 Irrigated Farmland
1 Krosan Verge
1 Prarie Stream
1 Reliquary Tower
1 Scattered Groves
1 Seaside Citadel
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Temple Garden
1 Temple of Enlightenment
1 Temple of Mystery
1 Temple of Plenty
8 Forest
5 Island
6 Plains
Instants (5)
1 Eladamri's Call
1 Beast Within
1 Chord of Calling
1 Generous Gift
1 Cryptic Command
1 Farseek
1 Rampant Growth
1 Cultivate
1 Kodama's Reach
1 Wargate
Creatures (39)
1 Essence Warden
1 Shrieking Drake
1 Soul Warden
1 Soul's Attendant
1 Thraben Inspector
1 Cloud of Faeries
1 Coiling Oracle
1 Dream Stalker
1 Elvish Visionary
1 Kor Skyfisher
1 Lavinia, Azorius Renegade
1 Lonis, Cryptozoologist
1 Lotus Cobra
1 Whitemane Lion
1 Eternal Witness
1 Farhaven Elf
1 Fiend Hunter
1 Knight of Autumn
1 Mirror Entity
1 Prowling Serpopard
1 Reclamation Sage
1 Reflector Mage
1 Scute Swarm
1 Stonecloaker
1 Wood Elves
1 Emeria Angel
1 Frilled Mystic
1 Kor Cartographer
1 Mystic Snake
1 Oracle of Mul Daya
1 Temur Sabertooth
1 Timeless Witness
1 Acidic Slime
1 Cloudblazer
1 God-Eternal Oketra
1 Mulldrifter
1 Oblivion Sower
1 Rampaging Baloths
1 Sun Titan
1 Avenger of Zendikar
1 Craterhoof Behemoth
1 Deafening Silence
1 Mana Breach
1 Cloud Cover
1 Primeval Bounty
Artifacts (6)
1 Lightning Greaves
1 Swiftfoot Boots
1 Bontu's Monument
1 Cloudstone Curio
1 Crystal Shard
1 Oketra's Monument
The obvious offenders are:
1 - Cloud of Faeries + Simic Growth Chamber and/or Selesnya Sanctuary + Any other low CMC creature + Cloudstone Curio
2 - Shrieking Drake + Mana Breach + Bontu's Monument + Chulane
3 - Whitemane Lion + Mana Breach + Oketra's Monument + Chulane
4 - Temur Sabertooth + Cloud of Faeries + Simic Growth Chamber and/or Selesnya Sanctuary
I can solve most of these issues by taking out Cloud of Faeries, Simic Growth Chamber, Selesnya Sanctuary and Shrieking Drake.
I think Whitemane Lion is ok as I can refrain from using it to go infinite and concentrate on it being a "counter" for spot removal. I also kind of want to keep Mana Breach because of the temps loss my opponent have by bouncing their lands while I break the symetry with Chulane.
Any other nasty infinite combo I missed that I should be aware of? Also, what would you put in that wouldn't actually results in going infinite?
You play land and tap it for 1 mana, bouncing back another tapped land and creating a 1/1 token that bounces back your 1-drop creature. You use the one mana to cast your creature, drawing a card from Chulaine and then throw down the land that you bounced back, starting the cycle again.
You can do something similar with Lotus Cobra (or oketra's monument in some cases) + Mana Breach + Chulaine + a cheap self-bouncer.
I play plains and tap for white (possibly adding another mana if using Cobra). I cast Kor Skyfisher or whitemane lion, stacking the triggers so I bounce back the land with breach before chulaine triggers and gives me back the land and a card drawn. Skyfisher bounces itself. Repeat.
The easiest way to preempt breaks is to rid yourself of the three cards in your deck that get you multiple bounces in a single round (Temur Sabertooth, Mana Breach, and Cloudstone Curio) Without those, I'm pretty sure that everything eventually ends.