Hi everyone,
here's my current Emmara decklist - a token go wide deck, which can really get out of hand quickly to swarm the board, recover very fast from boardwipes and is tons of fun to play.
The deck is focused around tapping and untapping Emmara. We have 20 ways to tap Emmara without risking her in an attack (2 of these are one-of convoke spells) and 10 ways to untap her (2 of them are one-of instants). There are also plenty of tutors to find them.
The best ramp cards of the deck are the likes of Birchlore Rangers or Jaspera Sentinel which enable very fast starts, producing the first tokens already at turn 2. Nature's Chosen is by far the best card in the deck, enabling Emmara to produce 4 or 5 soldier tokens every round for the investment of just 1 mana.
We also run the most powerful draw spells for a Selesnya token deck so we never run out of gas and can recover quickly after board wipes.
Any comments are appreciated. I'm currently looking two make room for Kabira Takedown and Elvish Scout, but can't really find a place to cut. Which cards would be best to cut here?
Vitalize is also a great way to untap bodies at instant speed.
Given any thought to Mycoloth to make more tokens faster? Altar of the Brood could also be a way to close out games as well.
I've always been a fan of Glare of Subdual, so I'm glad to see that in here.
Thanks for the suggestions.
Altar of the Brood is a bit too slow for my taste and also risky against any decks which can abuse their graveyard.
Vitalize is a card that I've got on the radar. I'm currently running To Arms! and Benefactor's Draught because they also draw a card, but running Vitalize as well might be worth it. Those cards do put in a lot of work, especially when there's Cryptolith Rite or something like that on the field... Will think about it.
And for some reason I've never considered running Mycoloth, but it sounds like a good addition. I'll certainly test that.
Yes, Glare of Subdual is amazing here. Tapping down blockers or scary attackers while also producing tokens is just powerful. This card has singlehandedly turned around a lot of games which would otherwise have been lost.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
here's my current Emmara decklist - a token go wide deck, which can really get out of hand quickly to swarm the board, recover very fast from boardwipes and is tons of fun to play.
1x Birchlore Rangers
1x Loam Dryad
1x Saruli Caretaker
1x Jaspera Sentinel
1x Birds of Paradise
1x Avacyn's Pilgrim
2x Beacon Hawk
2x Selfless Spirit
2x Patrol Signaler
2x Selesnya Evangel
2x Seeker of Skybreak
3x Reclamation Sage
3x Stonybrook Schoolmaster
3x Rishkar, Peema Renegade
3x Mirror Entity
3x Mentor of the Meek
3x Champion of Lambholt
4x Citanul Hierophants
4x Skyshroud Poacher
4x Toski, Bearer of Secrets
4x Nullmage Shepherd
5x Deep Forest Hermit
5x Deranged Hermit
7x Elesh Norn, Grand Cenobite
enchantments: 16
1x Legion's Landing
1x Nature's Chosen
1x Reconnaissance
1x Instill Energy
2x Cryptolith Rite
2x Song of Freyalise
2x Sylvan Library
2x Quest for Renewal
3x Aura Shards
3x Beastmaster Ascension
3x Growing Rites of Itlimoc
4x Anointed Procession
4x Parallel Lives
4x Glare of Subdual
5x Cathars' Crusade
5x Divine Visitation
0x Paradise Mantle
1x Skullclamp
1x Springleaf Drum
1x Sol Ring
2x Throne of the God-Pharaoh
2x Smuggler's Copter
2x Idol of Oblivion
3x Thousand-Year Elixer
planeswalkers: 1
4x Huatli, Radiant Champion
instants: 8
1x Enlightened Tutor
1x Swords to Plowshares
2x Eladamri's Call
2x To Arms!
2x Benefactor's Draught
2x Heroic Intervention
3x Flawless Maneuver
3x Chord of Calling
sorcery: 9
1x Green Sun's Zenith
1x Steelshaper's Gift
2x Open the Armory
3x Harvest Season
5x Shamanic Revelation
5x March of Souls
6x Collective Unconscious
6x Camaraderie
7x Hour of Reckoning
lands: 33
1x Canopy Vista
1x Windswept Heath
1x Emeria's Call
1x Turntimber Symbiosis
1x Branchloft Pathway
1x Sunpetal Grove
1x Wirewood Lodge
1x Fortified Village
9x Plains
10x Forest
1x Sungrass Prairie
1x Command Tower
1x Gavony Township
1x Holdout Settlement
1x Khalni Garden
1x Survivors' Encampment
2x Emmara, Soul of the Accord
The deck is focused around tapping and untapping Emmara. We have 20 ways to tap Emmara without risking her in an attack (2 of these are one-of convoke spells) and 10 ways to untap her (2 of them are one-of instants). There are also plenty of tutors to find them.
The best ramp cards of the deck are the likes of Birchlore Rangers or Jaspera Sentinel which enable very fast starts, producing the first tokens already at turn 2. Nature's Chosen is by far the best card in the deck, enabling Emmara to produce 4 or 5 soldier tokens every round for the investment of just 1 mana.
We also run the most powerful draw spells for a Selesnya token deck so we never run out of gas and can recover quickly after board wipes.
Any comments are appreciated. I'm currently looking two make room for Kabira Takedown and Elvish Scout, but can't really find a place to cut. Which cards would be best to cut here?
Given any thought to Mycoloth to make more tokens faster?
Altar of the Brood could also be a way to close out games as well.
I've always been a fan of Glare of Subdual, so I'm glad to see that in here.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Altar of the Brood is a bit too slow for my taste and also risky against any decks which can abuse their graveyard.
Vitalize is a card that I've got on the radar. I'm currently running To Arms! and Benefactor's Draught because they also draw a card, but running Vitalize as well might be worth it. Those cards do put in a lot of work, especially when there's Cryptolith Rite or something like that on the field... Will think about it.
And for some reason I've never considered running Mycoloth, but it sounds like a good addition. I'll certainly test that.
Yes, Glare of Subdual is amazing here. Tapping down blockers or scary attackers while also producing tokens is just powerful. This card has singlehandedly turned around a lot of games which would otherwise have been lost.