Hello all. I've been trying to work up a Jeskai pillowfort deck for a long while now and nothing has seemed quite right. I tried Pramikon but found he had the same problem I had with Oloro when I tried to make a pillowfort deck with him; ending the dang game. Kykar on the other hand supports the strategy AND provides bodies that either help you play more stuff or that you can use to help end the game. It's not the most powerful version of the deck certainly but I think it meets what I'm after and I'd like some help on a few things.
Note: Tappedout is acting weird right now so I've removed the link I had here and will reestablish it when the site is working properly again.
So a few things I'm considering.
1. The deck needs more draw power. I'm not satisfied with what's here and it'd be nice to be able to draw cards more consistently because I've had a number of hands that seem to establish control well in goldfishing but if my enchantments get wiped I'm not in a great position to rebuild. Suggestions on that front would be appreciated.
2. Cards like Rule of Law are something I'm unsure about. In earlier versions of this deck, cards like those were used as part of the pillowfort to keep the opponents from getting too crazy with flurries of spells. However, as I moved to more cards that ping off of casting multiple spells myself cards like that became non-bos. I'm not sure if they're powerful enough to justify throwing in anyway and just working around but I'd be open to trying it out again.
3. Flickering Ward is in as a potential protection spell for Kykar and a card that can be played over and over again cheaply to produce tokens and trigger Sigil of the Empty Throne. I've thought about using the Red version of this card for the potential to go infinite with Kykar, it and Anointed Procession but the red version doesn't do as much on its own. Do folks think the infinite potential is worth it or should I just settle in to the consistency of protection the Flickering Ward provides?
4. The deck runs the Energy field + Rest in Peace defensive combo and I considered running Open the Vaults too but it felt like too much of a non-bo with those cards. Is this again, a powerful enough card in a deck like this that forcing myself to play around cards in my own deck like that is worth it? I'm honestly skeptical about running the Hall of Heliod's Generosity and Sun Titan considering that combo frankly. I'd appreciate other thoughts on this.
Note: Tappedout is acting weird right now so I've removed the link I had here and will reestablish it when the site is working properly again.
1x Anointed Procession
1x Aura of Silence
1x Authority of the Consuls
1x Blind Obedience
1x Cast Out
1x Curse of Opulence
1x Detention Sphere
1x Energy Field
1x Estrid's Invocation
1x Flickering Ward
1x Frozen AEther
1x Ghostly Prison
1x Grasp of Fate
1x Impact Tremors
1x Island Sanctuary
1x Karmic Justice
1x Leyline of Anticipation
1x Luminarch Ascension
1x Monastery Siege
1x Mystic Remora
1x Propaganda
1x Rest in Peace
1x Rhystic Study
1x Sigil of the Empty Throne
1x Smothering Tithe
1x Soul Barrier
1x Sphere of Safety
1x Sunbird's Invocation
1x Wild Research
1x Clever Impersonator
1x Fatespinner
1x Godhead of Awe
1x Grand Arbiter Augustin IV
1x Purphoros, God of the Forge
1x Sun Titan
Planeswalker (3)
1x Elspeth, Sun's Champion
1x Narset, Parter of Veils
1x Saheeli, Sublime Artificer
Instant (6)
1x Counterspell
1x Disallow
1x Mystic Confluence
1x Path to Exile
1x Pull from Tomorrow
1x Swan Song
Land (36)
1x Azorius Chancery
1x Battlefield Forge
1x Bloodstained Mire
1x Command Tower
1x Exotic Orchard
1x Flooded Strand
1x Ghost Quarter
1x Hall of Heliod's Generosity
1x Hallowed Fountain
6x Island
3x Mountain
1x Mystic Monastery
9x Plains
1x Prairie Stream
1x Reliquary Tower
1x Sacred Foundry
1x Sanctum of Eternity
1x Steam Vents
1x Sulfur Falls
1x Temple of Enlightenment
1x Temple of Triumph
1x Arcane Signet
1x Azorius Signet
1x Boros Signet
1x Crawlspace
1x Fellwar Stone
1x Izzet Signet
1x Norn's Annex
1x Skullclamp
1x Sol Ring
1x Talisman of Conviction
1x Talisman of Creativity
1x Thran Dynamo
Sorcery (7)
1x Approach of the Second Sun
1x Cleansing Nova
1x Day of Judgment
1x Flood of Tears
1x Plea for Guidance
1x Supreme Verdict
1x Windfall
So a few things I'm considering.
1. The deck needs more draw power. I'm not satisfied with what's here and it'd be nice to be able to draw cards more consistently because I've had a number of hands that seem to establish control well in goldfishing but if my enchantments get wiped I'm not in a great position to rebuild. Suggestions on that front would be appreciated.
2. Cards like Rule of Law are something I'm unsure about. In earlier versions of this deck, cards like those were used as part of the pillowfort to keep the opponents from getting too crazy with flurries of spells. However, as I moved to more cards that ping off of casting multiple spells myself cards like that became non-bos. I'm not sure if they're powerful enough to justify throwing in anyway and just working around but I'd be open to trying it out again.
3. Flickering Ward is in as a potential protection spell for Kykar and a card that can be played over and over again cheaply to produce tokens and trigger Sigil of the Empty Throne. I've thought about using the Red version of this card for the potential to go infinite with Kykar, it and Anointed Procession but the red version doesn't do as much on its own. Do folks think the infinite potential is worth it or should I just settle in to the consistency of protection the Flickering Ward provides?
4. The deck runs the Energy field + Rest in Peace defensive combo and I considered running Open the Vaults too but it felt like too much of a non-bo with those cards. Is this again, a powerful enough card in a deck like this that forcing myself to play around cards in my own deck like that is worth it? I'm honestly skeptical about running the Hall of Heliod's Generosity and Sun Titan considering that combo frankly. I'd appreciate other thoughts on this.